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Magic Zach

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Everything posted by Magic Zach

  1. We do know that when pilots would pop off or open their canopy at high speed, they were pushed down pretty incredibly into their seat. So this does already tell us that there was a pretty significant redirection of air with bubble canopies open. This would incur more drag.
  2. Yeah during low speed, it wouldn't have much of an impact on drag. However at high speeds, if the canopy were suddenly open it should have a rather notable impact on drag and affect your overall speed
  3. In context to Normandy 2, I want to bump this
  4. Would be the better Thunderbolt for Normandy honestly. Same with the P-51
  5. Indeed that is odd lol I just know that most often in these birds in DCS, as I look around, my head clips through the glass or at least an eye does. DCS feels way less constrained because of that, since I can just ghost right through my own aircraft like Casper
  6. Back from the dead, but I forgot about this thread entirely, and was just independently thinking the same thing as Fenrir was in the OP. Also apparently I've been in this thread before lol, I take back what I said in 2019. But, it would be great if, essentally similarly as how was done with the 190A8, if we could have rack-only options. It does appear that it was exceedingly rare that P-51s would be without their bomb/bag racks, and that these were essentally a permanent fixture to the character of the Mustang.
  7. I do use it, and I'm very happy with it and helps give the cockpits a more tangible aspect to them, when you're constrained within the finite space of the cockpits. This is essentially the same thing I'd love to see in DCS, at least as an option for VR. To feel the cramped, confined space (particuarly in the 190 when the canopy narrows considerably towards the top around the head) and have to actually S-turn and swerve like the real pilots did to view their 6-o'clock, and then immediately feel the liberation of the roomy American aircraft. Or be able to use the Spitfire's malcom hood canopy (bubbled up and to the sides, a good modification to razorbacked aircraft that allowed better visibility) properly and experience it as an actual feature of the aircraft and module. Would be incredible!
  8. Well, VR users will typically get VR for the purpose of immersion. It doesn't really have too many advtanges in combat effectiveness versus flatscreen. So already the most definite answer will be immersion. Fairness is knowledgebly thrown out of the window the moment you put on VR. Trying to make everyone use the same setting isn't the goal. It's for personal level of immersion. And it's broken horribly every time I look back and my head pops out the glass. But this is why this option is best used as a client-side option. Not sure what's being implied by "soft limits" but if this that suggestion where the display is just made black when you poke your head outside the canopy, that is even worse than the problem originally trying to be solved. And frankly it's not even that bad or nauseating, hard limits on your view in VR. And if you do initially feel that way, you get used to it incredibly quickly. This isn't a standing VR game where that kind of stuff has that big of an effect. Our butts are planted, we're always grounded to where we are.
  9. A couple of us got to talking about this again. Really would be a good feature, especially in the WWII aircraft to increase that "lid on the coffin" effect. Also it's weird when all the VR players can stick their head outside the aircraft to look underneath them without hardly rolling over
  10. As in the title. Players might as well never close the canopy if it costs no speed to them, and only gives more visibility. Same with the P-51. P-47 and Spitfire do have some additional drag, but it's extremely little, only costing a handful of knots of top speed at SL. The drag from an open canopy should probably be a lot higher for those. canopy drag test.trk
  11. When opening the canopy, it has little or perhaps no additional drag. So players might as well fly around with their canopy always open if it never slows them down. Test is performed by flying at mil power at SL with canopy closed for a couple minutes. Then pull a loop, open the canopy, and continue flying at power at SL. Test also contains the Spitfire, FW190A, and P-47. canopy drag test.trk
  12. The tail rotor blur effect doesn't look accurate to the eye, if that is the intent. The main rotor at FLY RPM looks spot on to being there in person though. However, as someone who maintains these aircraft, believe me when I say that the tail rotor blur doesn't look accurate. In person, the tail rotor at FLY RPM looks essentially exactly the same as the DCS WWII propeller blur effect. Meaning, you cannot distinguish between individual or a pair of blades. It all looks like one, smooth disk from the sides. Whatever blur strength that was happening with the DCS WWII aircraft like the P-51, that is the similar strength of blur needed on the 64's T/R You can pick out dense areas where it tries to group together blade pairs: null The P-51's propeller blur effect strength is pretty exactly what the 64's tail rotor looks like in person, when spinning at speed (minus the 51's painted blade tips and brand labels). null It may seem like a small thing, but it's when all the small things look good together that can be really impressive and immersive.
