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Everything posted by =52d= Skip
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I used the same setup as you did & tried it with todays patch applied - works fine. Thus I dare say. "NO BUG"
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Worked fine for me just now using the current Open Beta. First Salvo of two did around 90% damage, second Salvo did the kill.
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This No has different functions depending on the mode you´re in. In your case, being in CCRP, it stays at 03:45 until 15 Seconds TTR, then counting down to release.
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I´m not sure if I´m understanding what you are after here. CCIP needs to have the Impact Point visible, thus straight and level and some distance away would be hard to get I think. If you want more range go high and fast or loft them bombs. Anway, CCIP using GBU-12´s does work (in a dive) as does tossing them.
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This is neat and sad at the same time. Neat to have the AI react in a more realistic way (ignoring that 12 Tanks in the open is somewhat "gamey" to begin with), sad because you need like a gazillion triggers to make it so. Also, I think the altitude in the ME Triggers is in meters, not feet.
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Laser set to Latch on by default?
=52d= Skip replied to directorguy7's topic in DCS: A-10C II Tank Killer
Yes, Latch is working. However, you have to enable Autolase and the Time you want to fire the Laser in the GBU Profile; it´s off by default. -
Ok, here goes: - Load attached Mission - Get in the plane, stabilize yourself, switch to WP 1 and set your bomb up. - Select TGT Pod on the right MFD and make it SOI - China Hat forward long to slave it to the first waypoint. - China Hat back short to start the LSS - The TGT Pod will pick up the laser at around 15nm - Once detected TMS up to set your SPI - Wait for the Timer to reach 0 and release the bomb - Watch the bomb explode, rinse and repeat A-10_GBU_12_CCRP.miz A-10_GBU_12_CCRP.trk
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Try Task: "Nothing" and don´t use the Orbit Task.
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Here you go. I made 2 flights, in Flug1 you have 3 Wingmen as part of your flight. These can be given commands to change Formation, etc. In Flug2 you have 1 F-15 following you around via the Follow command; this one you can not give any commands. follow_V2.miz
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DCS: Roadmap (unofficial - NO DISCUSSION HERE)
=52d= Skip replied to Silver_Dragon's topic in DCS 2.9
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GBU bomb drop line/square/beep tone and chucks guide different
=52d= Skip replied to Kitchen_Duty's topic in JF-17 Thunder
Laser broke with the last patch, but should get fixed with the next one. -
DCS: Roadmap (unofficial - NO DISCUSSION HERE)
=52d= Skip replied to Silver_Dragon's topic in DCS 2.9
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Don´t they come with some kind of stand already; like the TM ones?
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Any one care to speculate on performance hit?
=52d= Skip replied to Digitalvole's topic in DCS: AH-64D
Here you go. Be advised that you need the 476 Range Targets mentioned above, though. 476 NTTR P5.93-All Ranges_Hind.miz -
I´ve flown entire campaigns in that Sim without firing a single A/A Missile. Thus, everything is possible with some planning and good SA and if your buddy is doing A/G only he is actually closer to RL than most other DCS players. And yes, running away is a perfectly fine tactic.
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Edit: Indeed there seems to an issue with the Laser in the current Version. Did only run a short test and it seems to disengage/ stop firing after a short ammount of time. **** Thus below it is as it was/ is supposed to be ... The Laser fires automaticly once you press the pickle button and there is really, really no need to Point Track (Square locking) your Target unless it´s moving. Just point your Targeting Pod wherever you want your Rockets to land. As you can see in my video, I did attack plenty more than 5-6 Targets without the Laser acting up, so I´d say in normal use it won´t overheat (not sure if that´s even modelled).
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The JF can be landed at or near Max TO Weight ok. Shallow approach, be gentle, have as little VS as you can manage and only chop power after you´re on the ground.
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reported earlier inquiry - status of PLACEABLE NDB bug in PG map
=52d= Skip replied to rogorogo's topic in Bugs and Problems
That was a good one - and something I know too well as well While mine likes to rip my notes apart though, she never has eaten one - so far ...- 6 replies
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- placeable beacon
- pg
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Try this, 22000 Ft, 420 GS (that´s about 300-305 Indicated). After release turn 20-30° away and wait for the timer to reach 15 Seconds to Impact. Lase and enjoy the Fireworks; just be aware that it´ll take a few more seconds after the Timer reaches Zero before impact.
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Second Pass with WMD7 and BRM-1, rockets will not fire
=52d= Skip replied to stoop's topic in JF-17 Thunder
As has been said, they do fire without a WMD-7 and they also track if you have an external designator guiding them in. Needing a SPI or not in order to get a release cue may or may not be correct, but I like to think that some kind of designation makes sense and I´d rather scrap the attack than firing them unguided. -
A few more animated screenshots. Nighttime Mission using BRM-1 Laser Guided Rockets
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https://flyingironsimulations.com/blogs/news/2022-announcements-development-report
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Second Pass with WMD7 and BRM-1, rockets will not fire
=52d= Skip replied to stoop's topic in JF-17 Thunder
I´m no JF Expert by any means, but it seems to work fine on my end. No need to redesignate, wait for the Laser to cooldown or Point Track <- this you really only need for moving Targets. 00:00:45 Initial Setup 00:01:20 First Attack 00:02:50 Second Attack 00:04:00 Re-Attack second Target 00:05:30 Third Target 00:06:10 BDA & Off January 2022 DCS 2.7.9.18080 Open beta -
aircraft suddenly pitches up when crossing runway threshold
=52d= Skip replied to prof_laser's topic in Bugs and Problems
If you actually are able to reproduce at will, then please provide a track file so ED can look into it. While I only had this once a rather long time ago I couldn´t reproduce it.