Jump to content

Eldur

Members
  • Posts

    4293
  • Joined

  • Last visited

Everything posted by Eldur

  1. Das halte ich aber für ein Gerücht. Ich meine, seit wann hat HP einen Support? Kann zwar nicht in Bezug auf die Reverb sprechen, aber in Sachen Drucker und Schlepptops habe ich in meinem Umfeld nur extrem negative Erfahrungen mitbekommen (dabei ist auch der Business-Bereich), was für mich auch ein Grund war, die Reverb mit gesundem Abstand zu beobachten. Die G2 tönt ja bisher extrem vielversprechend, aber ganz ehrlich, ich möchte, sollte ich mal eine haben, diese absolut nicht "ar-em-äyen" müssen. Da kann man sich nämlich gleich was Neues kaufen, weils echt mehrere Monate (4+) dauert, bis man seine Hardware wiedersieht.
  2. I guess that's where single pass stereo would be nice to have...
  3. You really should give the Viggen some time. Haven't read the thread, but I guess it has been covered already. It's a blast to fly and do things, especially with the BK M90s. And you missed the biggest pro of the Harrier: - Its engine is called Pegasus
  4. The truth is, you definately have to ungrab your Gunfighter to grab either your mouse or your touch controller. Not much of a difference there except for the controller actually being more comf'ble.Now if you would want to grab everything by your hands (Quest hand tracking FTW as a first experience for that), you'd literally need to clear up your surroundings completely to be able to reach everything within the virtual 'pit. For the most that already is impossible. With the controller however you can do the "point at it and press XYZ to manipulate" thing which is actually a lot more accurate already than using a mouse since the controller is completely independant of your head. And you don't have to waste precious time searching the cursor in the first place. Just grab your "gun" and "shoot" that button, literally. It's a lot better than the clunky mouse thing. And I've been using that for ages before. However the controller interface needs lots of improvements. I like the VTOL VR approach, but again, that is something that needs you to have free space around you and as soon as you've got a HOTAS which has to be mounted somehow, you don't have that anymore. It works in VTOL VR because you don't even use a HOTAS at all. Would be great to have a similarly working approach in DCS for getting people into it like "Hey, you've got that Index, you should try DCS!" where they mostly don't have a HOTAS yet. With VTOL VR-alike controls, this would make the entry for such people easier and that other sim is a perfect example of how well this can work. The stick grab in DCS works like you grab it and move your controller accordingly, which in the first moment seems to be more realistic, as it simply tracks your hand position against the virtual stick and moves it accordingly. But you have no rest, no stability and most importantly, no feedback and it's very hard to muscle-memory. OTOH in VTOL VR you grab the thing with your wrist resting on the armchair or your leg/knee which literally becomes something like the base of a stick and the controller itself becomes the stick. With that you don't move the hand laterally to control the virtual stick, but you tilt it just like you would with a simple stick like the T16kM. Even the grip twist works for the rudder. With that, precise control suddenly becomes possible and you work your muscle-memory to fly the thing. Staying level or doing a coordinated turn now is possible where it was a real struggle in DCS. Also, the three stick axes are always centered the moment you grab th thing, so just hold your controller comf'ble before grabbing the thing and it just will work. On the throttle there's some haptic notches so you feel your changes there even without looking at the display indicator in the HUD. On top of all that, when grabbing those controls, the thumbsticks work just like hats on the stick and the buttons also have proper functions. However, when we come back to DCS with a HOTAS, you might have to grab some switches that literally sit within your deskplate. There the index finger laser and something to control LMB/RMB/Scroll works very well and you can't replace it by "grab the switch and move your hand to flip it", simply because you can't reach it. A real solution would be to have both at the same time. Being able to grab the things and do it as it works in that other sim, but keeping the current laser finger telekinesis method as long as you don't grab anything. Another culprit I noticed within DCS is when trying to enter things into the UFCs. Your finger goes right though the thing and as you do it, the buttons get released as if you lifted off the finger as you would IRL. That makes inputting harder as you move your index in there a bit too far every now and then. A solution to this would be to check the movement vector. If you push a button and push the finger further through it or even sideways onto other inputs, the button should stay pressed and the others around it untouched. It shall only release the button if you actually pull the finger back from it. Another issue is that with the default settings the RH controller manipulates things (as with LMB) as soon as you touch them. Luckily ED added an option to get rid of that after I posted something on this. But, it raised another issue, the virtual mouse cursor being stuck in the center of the view, always making the tooltips pop up as you look at things. That needs a fix for sure. BTW flipping all those 81 circuit breakers in the Mi-8 by sliding the finger across them is pure joy, something I really wasn't amused of doing with a mouse. And when the thing was new, it didn't even have those group handles at all, so you even had to do that on startup. Now with the controllers, it's even a joy switching all those off after a sortie.
  5. Eldur

