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Tanuki44

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Everything posted by Tanuki44

  1. In my opinion, it is preferable to synchronize the controls and to think about making a trim reset at start of the flight, it only takes a second.
  2. I managed to reverse the animation of the pedals for the amendment : in the file \Saved Games\DCS.openbeta\Mods\aircraft\UH-1M\Cockpit\Scripts\mainpanel_init.lua change the values in red : Pedals = CreateGauge("parameter") Pedals.arg_number = 6 Pedals.input = {-1, 1} Pedals.output = {1,-1} Pedals.parameter_name = "PEDAL_INPUT" attached is the lua file mainpanel_init.lua
  3. Just click on the axis inversion assigned to the pedals in the axis parameters panel of UH1M
  4. Is it this one? https://www.digitalcombatsimulator.com/en/files/3308304/ for the other missing modules, the links are in the 1st post
  5. The CLSID values in the UH-1H.lua file are not identical to those in the files of each module: For exemple in \MissionEditor\UnitPayloads\ UH-1H.lua : ["CLSID"] = "{powerline_worker}", but in \Mods\tech\powerline_worker\ powerline_loadout.lua : CLSID = "{c20c4280-1648-45a1-1166-11d323e2c3b1}", they only have to be identical.
  6. There is a Helcat mod, but it requires the P-51D
  7. The Bambi bucket is a load just like a crate, the lua file (if I think of the one) defines emports in a mission. The Bambi bucket must be placed on the ground and therefore must be loaded up. This is not a choice of emport. The files bambi_bucket are present in folders : Data, Database, Shapes in \Saved Games\DCS.openbeta\Mods\tech\Static_Objects But did I understand the question correctly?
  8. Since I don't know what version, EDM models are positioned and oriented from the connector defined in the aircraft's lua. Objects like the Water Tank seems to have its centered origin and should therefore have a connector in the center of the chopper, which explains the offset and sometimes the XYZ orientation. The instruction that seemed to correct the position : Position = {0,0,0} in the loadout.lua seems to be no longer functional, no value is taken into account. The only solution I found is to apply the offsets in the original file before exporting the EDM. But for that, we need the original shapes. Unless someone has another idea? Other question : Most aircrafts have a xxxx.lua file (P-51D.lua for example) where the different pylons are defined and therefore allow to modify or add to existing connectors. But I can't find the file of Huey, there is only the one who defines the unitPayloads ... would it be deliberately embedded in an encrypted file ?
  9. If you keep the synchronization settings checked, it is necessary at the beginning of the flight mission to reset the trim to 0, then everything works normally. This applies to all the other modules I own.
  10. Sorry, I don't know why, but the Mosquito turned into an A10 ... probably a error when I looked at the mission in the ME... On Wiki you can read this: But how much? For the distance, it is noted that following a V1 to shoot it down was very risky considering the speed... Your version is really good, shooting it is easy, not to explode is the difficult
  11. Interesting Did the 2 operators make any particular adjustments or settings to the axes?
  12. Back on my first tests of the mission in Normandy The frequency of the client A10 is not correct and prevents the mission from starting, I changed it. Maybe it's the weather, but in the initial version of SUNTSAG, the trace of the reactor seems more visible and makes it possible to better identify the arrival of the V1. Similarly, the explosion power seems more important, it's easily destroys the hunter plane even by drawing from a distance. But no idea which is the most realistic ... As for switching from the end of the wing the V1, the problem comes from me, I still have work to fly in its height. Overall, it's a friendly 'mission' and with good potential (at least it does not pull on me )
  13. I had a conflict with the Mod CH47 Chinook, I removed it and the UH-1M appeared, I then handed over the latest version of the CH47. Small strangeness, at ground, in AI the chopper does not touch the ground, the problem does not exist in flying mode. Great works
  14. The livery is online
  15. With my equipment, I can't rotate the handle in one turn of the wrist, I use the value at this pause ~45% to increment the throttle in the range of 46 to 60%. 46% avoids axis shaking compared to the 45% position It works great
  16. Bravo It works great, I just adjusted the values to my material, even when turning the handle quickly. It remains to put a mark on the handle for the Idle Stop
  17. Thank you for your explanations, Using mmjoy2 with my equipment (old free version which is now the firmware of VIRPIL) I will try your solution
  18. I tried to make this particular skin https://www.digitalcombatsimulator.com/en/files/3320086/ More info : Goodbye Huey A legend retires. Accompany the Bundeswehr UH1D on its Goodbye Huey tour. Enjoy
  19. I'm not at home, I'll test this in a few days Thanks
  20. No problem, take your time Thanks
  21. Hi, Very interesting, but not having the Channel Map I won't be able to try the mission. How can I create a mission with your work on another map (Normandy or other) ? Cheers
  22. Try this line for the joystick : {down = device_commands.Button_5, cockpit_device_id = devices.HEAD_WRAPPER, value_down = 0.0, name = _('Uncoupled Aiming On/Off'), category = _('View Cockpit')}, if I understand your request correctly
  23. In the same way, the rotation of the buttons with the right and left mouse button is not identical everywhere Right button = clockwise rotation Left button = counter-clockwise rotation Except for : Intercom Mode Voltmeter DC Voltmeter AC (to check the wiper button)... Dans le même ordre d'idée, la rotation des boutons avec le bouton droit et gauche de la souris n'est pas identique partout Bouton Droit = rotation dans le sens de l'horloge Bouton Gauche = rotation dans le sens inverse de l'horloge Sauf pour : Intercom Mode Voltmeter DC Voltmeter AC (à vérifier le bouton des essuie-glaces)
  24. On a long distance LZ, I could believe that I was not flying fast enough, but I did the test on several very short distance LZ. I don't see how to do it faster, get off the 500AGL to directly on the zone, orientate and land we have to be really fast I was in the mode
  25. But how do we know this time limit? Thank you for explanations... I had seen that the area was more delicate
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