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Furiz

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Everything posted by Furiz

  1. Front sector optronics:
  2. In your track you did not wait for alignment to complete (it needs to get to 8.0 and RDY has to be flashing, ALIGN on the HUD has to be flashing) you turned the INS knob to NAV too soon. I took control of your track and aligned just fine, TGP works as it should.
  3. @Wiggo Don't forget that these modules are still in Early Access - While I agree with you that things like these should be fixed sooner than later, but DCS is not a regular game, sometimes they want to find proper info before implementing something and that may take time, plus they don't want to use resources to do something then redo it later when they get the info. So wait till EA is finished.
  4. This is the key moment here, it tells that it is most likely user error, cause in the world of programming, and assuming you did everything correctly, it will work or it wont work, black and white, it will not happen that it works sometimes and sometimes it doesn't cause that sometimes is a condition that it has met and started working again or stopped working cause of some condition. Therefore it was something you did that enabled/disabled it. I've said in this post multiple times, check your Paddle Switch (which disconnects autopilot) bindings and make sure that Autopilot Disconnect Switch (which disconnects autopilot) is set to NORM. On my end autopilot works fine.
  5. Why do people recommend mods when someone makes a wish about something they want in the game officially is beyond me. Back to the subject... Yes I agree, I would love to see more versions of destroyed animations on vehicles if possible.
  6. Same issue here, anyone with solution?
  7. I think ED already decided since this was asked already and they kinda skipped on the idea.
  8. @davidrbarnette alright, as I said it was pressed somehow, I don't own winwing stick so I couldn't know in which way it was pressed, anyways glad we came up with solution
  9. There is your answer then, in normal circumstance if you press the paddle switch you will disengage the autopilot, so if you don't have it pressed and autopilot is not working then it must have inverted somehow. Since when you press it AP works... should be other way around.
  10. @davidrbarnette It is working fine for me, please check if you have Autopilot Disconnect Switch set to DISC it should be set to NORM. That is the usual suspect.
  11. He is gonna get banned, so I choose that, I want as much realism as I can get.
  12. Ok but then proposed option would prevent you or me or anyone else to take friendly fire, which is not realistic. Since we are trying to simulate real world as close as we can we should be able to take friendly fire. But then again server already have banning systems up and running.
  13. It's not about my server, I don't even have a server, its about making the game look like arcade which we don't want.
  14. I really don't like the idea of having something like returned fire in DCS, friendly fire happens in real life so I like it in DCS as well. It is more realistic. MP servers however do kick and ban for such events, they have automated bot that does that, so friendly fire on those servers happens very very rarely, offenders either learn from the mistake and start double checking or they get banned for long periods of time. Either way it works, so I see no real benefit from reflected damage, it is only gonna make DCS more arcade.
  15. That has nothing to do with DCS, how will that help DCS? also you should read the rules https://forum.dcs.world/guidelines/
  16. I don't blame them for that, its like in the real thing, not their fault. But this is one specific issue for most F-16 users in DCS, they have really hard time with precision flying cause of that built in dead zone. So it would be great if normal PC stick users could have the option to remove the dead zone, you can't expect everyone to buy 500€ base + stick (no idea about price) to be able to have proper experience when it can be simulated just as well for normal PC stick users. Look at the Apache for example, they have 3 different trimmer modes for normal stick and for FFB, why can't we have something like that, in regards to that dead zone, for Viper as well. AAR is doable with PC stick off course but with much pain and false difficulty, which makes this simulation not realistic if you use normal PC stick.
  17. Make sure that trim autopilot disconnect switch is set to NORM not DISC cause that will disable autopilot.
  18. How would AG, 2 seat platform sales make sense of single seat AA only platform, its just not logical.
  19. Oh wow you completely don't know what I'm talking about or you didn't bother to read. I don't have any deadzones on pitch and roll. You can see the deadzone in this video and if you press RCTRL + Enter you can se it too as I already said. https://forum.dcs.world/uploads/monthly_2023_04/F-16C.mp4.258983731612b59189381abcc43ba549.mp4
  20. You are correct, I used wrong term. Anyways my point stands, I think F-16 flight controls are better suited for FSSB sticks than for regular PC sticks. I can't argue about skills and practice done to achieve something. I did AAR with regular PC stick after lots of practice and formation flying, and I'm not some demi-god or whatever, just a normal person, so AAR in F-16 is doable. Is it harder than it should be?, that's the real question, by the statements of pilots that have done it in real life and in DCS they say it is harder in DCS. We can't feel G forces or the aircraft movement and ED can't simulate that so that is one limitation we have to adjust for. But that built-in input deazone is something that is not helping normal stick users (I can't speak for FSSB, since I don't have it), and it would be easier if we could have option to have that removed.
  21. The problem with F-16 is that it has some built in deadzone that we cant remove, you can see that with RCtrl + Enter, when that input window appears, while the stick moves and input registers the aircraft doesn't respond until more stick is applied. That is creating confusion with users since most of us use PC sticks and Viper simulation is really made for force feedback (which is correct) and that makes it even harder to AAR in the F-16. I think ED should adjust that and consider the fact that most of us fly with PC sticks not with force feedback sticks, maybe they can create some input options like Apache has.
  22. Yes, because INS alignment tells the plane where it is in time and space, so it knows what to show you on the HUD and where to place it, among other things. That's why it doesn't show the FPM for example cause it doesn't know if you are moving or not.
  23. Oh yeah that's right, Caucasus is 37T and 38T, was pulling numbers out of my head. Anyways those zones are quite large.
  24. Grid zone is quite large, it basically covers whole map. For example Caucasus is 36T, Sinai 36R, Syria has 2 since Cyprus is in one and Syria in other. My point is those zones are quite large and if you know where you are there is no need for JTAC to include it in 9-line. Don't know exact real world procedure tho.
  25. @razorsealDo the INS alignment properly. If you don't do it, the plane has no idea where it is in time and space.
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