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Everything posted by G.J.S
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‘Late’ P versions of Hind were NVG capable - “The most recent Mi-24V and P variants have a digital PNK-24 avionics suite and multifunction LCD cockpit displays, and Geofizika ONV1 night-vision goggles, along with NVG-compatible cockpit lighting.They are fitted with the Urals Optical and Mechanical Plant GOES-342 TV/FLIR sighting system and a laser rangefinder.” https://www.airforce-technology.com/projects/hind/ I’m sure that pre digi hinds were going to be NVG compatible?. @Harlikwin, NVG gain control is an actual thing. The ones I used briefly on Tornado had an auto gain feature (depending on ambient light strength) as well as manual adjustment. They were however dependant on at least some outside light being present (moonlight, urban lighting, starlight).
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https://www.digitalcombatsimulator.com/en/files/3302094/ https://forums.eagle.ru/topic/103564-addon-tents-watchtower-uh-1-cargo/?tab=comments#comment-103566 ^^ Hospital building part of this mod ^^ All of these work current OB.
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I thought all Russian aircraft were Kmh and meters anyway? However if you meant for instance in the editor, you can specify the units of measure in the settings.
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F-14A top speed with loadout? Can't even reach Mach 1
G.J.S replied to bkthunder's topic in DCS: F-14A & B
Was the low 30’s. Can’t remember the exact weather setup other than it was cold at low alt, with a low ambient pressure, so would be Baltic up above cons. Took a little while to get to that speed (somewhere around 60 ish miles?), before it got somewhat asthmatic but it would have got higher had I persisted (I had overhauled the target at that point). It was something akin to the U-2 cruise climb - as you get lighter you attain a slight climb. Its not a one off thing - I can get there repeatedly even at ISA defaults. That’s why I don’t understand why others struggle. The “B”? No problems, that thing just keeps going, but I prefer the “A”. -
F-14A top speed with loadout? Can't even reach Mach 1
G.J.S replied to bkthunder's topic in DCS: F-14A & B
I’ve had the “A” up to 1.8 with little difficulty, with bags, winders and two big boys. There seems to be a lot of people having issues with winding up the 14, but I can’t see why to be honest. -
F-22A Raptor mod enhancement mod
G.J.S replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
@Nightstorm Those that laugh and cast dispersions are just jealous at the level of know how you display. Ignore them. You have made a huge improvement on an already great add on. Be proud my friend. Be damn proud. -
Look at this post by Flappie, try this? https://forums.eagle.ru/topic/256165-dcs-will-not-allow-access-to-modules/?do=findComment&comment=4514907 *Hah! Looks like Rudel_chw was quicker on the trigger!
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A lot of AI units may be getting revamped at some point, it’s just not a priority at the moment.
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Would you pay for an additional Version Pack for a module?
G.J.S replied to Mig Fulcrum's topic in DCS Core Wish List
How much? Full price for each? -
Would you pay for an additional Version Pack for a module?
G.J.S replied to Mig Fulcrum's topic in DCS Core Wish List
Surely, once you have paid circa $80 for a module of which may be just one variant, paying the same again for what could be a minimum change - let’s say systems - would be a bit silly? Wouldn’t it be better for the amount charged to be reflected in just how much of a “sex change” has taken place? Otherwise you are paying the maximum for what would in effect be a small change. Take the discussions on the F-4, if you started out with an initial module of an F-4C for instance, then it’s only really systems differences and minor model changes up until you get to the long noses, or the British Phantoms, which would require a more in depth model change as well as system differences. Then the amount charged over and above the initial model would be greater for a maximum change (F-4E, F, G, K (FG1), M (FGR2)) versus a minimum change like the B, D, N, J & S. Or would paying $80 for each variant be more appealing? $800 for the variants I have listed not including the initial model, or something around $25 for subsequent variants which means the variants cost $250 on top of the initial model, should you wish to own all? Havent answered your poll as it needs a selection to reflect “would you pay an amount depending on change” for another variant to be added. -
Tried “prohibit jettison” ?
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A-4 Skyhawk 115 Squadron (Israel)
G.J.S replied to TBear's topic in Utility/Program Mods for DCS World
Shouldn’t worry too much - an Admin may move it. -
A-4 Skyhawk 115 Squadron (Israel)
G.J.S replied to TBear's topic in Utility/Program Mods for DCS World
Good skin, but it should go here - https://forums.eagle.ru/forum/256-liveriesskinning/ - as it’s not a mod. -
I tie that with the “limit A2A engagement” option also, seems to not jettison then (for me at least) and will only try to run. But it may be something else I selected, will have to try one at a time later.
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*** AI J-35 Draken AI coming to DCS World!! ***
G.J.S replied to Cobra847's topic in Heatblur Simulations
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Gr1 didn’t have GMT ability at all. I don’t know about GR4 - never flew that one. GMR/TFR Radar set was installed in Tornado GR1. GMR was ARI 23274, TFR was ARI 23273. @Bananabrai Kormoran would be fired at a point, inertially guided during mid phase flight, then goes into an active search during terminal when it will lock on the closest target to the point selected via the mapping radar (GMR), the resolution of which can pick out ships easily at range. It just cant lock a moving surface contact in the way a GMT radar set can.
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[REPORTED]The HUD indication issue on the Nevada map
G.J.S replied to lllcky's topic in Problems and Bugs
Is map Nrth set to true? -
@Fri13 Yes, the clouds are going to be a nice improvement, of that I have no doubt. But believe me, the trails crossing the Atlantic - the times spent out over the North Sea, were very boring indeed. Yes the clouds could differ a little, but that’s it! There’s only so many times you could engage the autopilot and read whatever you bought with you. Gauge watching was the norm, because there was nothing outside to look at, save for the rest in your formation. Also, the regions you outlined have a slight issue - the edges are not orientated NSEW, like every other map is.
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Try practicing slow speed flight - observe the relation between throttle and stick movement and the effects that result. Observe behaviour at landing speeds when you change stick position or make throttle chops. Learn how the airframe responds. Time spent practicing at low speeds just above the stall will be beneficial in other phases of flight also. A lot of people only spend small amounts of time at low speeds - landing, or panicking in an A2A engagement trying to feel what’s going to happen, as it’s uncharted territory for the majority. Spend time here, learn the airframe at the limits of lift. You can only benefit.
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Roll 45 degrees left or right, then fire a Phoenix . . . It will be “+” relative to the horizon then. Hint - Look at how they are mounted. Missiles have relatively simple flight laws - they won’t roll to pull etc. They just pull. There is no need to roll to re orientate. If they are launched in a “X” orientation, and require a left pull to track, they use a combination of all vanes to effect that pull. If launched in “+” then for the same effect, only 2 vanes - or same axis vanes need to move for the same. If they come off in an X from a pallet, they will pretty much stay that way until fusing out.
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On the map, you can zoom in. Zoom into the arrow looking thing at the end of the runway, there will be a heading and a ILS freq. Theres your heading. Coming from the other way? Subtract (or add) 180.
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I have to join and say the Spit is, quite frankly, a joy to fly. No FBW - no limiters - just pure enjoyment. Im going to say a controller issue to the OP.?
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Don’t rely on the “painted” number! 6, or 06, could be 56 degrees, or 64 degrees, or any value between. You will have to go into the map to find the actual heading.
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Klinger inbound!!