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Everything posted by Eldur
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For a good reason. Anyone who watched those discussions just with a glimpse saw without opening up their eyes that the loudest request for a subscription model came from people who have 1-3 rigs with a 9900k and 2080ti in them with a Pimax or Reverb and at least a 50" 4k attached at home. Those don't have to think about it at all, they'll just pay without even considering. But not everyone can do that. Subscription is a warranty to put people off for sure! GoFundMe or any other donation option would probably be better in the end, as there are lots of people willing to pay more apparently. And maybe there's even some rich guy who could just throw in a million or two just because he can? As for the module prices: I keep saying they're worth every cent, and I'd probably would pay more, but it would also be harder for me to get there and I might tend over to buy things on sales instead of getting them day one. Yet it's still more bang for the buck than the annual 120€ freakin laser show that I get projected right at my retinae for just under 3 minutes. I don't have a single one of those except for the phone because that's ridiculously overpriced in prepaid and you can get a device with that subscription which pays off if you inform yourself before getting the deal. And I don't feel the need at all...
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When I saw their presentation stating a local PC running at 60fps having a latency of 100ms, I knew they don't know Jack at Google. Although I must say, Streaming does work quite well within a GBE environment since I play VR wireless on my Quest connected to a 866MBit/s WiFi with exactly that part being the thing that does add latency of somewhere around 20-30ms that I don't really notice unless I actually try to. Point is, you'd need perfect conditions over a large scale you don't have any control of mostly when that goes over the internet. Within a LAN, you can manage everything like switching off other clients, putting WiFi devices onto the 2.4GHz band etc to ensure the full bandwith. But OTOH when it comes down to the internet, even with a 100MBit/s connection I rarely ever can watch a YouTube video even in 720p lag-free. I really don't want to stream-play games from the same company, since it must be similarly horrible or even worse... And it's things like modding or even being able to access your own savegames or configs directly on a local installation that puts me off of stream-playing over the internet. You'd be contacting support for lots of things you could fix yourself at home.
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Now there's finally a number on how big ED is. Was literally guesstimating before. My wild guess was around 100-120, so not too bad. And it'S great to see they increased the team size - we should see the results within the next 1-2 years. I don't see MSFS as a direct competition, but people will certainly increase the amount of "New weather and clouds, please!" a lot once that thing drops. And my guess is just that we have to wait because ED wants to nail it.
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*cries in CV1, can't read anything in the Viper* What we're really waiting for is that options.graphics.stereo_mode_use_shared_parser thing they keep telling us to keep off as it's still WIP and breaks more than it fixes at the moment. Once this is working properly, it will almost do magic. The same tech probably can be used for the current way of rendering mirrors and TGP images (to some extent) as well. Having to render everything twice (same for the mirrors, there you'd have 4 scenes already at the same time) is just what hurts DCS performance the most in VR. It's like running two instances of the sim on the same rig simultaneously. Literally all VR games and even that other sim are optimized already to just provide two viewports within one single rendered scene. When DCS gets that as well, we'll be flying with 100+fps in VR...
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As I've commented on the video itself, I won't drop the same here again (in short: it's awesome), but now after flying the Mi-8 again, I noticed the lighting seems to be fixed on Wags' end there. Finally! I almost can't read the gauges here because of DCS being the Dark Cockpit Simulator. And turning up the rheos doesn't do anything at all. At least they work in the Huey which is also pitch black otherwise since the introduction of 2.5. Glad to see them getting some love now
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Or Oculus Quest in passthrough mode
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I'm glad it was such a change for you
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It's hard for pancake simmers to discuss this topic. Get into VR and be amazed
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Mostly because that statement simply is not true. That depends on POV. There hasn't been any phull phi sim of her yet. Not a single one. The closest we got though is in SPh2, and before that we could phly the thing in many games dating back to dunno when, I started out with Phighter Bomber aka Strike Aces on the A500. So yes, she has been simulated multiple times to some extent. But compared to DCS, anything from the past looks like an arcade game and we especially do want to phly that thing in Vee Or with the phull clicky cockpit experience, a decent GIB AI (call Jester, he'd probably gladly jump in) and multiplayer capability.
