Mustang 发布的所有帖子
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Guys please give the attached droplets.fx a try (insert at DCS World OpenBeta\Bazar\shaders\enlight folder) droplets.fx
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Please take a look at my latest shader mod update 0.91, it includes a workaround for this problem
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v0.91 uploaded in first post, added adjusted water.fx to mitigate the water transparency so it looks far less clearer (example here )
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'Effects. Updated smoke presets' interested to know more on this.
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You can force the draw distance of clouds further by modifying far_clip = 150000; in your graphics.lua to whatever you like, 300000 is a good ballpark.
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Try using maxfps = 0; this will remove any FPS cap.
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https://beebom.com/what-is-nvidia-fast-sync-enable/
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Try using FAST SYNC instead from within your nvidia control panel, it is tear free and doesn't suffer from the halving of FPS from 60 to 30 as you describe (also remember to untick VSYNC in DCS options otherwise it will override the nvidia control panel setting)
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This may be useful for pre-2xxx or 3xxx card users but those with more recent cards they might have trouble with this driver set as it might not support it.
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Yeah I slightly altered the haze a bit to mask some of the overly blue horizon that's seen at certain times, I personally have not found this to have degraded the image quality. DO NOT use 2.5.6 version with 2.7 as it will cause problems, performance should be no different from stock.
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Pack is now at v0.7 in first post, added some more features.
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Nice for you to get some recognition from ED for modding, wish I could get the same well done
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You could try forcing it on via options.lua in Saved Games\DCS.openbeta\Config ["SSAA"] = 1, (1.5x) ["SSAA"] = 2, (2x)
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I've toned the reflections down somewhat in my shaders mod
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Looks like you're running a higher than usual object draw distance, try placing my attached terrainoptions41.lua into your DCS World OpenBeta\Config\terrain folder, it should solve this problem. terrainoptions41.lua
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First post updated with new link and thread title changed to reflect support for DCS World 2.7
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Thanks Tiger for organization and thanks to everyone who took part, great fun
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Use Ultra for clouds, according to this thread https://www.reddit.com/r/hoggit/comments/ms1np2/psa_clouds_in_vr_below_ultra_has_issues_on_some/
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Yes this package works fine with 2.7.
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Small update, I present a version for 2.7 that can be used https://drive.google.com/file/d/1ouWgmlsYfelVGUJTUE4-qVmFH8GknTKt/view?usp=sharing This adjusts the horizon haze, ship bowwave effect and foam, duststorm effect and cirrus cloud layer - any additional edits will be added if the need arises.
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This is a very simple hlsl edit and so still does the job in 2.7, no worries.
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