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Pikey

ED Beta Testers
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Everything posted by Pikey

  1. Hi thanks for your response. The loss of 20 FPS when you can dip lower than 45 is damaging to me since the screen is a juddery mess at the 22.5 fps mark which can be reached quite often in big MP servers. For everything not data related It will remain my opinion which is unaffected by your own. VR with DCS is about headroom. MP requires it. I spend most of my time sub 45 frames. The benchmark I used for the tests is offline so the headroom illustration is important. Offline players have less to concern themselves with as they tend to stick to optimised playing configurations. We aren't talking about negligble performance gains, I am citing a recorded straight up loss of 33% against SteamVR. WHere I had 90, it was 60. That theme continued when frames dipped to 30 and I got 20. If this doesn't bother anyone then my post shouldnt be of interest and can be safely ignored.
  2. I spent a great deal of time benchmarking this and I can find no benefit and only loss of FPS. For sure it is working, and I dont have stability issues or black screens. SteamVR remains off and the game actually loads a lot faster. (in one test, 45s faster) I've used two builds of DCS to test and finally I get consistent results with them, using PD 1.0 and the VR preset. Only FPS is recorded, it's taken directly from the game programmatically in the same way for each test. As well as testing on two builds, I have reverted changes backwards and forwards on the same build and obtained the exact same figures before, and after removing the changes and then after again. It's entirely consistent. The scene I use to test is a track file, so there is almost un affected GPU frametime by CPU bottleneck. The scene is 5 minutes and covers some cockpit, external, city and woodland shots across the Caucasus. Frames are reecorded via script from the game. The Headset remains motionless on the desk throughout. I was quite disappointed since I wanted this to be a magic fix. I am very happy someone is working on this technique. I don't know the developers and have no reason to contradict them. I have not done this work in any official cpactiy as a tester, just as a curious individual. I remain open to tweaking and looking at this in the future if ther eare substantial changes, however at this point I find the changes quite damaging to DCS performance and will not be using them. It's possible that something isn't correctly configured, however the files replaced clearly do something to get it working without SteamVR, good luck with you own findings!
  3. 8GB RAM will make the game chunter a bit these days, not sure about the graphics card but the minimum specs are below As said, its a free download and there are free planes, so the word free, should make it clear you have nothing to lose except time And by that I mean most of us, as in, the last decade I have lost to DCS Start here: https://www.digitalcombatsimulator.com/en/support/faq/ Minimum system requirements (LOW graphics settings): OS 64-bit Windows 10; DirectX11; CPU: Intel Core i3 at 2.8 GHz or AMD FX; RAM: 8 GB (16 GB for heavy missions); Free hard disk space: 120 GB; Discrete video card NVIDIA GeForce GTX 760 / AMD R9 280X or better; requires internet activation. Offline play has very basic pilot and roster with awards. Some people built addons for that. You can play with keyboard and mouse badly, and better the more you spend on peripherals For anything with a propellor it will be very hard without a twist stick at least, but for jets like the Viper you are good for Z and X ont he taxiway. Documentaiton is included for the product and for each module and Training missions are supplied and begin quite basic during Early access and can become quite in depth once the module matures.
  4. There's way too much info already out there, makign a guide will bury it in this weeks videos but feel free. 1. Launch your VR via steam 2. Launch DCS. 3. Go to settings (cog) 4. On SYSTEM tab, click VR preset 5. Go to VR tab 6. settings, Click enable Virtual Reality Headset. (This setting will be persistent, you can use shortcuts or a launcher to switch directly in the future) System restarts in VR (Put facemask on). Play and adjust for your own FPS comfort level. What I know is that people are not the same and they will choose to give up more for FPS or want more for this setting or that, but that's entirely up to you, there is some guides out there for each one, but there is no fixed method or certainty that X feature removes Y FPS, it depends mostly on the mission, then the resolution/supersampling (Steam Super Sampling in Steam VR) and Pixel Density (PD) in game. Remember you do not use MSAA or SSAO. Start with the VR setting and a quickstart mission. For 2 bucks get "fpsVR" which will give you access to performance information which can be used to tune further. You can't escape tuning because there is a simple fact. You are not allowed to have all of the frames, you have to give up some in exchange for the pretties. Pretties vs frames is the endless choice. With fpsVR tune based on multiplayer since the CPU usage is higher compared to the offline which you will bottle neck the GPU first. Use a baseline that makes sense. Typically there is an element of degradation when the frametime reaches red. Frametime can go from 12 to 30 to get from green to red. Adding settings usually adds one or two milliseconds frametime per feature. Anything else is past beginner level.
  5. I saw this a couple of times. The most interesting was one of my own servers. I updated it for Apache and changed a lot of things, but it's sub 1 FPS on joining. I noted that a local player didn't have the issue, in VR. WHen I had it running locally, it wasn't the same behaviour either. This means something is network related as that is the only change, but it doesn't really give much data. There is nothign in the logs, when I added a FPS count it only showed the server had OK FPS and I didn't. I don't use warehousing.
  6. Thanks ED, this was a new benchmark in EA quality.
