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Everything posted by YSIAD_RIP
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Share your Tobii Eyetracker 5 DCS settings
YSIAD_RIP replied to Rhinozherous's topic in PC Hardware and Related Software
TOBII DCS-FAST-Head Movement Eye tracking settings Enable eye tracking On Responsiveness 30% Sensitivity gradient Exponent 1.91 Inflection point 0.41 Start point 0.25 End point 0.70 Limits Yaw 25 <> -25 Pitch 20 <> -22 Pitch mirror OFF Head tracking settings Enable head tracking ON Head auto center OFF Head rotation Enable head roll ON Yaw sensitivity 2.53 Pitch sensitivitry 1.13 Roll sensitivity 0.65 Sensitivity gradient Exponent 1.79 Inflection point 0.01 Start point 0.00 End point 0.85 View angle limits Yaw 180 <> -180 Pitch 90 <> -40 Pitch mirror OFF Head position Enable head position ON X sensitivity 0.82 Y sensitivity 1.10 Z sensitivity 2.00 Control features Enable/Disable key CAPS Lock (Capital) RS Mapper: Long Press Throttle Zoom Dial Button #3) Toggle Center view on disable On Center view key X56 HOTAS Throttle Zoom Dial Button #3 -
Barthek's CAUCASUS REDONE 2022
YSIAD_RIP replied to Barthek's topic in Texture/Map Mods for DCS World
Caucasus Redone 2022 should be called Caucasus Reborn. I hope the folks @Eagle Dynamicsare watching. -
As a temporary workaround I bound a toggle switch on my throttle to: Cockpit Camera Move Up: (Keyboard Rctrl + RShift +Num8) Cockpit Camera Move Down: (Keyboard Rctrl + RShift +Num2) Cheers.
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Yes agree. The Free MB-339 had a Trim Speed option in the SPECIAL menu. I assume the Dev team will add it back once other higher priorities are addressed. I think that the A-4E-C has one of the better SPECIAL menu options regarding Trim speed for Elevator, Aileron and rudder Speeds.
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According to DCS autoupdate_log.txt the last entries are pointing to various MB-339 folders and files.... Last lines from \Program Files\Eagle Dynamics\DCS World OpenBeta\autoupdate_log.txt 00473.427 INFO : INSTALL Mods/aircraft/MB-339/Cockpit/Resources/Model/Shape/cockpit_MB-339.edm 00473.427 INFO : RMDIR E:\Program Files\Eagle Dynamics\DCS World OpenBeta\_downloads\Mods/aircraft/MB-339/Cockpit/Resources/Model/Shape/ 00473.427 INFO : RMDIR E:\Program Files\Eagle Dynamics\DCS World OpenBeta\_downloads\Mods/aircraft/MB-339/Cockpit/Resources/Model/ 00473.427 INFO : RMDIR E:\Program Files\Eagle Dynamics\DCS World OpenBeta\_downloads\Mods/aircraft/MB-339/Cockpit/Resources/ 00473.427 INFO : RMDIR E:\Program Files\Eagle Dynamics\DCS World OpenBeta\_downloads\Mods/aircraft/MB-339/Cockpit/ 00473.427 INFO : INSTALL Mods/aircraft/MB-339/dcs_manifest.bin 00473.428 INFO : MKDIR E:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods/aircraft/MB-339/FM/ 00473.429 INFO : INSTALL Mods/aircraft/MB-339/FM/Config.lua 00473.429 INFO : RMDIR E:\Program Files\Eagle Dynamics\DCS World OpenBeta\_downloads\Mods/aircraft/MB-339/FM/ 00473.430 INFO : INSTALL Mods/aircraft/MB-339/Missions/Campaigns/Georgian Campaign-4-Ship SAR.miz 00473.430 INFO : INSTALL Mods/aircraft/MB-339/Missions/Campaigns/OpGeorgianJob.cmp 00473.430 INFO : RMDIR E:\Program Files\Eagle Dynamics\DCS World OpenBeta\_downloads\Mods/aircraft/MB-339/Missions/Campaigns/ 00473.431 INFO : INSTALL Mods/aircraft/MB-339/Missions/Training/MB339-Air-to-Air-Gun-Pods-Training.miz 00473.431 INFO : INSTALL Mods/aircraft/MB-339/Missions/Training/MB339-Landing-and-Shutdown-Training.miz 00473.432 INFO : INSTALL Mods/aircraft/MB-339/Missions/Training/MB339-MK82-Training.miz 00473.432 INFO : RMDIR E:\Program Files\Eagle Dynamics\DCS World OpenBeta\_downloads\Mods/aircraft/MB-339/Missions/Training/ 00473.432 INFO : RMDIR E:\Program Files\Eagle Dynamics\DCS World OpenBeta\_downloads\Mods/aircraft/MB-339/Missions/ 00473.432 INFO : INSTALL Mods/aircraft/MB-339/Sounds.edc/header.edch 00473.432 INFO : RMDIR E:\Program Files\Eagle