    3080 VRAM

    I have mine for 14 years now, but I don't have anyone in my life to keep changes in there secret from So I can safely replace it next year when I'm going to get a new one and just pop the 1080 and the drives out of my current one in there.
  6. That would be a steal considering a 2080ti with just meh 11GB still is 1300 today. I'd be expecting the 3080ti 12G somewhere around that. If we'd really be getting a 3090 with 24G for that, I'd literally just go for that one right away. But well, first I'll replace all the other things in a go probably in March. Somewhere around a 9700k or similar 10th gen, 64GB 3200, 970 m.2 drive(s) and keep the 1080 8G, then put in a 30 series about a year later. I'll just have to see where I'd put the G2 in there as well... And just as a side note, the real question then is "but will it run the other sim's menu?"
  7. Weren't they taught not to take drugs? Mine too. I've got a great scroll wheel that works very well with little physical input
  8. That's a fair point. I absolutely love having boxed stuff and I remember seeing someone posting a photo of his boxes of that other sim (the early series though) placed in a bookshelf right next to Shakespeare and alike. You simply can't put such memes on the internet today with some product keys on an online account you aren't even shown anymore. Especially the manuals of DCS modules get updated after the modules get updated themselves, and it takes quite a while to get a module out of EA. Not even to mention that they won't even be feature complete by then (ref Hornet roadmap to get a live example of that). I wouldn't wanna buy a manual (with a box around it) that's outdated a month or two later. On the pro side, nowadays you don't need more and bigger rooms anymore for your games collection, instead you need that for having a decent 360° roomscale playspace for VR without setting off the guardian after like half a step from the centre.
  9. Now with HAGS off the framerate literally is cut in half and the stuttering got worse, but less long freezes. And it even made my microphones stop picking up. I stay with my statement: Microsoft sucks. Was all great on 1909, but since you can't prevent it from updating... looks like I'm grounded for the time being. -------- Edit: ------------------------------------------------- Looks like I got the right clue there with that mike not picking up. Something was pegging it's recording volume down to 0. As soon as I tried to pull it up, it would just went down to the bottom again, similar to an axis mapping in DCS that you'd not be aware of. And it was the case for all mikes. Well, since I had to update the driver software of my onboad audio (VIA HD) which was quite a thrill already (the installer would just crash and I had to follow that guide: https://extreme.pcgameshardware.de/tools-anwendungen-und-sicherheit/507129-tutorial-via-hd-audiotreiber-hd-vdeck-zum-laufen-bringen.html ), I just decided to try shutting down that VDeck software, which the old version of never ran on Win 10 and the new one is specifically made for that OS (go figure!), et voila, I could turn up my mikes again. So I just went into my task manager, entered the autostart tab and disabled that thing altogether from starting on bootup. Don't seem to need it anyway, I just use that device for my headset which works without that tool as well. Then I decided to try DCS again, but in Pancake first. Viper at Ramat David, ~95fps on the ground, no stutters when looking around. Neither when flying. Restart the sim in VR, same flight. Down to 22fps again, but smooth at least. As soon as I left the base, I was pretty much at 45fps, sometimes it went down to 40. Still smooth. Pretty much what I had in 1909. Well... I still don't like their forced updates and those "hey, THAT does NOT run anymore now!" messages which made me replace the audio driver... At least I could sort it rather quickly... could have spent days over days trying every single setting instead
  10. Just had the 2004 update forced on me and it literally wiped all registry changes I made and reset most Windows settings to default as it it was a new install. Well, that's how MS sucks hard. And it brought a ton of issues that I had to deal with first, it's literaly an eternal pre-alpha. But well, since you can't stay on old versions anyway... Installed the 452.06 drivers (with that complete reinstall option), went through all the driver settings again and tried to run with HAGS on for the time being, especially since that is being recommended to run that other new sim, but it didn't help me any. Anyway, DCS 54046 has some very nasty freezes of like 3-5 seconds where literally nothing happens at all an the GPU drops down to 0% as well as the CPU, and I just guess it's the HAGS. I hope so to say the least... too many things have changed since I ran it the last time; 451.67 driver, 1909, DCS 53756 and maybe I didn't get exactly the same nVidia settings, and of course, HAGS, also had to do a driver update to my onboards, but since I don't use that I guess it doesn't have any impact, but you never know.