  13. I just started getting in the 64 and this was one of the first impressions I got in the first half hour of it. It looks bizarre. Surprised it's been a bug for this incredibly long...in a few months it'll be a year.
  14. When you first spawn in, the parking brake is already on, and you can push in the toebrakes and the parking brake releases. Easy simple, correct. However to set the parking brake, it should work exactly the same as the P-51D or P-47D. Pull handle, depress brakes, release brakes, release handle. Handle sticks out, brakes are set. In DCS currently, the 64 won't follow that operation. I can pull the handle, but A) it doesn't pop back in when I release my mouse from clicking it; B) when I pull it, as soon as I start to depress the brakes it pops the handle back in. It's as if it thinks the parking brake is set just by merely pulling the handle out.
  15. Bump. At the very least, the Mosquito's current armor plates that aren't missing haven't been adjusted yet.
  16. good lord man i'm so hyped for when this is done
  17. The top surface of the wing has its rivet scheme finished! These leading edge panels were the last ones for the top surface colorcoded per each rivet type: view from the cockpit
  18. That is the goal! Progress is gonna slow down a bit however, as my work has changed their timetables and I have significantly less downtime to work on this. Not sure when this'll change right now.
  19. Heyo! I don't know how this thread slipped past my attention. Glad to see we've both got similar projects in mind, for different aircraft. Honestly, the Dora was the immediate aircraft after the Mustang that really needed this kind of attention, and I'm so glad someone is actually giving it a shot! Also, scrolling up through the thread looking at these photos, the attention on the control surfaces so it looks like fabric...also the bort numbers have the paint brush streaks so they look hand-painted, and the mud splatter around the gear...great stuff!
  20. Ah, I understand. In some messing around I did a few years ago, this approach to panel edges seemed to give a better looking end-result in the normal. For the moment though, i have the panel lines set more or less as placeholder. They are redimensioned, but your approach to how to finish them off in the bump map is what I had in mind. I'm thinking that I'll have a darker background layer behind all the panels, and then use the pen tool and draw the panels over that. This should give the panels pretty smooth curves (versus using something like the polygonal lasso selection tool and filling that in) on panels, more control over where gaps between panels might get thinner or wider, and make adjustments across warped UVs and between UV pieces much easier. While I'm here, I started on the wings yesterday
  21. Christmas progress update! The bump map for the front fuselage is approaching the finish line. The wings or rear fuselage (tail) will be next shortly. Most likely, the wings, to give myself a pseudo-break (the fuselage is somewhat challenging to work with because of the rarity of flat surfaces). Yesterday, I did a brief count of what I have so far. I have individually placed with special attention over 3,500 rivets of six different types, and have applied over 6,800 spotwelds, along with 257 Dzus fasteners. So without further ado, screenshots: The rivets and spotwelds on the spinner have completed the busy look more than any other piece honestly The bottom of the radiator scoop turned out to be very busy. Some of the panels, like the access cover under the oil radiator, were troublesome to find the blueprints of Left aft wing root Right aft wing root. The ground power receptacle door got some special attention, a hinged door that has a push lock to close. Much easier for ground crew to quickly open up. Nice side view of all the cluttered mess THE RIGHT SIDE FINALLY HAS RIVETS! The external canopy open/close handle, and the exterior emergency canopy jettison handle. They're grey here because that's how they're prepared as a bump map, before they get turned into a normal map. What's interesting here though is how legible the text is. And on the canopy open/close handle on the sliding frame, that little white smudge there, is the raised numbering of the part number for the handle, 109-318116 Perspective showing that even though much was mirrored from the right side to the left, where applicable, areas were given attention to make them appear slightly different, and make the mirroring less obvious. The fasteners and spot welds were redone here, completely original on the right side from the left. Yes.....I did do the interior of the radiator scoop... The lines look a little jagged here, but that can't be helped, as that's entirely the 3D model there. That can't be helped...at least not by me And one final view of the underside of the cowling. You can spot which doors swing on a hinge. Merry Christmas!!
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