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admiki

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Everything posted by admiki

  1. What does your control indicator show?
  2. Can't help with tobii, but don't use axes for cursor, use buttons
  3. Wrong. Backscatter will prevent launch. Page 304 of Apache manual
  4. Heading hold is always active. Small rudder inputs will be registered as unvanted inputs and fought by SCAS. Once you cross treshold, SCAS will disengage, giving you big swing. Best way to make small heading adjustments is to hold trim release.
  5. So, from your videos, you are receiving backscatter. Did you try to aim at something else?
  6. That's if his IP gave him access to open ports. Mine and a lot of others don't let you do that.
  7. there might be a condition where close to RBS, rolling to the right might increase AoA on right side just enough to stall it. But, I too think he is experiencing mushing
  8. Easy, learn Russian phrases
  9. You rarely have to do more than 180 turn. That's why I like diving attacks. Get speed to 300, roll a lot and start pulling. Once it it starts to mush on you, drop some collective and it will turn for you on its own. I can exit hard right turn at about 240.
  10. It has enough power to do vertical take off about 650 kgs overweight at sea level, which is approx 5% over MAUW. You might crab a bit until you get some speed, but it can do it. Same goes for Mi-8 and to some extent Huey. Haven't flown Ka-50 or Gazelle. Apache is spot on on what it says on perf page.
  11. If you are hosting server, he doesn't have to do anything. Right now, I think it's easiest for you guys to join a public server and fly there.
  12. I can confirm that this is true. That's how he trained me. Now I only cry sometimes. You don't have to host. You can always join public server, downside is that you are dependant on that particular mission. If it has only cold helicopters, you will have to do start-up, transit and if something goes wrong, do it all over again. With your mission, you can set targets as you want, set yourself in nice position. If something goes wrong you just restart and you are in nice poisition again. Saves a lot of time when learning stuff. Start DCS, click multiplayer, once list of available servers show up click on public server (public server is the one that is not locked- it doesn't have lock icon to the left of your screen), click join. Your father should do the same, and once you select a helicopter he clicks on CPG spot, which will send a request to you to approve him.
  13. You can host your own server. Problem with that is that you need to enable port forwarding on your router/modem, which in itself is not complicated to do, but it might be prohibited by your provider. If you can enable it, my suggestion is for you to create your own simple mission and fly it over joining a public server.
  14. Yaw AP is in heading hold mode. That is normal behavior. You need to either turn off yaw AP or press and hold Y key.
  15. I guess ED wanted it out ASAP. Probably will get few more polishes over time
  16. Few things. First, when you uncage the sight it takes about 7-8 seconds to unlock it. But I don't think this is what you are reffering to. If you are doing cold start, it takes 3+ minutes for the system to warm up and start (same goes if you shut it down to re-allign the gyros). Even though sight doors will open, sight will remain locked.
  17. There is a bunch of mods required to load this mission. Anyway, did you run repair?
  18. OK, just by going on this, I suspect you have different codes for laser and missile seeker. Make sure these two are the same.
  19. Coincidence means that both you and CPG have selected gun. What do you mean by blocked?
  20. It works for me. Mi-24 only works with presets, Mi-8 works both with presets and pure manual. Did you switch mode to presets?
  21. Until and if we get those, you can use 3rd party progam like Joystick Gremlin to make those buttons work as a on/off.
  22. That's what I said, you need some collective up to prevent overspeeding rotor?
  23. Have the same thing on my SP test mission. But, it is damn precise now. It looks like B/S is done automatically.
  24. Not sure if that is how it behaves in real life, but I use different technique to any other helicopter. In a Huey or Mi-8 you would pull back on the cyclic to flare, level off and only then start pulling collective. I found out that you need to flare quite agresively to stop descent in a Hind (might be a function of needing to have collective all the way down, compared to some collective on Huey/Hip to prevent overspeeding them). Better option is to flare and pull some collective to stop descent, level off and then pull all of the collective you have left and pull it fast. I can easily do a touchdown at <100 kph if with full fuel (SOP calls for ordnance jettison anyway), down to about 60 kph if light on fuel.
  25. Just move your mouse over target and read coordinates on top left side of the window. You might have to change coords type, depending on your settings.
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