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Was it before or after 2.5 dropped? Because that made me upgrade to 32GB instantly since the performance regards stuttering was abysmal and DCS kept crashing up constantly. I couldn't even open up the ME and have it load completely. Upgrading made the crashes go away and reduced stutters noticably, although I just finally got rid of them by throwing out my 970 3.5G and putting an actual graphics card in there instead. Bear in mind that DCS runs quite well on 32GB with the swapfile disabled - which eliminates stuttering due to swapping completely.
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Who else was blown away by the detailed crops? I think it might be a limitation of the engine that doesn't allow water or even land below MSL. Too bad they apparently didn't think of it when writing 2.x. If it's somehow possible to fix that, it would be great though. I mean other maps have differently high water surfaces as well, if you think of the reservoirs in NTTR, Caucasus and Iran. Maybe it just needs a trick to set the Lake Genezareth down to MSL and the Mediterran 214m above that and then do something to recalibrate the altimeters and atmosphere varaibles by that exact difference. Just a thought. Of course it would be best if the engine simply could do negative altitude landscape. I guess my fellow neighbours in the Netherlands would be happy about that as well maybe in the future.
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DCS World image quality - 2017 vs. 2020, which is better?
Eldur replied to GeneralDynamics's topic in DCS 2.9
The old one looks much less hazy, far more visibility distance there. -
Thanks, so it depends on the dive angle initially. Interesting, I kinda do something in between usually. Dive just 5-10° to pick up speed, then pull up in time to get the thing(s) off. Probably not realistic though to throw them from M 1.3+ It is already, but called Paveway II... haven't seen the GBUs "bang bang" for ages now, instead they home in rather smoothly. Kinda Franken-PW 2.5 we have at the moment. Back in the day when the A-10C was fresh, there were real PWII in DCS... watching those GBU-12s was awesome.
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What exactly is the difference? I've always seen it called "toss/loft" or similar anyway, so my guess is it's the same...
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I had it with a P-47 sitting in a hangar at Hawkinge. Then because of that I lowered my settings, restarted in pancake to see where I am at and I saw numbers close to 200. Back in VR, up to 90 on some occasions, but mostly 45. Went back to some higher settings, but not as much as it was before and it's still around 45 mostly. But TBH, I didn't fly the Channel map that much anymore after that and some Huey sight-seeing. The thing I noticed is that usually it's always that low in fps for the first two or three seconds when things still load up. It's just that it sometimes gets stuck there apparently.
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Excellent point there. Especially the HARM was made to be faster than the SAMs, so you could shoot them at a site that just launched at you and force him to shut off his radar to not get killed. Also, DCS doesn't have any tactics modelled... they're on all the time and shoot ASAP instead of luring you into a trap like real operators might do.
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I can just concur. Flying in VR is the definition of Awesome. You don't want to miss that out. If your wallet might not be that deep, try getting a used Rift or Vive instead of grabbing something new off the shelf. I bought a CV1 like that last year when the guy I got it from received his Pimax. Was just 250€ for the whole set with touch controllers, two sensors and a VR cover. And he even cleaned the thing up, looked as if it was fresh out of the factory. Running med-high settings on an 8yo 3570k and a non-ti 1080. Would probably work well enough already on a 1060 6G or 1660 6G which are at around 250 ATM. So basically, you could get into VR for around 500 even if your rig isn't beefy enough yet. And that's something worth saving up for.
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Wait a minute. Mine does. Well... in that other sim and its predecessors though. In DCS however the spring force is like 0 up to ~200kph and 100 at 300+ kph. Totally useless with that short range of force buildup, sadly. But alas, it's possible if being programmed decently. You just need a 20yo stick for that which is the real pain in the plot if you want some more precision and all those hat switches. VKB, please! BTW I do like that simple "fly straight and level" cheat option AP of the other sim especially when trying to navigate by map (which is a pain in VR over there BTW because it's so pixelated). It's awesome as well to have in some situations like prolonged flights where you'd might just leave your place to get coffee or something and on top of that it also helps a lot testing the speed and acceleration performance of the planes in near-perfect conditions without any PIO, off the ball flying etc. TL;DR: Options are always welcome! Anyone who wants to run a FR server can feel free to switch those off, noone being harmed.
