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rayrayblues

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Everything posted by rayrayblues

  1. I tried. What you don't understand is that you are asking only part of the question. You haven't given anything other than other planes do it. I have asked three times now about other settings for the same function. It doesn't matter what other planes do or do not do. Can you at least provide a track or a video, or a log file? As @Flappie always says, "Track or it didn't happen."
  2. Yes it is. we're not talking about the Anton or Bf. They're irrelevant. Sooooo.....is it broken at other skill settings? Will it perform or not? If it does or doesn't then it will determine what the bug may or may not be.
  3. Have you tried setting the skill any higher.
  4. Totally cool animation, where did you find this?
  5. I just added NTTR and my game folder is up to 289Gb. With my Saved Games folder and a backup of my mods folder, I am up to 446Gb on this drive. All of my other games are on a separate drive and like you, my OS is on a Samsung EVO 860 SATA drive. Everything runs smooth. I recommend this kind of setup to everyone. Prices are insane now. My card was $279.00 when it was released 3 years ago and now it's $1399.00, yikes! That's almost 5 times the original price. I'm sure glad that I bought it when I did.
  6. @upyr1 My directions involve the db_countries script which has been locked since 2.7.1
  7. @upyr1 Searched and added it where? What did you add to CH-53. My bad for not seeing your post sooner.
  8. No matter what speed you set the waypoints, or even the default of 11kts, they only have 1 speed; 32kts. If we could use waypoints to set different speeds and stops, it would greatly increase the immersion. There are many long straight stretches of track where they could easily go 60 - 70kts or more and then when entering cities or towns they could slow to 15 or 20. There have been several threads about this, but It would also be nice if we could have them stop at stations for a few minutes and then continue on their journey. Thanks, Ray
  9. I can't thank you guys enough for all of the big improvement to trains. There are only two minor issues left (compared to what you have done so far). I will address them in separate posts. On The Channel, Persian Gulf, and Syria maps, train wheels are sunken half way into the roadbed except when traveling over bridges, switches, tunnels and some road crossings. This doesn't happen on Caucasus or Normandy. The wheels are on the tracks, not under them. I don't own Nevada and there aren't any railroads on The Marianas Islands. I am downloading the NTTR map and will update this post later. Thanks again for all of your hard work, Ray UPDATED INFO: I just downloaded NTTR and the trains are fine. The problem seems to only affect Persian Gulf, The Channel and Syria maps.
  10. Good to know. I thought it was just my antique rig
  11. The F-86 has a working guncam that can be used either in game or replay only.
  12. I love them all, but if I had to recommend one for a beginner it would be the P-51. As @Callsign112 said above, It's free. If you have never flown a taildragger before, you can use the TF-51D to learn all the basics before you commit to a purchase. The only downside being no weapons. I do not recommend using "auto rudder" unless you don't have pedals. Auto Rudder is for joysticks with a twist grip. As @grafspee mentioned above, if you learn with it on, you will have to learn all over again if you turn it off. You might as well use game mode. To start learning, set the "Take Off Assistance" to 50 and then reduce it 10 at a time until you can take off consistently without it. The Bf-109 K is the only German plane I own and except for last year's "free to play" event I haven't flown the Anton or the Dora very much, but IIRC I liked the Anton best. I found all three DE planes difficult to taxi, but once you get them off the ground and trimmed they all fly really nice. Once you get the hang of flying a taildragger, the differences between the WW11 birds are minor. The hardest part for me to get used to is that touchdown speed is only about 5mph above stall speed. Be mindful of that and you'll have lots of fun. Good luck with your choice.
  13. I don't fully understand what you're saying about WW11 stuff, but I did catch what you said about "the hardware to store it on". It sounds to me as if you are running out of drive space. It happened to me back in May. My current install is 214Gb and it's not going to get any smaller. I haven't bought anything in several months, but my size on disc is up by about 30Gb and it goes up a little with every update. I have all maps except for Nevada. You will (we all will) eventually have to buy a larger drive to store it on. New drives are not cheap. Amazon.com: SAMSUNG (MZ-V8V1T0B/AM) 980 SSD 1TB - M.2 NVMe Interface Internal Solid State Drive with V-NAND Technology : Electronics is $130.00 Mine is dedicated for DCS. My OS is on a separate drive. I have 14gGb of mods & scripts and I also moved my Saved Games folder over (to make room on my C drive) for a total of 450Gb. DCS takes up a lot of space and it won't be long before a dedicated drive (at least 500Gb) will be a minimum requirement. I lost a lot of work last year due to Covid so I understand about budgetary concerns. Sometimes you just have to "bite the Bullet" I'm just glad that I had enough room on my credit card.
  14. YAY! WE GOT SOUND. CHOO CHOO, CLICKETY CLACK, HORNS AND WHISTLES. THANK YOU VERY MUCH.
  15. Very nice. I am getting exactly the same as your 1080Ti with a 1660Ti in 1080P and 2X MSAA. (specs in sig) Marianas, Syria and Channel run pretty smooth with only an occasional micro stutter. Caucasus, P Gulf, and Normandy are even better. I am very happy with this card. I bought it when it was first released for $279.00 I saw one yesterday on Amazon for $1,499.00. YIKES!!
  16. Are there any sound files for trains? It's kinda' weird not hearing any choo choo or clickety clack sounds.
  17. Apparently there is, but these guys aren't talking.
  18. @Lee1That is true. This is an old thread though and since then the 88's have been given bombs. At the time of this writing it only came with torpedo's with no proper ships to sink.
  19. Thank you all so much for the many recent improvements to trains. They are now visible on F10 and have their own view, LCtrl+F12. Try as I may, I cannot get AI or Door Gunners to shoot at enemy trains. They will shoot at any other enemy, but enemy trains seem to be invisible. Door Gunner Won't Shoot Train_1.trk
  20. You can find it in gui settings.
  21. It's LCtrl+F12
  22. Disregard previous message. @BIGNEWY A big thank you to ED for finally fixing trains. We can now see where they are. IDK what happened. I just restarted the game, started a 1 year old mission and now all trains are visible. The only thing I see wrong right now is that they are a bit more resistant to gunfire. A little harder to kill with guns. Gotta' aim for the wheels. There is also no sound. All trains are silent.
  23. @BIGNEWY They are now visible on F10 map and LCtrl+F12 view, however, missions made before the change might not show them at all. Only on F10. You can fly right over them and they are invisible. Seems you must make a new mission in order to see them.
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