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NRG-Vampire

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Everything posted by NRG-Vampire

  1. ok, i see default arguments: horizontal arg451, vertical arg452, fire effect/visibility (flame) arg350, gatling effect/rotation arg351 add and use gun connectors for all barrels :smilewink:
  2. gun tower of what ? for ships ? for tanks ? for aircrafts ?
  3. if you want to use F-16C for new countries: it can be in the db_countries.lua (Scripts\Database) together/corresponding to the description .lua file what you use for setting up the livery ( countries = {"GRC",} ) :smilewink:
  4. here are 2 examples :smilewink: first for id=0, second for id=1 (arg70) - i prefer the 2nd what uses less textures -------------------------- livery = { {"texture f-16-okras-l1.bmp f2 g0",0,"f-16a-ita-h40k-fuselage.bmp",false}; {"texture f-16-okras-l3.bmp f2 g0",0,"f-16a-ita-h40k-fuselage.bmp",false}; {"texture f-16-okras-r.bmp f0 g0",0,"f-16a-ita-h40k-tail.bmp",false}; {"texture f-16-okras-r1.bmp f2 g0",0,"f-16a-ita-h40k-tail.bmp",false}; {"texture f-16-okras-r3.bmp f2 g0",0,"f-16a-ita-h40k-tail.bmp",false}; {"texture f-16-okras-r3.bmp f0 g0",0,"f-16a-ita-h40k-tail.bmp",false}; {"texture USA-ZNAK-LIGHTGRAY.TGA f2 g0",0,"empty",true}; {"texture USA-ZNAK-DARKGRAY.TGA f2 g0",0,"empty",true}; {"texture nomera.tga f2 g0",0,"empty", true}; {"texture F-16.tga f2 g0",0,"f-16-glass.bmp",false}; } id = 0 name = "ITA AF 40000 hours" countries = {"ITA",} -------------------------- livery = { {"texture f-16-okras-l2.bmp f2 g0",0,"f-16a-ita-h40k-fuselage.bmp",false}; {"texture f-16-okras-r.bmp f0 g0",0,"f-16a-ita-h40k-tail.bmp",false}; {"texture f-16-okras-r2.bmp f2 g0",0,"f-16a-ita-h40k-tail.bmp",false}; {"texture f-16-okras-r2.bmp f0 g0",0,"f-16a-ita-h40k-tail.bmp",false}; {"texture USA-ZNAK-LIGHTGRAY.TGA f2 g0",0,"empty",true}; {"texture USA-ZNAK-DARKGRAY.TGA f2 g0",0,"empty",true}; {"texture nomera.tga f2 g0",0,"empty", true}; {"texture F-16.tga f2 g0",0,"f-16-glass.bmp",false}; } id = 1 name = "ITA AF 40000 hours" countries = {"ITA",} -------------------------- this is mainly usable for USAF F-16A but there are many more material and texture possibilities for insignias, country flag/logo, tactnumbers, tail with drogue-chute etc. (for the MLU by arg27) so if you got problems then tell me cheers
  5. which 1 do you need ? 16A, 16MLU, 16C bl.50, 16C bl.52 ?
  6. hey Taylor, as i see on the screenshots that mod uses the official old external model(s) of the F-16. you should use these names: (2 for F-16A/MLU and 2 for the 16C - what you can find in the "DCS World\Bazar\Liveries" folder as well) f-16a f-16a mlu f-16c bl.50 f-16c bl.52d good luck :smilewink:
  7. nice :thumbup: but it moves like a heavy helicopter. too much inertia. you should decrease the weight of the AC
  8. nice :thumbup: please release another model (without the AOA & sideslip sensor spike/pitot probe) as an option. :thumbsup: only some of the testbed aircrafts use those sensors
  9. hey Taylor, is that the old VNAO superbug on your screenshot ? looks great :thumbup:
  10. [TABLE][/TABLE] Tiger, Assets pack, Normandy !!! :thumbsup:
  11. will be any night enviroment lights added on the map ? (cars, trains, ships, lighthouses, streetlights, building-windows, runway/harbour lights and bale fires? etc.) or will be the cities/villages darkened ? would be nice to use map/mission options for what kind of lights will be visible/invisible in mission
  12. LIL-KIKI, not LI-KIKI btw: Lilkiki and not Likiki - a moderator should correct that typo and edit his public profile to "R.I.P. member" :cry: https://forums.eagle.ru/member.php?u=98571
  13. The grass grows inside the hangars because the rain goes through the roof (don't ask me about how it lives without sunlight). ;) Great video. It does seem odd that there is grass inside the hangers though with no sign of any disturbance to it. easy cake: implement a new shader and a new superficial material for .ref files (hangars and other 3D models on the map) what will able to erase precisely the grass under each hangars/buildings after that the hangar .ref 3D model needs only one superficial plane at ground level - and there will be no more any grass inside hangars or in any buildings on the map using this method
  14. i don't think so. they already have access to the early-alpha-SOH map too :smilewink:
  15. amazing :thumbup: what is the current poly/tris number of your model ?
  16. :D i'm a sinner, so take me to church :music_whistling: first i will "visit" that "church" in Bayeux, however that structure is a bit bigger than a "church". that's a huge cathedral ;) https://www.google.com/maps/place/Bayeux+Cathedral/@49.2754687,-0.7056572,17z/data=!3m1!4b1!4m5!3m4!1s0x480baca917e52d81:0x2bc587b032c2e9ac!8m2!3d49.2754687!4d-0.7034685 and the 2nd "go" will be another "church". the famous Mont Saint Michel Abbey https://www.google.com/maps/search/Le+Mont+St.+Michel+Cathedral/@48.6365564,-1.5148254,15.99z hopefully they will put it on the map
  17. nice job :thumbup:
  18. yep. nice. however that's a very old feature. you can choose how to launch missiles by aircrafts. in lua. at pylons. i.e. you can define rail (instant ignite) or ejector (toss and ignite) launch. that Su-27 missile has been launched by an ejector FYI: for example the F-15C wing plyons definied as rail pylons (#1, 3, 9, 11) but the fuselage pylons definied as ejector pylons (#4, 5, 7, 8 ), just like IRL
  19. scene models package for T4 and T5 . i.e. 3D models on the map: trees, buildings, lamps, vehicles, other structures etc.
  20. :rotflmao:
  21. ▲ so no available public plugin(s) for 3DS-Max and Maya ? the "do it yourself" will play role (again) ? :noexpression: :music_whistling:
  22. would be nice to post some screenshots or post the skin and its description.lua what you made we should see/test that. maybe only the description is wrong
  23. awesome :thumbsup: please make weathered overlay textures for the other wwii aircrafts too :thumbup:
  24. :helpsmilie: if you need clarification with that "new decal and palette composite method" and LODs of buildings to be fixed/changed etc., then i bet: you know who can help you ;) nice job. looks much more authentic :thumbup:
  25. would be nice to get plugin(s) for exporting/making .ref files/packages and a viewer to see/check exported models :egg:
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