  11. Does look quite decent there. It's rare to see someone using a Cosmos. That thing has been talked down a lot, for valid reasons. But I guess when you're not using the hand controllers for simming, it's OK, even though it's still quite pricy as all the HTC ones are. The flip-up design can be useful though if you take notes or wanna have access to the pdf files you might need a look at sometimes.
  12. Literally not the best thing you could do. Go ahead and set a fixed size instead like 8192 - 8192 at least. To get the correct value, just multiply the GB you want by 1024. I also added one as I'm also one of those "no swap" guys (well, just 2GB for the beginning as I'm a little tight on free space) to see it it already prevents Windows from closing things even when there's still like 8-9GB free as that happened recently while just flying over the Syria map without any assets on it. If you can afford to have more, go for 16384 instead, or even 32768. More than that shouldn't be of any use really. But having Windows manage it means it will constantly be resized which just isn't great since it always costs valuable performance when it does that.
  13. Literally no news at all, but yes, the clouds there don't look like that in my DCS, so that must be the news slipped in there. And it does look promising. That other sim sure has some awesome clouds, but let me just drop a meme on how (not so) well it actually runs... I mean, we have been complaining about DCS' VR performance in the past when we haven't seen it all yet.
  14. Thanks, the search for "kneeboard" somehow didn't turn it up, probably because of that \ in the title.
  15. I put some custom pages in Mods\terrains\Syria\Kneeboard (via JSGME) as I did with the other maps, but they won't load up... works well on the others.
  16. I've seen that somewhere else where there was like 2 spots I could place a MiG-29 on, but it didn't allow me to put them into the shelters at all. Don't know on top of my head where it was though. Just as a not to have this checked in general, not just for Rayak.
  17. Maybe the default one with thicker lines would do it already as well, and it would be closer to the original one, which is literally invisible especially in VR.
  18. No matter what you'd do or where you're at, there's always that cheeky git. Giving in to him is the wrong way to go.
  19. Just did a free flight on an empty map, starting at Ramat David in the 16C, going north low at eco fuel rate, in order to see the landscape. What a great job! But when I just entered the Beqaa Valley, passing Lake Qaraoun, by DCS, Oculus and Target GUI crashed up, so basically Windows 10 again was killing things because it thought it was out of memory at a point where I still had 9GB free. Man, this OS sucks balls like nothing else! I mean, can't it just crash things when it's actually out of mem? Guess I'll have to run a swapfile now for the time being. Might just try having it on a boot-time ramdisk if that prevents Windows from closing things prematurely. Would at least keep the speed up and write cycles off the SSDs. So yes, this map is rather heavy on the mem. I need a new rig with 2x 32GB in it (anyway, long overdue already and a new thing needs to have more mem than the one before, especially after 8 long years)
  20. Interested as well, just flew there and it was at MSL instead of below. Still looking great though.
  21. IMHO the outside sounds are meh now... just sounds like the Tomcat now. F3 is really boring now, before the change it actually sounded very similar to airshow footage, now it's just a loud roaring with absolutely no dynamic at it. BTW while we're at it, what happened to this? https://forums.eagle.ru/showthread.php?t=227921&highlight=turboprop That sounded kinda awesome, especially in F3, and ED said it was correct according to the SMEs, but still it got removed at some point unknown to me. Does ED just give in to the whiners here? It's rather weird when people complain, they say it's correct as is and then out of a sudden, do a 180. Especially on audio which is nothing you could provide any data on pdf for.
  22. Looks great. Fun fact: Trying to see places like this on Google Maps, but the Satelite Imagery of that general area (I mean Israel, Syria etc, not just that air base, Haifa for example isn't any better) seems to be much worse even than North Korea... I mean, the team had to work off of that. Amazing.
  23. Don't forget the brain melting "huh" module there Flying rotaries just rocks on this map.
  24. The only time when SLI was worth it was when it still was a 3dfx thing. As others said, doesn't work with VR, doesn't work with DCS, so at least here it's it's just a waste of money. You'd be better off buying me a 2080ti instead and have my eternal gratitude BTW back in the day I had the X1800XT and bought a CrossFire Master later on which literally doubled my frame rate in most games. That worked! Never heard that about nVidia multi-GPU solutions though...
×
×
  • Create New...