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5ephir0th

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Everything posted by 5ephir0th

  1. It looks like for EA released modules trial is avalible about a month after
  2. It´s turning childish because after 25 years from last good Apache simulator (Longbow 2), after ED told Apache turned gold a week ago, after ED tells Apache will not arrive later than 31st March, people keeps asking and putting pressure on ED about release date like theres no tomorrow... If at the end of 2020 i was told that ED would announce a high fidelity Apache and we will have it only 15 months later i would hadnt believed it, how much took the Hornet from announcement to release? Maybe four years? Cmon guys...
  3. Thank god you open a new thread about when we think will be it relased, not enough talk about it on "Released by end of Q1 2022" one. This is turning a bit childish...
  4. Cmon guys, you are getting pretty intense with the release date...
  5. He is telling you that Hornet is better at SA, not that a Viper can't locate his target. Viper's radar is more than enough to locate way before you enter on Amraams range. Internal jammer it's a plus but you have to take in mind that the internal jammer uses the same radar antenna so if you are jamming you can't use your radar
  6. Then it will be, like we say at Spain, bread for today, hunger for tomorrow
  7. If they are working on multicore support on 2022 and is not easy scalable then they are doing something wrong...
  8. Wasnt the F15E meant to be “a few months from release” on 2016/17?
  9. Its me or with today patch last mod iteration does nothing?
  10. It happens in all planes with TGP
  11. Oculus PC software already do that, Asynchronous SpaceWarp calculate motion vectors to create the interpolated frame, the difference about Aplication SpaceWarp is that, instead of PC software calculating motion vectors is the game engine who provides that info. I doubt theres significative a differences between both more than less graphic glitches with Aplication SpaceWarp, Oculus are talking about so big performance gains because standalone Quest games doesnt support Asynchronous SpaceWarp but for PCVR differences must be minimal
  12. Spacewarp already exits on PCVR on Oculus headsets, this is the same for Quest 2 standalone games
  13. I think you mean 2.8, 2.7 was released on April with new weather
  14. On Quest 2 one of the reasons this may occur is due to Guardian, erasing saved Guardian and doing it again sometimes solved it but i dont know how it works on Rift S
  15. Yes, some modules seems to be simply wrong, like Ka50 being massive or the Mirage 2000 too small
  16. You mean this patch? https://www.digitalcombatsimulator.com/en/files/3305420/ I don't see any decoder.hlsl in the folder you refer (on update Kegetys VR Shaders mod for 3Dmigoto v1.1 folder)
  17. I suffer the same night issue, i only installed last zip from @speed-of-heat from a clean install, tried with and without global illumination enabled, same results.
  18. It looks like reflections over gauges glass is affected, you can see the reflection on one eye and not in the other one
  19. I don´t use Skatezilla´s app but same here, looks like OpenComposite don´t work with 2.7.7
  20. @speed-of-heat you know if Simplex Shaders has the Albedo texture supersampling and the mod that makes MFD crisper? That two mods, apart from performance gains, is what i love from Kegetis/Taz/Yours shaders
  21. The bug is only with flat shadows and is not new, it happens since long time ago
  22. I feel the same about performance, i have way less stuttering on Alyx and Pavlov VR (with workaround fix) but still have no time to try DCS. What a shame about Oculus team, seriously, they know this, at least, from more thant a month ago as they confirmed on their forums, now the excuse is they were waiting for oficial release, really? cmon, regular people found a workaround in days and they cant in more than a month...
  23. Watch out if you are using Oculus HMD, theres a inherent stuttering that looks caused by Oculus PC Software, theres some workarounds that fix it but take care
  24. If you are looking for a future additions mentioned by ED, yes, Vulkan/Multithreading for last of the year from 2021 Roadmap. If you are looking for a comment by ED telling "On 14-Oct patch we will add the Vulkan/Multithreading support" then no
  25. Is called Passthrough on Quest, there’s an option to double tap on the HMD side to enable, double tap again to disable
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