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Schlomo1933

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Everything posted by Schlomo1933

  1. Switch the laser to off , when u don’t need it. Wait after lasing that the cooldown timer in the hud reaches zero. the reason for that ist , the laser is liquid cooled (like the iglas). After a certain time the laser run off cooling . It’s designed that u can fire 12 vikhers . if you switch off the laser when u don’t need it, and wait for the countdown , u can launch up to 20 vikhers. that’s no Bug. It’s how it is in real life
  2. There are training missions for the BS3 included . They will explain how all new features “should” work.
  3. Many of us are working with 2 , 3 or like me up to 8 position switches (like on the unguided weapon selector on the back wall) so for us , toggle switches make no sense. ( without the those switches like the 5 autopilot Chanel’s or the targeting buttons for moving ground targets) .
  4. For me it looks like your view is tilted to the right. Have u tried to turn your view to the left ? Maybe that helps
  5. the Ka-50 cant carry asymetric loadouts. Not in DCS and not in real life. (the only asymetric loadout thats working is with one fuel tank) The KA-52 can do this. And no, the ka-50 is not a ka-52 from some ukraine videos....
  6. The rotor down wash came with BS2 with 2.8 but yes, it’s a nice feature
  7. Which flight dynamic update? Nothing has changed since BS2
  8. Sorry but no. This thread was about something different. And as Big Newy stated in one of the latest posts , it’s already fixed.
  9. Blackshark 3 is not released inside the stable version. Only in the beta. Because it has too many bugs inside at the moment.
  10. If you mention them in a bad way or blame them
  11. Ed should be never be disscust on the same level as Razbam or Polyshop. They (Ed) are definitely on a different (higher) level… And be careful when u use names of 3rd party developers. I got already a warning
  12. I read somewhere that it is related to the global cockpit illumination. It’s buggy in the BS3. Ass a work arround: turn off the global cockpit illumination, and the cockpit looks normal. Hope it get fixed soon.
  13. Ground crew sets now automatic the NVG if you start near to sunset/sunrise time… …don’t like it.
  14. In the missioneditor i setted up up a mission where 4 fixpoints are roughly in line, with roundabout 70 km between them and also a waypoint on them. I made hotstart from ramp and recognized that the Fixpoints 3 and 4 are changed inside the shark. that means : In: ME Fixppoint 1 - in Shark: Fixppoint 1 In: ME Fixppoint 2 - in Shark: Fixppoint 2 In: ME Fixppoint 3 - in Shark: Fixppoint 4 In: ME Fixppoint 4 - in Shark: Fixppoint 3 I dont know if this Bug is only BS3 related or also BS2. But u can easely reproduce this bug. Create some fixpoints in mission Editor and check the coords in pvi-800.
  15. Please , put this thread into the bug forum and not in this wishlistforum.
  16. Before this will work, the whole Locksystem need to be changed from a „cheat“ lock to the realistic contrast lock. Many user want this since BS2 … maybe Ed will make this happen someday for BS3 , but I believe not.
  17. In all missions the ground crew is now set to automatic select hmd/nvg . So if the mission time is near to sunrise/sunset , they chose the nvg‘s. u can open the mission inside the editor and change it to hmd. Or u contact the ground crew to change when u start at the airfield everytime. (Let the cockpit door open , otherwise groundcrew refuse to change)
  18. That’s not so easy for all missions. Some have mission triggers inside . And if they are programmed for the BS2 then u need to change them also to the bs3 … to find them and change them could be a pain in the xxx also for long flights , u need to setup fix points now. (Because of the implemented INU drift) but yes. I would also like that all the payware campaigns get ported to BS3.
  19. Hip 2 ? +10
  20. From which Flightmodel improvements are u talking ? There was no Change since mid BS2.
  21. Be shure u have trimed your shark properly . Also be shure Route Mode and Flight Director are DISENGAGED.
  22. Thats just true for BS2. In the BS1 there was no overcompensating. And i´m just not shure if this is realistic. Because all discussions went around if theres a micro switch who will detect when the cyclic is moved away from the trimmed position. there is no such a switch thats fact. But if the flight computer has the possibilty to detect when the cyclic is moved away from the trimmed position and will switch the autopilot to standby (that will act the same way as we hold the trimm release or the new pedals - heading is working ) was never cleared. I believe in the real shark it is used this way. because how it is implemented at the moment is feels just unnatural and dangerous. But i got i used to it since many years, and dont want to start a new discussion. We or Ed (i believe) dont have anything what will tell which way is implemented in the real shark.
  23. Now the same flight, also hot start, same waypoints , same fix points, but this time : auto turn to target is off again …
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