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Everything posted by ngreenaway
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no bug IA using MANPADS only at very close range.
ngreenaway replied to Akenar-99's topic in Ground AI Bugs (Non-Combined Arms)
without being to find a citation , this sounds correct. consider that the most effective range to engage will be much less than the maximum effective range. because virtually all manpads are single shot devices, its critical to hold off shooting until the missile has its highest kill probability just because a manpads range may be 5km, doesnt mean you are going to visually acquire, identify and fire on a target at 5 km also consider because the engagement envelope is best described as a dome rather than a cylinder, the higher the target, the shorter the overland distance will be for a given range compared to the horizontal distance shown on your f10 map -
DCS: Roadmap (unofficial - NO DISCUSSION HERE)
ngreenaway replied to Silver_Dragon's topic in DCS 2.9
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DCS: Roadmap (unofficial - NO DISCUSSION HERE)
ngreenaway replied to Silver_Dragon's topic in DCS 2.9
new OH-58D video -
not the one we have in DCS. what we have in-sim is modelled before the pac3 rollout. the AESA version is relatively new to the force
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got it. i spent more than 10 years working patriot
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Sounds like you are/were a 14-series as well?
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the story telling did jump around quite a bit , i agree, which can make the overall arc seem disjointed, but i felt the missions were imaginative , varied, and worked well within the limitations of flying a small scout helicopter. What put me off from the UN campaign was the dialogue from the other pilot. i truly wanted a keybind that would allow me to throw him from the helo at altitude. because of this, i was unwilling to progress past the first mission dialogue in paradise lost is far better, and for good reason good dialogue cant save a poor mission design, but crummy dialogue can certainly sink an otherwise good mission
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Campaign Remastered
ngreenaway replied to STONE SKY's topic in Mi-8MTV2 and Ka-50 Memory of a Hero Campaign
That would be good except there are a few missions that wouldn't translate well to allow hind: there were the ones where you fly as a civil mi8, and also there were a handful of missions where the ka50 prototype was being tested. In the test where the ka-50 prototype was being trialed against ground targets, it's also called on to do an unplanned aerial shoot down of a pair of hinds- if this was converted to a prototype hind, those aggressors chasing an mi8 couldn't still be hinds It would be nice to get some mileage out of the hind, and based on your other work I'd love to see what you can do with it, but it seems like it would be really difficult to make the campaign flyable in the hind without compromising the storyline, which I found to be really imaginative -
solved Waving the White Flag on the HP Reverb G2
ngreenaway replied to killerquagmire's topic in VR Bugs
i did read somewhere that there are compatibility issues between the reverb 2 & 3090, but i thought it was with just the 3090ti i have the same video card as you, and it functions with my reverb gen 1.2 -
remove mods whats that su25 doing in my f1?
ngreenaway replied to ngreenaway's topic in Bugs and Problems
interesting, trying that now nice, that did it. thanx! -
i installed, uninstalled, and reinstalled the module, and i get this in every instance of flying the ce
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DCS: Roadmap (unofficial - NO DISCUSSION HERE)
ngreenaway replied to Silver_Dragon's topic in DCS 2.9
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Improved Kilo Class Sub almost invincible
ngreenaway replied to SkYwAlK3R-_'s topic in Sea/Navy AI Bugs (Non-Combined Arms)
that sounds like an "improvement" that virtual submariners can take comfort in -
DCS: Roadmap (unofficial - NO DISCUSSION HERE)
ngreenaway replied to Silver_Dragon's topic in DCS 2.9
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USN Thermal Protection on Bombs (green vs. gray)
ngreenaway replied to Nealius's topic in DCS Core Wish List
Just needed a second set of eyes, I guess I'm sure there's blu110/111 documentation that may discuss further -
USN Thermal Protection on Bombs (green vs. gray)
ngreenaway replied to Nealius's topic in DCS Core Wish List
Maybe this source can help you on three bands? Chapter 9: aircraft ordnance I found this diagram in it: -
DCS: Roadmap (unofficial - NO DISCUSSION HERE)
ngreenaway replied to Silver_Dragon's topic in DCS 2.9
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DCS: Roadmap (unofficial - NO DISCUSSION HERE)
ngreenaway replied to Silver_Dragon's topic in DCS 2.9
*SA-342 Gazelle development update – Feb 2022 * Specific updates to the DCS SA-342L Variant The Gazelle L version, currently equipped with the GIAT M261 20mm cannon and Telson 8 68mm rocket pod will see a number of significant updates in the next few months to make this platform more versatile and useful in the DCS ecosystem. Some of the updates will be aesthetical while others will expand its capabilities. In the past months we have started work on making the L’s weapon pylons modular. This means you are no longer forced to carry the Telson 8 launcher and the GIAT as your standard loadout. Instead, you will be free to choose to fly without weapons attached or from an expanded number of armament options in the loadout screen or the rearm menu. Going with the mentioned modularity might just open the door to merging a number of DCS SA-342 variants of which there are currently 4. While working on the modularity update, we are also investigating improvements in regards to multicrew. Work on this is still very much in progress and will not yet be available in the next DCS update. Work has been completed on an option to take the doors of the SA-342L off, which besides being aesthetically pleasing, gives you an unprecedented outside view. Taking the doors off (and putting them back on) can be done through either a mission editor option or through the ground crew menu while on a mission. This feature is ready to be released in the upcoming patch. Nonspecific SA-342 variant updates By popular demand we have also finished the implementation of the purely aesthetic dipole antennas that can, again, be attached or detached from the armament screen in the mission editor as well as in the rearm menu while on a mission and are thus completely optional. The dipole antennas are iconic for the UK’s Westland Gazelle’s. The new FLIR camera shader has been implemented for the Viviane targeting camera and the first batch of high-quality community liveries have been integrated. The first batch includes liveries for Cyprus, The Netherlands, France and Portugal. Bug fixes this round include, among other things, a long overdue fix for a bug that caused the Gazelle to disappear completely when killed in multiplayer, not rewarding points nor satisfaction of a confirmed kill. The complete list of bugfixes and additions will be posted when the patch drops.