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Mustang

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Everything posted by Mustang

  1. I'll most likely put a disclaimer out asking for users to hold off using this mod with 2.7 until things are tested thoroughly, I am hoping it won't be needed at all. EDIT: updated 1st post header with a disclaimer.
  2. Thread bump, the VBIOSes are starting to roll out https://videocardz.com/newz/galax-and-gainward-release-geforce-rtx-3090-3080-3070-and-3060-ti-bioses-with-resizablebar-support
  3. Be aware that applying MSAA via the NVCP does not work, ever since DCS switched to Defered rendering only the ingame MSAA is useable.
  4. Press those keys then tap the tab key, the chat should re-appear.
  5. L Shift + L Ctrl + Y disables/enables chat.
  6. Next week hopefully
  7. This may or may not help anywhere but I saw this posted over at nvidia reddit https://nvidia.custhelp.com/app/answers/detail/a_id/5157/~/after-updating-to-nvidia-game-ready-driver-461.09-or-newer%2C-some-desktop-apps
  8. Yes in general it's always good to let DCS recompile fresh shaders.
  9. Try this out
  10. 64gb RAM all the way https://www.userbenchmark.com/UserRun/38765921
  11. This setting has been known about for at least 3 years, I've used it on and off
  12. SGSSAA all the way with DCS
  13. This looks interesting DXVK 1.7.1 (A Vulkan-based translation layer for DX 9/10/11)
  14. Hi, this mod package does nothing to affect visibility range, that is separate and performed via the graphics.lua/terrainoptions41.lua files, none of which are included in this mod.
  15. https://rog.asus.com/forum/showthread.php?121866-RESIZE-BAR-for-Z370-Z390-chipset/page4&highlight=z490-f#post826424
  16. This driver also has the first signs of Resize BAR support as seen in this post, just need the VBIOS now https://forums.guru3d.com/threads/geforce-461-40-whql-drivers-download-discussion.436432/page-2#post-5881482
  17. v1.3 uploaded in 1st post - added star.fx shader for slightly brighter stars and the disabling of milky way texture (milkywayCube.dds) via culling.
  18. On the other hand I know a friend who has a G2 that recently applied this PreallocateVirtualMonitors adjustment and gained a decent framerate increase, that's the nature of PCs not all are the same.
  19. This might help out edit: MS source https://docs.microsoft.com/en-us/windows/mixed-reality/enthusiast-guide/using-microsoft-edge#monitor-and-input-handling-issues
  20. This trick seemed to help out a few VR users, YMMV.
  21. Hey Alpenwolf not seeing you on comms so much, losing the drive to come on and fly.
  22. https://forums.guru3d.com/threads/nvslimmer-nvidia-driver-slimming-utility.423072/ so this is your work at Guru3d
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