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Everything posted by Gunslinger22
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It's been said, it'll be said again soon I'm sure. But cheers mate for the bloody wonderful insights, I reckon it'd be a strange environment for the real deal to be apart of, considering how many false intellects and internet SME's flood any flight sim forums throwing absolute conjecture around mudding the waters of reality and fiction. I think that the passion we simmers have for sims is a fine line between confusing our virtual experiences with that of real ones.
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[Official] SimShaker for Aviators
Gunslinger22 replied to f4l0's topic in PC Hardware and Related Software
I cannot fly without SS, I love it! Though is anyone else finding that the F-14 just doesn't like to comply and often either crashes or reverts to using just the sounds as vibrations so you can feel jester and switches? -
Gamepad Binding Errors + My F-14 Simpit.
Gunslinger22 replied to Gunslinger22's topic in Home Cockpits
Here are some more pictures for you! The curtain handles are made from easy hookers that are attached to two heavy springs that activate a switch when pulled and then return to neutral immediately, this also goes for the lower handle. -
Greetings all, after nearly a years worth of work and many late after work hours my pit is nearly finished, though naturally problems have arisen right before takeoff. I have wired all my panels to arcade gamepad encoder boards which are far simpler than arduino boards. after spending an hour binding everything they all work perfectly and it's an amazing experience in VR. The problem comes from when I restart my PC, all my bindings are mixed up in DCS, despite saving and loading the control profile that had worked flawlessly. https://i.imgur.com/9HzFLni.jpg https://i.imgur.com/wvNQSQd.jpg
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I could honestly not suggest this grip, as sadly compared to other Virpil products they have not maintained the same quality control. I am on my third V.F.X. which itself has broken and I'm not going to get a fourth. I have not gotten a weapon selector depress that has lated more than a week, I have also had the DLC wheel become stuck and unfixable twice as the spring has dislodge itself on both occasions with minimal use.
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[RESOLVED] Angle-of-Attack Indexer Light to dark
Gunslinger22 replied to Natalon's topic in Bugs and Problems
Glad I'm not the only one who thought that! -
Running request - Bindable Button / Axis options
Gunslinger22 replied to maverickturner's topic in Bugs and Problems
Sadly I’m not using arduinos for my panels so not possible -
Crazy to think march really isn't far off, we're going to have to see a heap of content being added very soon!
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Running request - Bindable Button / Axis options
Gunslinger22 replied to maverickturner's topic in Bugs and Problems
Awesome! Can you guys please look into the MTS? It’d really complete my simpit if I could actually use it for a full cold/dark! -
[RESOLVED] Angle-of-Attack Indexer Light to dark
Gunslinger22 replied to Natalon's topic in Bugs and Problems
Just going to have to keep bumping this, sigh... -
Crazy how long we have waited for the Forrestal, especially considering it's not going to have the same features as the SC...
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+1 on this, the water looks really disappointing and ruins the immersion of altitude when in VR flying over the ocean and bodies of water!
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From my minimal experience of sitting in the pit, from memory you sit quite high and somewhat forward. This gives you great vision over the nose and through the bars!
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Running request - Bindable Button / Axis options
Gunslinger22 replied to maverickturner's topic in Bugs and Problems
Is there any chance that we can get bindings for the MTB to where each of the positions has a binding so that a 12pos rotary will suffice and it will lift and depress when switched to the position? -
Is there any chance that we can get bindings for the MTB to where each of the positions has a binding so that a 12pos rotary will suffice and it will lift and depress when switched to the position?
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I’ve never been able to see how a gamma of 2+ is either realistic or not totally washed out. Especially in VR you notice that there is nothing natural about the gamma once you start going above 1.8.
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I really hope they fix this, not sure why but in VR this really bugs me!
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I certainly concur when it comes to Taxing in the A, seems like it’s glued to the ground then once you get above 40% it rolls incredibly fast to where keeping up a consistent low speed on the ground is harder than AAR.
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F14 Skinners thread (Paintkit in 1st post)
Gunslinger22 replied to David A Sell's topic in DCS: F-14A & B
Great work as always Swordsman! Though I just have some questions regarding the colour palette, it seems far too dark for me. I’ve never seen any pictures of the grey being that tone. Would love to see your references for these! Cheers for the wonderful skins though. -
Super Carrier Catapult Steam Mod
Gunslinger22 replied to diveplane's topic in Utility/Program Mods for DCS World
This looks great! It's definitely a great improvement over the stock SC. -
I hope this doesn’t get forgotten by people that this is a promised feature.
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F-14A on the 19th? *wink, wink, nudge nudge*
Gunslinger22 replied to Southernbear's topic in DCS: F-14A & B
Got no idea how blokes can drink that rocket fuel, let alone the violence juice we have down here. -
(Project on hold) Weathered cockpit textures
Gunslinger22 replied to Minsky's topic in Utility/Program Mods for DCS World
This is beyond comprehension for how brilliant it is! Simply looking like the most beautiful pit in DCS, seems well above the Tomcats!