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Everything posted by notproplayer3
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I think they are using tacan to help them navigate to area 51.
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It's gonna be awesome for sure ! However I highly doubt we'll be getting the mig23 this year
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A short Fear The Bones review.
notproplayer3 replied to nillefix's topic in F-14A Fear the Bones Campaign
Ohh don't get me wrong, I absolutely loved rising squall too, yeah it was perhaps cringy, but not much more so than the questionable Anime I already watch so I was right at home you could say. In any case it has been quite some time between my last post on this thread and now so I must say that I finally didn't buy the fear the bones campaign exactly because of that top gun influence. I actually quite like that film but frankly speaking, I find the "f14 culture" more insulting to the legacy of the f14 than anything. However, I did play the zone5 campaign and this is the campaign I've wanted, not embracing the cheesy, cringy "over Americanised" universe of the f14 and being instead a realistic view on the f14 which was a plane that had it's quirks and features rather than the God plane some top gun fanboys seem to want to make us believe. In any case, rant over, I just had to get the f14 top gunny fanboyism critique off my chest No disrespect to the fear the bones campaign, I'm sure it's great, the whole setting for the campaign is just not my cup of tea. -
Nuclear, Biological and Chemical threats
notproplayer3 replied to BaD CrC's topic in DCS Core Wish List
Yes debate! Yes for free speech and freedom of expression. What is right or not in a virtual simulation is your subjective view point, don't make it out as being something absolute and objective. You ain't fooling me into believing I've got no right to want NBC weapons in what is a video game because your personal ideals dictate otherwise. -
Just seems to me like no one at ED really wants to tackle the SC anymore, I guess devs have perhaps the more pressing matter of fixing core game bugs or working on other new modules or DCS features which would be more interesting to work on I could guess. I mean, it doesn't seem really surprising to me, as a personal comparison, when I work on a coding project, there are the exciting parts and the boring parts (to me, the exciting parts being the main core classes and functions that run the program and the boring parts, everything else, mainly everything front end related). When something is boring I usually always delay that thing to the point I'm feature creeping the main program with interesting features to work on while delaying some obvious but boring things to work on. I've had the same impression with the a10cII radio that was promised but not yet released in well over a year of waiting, yes it is just a simple radio, but I guess it ain't the hot new item devs want to be tackling right now just as the SC ain't the hot new thing anymore. At the end of the day, who am I to be conspiring on what is happening inside ED's headquarters, their business, they run it they way they chose. Still, the early access excuse is slowly but surely becoming harder to swallow, for the SC, small and obvious fixes would've been expected to come out fast but they actually didn't. On the other hand the early access period has been much more dynamic on other bigger modules such as the fa18 and f16, regarding bug fixes and feature updates. Idk, perhaps all EA's are equal, but some do seem more equal than other. (I mean come on, not to change the subject but the a10cII arc210 is being waited on for more than a year now and is the only "big" new feature that needs to be added while the f16 has absolutely been killing it for the past few months with the updates)
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not planned F-16 Auto GCAS (Automatic Ground Collision Avoidance System)
notproplayer3 replied to Rvpilot09's topic in Wish List
I believe this was not present on our f16 version so it would in fact be less realistic if we had that with the f16's configuration we have currently in DCS. Though don't quote me on that, I don't know much of f16 versions myself. -
For me it is a combination of many things that make it one of my most flown modules. The way she flies is the most rewarding experience for me yet and while it was frustrating to fly her at first (goddamn VRS), this phase has now long passed and I find the experience odly soothing, she is very stable yet very agile and fast and the landing are sometimes tricky but nevertheless so satisfying when pulling them off beautifully. Then there is the system modeling itself, perhaps it is just me but never have I been so satisfied with this kind of system interactivity, so many things seem to work together such as the electrical system, hydraulical, and fuel systems. Again, it feels very satisfying to fly and see the systems interact with each other in sometimes some interesting ways. I remember of the time I got shot in the tail by a AAA gun, I escaped and thought I was fine, then 10 minutes later I see I have a gearbox warning light, I think nothing of it, after that I get more and more warning lights up until my tail rotor stops working, the generators too and I crash land somewhere. If I'm not mistaken it was a tail gearbox fluid leak that caused the back rotor to stop, but heck, this is a moment I'll never forget and is a testament to how great the level of detail seems of this module is. It feels very satisfying to fly this module knowing it's quality. Finally the simple fact that it is THE mi8 is enough to make me like it. The legacy of this helicopter is immense and it actually opens up mission ideas for DCS. The mi8 was not purely a military helo, but was also used in many civil applications. It gives a lot of flexibility when making missions and adds a whole new dimension of interest for this module. In any case I have such a great time with this helo as it is now that wanting new textures has actually completely become irrelevant to me as the are great by my eyes and I frankly don't care, but I can agree giving it a texture upgrade is the logical update any fan of this module would wish (though I admit the way it runs on my PC now is perfect so I'd rather retain this performance). Best DCS module to me yet.