  7. it is slower. Yet its the only helicopter module I've managed to fly with KB and mouse due to that nice stable movement. What you can't do is move the stick fast to recover something you didn't react to in the first place. It could probably do with a bit more sensitivity, esp the collective.
  8. I reproduced this only by double binding the cursor to two different input devices - my left throttle on VIRPIL mongoose and an Xbox controller. When I did that the cursor would seize after a few presses. Not sure if that is a bug or even the same as reported here.
  9. When exiting a mission you have the opportunity to save what happened as a track file. This is a copy of the actions you took during the mission and allows someone to review what you did. If you still have the issue then attaching the track file removes all doubt. If you can reproduce that and add it you might either be able to have someone advise or be creating a bug report, I coudlnt really tell or help from the description though.
  10. Well it's inconsistent, if you started without caring for the hangar, why care for it later? Imagine going back in, just the same way you imagined getting in the aircraft. The doors work like was said, same as the runway lighting and the rest of the sim, not everything has a reason or a switch. There's tricks to get around it, but better to either use the hangar you started from or park it in an open apron.
  11. I need a 1TB for DCS as I have a couple of versions. I haven't installed 2 terrains and the size of each install is exactly 250GB, so for one install 500GB is minimum. If you want to do anything else, get a 1TB M.2
  12. The term "labels" redirects here.
  13. 42VFG is flying twice weekly; Warbird Wednesday which is low key WW2 shootem-up, and Sundays which cater for any of the 80's+ modules and whatever people want. We would still like to see a couple more people and get to know you slowly. We don't do mass invitations as we are primarily a social group. Reminder: we still plan flights, don't use F10 map and use settings tuned towards realism and we all play in VR with HOTAS. UK server, events started from Discord start at 1900 GMT, access to resources and hookups for casual flights any other time. If you are suited to us drop me a PM.
  14. VR does require extra effort. The thing is, that its a fairly small minority that can't enjoy it, usually due to hardware/expense. Also when giving up the frames and settings of 2D a lot of people can't be happy with that and end up in an endless cycle of trying to improve which leads to disatisfaction. I have used VR for years and had three headsets. I even gave away my Trackir. There's plenty of things that are suboptimal with VR in general but none of it is relating to enjoyment and immersion. A wireless mouse on a little side stand and good peripherals solve 90% of issues, the rest of stuff is solved by mods or just worked through.
  15. Not only in wartime was basic crashing during landing and takeoff a typically common event, but experienced pilots wreck millions of pounds of machinery every year today, which is heartbreaking on many levels. One of the reasons I like the warbird flying experience is that combat with other planes is merely a side dish, you have to do combat with the aircraft and then the ground before that!
  16. your invite expired.
  17. yeah just sounds like a basic wing stall for any prop, they all do that if you are too early/rough.
  18. There's two things mentioned - aircraft handling/manufacturer based limitaitons and combat tactics and procedures. For landing and takeoff, there is the printed real life manual with the limits and it's pretty much written in stone with maximums and minimums. Thats all you get for "written in stone" but it covers takeoff, climbing and weights and so on. For combat procedures there is a way of looking at it in terms of "the manual" to do with safety and such and then there is tactics and procedures which is completely different. There isn't a right/wrong way to bomb by absolute definition, for non bomber types with no bombsights. There are more a list of parameters that you would practice for. Sorry that is just stating the obvious, but everyone did practice techniques at the time and in the sim. Later when bombsights first came there were published parameters. By this I mean how the F-86 and F-5 would bomb, using a fixed deflection sight set to a specific number of mils for a specific speed, altitude and angle of dive. So I think you already came to that realisation, but the next step is to practice a single parameter set until proficient, taking notes of your release points by noting canopy references. For actual tactics, what profile to use and when in what combat conditions, I don't have any sources for WW2 stuff, but things that don't kill you as often and are accurate are the best tactics Typically, either the medium level 10K dive bomb and release at 4K or low level pop up which I find more fun but way more dangerous.
  19. Pikey

    F6F Hellcat

    I think the same as with most modules, they don't meet our imagined performance because we use them fearlessly in an isolated bubble that hasn't got much relation to what happened, in some way. Also because the AI flight model is wonky if that is in the picture. The best part of DCS is that we can recreate completely different things and use different behaviours and tactics, so Its no more charming, just different from stories and expectations.
  20. Hi OP. Make sure to always provide groups at least one waypoint far enough away in order to not switch to the RTB task or group controllers dont perform well. Was easy to fix your miz and the Junkers dropped reliably.
  21. On the MP and server in question what is the Tacview line for CPU saying out of interest?
  22. Just some general advice. Remove exports and live without them. That includes "Taxview". The one i will allow is SRS, thats it. The rest are FPS theives. You will see, test in multiplayer where it all hurts. For Single Player, most of this crap goes unobserved. Then ED takes the blame for something someone originally copied, without understanding what it does. That's all.
  23. Wow that card is still warm from being kept close to someone's chest! Can't believe it survived to be a complete shock. DEEEE Lighted. \o/
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