Jump to content

jayst0r

Members
  • Posts

    85
  • Joined

  • Last visited

Everything posted by jayst0r

  1. ya works thanks a lot.
  2. I have seen this multiple times, it happens on closer targets or if u are reletavly high with about 2-4 km, u have to nose down, almost point the aircraft head indicator on the target and then he will fire, even though u are within constrains, after launch u can pull up again.
  3. Yes I will lookout too, my previous track was several hours long unfortunately, as I was Afk for a bit....
  4. mhh for me he did not fire in these scenarios. I had the TADS on my left MFD as Pilot so I could see what he was doing. Now sometimes he targets TANKS or what ever through trees and then he looses line of sight completly and can reacquire them before firering. So he says lock and then looses it but there is no status/voiceline that he lost it and then he holds/drifts the TADS in the area around the Target. Another Problem I encountered was when relativly close about 4km It look like i was in constrains but I had to dive the nose pretty hard then he would launch and I could pull the nose up again.
  5. As a PILOT what u can do is "up" on george command so he salves ur HMD, then enable CPG info on TSD/map, then use CAQ on map and drop it on the CPG - TADS position. now you should have a PLT symbol on the TSD/MAP and under coords T55 is your PLT point. Which u could then use as an ACQ point or what ever. Or do it this way up" on George command so he salves ur HMD TSD-> ATK mode -> point ->ADD and then move the courser over TADS pos and then press coursor enter, in ATK mode it will automaticly create target point starting at t01. advantige of this method is of course that u can easely set up multiple points. Now this is a bit cumbersome but the best we got for now wioth George hopefully he can store in the feature.
  6. yep same her got shot in engine1 made it back on one engine turned everything off. But on F2 view it said 210 % RPM 100 Tork and there a hizzing/whining sound coming from the engine.
  7. yep, same here.
  8. It also is triggered when you fly too long with full collective I believe. I think it has something to do with EGT temp beeing too high and the govener properly droping power to prevent dmg. Then the Generator will go off and then on again, as EGT drops. Don't know if this is correct or a Bug but thats what I have been seeing, if i Monitor EGT in prolonged travel flight and make sure it does not go too high it has stoppt beeing an issue.
  9. eh technically no look at the pictures the ingame one is open on the 45° degree slope, where as the picture from the real one is not. Also if you would close the cover with the in game one it would remain on because of the cutout is where the switch would be. How can you not see that :-)
  10. Can confirm this, I had it once at the start of the Training mission COld start. It started to flicker on the left and right at about 90 °. When I tried to reproduce this and restarted the same mission it was gone...
  11. can confirm, map stays black/not existend after repair, when damaged
  12. Hello, Water Reflections seem to greatly increase in length for a short amount of time when zooming in. I got a bit nauseous while zooming in at first I did not recognize what what causing it, but then I noticed the strange behavior of water reflections. I made a short Video to showcase this. Video: https://drive.google.com/file/d/1GjyaMZLdl-Y5B6dq-06xr8Wd5FAfbtrP/view?usp=sharing Pictures: Not Moving Zoom Moving zoom = stretched out reflections
  13. Yep, I have experienced the same, further more, when in this state even though he was specificly told to close the sight, which he does, but then he will open it again by himself, when already turned off target. Then a Warning appears of gymbal Limits, and then its most likely completely broken.
  14. you might be overspeeding and hava a Retreating blade stall; it starts to slowly at around 300 KPH and it gets really bad at 350 KPH and that when the auto Pilot gets crazy. In shore you are moving to fast to steep angle or too muchg collective,maybe try a bump manover whenn running in. Retreating blade stall is a hazardous flight condition in helicopters and other rotary wing aircraft, where the retreating rotor blade has a lower relative blade speed, combined with an increased angle of attack, causing a stall and loss of lift. Retreating blade stall is the primary limiting factor of a helicopter's never exceed speed, VNE.[1]