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I want to buy but I fear it will be unplayable for me
notproplayer3 replied to Boosterdog's topic in Game Performance Bugs
Thank you for the response. I now realize what issue you're talking about, unfortunately I must wonder if at this point, you've really hit your limit with DCS at the state it is in now. I agree with the fact that the PG gulf disaster relief mission is one of the most demanding SP missions I can think of, have you perhaps tried to remove the zone in which the city buildings get destroyed ? I suspect the destroyed city is what is causing the all around bad performance. In any case, I am guessing that with the more modern modules and the latest updates, you are getting under 60fps quite a lot which translates into jiterry track IR movement and in the case your monitor is 60Hz, the vsync screwing things up ? I believe your demands for a DCS gaming experience are perfectly reasonable and I think you are perfectly entitled to what you see as enjoyable. I myself have upgraded ram and an ssd and now, what I saw as enjoyable then isn't the same anymore. However, in your case, the simple question is if your rig will be able to hit at least 60fps under all conditions ? I am afraid this might not be possible anymore, at least not in the current state of DCS. Perhaps ask someone who has roughly the same specs as you for his fps but there really doesn't seem to be anything wrong on your side. If you're flying helos you could perhaps try reducing the draw distance if you haven't already done that. Also you could see if reducing cloud quality changes things. Not much else to say to say I'm afraid. -
DCS: Roadmap (unofficial - NO DISCUSSION HERE)
notproplayer3 replied to Silver_Dragon's topic in DCS 2.9
New W.I.P video of the DCS: MB-339A -
Quick question, is the Forrestal coming to the core game or is it coming with the f14 module ?
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I've read an interview of the Iranian f14 ace Fereydoon "ferry" Ali mazandarani (sorry if I mispelt his name) where he talked about his involvement in the sedjeel project where they converted the MIM-23 missiles into the A/A role. The thing is that this missile is said to have scored a kill against an Iraqi mig23 (or a mirage F1 I don't remeber) that crossed the border. After that the Iranians were said to be carrying a combination of the leftover aim54's and these newly converted hawk missiles. This interview was from a French magazine I read (guerres & histoire) but there seems to be some more info over the internet such as this reddit post I found. https://www.reddit.com/r/hoggit/comments/9468iw/long_war_story_the_sedjil_project_how_the/?utm_medium=android_app&utm_source=share Overall I don't really have an opinion about if it was 100% real or not, in any case even if the story was totally thruthful, I doubt the detailed info about what they exactly did to modify the hawk missile into the air to air role would be readily available. In any case that reddit post is still quite interesting to read . Take care, cheers !
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Do RPGs fire at aircrafts?
notproplayer3 replied to Gunfreak's topic in Ground AI Bugs (Non-Combined Arms)
I don't know if that has changed in the last updates but I do remember clearly that RPG's fired at my ka50 if I was close to stationary. If your hueys fly around too much, the rpg's guys probably won't try firing at them whilst the infantry doesn't really care at what speed you're going, make the helos go slower or close to a hover and perhaps they'll shoot. -
So happy, and glad to hear the 4 harms are still technically possible on some vipers.
