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swartbyron

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Everything posted by swartbyron

  1. Hello, thank you for taking the time to reply. :) I that screenshot was taken in the latest Open beta 2.5.6.50979. I had imagined that they tried to simulate what would happen if the Rad paint absorbed some energy from direct sunlight and then would glow when going in to shadow. But you can see the UV laps are definitely turned on though and they cast a purple glow on the cockpit. It looks awful :( Hope its fixed soon
  2. Forgive me if this has been asked before, I have done a few searches but cant I cant find anything relating. I've noticed that the UV lighting runs during the day time even from a cold start with no power or circuit beakers on. If I start a mission at night though I have to power up and turn them on my self as expected. I did an experiment and stated a cold start mission on the ramp at Dawn. The UV lamps were off again as expected, so I left the aircraft cold and speed up time and sure enough as the sun rose a little the laps turned on and the gauges lit up? Bug or solar powered?
  3. I've been wondering about this too. I got really excited when ED released the new MiG-29 flight model, 3d model and the cockpit upgrade. I was hoping they would all be updated or revamped with the development of MAC but with lack of any news on MAC I worry FC3 will fade away and be dropped eventually. I love the clickable aircraft but I can only fly one at at time as my brain dumps what I have learnt when I have to take in new info for another. The commonalty and reduced work load of the FC3 aircraft just appeals to me.
  4. Please Ignore! Repair and a fresh saved games folder seems to have fixed the problem. Sorry guys :doh:
  5. OpenBeta 2.5.6.50979 only! Has anybody noticed the odd propeller pitch sound most notable from a distance or in the flyby view? It sound a little like propeller tips going supersonic but sounds very odd and out of place for the Yak to me. I'm not a fan. :( I'm running a clean install with no mods. It doesn't appear in the stable version. I'm not sure if its a sound bug but or feature? Apology's if its the latter.
  6. Thank you so much ED for finally updating this after so may years! :thumbup: Stable 11-06-2020 OpenBeta 11-06-2020
  7. +1
  8. Thankyou ED for fixing this. :clap:
  9. Too much fun at sunset. . . . . .can have you landing after dark. :poster_oops:
  10. Well this little gem is the best thing to come out of the Stay at home free trial month. :thumbup: I'm absolutely loving the Yak-52, who know you could have so much fun with out any guns or afterburners.
  11. Not working for me. :( With Easy communication unchecked I can get the menu for Beslan but no reply from the tower. With Easy communication checked I get no menu at all. Not sure how you are managing to do it?
  12. Yes I know, I have just explained that it works when unchecked but not with all airfields. :) I bet you can't contact Beslan on 141.0 for example? ;) This needs to be corrected or easy communication needs to to be fixed for the Yak so it can be used as a work around.
  13. As I understand it now, some airfields in DCS have unrealistic frequency's making it impossible for the Yak-52 radio that is modelled realistic to tune in to them. The work around is to tick Easy Communication under the Gameplay in the Options menu. Unfortunately, Easy Communication is not working for the Yak at the moment and I'm not sure if it ever did? This restricts you to flying from fields that have frequency's that the Yak can tune in too.: It also really messes up online play when the server has Easy Communication forced on and then you cant use the radio at all. :( I hope it gets fixed soon.
  14. This drove me mad Beslan trying to get it to work. Is this the limitations of the radio? Limiting the airfields the Yak can use? Also is the Simplified Radio Communication broken? I cant get it to work in this mode too. :(
  15. Thank you for working on this. :thumbup: Out of all the ground texture mods out there, this is by far my favourite. The blending is superb! Especially how the airfields blend in with the rest of the terrain. I also like that you have kept a similar natural feel whit the stock textures so that your mod feels like it belongs with the sim. SimpleOnlayArraySummer: border_4.tif and border_8.tif have always seemed a little wide and uglyly to me even in the stock textures. Is there any way you could work your magic to narrow them down slightly or make them blend a little better?
  16. I've been using the 3d cockpit model from an earlier build as I disliked the flood lighting. Since 2.5.6 even that looks wrong! :(
  17. Yes thanks, it looks great :thumbup:
  18. Your English mod is perfectly compatible with the new pit lighting, its just the RWR needs to be removed from the Alpha layer. :thumbup: Only other changes need are to match English lamps + telepanel up with the new pit. The fuel gauge needs updating! Ive had a bit of a play with updateing the RWR and fuel gauge. :)
  19. This should fix the RWR problem in for the English pit. Hope it helps :) Mig-29-13_cockpit_Texture-1.zip
  20. Anybody notice anything new in the last few updates? I've added the adjusted landing lights to the list but can't see any other changes. Still no signs of working navigation panel yet. :noexpression:
  21. Thank you for the update but I still find v1.18 to be the most convincing and visually pleasing to fly over. :thumbup: Also I seem to be getting a shimmer from the field textures when flying over them on the latest version.
  22. Thanks for that Ironhand. Very well done! :thumbup:
  23. Thanks, I’ve been waiting for your thoughts on this Ironhand. :) What you say dose tie in nicely with the change to the APUS compensator that ED announced and no other changes were mentioned. You track comparison would have proved that. Placebo effect or I’ve just got better at flying her maybe..? Imagining it or not, the handling over the whole flight envelope feels more refined to me and Im very happy with the work ED has done to date. :) Remember the first MiG-29 we got in Flanker 2.5? You couldn't dream of the filght model we have now back then. Out of interest have you experimented with 0% curve on the pitch axis? It made the world of difference to me. Experimenting by going back to 5% or 10% I cant keep her as smooth in pitch as I do with no curve.
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