  15. You could add: these lines to your "gamepath\DCS World OpenBeta\Mods\aircraft\Mi-24P\Input\Mi_24P\joystick\default.lua {down = weapon_commands.Pilot_SWITCHER_OFF_GM_URS_NPU_Ext, cockpit_device_id = devices.WEAP_SYS, value_down = 0, name = _('Select Weapon Pilot 1 OFF MSL'), category = {_('Weapon'), _('Custom')}}, {down = weapon_commands.Pilot_SWITCHER_OFF_GM_URS_NPU_Ext, cockpit_device_id = devices.WEAP_SYS, value_down = 0.1, name = _('Select Weapon Pilot 2 GM-30'), category = {_('Weapon'), _('Custom')}}, {down = weapon_commands.Pilot_SWITCHER_OFF_GM_URS_NPU_Ext, cockpit_device_id = devices.WEAP_SYS, value_down = 0.2, name = _('Select Weapon Pilot 3 FXD MG7.62+12.7'), category = {_('Weapon'), _('Custom')}}, {down = weapon_commands.Pilot_SWITCHER_OFF_GM_URS_NPU_Ext, cockpit_device_id = devices.WEAP_SYS, value_down = 0.3, name = _('Select Weapon Pilot 4 FXD MG-12.7'), category = {_('Weapon'), _('Custom')}}, {down = weapon_commands.Pilot_SWITCHER_OFF_GM_URS_NPU_Ext, cockpit_device_id = devices.WEAP_SYS, value_down = 0.4, name = _('Select Weapon Pilot 5 FXD MG-7.62'), category = {_('Weapon'), _('Custom')}}, {down = weapon_commands.Pilot_SWITCHER_OFF_GM_URS_NPU_Ext, cockpit_device_id = devices.WEAP_SYS, value_down = 0.5, name = _('Select Weapon Pilot 6 FXD MG-30'), category = {_('Weapon'), _('Custom')}}, {down = weapon_commands.Pilot_SWITCHER_OFF_GM_URS_NPU_Ext, cockpit_device_id = devices.WEAP_SYS, value_down = 0.6, name = _('Select Weapon Pilot 7 ROCKET'), category = {_('Weapon'), _('Custom')}}, {down = weapon_commands.Pilot_SWITCHER_OFF_GM_URS_NPU_Ext, cockpit_device_id = devices.WEAP_SYS, value_down = 0.7, name = _('Select Weapon Pilot 8 BOMB'), category = {_('Weapon'), _('Custom')}},
  16. Yep happens for me too for every Airstart, some times also, when flying its a pain in the ass, to reset trimmer then immediatly snap the joystick retrim and snap it back...
  17. There is also the 852 witch 4 preset channels, which can be useful. It is located on the left behind the trottle levers. One of its standard presets is 121.5 for example which is often used.
  18. Hello, for Casette2 the Keybinds refer to the wrong Colour of Flares, it is correct for Casette1. They are mixed up in the following way: ALL Cassette2 YELLOW Binds -> launch a green Flare ALL Cassette2 green Binds -> launch a yellow FLare ALL Cassette2 Red Binds -> launch a white Flare ALL Cassette2 white Binds -> launch a red Flare
  19. Hallo, I have setup an Axis for "Sight Crosshair Brightness Adjustment" and "Sight Grid Brightness Adjustment". So I added these Lines to the Lua: {action = asp_commands.Brightness_PM_EXT, cockpit_device_id = devices.ASP_17V, name = _('Sight Crosshair Brightness Adjustment')}, {action = asp_commands.Brightness_NS_EXT, cockpit_device_id = devices.ASP_17V, name = _('Sight Grid Brightness Adjustment')}, The Problem/Feature is, that when i turn the physical Knob it moves the in game one only till the half point, after that the in Cockpit one is at its Limit, but somehow if i keep turning the physical one i can invert the colours. It is kinda neat to have a better Colour difference between the two sights, but i doubt it is intended.
  20. I have the same Problem. Funny is though when i quit the game it worked shortly. Then I noticed what was going on, even though i cleared out all Axis when setting up somehow, the exis on the Warthog throttle remain maped. Also Saitek Rudder brake axis remain maped but not visiable in ui, same goes for a Button Box with 5 Dials, ... they are all mapped, but i can not unmap them......I tried pressing clear on all of them, but does not matter I think I found the Problem try looking for the M24 Aiming station not mi24 SIM and delete the controls from there. The aiming station in MI24SIm references the lua from the AIming station...:-D hope it helps
  21. Hallo, I just did some F16 Training Missions to retrain my Memory and the Last training mission has the wrong text language. The text is now Russian while the Sound of the Narrator is still in english. My Language Selection ist english. I made a short Video to showcase this. https://drive.google.com/file/d/1hGMmPf4Yx00alu0wL7uHtl1Zt8a0cGpF/view?usp=sharing Track file: https://drive.google.com/file/d/1SiJYbPTIBduycgrXftDBC8WDdbZLPx7j/view?usp=sharing
  22. try vid description as he said in the video. https://forums.eagle.ru/showthread.php?t=151646
  23. Yeah she is a bit tricky to say the least. But lets hope that this quote from the roadmap includes NW steering improvement. New features for DCS: F-16C Viper include but are not limited to; Complete the Litening targeting pod AGM-65D/G/H/K/L Maverick Flight model and FLCS tuning HARM Targeting System (HTS) AGM-88C HARM POS and HAS modes Complete Air-to-Air Radar: DTT SAM mode, bullseye, intercept steering cue, ACM Slew, Velocity Search with Range, Landing and takeoff handling tuning Integration of the JHMCS with the HARM Targeting System (HTS), Link 16, AG Mode, and AIFF Sniper XR Targeting Pod
  24. Can confirm this bug only happend once in several hours. What i do remember is that I did not switch back to spectator, instead i clicked on briefing while still in slot. Don`t know if it makes a difference.
  25. yes of course here you go: https://drive.google.com/file/d/1cImrMLOr6ukIcG-3F1mN7sLH_R6PUki0/view DGFT Switch aft .zip
×
×
  • Create New...