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rayrayblues

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Everything posted by rayrayblues

  1. While you're at it, how about a cloud of smoke from the engines when they are started?
  2. I agree 101%. We are close to achieving this for WWll. Considering that ED has a relatively small dev team, efforts should be prioritized to complete this theatre instead of pushing out a lot of new stuff with no proper place to play them. They should finish what they started, or things will become too fragmented. Instead of a variant of a plane that we already have, how about modules that will be needed for the current EU maps and upcoming Marianna's map? This map, which is currently under development and will be a much welcomed extension of WWll, will be almost useless without WWll era carriers, support ships and associated aircraft, both allied and Japanese. We already have two good WWll European theatres in The Channel and Normandy maps, but no German bombers, Naval or other assets to populate them. This is where they need to focus most of their energy to appease us WWll buffs.
  3. Is this unique to the channel map, or is it now on all maps?
  4. It wasn't long ago that B-17's didn't have any crew. Now that they do, they even bleed. Good job ED.
  5. I took these shots on Tuesday. The flames aren't right.
  6. With the ME you control everything. Which planes, which armament, how many of each, where they takeoff and land, what they are going to attack etc. It would be worth your while to try and learn it. It seems intimidating at first, but it's really quite intuitive. Go slow at first, check all the details and you'll not be sorry. GL&HF
  7. That's not what I said. I was referring to the two sound samples you provided. They are a vast improvement over what we have, but still sound a bit off to my ears. I agree that we definitely need better voices and those samples would be just fine. All I meant was that they still sound like digital voices. I was trying to be a little humorous with the Max Headroom comment, I know he was voiced by Matt Frewer who did a great job of exaggerating a digital character. (digital, get it?) I am a old blues and jazz musician. I have sensitive ears and I still believe that vinyl records sound better than CD's.
  8. And a Russian accent when speaking English.
  9. I disagree, they both sounded unnatural to me. A little bit clipped. Granted, the tech is light years better than Max Headroom, but still not quite there IMHO.
  10. Don't add the whole folder. Instead open RN_Sea King/Bazar/Liveries/sh-3w and copy the Mariene folder. Paste into: Main Game Folder/Bazar/Liveries/sh-3w. It should work. The RN skin is really nice. Let me know if you get it to work. Another cool tip.....after you add the sh3w, make a copy of the entire db_countries.lua file and then when the IC kicks it out, you can paste and replace it in the database folder. Saves a little typing. I'm afraid that I don't have the red and grey. I kinda' like the Blue Nightdippers. It looks like this: SH3 skins.zip
  11. Another combat game that I used to play uses the Widelands Replay format (not the Widelands game) which stores the battle partly on their server and your input commands are stored on your machine as a .wrlp file. When you replay the battle it puts them back together to re-create everything that happened including all other units. Replays are automatically saved, so you don't have to remember to hit the "save Track" button. Server side replays are also available. The replays don't deteriorate over time except: see below. There is a downside though. Every time the game updates to a new version, the files are on their side get deleted and you can no longer replay that battle. If you are planning to make a cinematic video, You have to do it before they change to a new version, which is about every 2 to 3 months or so. They do let you know when an update is coming though. The typical file size of a .wrlp file on your machine is 2 to 5 MB each, a tad more than our tracks, but certainly not in the ~Gb range. I, like many others are more interested in using tracks to create cinematic videos of our greatest battles and sharing them on YouTube. TacView is great, but like you said, virtually useless for us content creators. The DCS track system is buggy at best. Shorter tracks are more reliable, but if a great battle moment occurs in the middle of a long track, odds are that you will not be able to find and record it. I am hoping dearly that ED does something to improve their track replay system. For now, us content creators have to rely on short tracks; also, IDK how BigNewy and others can diagnose problems using this unreliable system.
  12. Same here. Sounds like something going on with your machine. Have you checked your anti virus settings?
  13. ^BUMP^ I just would like to see them on the F7 Ground Vehicle view and F10 Map view. Thank you............
  14. Very entertaining thread. It's kinda' like watching politics. The never ending story of liberals vs conservatives.
  15. Same happens on PG. Sometimes I call Dubai and Batumi answers.
  16. Okay.......I think the real issue here, at least for me is that they aren't all that hard to kill, but once dead, they continue to take damage. The markers (if you use them) do not go out indicating that they are still a viable target. You continue to engage even though they have been killed. AI gunners don't seem to know that they are dead either and keep wasting ammo instead of firing at live targets. Once a unit has been killed, it should be taken out of the game, the AI should no longer engage and the marker should disappear so that players and AI will not waste time and ammo on a dead target. Because it continues to receive and register damage, it's easy to think that they are still alive. In this track here, the Mi-24 is counted as dead at 01:28, but continues to take and register damage. DM-4.trk
  17. One other possible candidate is the P-61 Black Widow.
  18. The Sea King can be added as such: Close DCS Main folder/scripts/database. Open db_countries.lua with notepad++, scroll to line 1607 CH-53E Add this code to line 1608: cnt_unit( units.Helicopters.Helicopter, "SH-3W"); and save. Restart DCS The Sea King will now appear in the ME as an AI only. PM me for skins. It will be rejected by IC so after every update or repair, you'll have to put it back in. I use it mostly as a SAR hovering above the carrier.
  19. I tried to set up a short track, but they don't play back correctly and showing me crashing after 5 minutes when I didn't. IDK how you can diagnose anything when the track is messed up. Anyway, I didn't have too much trouble destroying Mi-26 or Mi-28 however, the Hinds and Hips were tougher. The main thing I noticed was a difference in the bullet holes. I was using a Huey with miniguns & rockets. Even though they were obviously destroyed, it didn't always show "destroyed" in DM indicator on the right side of the screen and the AI gunners continued to shoot and rack up hits. The final debriefing screen shows them dead and continuing to take hits. Here are some examples of the different bullet holes, all from the same gun. The track also doesn't play the way things happened and it really didn't demonstrate the issue at hand. Oh well, I tried. DM-3.trk
  20. Here's another clue............ I opened as many of the files that I could. All the textures, skins and even pilot and copilot faces are there. The only thing that seems to be missing is the 3D model of the plane itself. Maybe one of you module creators can fix it. The new forum doesn't allow me to attach anything bigger than 5Mb's, but here is the link to the .zip file. Everything is there but the plane. https://www.digitalcombatsimulator.com/en/files/1985066/ As long as I don't have to look at the flying boxes, I can still use them to bomb s**t.
  21. I do that and sometimes the don't register as destroyed. I will try to make a track for you ASAP.
  22. Thanx, I'll give it a try. EDIT: I installed in saved games/DCS.openbeta/mods/aircraft and set them as a "big formation" to bomb an airfield. Everything worked perfectly EXCEPT................. A major LOL
  23. Maybe a B-25 Mitchell or the PBJ variant.
  24. You can copy settings from the saved games folder by C and P if you still have them from the other install. When doing a fresh install it is best to make a backup of all that is in the saved games folder first. Then you can easily restore settings, missions, replay tracks. etc. Saves a lot of work.
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