Dynamics\DCS World OpenBeta\_downloads\Mods/aircraft/MB-339/Sounds.edc/ 00473.433 INFO : MKDIR E:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods/aircraft/MB-339/bin/ 00473.434 INFO : INSTALL Mods/aircraft/MB-339/bin/MB339A.dll 00473.434 INFO : RMDIR E:\Program Files\Eagle Dynamics\DCS World OpenBeta\_downloads\Mods/aircraft/MB-339/bin/ 00473.434 INFO : RMDIR E:\Program Files\Eagle Dynamics\DCS World OpenBeta\_downloads\Mods/aircraft/MB-339/ 00473.434 INFO : RMDIR E:\Program Files\Eagle Dynamics\DCS World OpenBeta\_downloads\Mods/aircraft/ 00473.434 INFO : RMDIR E:\Program Files\Eagle Dynamics\DCS World OpenBeta\_downloads\Mods/ 00473.434 INFO : Installed 1915 files. 00473.477 STATUS: Installing runtimes... 00474.033 STATUS: Cleaning up... 00474.033 STATUS: Cleaning up... 00474.726 STATUS: Successfully updated to 2.8.0.32937 00483.302 === Log closed.
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Barthek's CAUCASUS REDONE 2022
YSIAD_RIP replied to Barthek's topic in Texture/Map Mods for DCS World
I combined all four mods together. I took the 3 other mods and copied over the specific files of each into Bartheks Caucasus Redone 2022. The files from the other 3 mods overwrite Bartheks. It is the same thing as Installing Bartheks Caucasus 2022 first then applying the other mods after and allowing the overwrite. I use Open Mod Manager so instead of installing 4 separate mods I am only installing 1. -
Barthek's CAUCASUS REDONE 2022
YSIAD_RIP replied to Barthek's topic in Texture/Map Mods for DCS World
100% agree! Giving this Mod a well deserved bump. @BarthekThank you! The Caucasus Redone 2022 update is the best yet. I have since packaged my own custom version with these other excellent Caucasus Mods: Better Trees for Caucasus by Taz1004 Caucasus Runway Texture by Taz1004 Terrain Matching Caucasus Hangar Textures by Swart2000 -
It is hard to tell from early state "Work In Progress" photos of the Normandy 2 map but it does look like some of the saturation has been reduced if compared to the Normandy 1. @MAESTR0 and the rest of the dev team may have already had a good look at Bartheks GMT: Normandy mod and hopefully can incorporate some of the improvements going forward. I can't use the currently Normandy map without this mod!.
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@BIGNEWY it may be time to close off this thread since the official version version of the MB-339 is now for sale. Also the Free Version does not work properly after DCS ver.2.7.x I noticed if you were able to edit a .lua file to get the free MB-339 to work in DCS 2.8 it seems to conflict with the Official Paid Version of the MB-339. Glad I own the paid version.. Cheers.
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We always appreciate Better Trees !!!!
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This mod is very cool and it is the first time trying the mod. Got a kick out of letting the F-16 sit on the runway for 10 minutes and seeing how saturated with rain the canopy got.
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@6S.Duke I 100% Agree! I do think bringing back that old feature from the Free MB-339 is worth while. I hope you can add it to your long list of priorities. it is a feature that all DCS Modules should be getting. Thanks for making the MB-339.. cheers.
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Dunno if this is a bug -- Altimeter center number
YSIAD_RIP replied to VR Flight Guy in PJ Pants's topic in DCS: MB-339
The old mod definitely causes strange graphics glitches to appear in the new MB-339 cockpit. Can't say I will miss the old MB-339.. Happy to have the new upgraded official module. -
Thanks. Very interesting. I had recently installed an App Called WinLaunch that had a default setting for using the Windows key to activate the launcher. That option conflicted with the Left Windows Key being for Active Pause in DCS. Once I fixed the WinLaunch settings my Active Pause in DCS worked.
