Jump to content

Esac_mirmidon

Members
  • Posts

    6987
  • Joined

  • Last visited

  • Days Won

    10

Everything posted by Esac_mirmidon

  1. Try the CPU unparking method software linked in the video description
  2. Try more angle off and further away. Like 30º - 40Nm and check if you have HRM working, then go closer and less angle until you find where the radar picture is lost.
  3. I dont have access at such information but i can share what is happening in DCS. For example: The F-18 drops radar lock at a bandit turning cold in RWS when launching Sparrows at less than 10 miles. This is not happening when using TWS at the same range with the same missile, when STT at launch. F-14B doesnt drop lock of bandits turning cold when launching Sparrows at less than 10 miles. F-15E neither. lf the F-18 radar is unable to keep a radar lock on a hot bandit under 10 miles just because is turning cold in real life........
  4. I´ve found exactly the same problem. Radar drops lock inmediate when bandit turns cold, everytime, no matter the range.
  5. Well sometimes i can get annoyed with the BS3 real INS, align procedure, 12 minutes, when you get shot down. But there are INS readyness spawn options that can shorten It so , as i've said, ask kindly for a "Mavs already Boresighted" special option. Maybe ED Will add It.
  6. Maybe just ask devs for a special option on the Viper to have Mavs already boresighted could do the trick, I dont know how receptive ED could be with such thing
  7. You have plenty of choices not realism based around the game universe. If this kind of things annoys you some much i suggest just move to something not so " hardcore " and enjoy your spare time on that because almost any "study level" module in DCS has this kind of feautures like: Wait 90 seconds in the Harrier for the Mavs to be ready to use, everytime. Wait several minutes to align any DCS module with a real INS modelled from a cold start. Wait for GBU´s selected to align before they can be used on the Hornet or so. Warm up the right way engines on the warbirds if you dont want to kill them soon. There are so many examples of things, procedures, steps, you must do in order to flight properly a combat aircraft that if boresighting is to much for you to the point to uninstaling the Viper, then maybe is time just to rethink about your preferences and just move to something more fun for you from your point of view. But dont take my advice to seriously, i´m enjoying with my squad team mates simulating a LOLA zone in the Airbase with some triggers and sound files just to simulate we are arming the weapons before take off, and the same when we arrive with some ordinance hanging. Crazy. Isn it?
  8. Who´s de guy on top? XDDDDDDDDDDDDDDDDDD
  9. Both ends opens when the Vikhr is launched-ignited, and get closed after released. No compresed gas needed. The motor ignites just inside the tube. Check this video. You can see several missiles fired and how the tube is open on both sides. (3:20-3:30). You can also take a look at the front door opening and closing,. EDIT: I think the rear end has several holes, 4 of them, from where the exhaust go through, but im not sure 100%.
  10. The Vikhr tubes in BS3 are better modelled than before, so they have the correct animations, opening the doors at the front of the tube when firing, and closing It after. So you cant see through It after the missile is launched. The tube is closed
  11. Thanks Tim. Great support as always. You can came back to your rivets, nuts and bolts stuff now. XDD
  12. I understand that, and i can live with it, but is in some sort, limiting your options, specially at dusk, when the sunlight is enough to not use NVG´s but in less than an hour you will need those. With the boxes checked you loose the option to determine when the filters are working. I could be wonderful to be able to activate the filters with an option in the radio menu, or just get activated when you put your NVG´s on. Just something to think about. Thanks for you kind replies.
  13. I think i´ve found the origin of the "Dim Lights" issue. I´m using a mission template for training in my virtual squad for a long time, with different aircrafts and options. The F-15E lights intensity was normal until the last update, where i´ve found this dim issue, wondering why and driving me nuts. Then i´ve just deleted the F-15E flight and created another new airplane, and the issue gone away not thinking anymore about it. But reading this post maked me thinking about the special options tab with NVG and Filters equiped on the F-15E, and..... That´s the reason why you see the lights dimed. Before the patch checking on additional aircraft porperties boxes " Equip AN/AVS-9 NVG and NVG Filter" didn´t change anything on the lights intensity in daylight. But now, since the last patch if you check those boxes, then all the warning, caution, master mode lights get dimed/filtered to the bare min, even if the mission is in broad daylight, when i suppose it should dim the lights only when you put your NVG´s on. So that´s my discover and the reason why you see the lights issue. I hope this helps to fix the bug, if there is any, or maybe this is intended and pilots should not check those boxes if they are going to fly at day. But in my oppinion the lights intensity should change when you put your NVG´s on or when you activate the filters on the cockpit, not only because the boxes are checked. Imagine a mission starting just with the sunset with enough light to VFR but to much for the NVG´s and after that with less light you put the NVG´s on. Only at that moment the cockpit lights intensity should change.
  14. No issue there. Is a Stadium for a half part of the match
  15. THanks for the quick reply mate. I hope you can solve the issue soon.
  16. Its possible to make the AT and Javelin soldiers drivable in first person? Also i have a missing texture in the muzzle fire animation with the tripod 50. cal soldier
  17. As long as i know , you need to make a reset with the dobber switch, after the markpoint is saved after M-SEL. Then TMS down twice, as long as the Tpod is SOI
  18. You and your team absolutely ROCKS ¡¡¡¡ Thanks Maestro.
  19. Persian Gulf has the new dynamic lighting and the perfomance is great.
  20. Nice to hear that, Maestro. The map is a beauty itself, i love it, and the new dynamic lighting is very welcomed. This improvements sounds great. Just is interesting how dynamic lighting in the Persian Gulf has a different impact in perfomance. Abu Dhabi and Dubai are very large cities and flying over is a joy at night with great perfomance. Syria i know is quite different, much more surface details, forests, trees, etc. But didn´t expect such a difference. Will try the new update and make some comments around here. Thanks for you dedicated work
  21. Awesome, Leji. Masterpiece as always, Thanks a lot ¡¡¡
  22. As far as i know that´s not possible.
  23. Improvements all around the map are great, dont take me wrong. Is quite a lot the things here an there to take a look, and i love it. At day the perfomance is a blast for me. But at night, city lights are taking a big tool on my FPS. I know i have an old CPU, 2500K but the perfomance by day is great, so i think something is going on with the new night light
  24. HI Maestro. I really appreciate the awesome updates around the map. But since today´s update i´m suffering poor FPS with the new night lighting on the map. On the Persian Gulf map, night lighting does not have any impact on FPS but in Syria right now flying over cities at night makes a great impact on my FPS. From solid 60´s at day to 40´s at night, same place. I dont know others experience but for me but this is what i m seeing right now. Fxo and metashaders deleted.
×
×
  • Create New...