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Everything posted by 5ephir0th
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It looks like for EA released modules trial is avalible about a month after
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It´s turning childish because after 25 years from last good Apache simulator (Longbow 2), after ED told Apache turned gold a week ago, after ED tells Apache will not arrive later than 31st March, people keeps asking and putting pressure on ED about release date like theres no tomorrow... If at the end of 2020 i was told that ED would announce a high fidelity Apache and we will have it only 15 months later i would hadnt believed it, how much took the Hornet from announcement to release? Maybe four years? Cmon guys...
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Thank god you open a new thread about when we think will be it relased, not enough talk about it on "Released by end of Q1 2022" one. This is turning a bit childish...
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Cmon guys, you are getting pretty intense with the release date...
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F-16C vs F/A-18C for BVR & AA in general
5ephir0th replied to El buscador de la verdad's topic in Chit-Chat
He is telling you that Hornet is better at SA, not that a Viper can't locate his target. Viper's radar is more than enough to locate way before you enter on Amraams range. Internal jammer it's a plus but you have to take in mind that the internal jammer uses the same radar antenna so if you are jamming you can't use your radar -
Then it will be, like we say at Spain, bread for today, hunger for tomorrow
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If they are working on multicore support on 2022 and is not easy scalable then they are doing something wrong...
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Wasnt the F15E meant to be “a few months from release” on 2016/17?
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F16 FPS loss in VR with TGP and MAV ?
5ephir0th replied to dureiken's topic in Game Performance Bugs
It happens in all planes with TGP -
Oculus PC software already do that, Asynchronous SpaceWarp calculate motion vectors to create the interpolated frame, the difference about Aplication SpaceWarp is that, instead of PC software calculating motion vectors is the game engine who provides that info. I doubt theres significative a differences between both more than less graphic glitches with Aplication SpaceWarp, Oculus are talking about so big performance gains because standalone Quest games doesnt support Asynchronous SpaceWarp but for PCVR differences must be minimal
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Spacewarp already exits on PCVR on Oculus headsets, this is the same for Quest 2 standalone games
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I think you mean 2.8, 2.7 was released on April with new weather
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Option to have the IPD scale for each module on the Specials tab
5ephir0th replied to Hotdognz's topic in DCS Core Wish List
Yes, some modules seems to be simply wrong, like Ka50 being massive or the Mirage 2000 too small -
VR Shaders mod for better VR experience
5ephir0th replied to Kegetys's topic in Utility/Program Mods for DCS World
You mean this patch? https://www.digitalcombatsimulator.com/en/files/3305420/ I don't see any decoder.hlsl in the folder you refer (on update Kegetys VR Shaders mod for 3Dmigoto v1.1 folder) -
VR Shaders mod for better VR experience
5ephir0th replied to Kegetys's topic in Utility/Program Mods for DCS World
I suffer the same night issue, i only installed last zip from @speed-of-heat from a clean install, tried with and without global illumination enabled, same results. -
It looks like reflections over gauges glass is affected, you can see the reflection on one eye and not in the other one
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I don´t use Skatezilla´s app but same here, looks like OpenComposite don´t work with 2.7.7
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The bug is only with flat shadows and is not new, it happens since long time ago
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I feel the same about performance, i have way less stuttering on Alyx and Pavlov VR (with workaround fix) but still have no time to try DCS. What a shame about Oculus team, seriously, they know this, at least, from more thant a month ago as they confirmed on their forums, now the excuse is they were waiting for oficial release, really? cmon, regular people found a workaround in days and they cant in more than a month...
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Watch out if you are using Oculus HMD, theres a inherent stuttering that looks caused by Oculus PC Software, theres some workarounds that fix it but take care
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If you are looking for a future additions mentioned by ED, yes, Vulkan/Multithreading for last of the year from 2021 Roadmap. If you are looking for a comment by ED telling "On 14-Oct patch we will add the Vulkan/Multithreading support" then no
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Is called Passthrough on Quest, there’s an option to double tap on the HMD side to enable, double tap again to disable