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DCS: Roadmap (unofficial - NO DISCUSSION HERE)
notproplayer3 replied to Silver_Dragon's topic in DCS 2.9
New DCS MB-339 video -
Go to the F6 view and verify if your bombs try to latch on to the laser while falling down on target, do they latch or not ? here are some things - are you sure you kept pressing the wpn release button until the bar came down to the velocity vector and automatically made the bomb fall down ? (as in usual ccrp bombing) - it keeps bugging me but put yourself in point track mode (target management switch up), shouldn't change anything but you never know. - laser armed ? - do the bombs have the same laser code as the pod, i.e. 1688 ? - do you have mods ? (I think so because there is the 757 from the civil aircraft mod, try disabling all your mods and see if that resolves your issue) I honestly don't know why it isn't working for you, perhaps attach a quick track of a demo mission and I'll see in more detail what's going on.
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nothing seems wrong in those pics, like razo+r said above, did you press the correct button (WPN release) and also, are you sure you kept it pressed in until the bar reached the velocity vector indicator ? Do you have mods ? Edit: perhaps switch to point track (target management switch up), don't think it would change anything though
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Beating down on the ol' same mig29's and su27's is becoming a bit repetitive so sure, I'm very interested in eurofighter vs aim120 amraam in general. Also, Europe vs US is an interesting conflict perspective for DCS. Personally, I'd be very interested. Not sure on ww2 US vs modern German Air force though
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Well, I agree with the OP about the fact that multicrew is always a bit of a bummer, especially when it is very multicrew reliant such as the f14. For me, it takes away the fun of operating weapon systems and other things like that. Thankfully I am a rotorhead and personally, the apache is above and beyond awesome news and I would still argue it is face melting, why ? Because it is the first full glass cockpit attack helo in DCS, basically the a10c of the helo world in terms of module complexity and I do hope the apache can be mostly operated from the rear seat so I won't miss up on too much in terms of mission flying. Regardless, face meting is a pretty subjective thing to say anyways.
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Ability to remove IR Suppressors in armament window
notproplayer3 replied to jonsky7's topic in Wish List
+1, never seen a +1 chain so clean on this forum before, and I definitely agree with the OP -
Is the F-18 module a good start for a complete newbie?
notproplayer3 replied to eydlehoms49's topic in DCS: F/A-18C
Confusing sim life with real life you say? This is a DCS forum and you brought the real life airplane talk from out of nowhere. You are the one who is confusing sim with real life. If you want things to be clear, I'll say it once again: I never talked about real flying and I talked only of my experience with DCS modules. For the rest, flying the *DCS* fa18 and then how fast and if you are able to immediately start flying another *DCS* non FBW plane is subjective so I apologize if it looked like I attacked your view of the matter in my first post. In any case I've got no illusions of grandeur, I fly DCS to have fun and that's it. -
Is the F-18 module a good start for a complete newbie?
notproplayer3 replied to eydlehoms49's topic in DCS: F/A-18C
You are the one who said that. -
Is the F-18 module a good start for a complete newbie?
notproplayer3 replied to eydlehoms49's topic in DCS: F/A-18C
When did I talk about real flying? I thought the context was always DCS ? I think we had a misunderstanding on that aspect. -
Is the F-18 module a good start for a complete newbie?
notproplayer3 replied to eydlehoms49's topic in DCS: F/A-18C
This is a bit dramatic, if you can take off, fly the mission and then land confidently with the hornet, you'll be able to do that with any other fixed wing aircraft within a couple of tries. Transitioning off fly by wire into old school controls didn't impact the normal flying experience for me much at all except in the edge of envelop cases that you simply need to keep in mind to avoid (stalls, high alpha and high g loads). This is speaking from someone who started out with the hornet and then flew the mig21. -
It's supposed to come on the supercarrier module as ED had stated, but it's been more than a year and nobody has heard of it since.