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Everything posted by =52d= Skip
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None (TMWH), neither for the F-16, nor any other module I own. The secret for refueling the F-16 is the same as it is for the A-10 - Practice.
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Just past the 8nm mark, getting the max. possible range was not part of that exercise. If Range is your concern and you have a JTAC lasing for you, you can get a valid solution & hit your Target from 10nm out. This should in theory (not tested by me) also work with a buddy out front.
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need track replay Autopilot stops functioning
=52d= Skip replied to Ready's topic in Bugs and Problems
When that happens check if your Refueling door has somehow slipped open -
As has been said, the designator can cruise happy at 20k ft just inside the 8nm limit, oversee the area and guide the weapon in. The Shooter is only exposed for a very limited time and even then there is not much around that can reach out to him. And if it ist you shouldn´t be there in your A-10 in the first place. And yes, the Shooter can pick up the laser further out than the 8nm limit - you could even fire already if the designator is further out as long as he closes in by the time the weapon arrives.
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Did you see that?
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reported earlier CBU-97/105 inaccuracy
=52d= Skip replied to Csgo GE oh yeah's topic in Bugs and Problems
Other than the Method used in my Video further up I could offer this: In both cases I can hit the Target repeatedly. -
Make sure you have the TGT Pod SOI and in Point Track. It may go into Area Track shortly before Impact, but it should still score a hit. Also, you may want to attack either from the front or the front quarter, else you bomb might be running out of energy trying to catch up.
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Sukhumi does not have an ILS and Kutaisi worked fine for me just now. Default DCS day, airstart, no Wind, no nothing.
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Your not doing anything wrong, it just isn´t called CCRP but PRE. As you can see in the Screenshot PRE is basicly pointing at your Steerpoint and has the CCRP Bomb Fall Line in the as you know it.
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reported earlier CBU-97/105 inaccuracy
=52d= Skip replied to Csgo GE oh yeah's topic in Bugs and Problems
Ran a few tests and I don´t see an accuracy issue, but I got the impression that ED reduced the footprint of the Submunitions. The Test Setup: - DCS 2.7.9.17830 Open Beta - Default DCS Day, no Wind, etc - Airstart - Level CCRP delivery, 450kts @ 6000ft MSL - 2xCBU-97, default setting Of 6 tests 50% did bracket the Target, 50% destroyed 2 Tanks after the Target. In all Tests the Target below the SP was destroyed. Looking in SloMo you can see the Canister opening pretty much on top of the WP, dispersing the Bomblets in a nice line along the Flightpath. CAU_20_97_VLD_001.trk CAU_97_TST.miz -
Old one, but still ok I think.
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If you want to have a more shallow bomb run you need to be further away, lower or a combination of both.
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Credit to Minsky.
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Has been reported and acknowledged in the F-16 forum as well:
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I´d say neither. If you Google GBU-38 + CEP you´ll find that the JDAM is supposed to hit inside 5m, best case scenario. Generating TGT Coords with your TGP is not best case scenario, still in DCS it mostly does hit pretty close. So 33% is actually pretty good IMO.
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Works. 1 Variante: 45° Dive Bomb
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DCS: F-16C Viper Screenshots and Videos (NO DISCUSSION)
=52d= Skip replied to wilbur81's topic in DCS: F-16C Viper
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