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I feel some of the stateful button mappings are likely on the "Things to do list". There is a plethora of -- commented out -- key binds including ones for ...AirBrakeOn ...AirBrakeOff in the default.lua. In the meantime one temporary (not perfect) workaround for a AirBrake bind is to add the following line to the MB-339A and MB-339APAN default.lua: {down = iCommandPlaneAirBrake, up = iCommandPlaneAirBrake, name = _('Airbrake Slider OUT/IN'), category = _('Flight Control')}, -- Airbrake Slider Switch Mod Path Example: \\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\MB-339\Input\MB-339A\joystick\default.lua
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VIVID NORMANDY 2.0 by Barthek
YSIAD_RIP replied to Barthek's topic in Texture/Map Mods for DCS World
Give it a few days or a week... Barthek is working on a 2022 update to the Caucasus and probably needed to free up his google drive for testing. -
[Official] SimShaker for Aviators
YSIAD_RIP replied to f4l0's topic in PC Hardware and Related Software
Good question: All I could find was when ShimShaker for Aviators is installed: You can go to >> Help >> Changelog. From there you well see a list of all changes from 2.4.3 to 2.4.0. -
Reworked Cockpit Views with proper Neck
YSIAD_RIP replied to PeterP's topic in Utility/Program Mods for DCS World
I updated my "reworked-cockpit-views" server.lua with some lines of code for the little Polikarpov I-16 and the New Mirage F1. I also just added AH-64D for reference too. For anyone that has read all 33 pages of this thread or went down the "rabbit-hole" that is DCS FOV, Snap Views and Server.lua you may realize that most settings are subject to your preferences and in some cases the hardware you are using to run DCS. Don't be afraid to make backups, roll up your sleeves, and make some changes to the values and see what happens. FYI: You can "usually" find the original developers view settings in a file called Views.lua. Located in your DCS Folder: DCS World OpenBeta\Mods\aircraft\"module_name"\Views.lua Polikarpov I-16 ViewSettings["I-16"] = { -- Example Setings to try Cockpit = { [1] = default_fighter_player({CockpitLocalPoint = {-1.532000,0.811000,0.000000}, --CameraAngleLimits = {200.0, -90.0, 90.0}, limits_6DOF = {x = {-0.070000,0.280000}, y = {-0.200000,0.100000}, z = {-0.190000,0.190000}, roll = 90.000000}}), }, -- Cockpit Chase = { LocalPoint = {0.600000,3.682000,0.000000}, AnglesDefault = {180.000000,-8.000000}, }, -- Chase Arcade = { LocalPoint = {-27.000000,12.000000,0.000000}, AnglesDefault = {0.000000,-12.000000}, }, -- Arcade } Mirage-F1CE ViewSettings["Mirage-F1CE"] = { -- Example Settings to try Cockpit = { [1] = default_fighter_player({CockpitLocalPoint = {3.225, 0.368, 0.0}, --CameraAngleLimits = {200.0, -90.0, 90.0}, limits_6DOF = {x = {-0.150000,0.300000}, y = {-0.300000,0.100000}, z = {-0.240000,0.240000}, roll = 90.000000}}), }, -- Cockpit Chase = { LocalPoint = {0.600000,3.682000,0.000000}, AnglesDefault = {180.000000,-8.000000}, }, -- Chase Arcade = { LocalPoint = {-27.000000,12.000000,0.000000}, AnglesDefault = {0.000000,-12.000000}, }, -- Arcade } AH64-64D ViewSettings["AH-64D_BLK_II"] = { --- Example Settings to try Cockpit = { CockpitAnchorPoint = {1.926, 0.922, 0.0}, [1] = default_fighter_player({CockpitLocalPoint = {1.784, 0.992, 0.045}, --CameraAngleLimits = {200.0, -90.0, 90.0}, limits_6DOF = {x = {-0.1,0.5},y ={-0.3,0.1},z = {-0.3,0.3},roll = 90.0}}), [2] = default_fighter_player({CockpitLocalPoint = {1.784 + 1.300, 0.992 - 0.45, -0.0125}, --CameraAngleLimits = {200.0, -90.0, 90.0}, limits_6DOF = {x = {-0.1,0.5},y ={-0.3,0.1},z = {-0.3,0.3},roll = 90.0}}), }, -- Cockpit Chase = { LocalPoint = {0.600000,3.682000,0.000000}, AnglesDefault = {180.000000,-8.000000}, }, -- Chase Arcade = { LocalPoint = {-27.000000,12.000000,0.000000}, AnglesDefault = {0.000000,-12.000000}, }, -- Arcade } Cheers. -
Barthek's CAUCASUS REDONE 2022
YSIAD_RIP replied to Barthek's topic in Texture/Map Mods for DCS World