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Every second patch. If squashed, it will pop up again in the next one Although I haven't ran into major issues yet this time except for the Channel map being st®uck at a mere 7fps once.
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BONEWORKS And some other great VR experiences... Since I got all the modules, I've got to drop my monies somewhere else In DCS, Pre-Sale is my Sale of choice anyway. Could habe bought a few campaings though, but I haven't flown the others yet even, so that can wait
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You just said it yourself. Calling them crappy was kinda hyperbolic though, I'd admit. And it's great they actually took the step to improve those controllers. The main drawback is the visible light tracking still which might cause some problems in certain lighting conditions more easily than the other systems and mainly the battery drain which is just lots compared to the other systems. Having 4 or 8 eneloops charged and ready for a prolonged session definately isn't a bad idea with those, just swap them out when taking a break, put the drained one on the charger and you'll be all fine still. However when flying with the CV1 I've got half the amount of rechargables and they'd last for a week or so. BTW I've seen guys on the Tube point out the tracking issues with WMR controllers, mainly being a thing if you kinda try holding a rifle with both hands, aiming. Since you don't do that in HL:A, it's fine there. Can't speak for AZ S though, haven't played it yet and don't know the guns you'd get there. In the end, I'd probably very much consider getting the G2 for flying if my rig and wallet allowed me to (might take the step before replacing my 1080, but I definately need more CPU oomph, a 3570k, even OCed, isn't the best today), it's definately going to be a great device. For roomscale games I'll stick to my Quest setup for a while though, simply because I don't have the space in my gaming room. And being completely wireless is something great to have in VR. As for using the controllers vs. mouse it's purely personal preference. I'm not having the best eyes and seeing hte cursor was always a hard challenge already since 2.5, so partly this is a me problem. However ED was NOT wise to shrink that think down to half its original size and I've asked them multiple times to enlarge it to the old size or even better have a scaling option - still unheard most probably. When it's then even sitting in front of a (sunglared) DDI, I'm completely doomed. On top of that, in VR the cursor can be completely hidden outside of the lens bezels. Instead of grabbing the mouse and first off trying to find the cursor, I'd just grab the controller, point at the thing I want to switch and simply do it. Completely independent of my head position or movement. Took me a week to get used to, but I couldn't go back to mouse anymore. Still use it for the R&R dialogue though.
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I created a link for that which does this: "C:\Program Files\Virtual Desktop Streamer\VirtualDesktop.Streamer.exe" "E:\DCS World OpenBeta\bin\DCS.exe" It's the same as right clicking the VD Steamer icon in the tray and selecting Inject Game..., but a lot more convenient. Works fine and uses the Oculus ware if it's running. If not, it fires up SteamVR. Having less fps there though, but I haven't tried since I switched the render res to 100%, default was like 160% or so. Noticable difference to the CV1 is that you can't recenter with the Y button, but holding the right menu button does that instead. Double clicking the left menu button takes you back to the VD "cinema mode" or back to VR from there. In order to use multiple sound devices, you need to select a third though. My rig has a 5.1 system connected to an X-Fi, and a headset connected to the onboard chip - plus the VR thing. When flying DCS, I switch my Windows default audio device to the headset which I won't use. Just left click on the speaker in the tray and select the device from there. Then the VD streamer passes through that audio to the Quest, so I can select the X-Fi in DCS as the main device and the VD audio for comms. If I don't set the headset as default (then it'd be the X-Fi), VD takes the audio from the X-Fi over to the headset which I don't want. Only downside of this solution is that I can't use my keyboard volume controls anymore for the 5.1 since they then control the VD audio instead so I'd have to set the desired volume before kicking off.