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Everything posted by Esac_mirmidon
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Try Reshade Deband filter, is good enough at least to mitigate the sky banding
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MIG-29A BVR - how to force enemy aircraft down low?
Esac_mirmidon replied to The Gryphon's topic in DCS: MiG-29A Fulcrum
Exactly -
Ugra Media not only are making beautiful and detailed maps, but also are full of a rich and unique enviroment and atmosphere, great perfomance, feeling alive. Thanks a lot team...
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Really enjoyed ¡¡¡ Very nice transitions CLOSE-FAR SLOW-FAST, also is very cool the color filters all around. Best part the incockpit scenes on the Phantom, nice angles. And very good choice with all by myself version Good work
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Adjustable fuse for SAMP-400 and SAMP-250
Esac_mirmidon replied to Dekillos's topic in DCS: Mirage F1
All weapons are in hands of ED. You should ask any ED moderator like Nineline or Bignewey -
Drama on this forum. A classic..... PD. Yes, is a bit funny.... All this drama Aerges, you better post something or this will go nuts very quick.
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Bombing solution seems to use Barometric Altitude only
Esac_mirmidon replied to ldnz's topic in Bugs and Problems
And we should set barometric altitude to QFE or QNH for the Mig-29 regarding ground attack? -
There are 4 tracks in this thread to review. If they need more we can provide more, but first ED should tell us if the fixes on internal versions where moved to the latest update or not.
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It seems we still need to wait for an oficial answer.
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Some official clarification about the last patch if includes those fixes for air to ground accuracy or not would help. Bombs falling short are still an issue.
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Its your oppinion. I dont see any lack of respect. Even he apologized twice. You are overreacting. Just a kind reminding about the language, thats all needed. And back on topic please.
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Thanks for taking your time watching my track. My mission has a Target point over the Batumi Cross, with the altitude reference, so as far as i know, every step is by the book
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Thats an impressive changelog
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Track for CCIP, no predesg, 2 bombing runs, all short. @BIGNEWY BOMB TEST 29 CCIP.trk
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Will do again showing my tests. Thanks Bignewy
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The changes on the ground bombing are included in today´s patch? I still see a huge inconsistence when bombing. CCIP still falls short like before. CCIP with predesignation feels better , spot on, BUT, it seems only with the first pair of bombs. Repeating the same pattern for the other 2 bombs , doing exactly the same, makes them fall way short again ( both on CCIP or CCIP predeseg )
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Military Assets for DCS by Currenthill
Esac_mirmidon replied to currenthill's topic in Static/AI Mods for DCS World
Those are apart from the Core models as i understand? -
Thanks a lot @NineLine You know sometimes i could be a little harsh because my passion with this simulator, but in the end you are always willing to help.
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As requested @NineLine 2 bombing runs, both short, all parameters OK, CCIP, more than 30º dive, waiting for CCIP going up, laser ranging Even the 2nd pass the dive is deeper but falling way short BOMB TEST 29.trk
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Using FAB-500, default fuze, default timings. OPT mode , CCIP, no predesignation. At least 30º dive angle, waiting for laser ON, waiting for CCIP moving up. Bombs falling short a little less than 100 meters
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I´ve seen the video. I´ve reproduced the steps, even Target 1 on a WP for the DTC My bombs still fall way short where i am aiming
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I hope is enough to change EDs mind. Not very confident