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=52d= Skip

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Everything posted by =52d= Skip

  1. I used the same setup as you did & tried it with todays patch applied - works fine. Thus I dare say. "NO BUG"
  2. Worked fine for me just now using the current Open Beta. First Salvo of two did around 90% damage, second Salvo did the kill.
  3. This No has different functions depending on the mode you´re in. In your case, being in CCRP, it stays at 03:45 until 15 Seconds TTR, then counting down to release.
  4. I´m not sure if I´m understanding what you are after here. CCIP needs to have the Impact Point visible, thus straight and level and some distance away would be hard to get I think. If you want more range go high and fast or loft them bombs. Anway, CCIP using GBU-12´s does work (in a dive) as does tossing them.
  5. This is neat and sad at the same time. Neat to have the AI react in a more realistic way (ignoring that 12 Tanks in the open is somewhat "gamey" to begin with), sad because you need like a gazillion triggers to make it so. Also, I think the altitude in the ME Triggers is in meters, not feet.
  6. Yes, Latch is working. However, you have to enable Autolase and the Time you want to fire the Laser in the GBU Profile; it´s off by default.
  7. Ok, here goes: - Load attached Mission - Get in the plane, stabilize yourself, switch to WP 1 and set your bomb up. - Select TGT Pod on the right MFD and make it SOI - China Hat forward long to slave it to the first waypoint. - China Hat back short to start the LSS - The TGT Pod will pick up the laser at around 15nm - Once detected TMS up to set your SPI - Wait for the Timer to reach 0 and release the bomb - Watch the bomb explode, rinse and repeat A-10_GBU_12_CCRP.miz A-10_GBU_12_CCRP.trk
  8. You think? Reminds me of the one in the Herc (1:33, 2:57 & 5:04) and I love them both ...
  9. Try Task: "Nothing" and don´t use the Orbit Task.
  10. Here you go. I made 2 flights, in Flug1 you have 3 Wingmen as part of your flight. These can be given commands to change Formation, etc. In Flug2 you have 1 F-15 following you around via the Follow command; this one you can not give any commands. follow_V2.miz
  11. Laser broke with the last patch, but should get fixed with the next one.
  12. Don´t they come with some kind of stand already; like the TM ones?
  13. Here you go. Be advised that you need the 476 Range Targets mentioned above, though. 476 NTTR P5.93-All Ranges_Hind.miz
  14. I´ve flown entire campaigns in that Sim without firing a single A/A Missile. Thus, everything is possible with some planning and good SA and if your buddy is doing A/G only he is actually closer to RL than most other DCS players. And yes, running away is a perfectly fine tactic.
  15. Edit: Indeed there seems to an issue with the Laser in the current Version. Did only run a short test and it seems to disengage/ stop firing after a short ammount of time. **** Thus below it is as it was/ is supposed to be ... The Laser fires automaticly once you press the pickle button and there is really, really no need to Point Track (Square locking) your Target unless it´s moving. Just point your Targeting Pod wherever you want your Rockets to land. As you can see in my video, I did attack plenty more than 5-6 Targets without the Laser acting up, so I´d say in normal use it won´t overheat (not sure if that´s even modelled).
  16. The JF can be landed at or near Max TO Weight ok. Shallow approach, be gentle, have as little VS as you can manage and only chop power after you´re on the ground.
  17. That was a good one - and something I know too well as well While mine likes to rip my notes apart though, she never has eaten one - so far ...
  18. Try this, 22000 Ft, 420 GS (that´s about 300-305 Indicated). After release turn 20-30° away and wait for the timer to reach 15 Seconds to Impact. Lase and enjoy the Fireworks; just be aware that it´ll take a few more seconds after the Timer reaches Zero before impact.
  19. As has been said, they do fire without a WMD-7 and they also track if you have an external designator guiding them in. Needing a SPI or not in order to get a release cue may or may not be correct, but I like to think that some kind of designation makes sense and I´d rather scrap the attack than firing them unguided.
  20. A few more animated screenshots. Nighttime Mission using BRM-1 Laser Guided Rockets
  21. https://flyingironsimulations.com/blogs/news/2022-announcements-development-report
  22. I´m no JF Expert by any means, but it seems to work fine on my end. No need to redesignate, wait for the Laser to cooldown or Point Track <- this you really only need for moving Targets. 00:00:45 Initial Setup 00:01:20 First Attack 00:02:50 Second Attack 00:04:00 Re-Attack second Target 00:05:30 Third Target 00:06:10 BDA & Off January 2022 DCS 2.7.9.18080 Open beta
  23. If you actually are able to reproduce at will, then please provide a track file so ED can look into it. While I only had this once a rather long time ago I couldn´t reproduce it.
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