Mustang 发布的所有帖子
-
Grab yourself nvidia Profile Inspector https://github.com/Orbmu2k/nvidiaProfileInspector/releases/download/2.4.0.4/nvidiaProfileInspector.zip and choose Sparse Grid SSAA as shown highlighted in pic below, it provides superior image quality over standard Super Sampling - be sure to match the SGSSAA amount to the MSAA amount in DCS for it to work properly. null
- 6篇回复
-
- 4
-
-
-
Heya, lol that post was from nearly 10 years ago - while it might be possible to edit sky colours I have not attempted this personally in a long time, sorry.
-
Exceptional work guys I love this map, thank you.
- 149篇回复
-
- 1
-
-
Well in all fairness when I think about it more it's probably quite difficult to model in terms of graphical effects and physics over politics and hurting feelings
-
Yeah, strange one this, I mean a bullet/missile/conventional bomb kills, is a nuclear weapon considered a greater bad way of killing?
- 16篇回复
-
- 1
-
-
Ah yes overlooked that, ok thanks.
-
Regarding DLSS, has anyone tried this with DCS? https://forums.guru3d.com/threads/dlss-tweaks-add-dlaa-to-any-games.446763/#post-6105940
-
This was during the latter stages of the shift on Xmas eve, the depot was well populated and busy - it was the last day of peak period (december was brutally hard at times due to the volume of parcels going through) we were glad to get to the other side.
-
The Shift Manager at my workplace (DPD) doing a bit of karaoke on the last shift before Xmas , thought I'd share it (gotta say he's got one hell of a good voice)
- 3篇回复
-
- 1
-
-
Thread bump, new version of nVidia Profile Inspector is out with more direct control of Rebar (options are inside the 'Common' section of the app) https://github.com/Orbmu2k/nvidiaProfileInspector/releases/tag/2.4.0.2
- 116篇回复
-
- 3
-
-
Is the MP scoreboard corrected in this patch or does it require more work?
-
Heya, this will work alongside the MSAA setting in game, recommendation is to match the SGSSAA with the MSAA setting in DCS so - 2xMSAA in DCS you use 2x Sparse Grid to match, it really does work well (P.S you can still use the ingame SSAA too but keep an eye on performance)
- 128篇回复
-
- 2
-
-
Try using Sparse Grid SSAA over the default SSAA in the nvidia control panel, you can access this via nvidia profile inspector - IMO this AA method looks and works alot better https://github.com/Orbmu2k/nvidiaProfileInspector/releases/download/2.3.0.13/nvidiaProfileInspector.zip
- 128篇回复
-
- 1
-
-
-
Also try using Reshade and the deband.fx shader, it does a real good job at alleviating this.
-
Update: just installed newer 522.30 and DCS works fine https://forums.guru3d.com/threads/nvidia-522-30-driver.445088/#post-6062489
- 16篇回复
-
- 1
-
-
Rgr FR4GGL3 saw your post over in the Guru3D forums - guess it's just a combo of hardware/OS/BIOS settings etc and I'm tripping up with this driver branch, I'll give it another go when another newer driver comes along.
-
522.25 was released today, installed and fired up DCS and was greeted with a crash during loading, reverted to previous driver and everything is fine again (GPU ASUS 3090, OS Win 10) # -------------- 20221012-172518 -------------- DCS/2.7.18.30765 (x86_64; Windows NT 10.0.19043) D:\Eagle Dynamics\DCS World OpenBeta\bin\dx11backend.dll # C0000005 ACCESS_VIOLATION at 723A4C24 00:00000000 SymInit: Symbol-SearchPath: '.;D:\Eagle Dynamics\DCS World OpenBeta;D:\Eagle Dynamics\DCS World OpenBeta\bin;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*https://msdl.microsoft.com/download/symbols;', symOptions: 528, UserName: 'Mustang' OS-Version: 10.0.19043 () 0x100-0x1 0x0000000000014C24 (dx11backend): RenderAPI::DX11Renderer::initDevice + 0xB4 0x0000000000013F0E (dx11backend): RenderAPI::DX11Renderer::init + 0x34E 0x00000000000335FE (GraphicsVista): Graphics::Renderer::initialize + 0x4CE 0x0000000000178BE8 (Visualizer): smSceneManager::CreateSceneManager + 0x68 0x000000000084D14A (DCS): SW + 0x5236DA 0x000000000084B926 (DCS): SW + 0x521EB6 0x0000000001D4EDE6 (DCS): AmdPowerXpressRequestHighPerformance + 0xED5DE2 0x0000000000A7775E (DCS): SW + 0x74DCEE 0x0000000000017034 (KERNEL32): BaseThreadInitThunk + 0x14 0x00000000000526A1 (ntdll): RtlUserThreadStart + 0x21
- 16篇回复
-
- 2
-
-
If you are seeing over the top banding I'd suggest using ReShade de-banding shader, works a treat with DCS https://ibb.co/wrvSCzp
-
I've heard that this mod helps some way to make FPS a bit better on the carriers https://www.digitalcombatsimulator.com/en/files/3325364/
-
You have to create the autoexec.cfg yourself, just make a new text file and rename it to that filename then edit and enter the command line.
-
Nice video showing the AH-64 pit and the key
- 10篇回复
-
- 2
-