Instant download for me today and in the future if @Barthekmakes any changes. The Legacy Caucasus is a tired old MAP and any updates are much appreciated. -
DCS lost another faithfull simulation enthusiast
YSIAD_RIP replied to Cmptohocah's topic in Flaming Cliffs Bugs & Problems
I recently came across my Original Lock On Gold Box and the Flaming Cliffs 2 DVD. I was probably running AMD Athlon and a very underpowered ATI Graphics card. Today a copy of Legacy DCS 1.5 is still installed on my dedicated 2 TB Flight Sim SSD. I launch DCS v1.5 a couple of times a year just so I can appreciate how far the platform has evolved over the last 12 years and how much some has stayed the same. One complaint I have is that I don't have more time to put into DCS. Another complaint is that there are too many excellent mods, tweaks and DCS Add-ons being created by a talented community that trying to appreciate the great ones takes time away from learning or re-learning new modules. - It comes down to FIRST WORLD PROBLEMS for me- Cheers and all the best @Cmptohocah. I hope you can find what you are looking for. -
Agreed. Trying a 9 Volt battery is better. I am currently fine running my JetSeat with an 8V Adapter setting. My adapter is programable from 5V to 20 V I have never gone over 12V)
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Reworked Cockpit Views with proper Neck
YSIAD_RIP replied to PeterP's topic in Utility/Program Mods for DCS World
If you look carefully at the 5:05 part of the video you will notice that @SUNTSAGANCIENT GAMER is using a personalized version of the Server.lua edit that Peter P first provided in October 2012 and then updated by @firmek many years later. Video NOTES: For reference the YouTube Video Description includes this Google Drive URL link to SUNTAGs Server and SnapViews.lua The customized Server.Lua has some different / interesting settings for gShoulderSize and a few planes like the Spitfire that may be worth exploring. Watch the video and enjoy I am currently Plaiying with local gEyePoint = {0.05, 0.08, 0.00} vs {0.08, 0.10, 0.00} etc.. and testing a server.lua entry for the little Polikarpov I-16. Cheers. -
100% agree. I would even pay an extra few $$ for a second app that does armament panels for older planes like the F-5 and warbirds.. Also recently bought the DCS NAV map app to further help support @pet333r!
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[Official] SimShaker for Aviators
YSIAD_RIP replied to f4l0's topic in PC Hardware and Related Software
Update from my previous post after Applying latest 2.4.2 beta release: Mirage F1 AB effect is working exactly as intended by @f4l0. Also thanks to the post 12 hours previously I noticed that the SimShaker.lua did not Update. (Certainly because the original date and time stamp was changed from a UH-60 Update that I also did) Workaround was to delete "my-edited" SimShaker.lua and run the SimShaker for Aviators Beta Installer v2.4.2.msi again. After Selecting Repair SimShaker for Aviators Beta on my system the correct date time stamp is now 8/13/2022 6:06 AM. Success! New Comment from more closely observing Flaps Movement after the last update and repair: Clearly there is output when "flaps" are initially in motion. However, if you use an external view, the SimShaker output is technically happening when the Mirage F1 forward leading edge slats are moving not the flaps. - this is incredibly minor and I would never have noticed it if I had not ventured out with F2 view.. lol Like @Mr_sukebe states: " My thanks for the update, VERY nice!" -
[Official] SimShaker for Aviators
YSIAD_RIP replied to f4l0's topic in PC Hardware and Related Software
There is only 1 AB Stage on the F1 you are correct. What I noted was that the SoundMoudle Output for the AB was very strong. All my other Jet Settings and generic work nice at at 80 and I had to lower the F1 to 2 because the vibration was too much. Hope that helps.. It is 1 am for me now I better call it a night.. lol.. Cheers and good luck sir!
