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Everything posted by Mustang
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Grab yourself nvidia Profile Inspector https://github.com/Orbmu2k/nvidiaProfileInspector/releases/download/2.4.0.4/nvidiaProfileInspector.zip and choose Sparse Grid SSAA as shown highlighted in pic below, it provides superior image quality over standard Super Sampling - be sure to match the SGSSAA amount to the MSAA amount in DCS for it to work properly. null
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Heya, lol that post was from nearly 10 years ago - while it might be possible to edit sky colours I have not attempted this personally in a long time, sorry.
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Exceptional work guys I love this map, thank you.
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Well in all fairness when I think about it more it's probably quite difficult to model in terms of graphical effects and physics over politics and hurting feelings
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Yeah, strange one this, I mean a bullet/missile/conventional bomb kills, is a nuclear weapon considered a greater bad way of killing?
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Ah yes overlooked that, ok thanks.
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Regarding DLSS, has anyone tried this with DCS? https://forums.guru3d.com/threads/dlss-tweaks-add-dlaa-to-any-games.446763/#post-6105940
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This was during the latter stages of the shift on Xmas eve, the depot was well populated and busy - it was the last day of peak period (december was brutally hard at times due to the volume of parcels going through) we were glad to get to the other side.
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The Shift Manager at my workplace (DPD) doing a bit of karaoke on the last shift before Xmas , thought I'd share it (gotta say he's got one hell of a good voice)
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EXPERIMENTAL: Resizable BAR in DCS for NVIDIA RTX 30 Series GPUs
Mustang replied to ShaunX's topic in Virtual Reality
Thread bump, new version of nVidia Profile Inspector is out with more direct control of Rebar (options are inside the 'Common' section of the app) https://github.com/Orbmu2k/nvidiaProfileInspector/releases/tag/2.4.0.2 -
Is the MP scoreboard corrected in this patch or does it require more work?
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Heya, this will work alongside the MSAA setting in game, recommendation is to match the SGSSAA with the MSAA setting in DCS so - 2xMSAA in DCS you use 2x Sparse Grid to match, it really does work well (P.S you can still use the ingame SSAA too but keep an eye on performance)
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Try using Sparse Grid SSAA over the default SSAA in the nvidia control panel, you can access this via nvidia profile inspector - IMO this AA method looks and works alot better https://github.com/Orbmu2k/nvidiaProfileInspector/releases/download/2.3.0.13/nvidiaProfileInspector.zip
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fixed MP score stats board broken latest DCS Open Beta 2.8
Mustang posted a topic in Multiplayer Bugs
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Also try using Reshade and the deband.fx shader, it does a real good job at alleviating this.
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DCS crash on loading with latest nvidia 522.25 display driver
Mustang replied to Mustang's topic in Game Crash
Update: just installed newer 522.30 and DCS works fine https://forums.guru3d.com/threads/nvidia-522-30-driver.445088/#post-6062489 -
DCS crash on loading with latest nvidia 522.25 display driver
Mustang replied to Mustang's topic in Game Crash
Rgr FR4GGL3 saw your post over in the Guru3D forums - guess it's just a combo of hardware/OS/BIOS settings etc and I'm tripping up with this driver branch, I'll give it another go when another newer driver comes along. -
522.25 was released today, installed and fired up DCS and was greeted with a crash during loading, reverted to previous driver and everything is fine again (GPU ASUS 3090, OS Win 10) # -------------- 20221012-172518 -------------- DCS/2.7.18.30765 (x86_64; Windows NT 10.0.19043) D:\Eagle Dynamics\DCS World OpenBeta\bin\dx11backend.dll # C0000005 ACCESS_VIOLATION at 723A4C24 00:00000000 SymInit: Symbol-SearchPath: '.;D:\Eagle Dynamics\DCS World OpenBeta;D:\Eagle Dynamics\DCS World OpenBeta\bin;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*https://msdl.microsoft.com/download/symbols;', symOptions: 528, UserName: 'Mustang' OS-Version: 10.0.19043 () 0x100-0x1 0x0000000000014C24 (dx11backend): RenderAPI::DX11Renderer::initDevice + 0xB4 0x0000000000013F0E (dx11backend): RenderAPI::DX11Renderer::init + 0x34E 0x00000000000335FE (GraphicsVista): Graphics::Renderer::initialize + 0x4CE 0x0000000000178BE8 (Visualizer): smSceneManager::CreateSceneManager + 0x68 0x000000000084D14A (DCS): SW + 0x5236DA 0x000000000084B926 (DCS): SW + 0x521EB6 0x0000000001D4EDE6 (DCS): AmdPowerXpressRequestHighPerformance + 0xED5DE2 0x0000000000A7775E (DCS): SW + 0x74DCEE 0x0000000000017034 (KERNEL32): BaseThreadInitThunk + 0x14 0x00000000000526A1 (ntdll): RtlUserThreadStart + 0x21
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Clouds at night - graphics issue
Mustang replied to markturner1960's topic in Weather System Bugs & Problems
If you are seeing over the top banding I'd suggest using ReShade de-banding shader, works a treat with DCS https://ibb.co/wrvSCzp -
The Supercarrier & VR; is it possible to achieve 90fps?
Mustang replied to obious's topic in DCS: Supercarrier
I've heard that this mod helps some way to make FPS a bit better on the carriers https://www.digitalcombatsimulator.com/en/files/3325364/ -
You have to create the autoexec.cfg yourself, just make a new text file and rename it to that filename then edit and enter the command line.
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Nice video showing the AH-64 pit and the key