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Experience with Captoglove?


Red Squirrel

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Hi guys,

 

I´m thinking seriously about getting a captoglove for X Mas. As it´s rather expensive, I would be very interested in some feedback from guys who actually have them. There are a few posts speculating what they might do but have only found two very brief posts about what they really do (and not too promising: "strange handling" and "very limited").

 

I would be most grateful if some of you guys who have bought them could post what their actual experience is.

 

Thanks a lot!

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Hmm, within 10 seconds of the home page video, there's one of DCS Huey where the guy interacts with the cockpit. The problem that I see is how do you disable the joystick portion and use it just for interacting with the cockpit? I wonder if you can disable collective/cyclic in the CaptoGlove controller column? The interaction with the rest of the cockpit seems like you replace the mouse with your fingers. I'll shoot their support an email to see what they say.

hsb

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Damn. This is already on the market. Now we can use our peripherals and vr touch at once. Perfect in my opinion. Also interested in any hands on reports

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Without Joystick Simulation, can it do more than just act as a LMB, RMB and Mouse Wheel? Since you still need to use your view to center on your switch...

 

Overpriced and overhyped.

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I have contacted their support and you can - they say - separate Joystick use from clicking stuff in the cockpit. I also understand, that you don´t have to center on the switch with your view, but whether that is really true is one of the questions that interest me from guys actually using the gloves...

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Without Joystick Simulation, can it do more than just act as a LMB, RMB and Mouse Wheel? Since you still need to use your view to center on your switch...

 

Overpriced and overhyped.

 

 

I find it hard to believe it only acts for the mouse buttons. Since the whole point of the glove is to track the motion of the hand.

hsb

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You know in their video, they show it working in DCS' Huey module. So there is no question whether it works or not. The question is, is just just acting as a mouse button requiring the user to look at the control or not.

 

I have the LeapMotion. The motion tracking isn't even *close* to what's needed in DCS. You'll look like a heroin addict with the shakes (do they get shakes?) when trying to press a button/switch.

hsb

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I had multiple opportunities to use the Captoglove system in the past with our simulations.

 

It´s a great product and we are in the process of getting the gloves into our main office for further implementation with DCS.

 

Thanks Groove but unfortunately as a paid member of ED whom I assume get these for free, gonna have to say biased without a fair review.:music_whistling:

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  • ED Team
Thanks Groove but unfortunately as a paid member of ED whom I assume get these for free, gonna have to say biased without a fair review.:music_whistling:

 

it is not like Groove is giving a paid review, he is just sharing his experience and ED's plans.

 

I would like a single glove for my left hand for mouse control, would be nice.


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I had multiple opportunities to use the Captoglove system in the past with our simulations.

 

It´s a great product and we are in the process of getting the gloves into our main office for further implementation with DCS.

 

 

Just one question for you. Can you manipulate the cockpit controls independent of where you are looking. In other words, today, you can enable the mouse cursor, center the mouse cursor on the switch you want to manipulate, and hit the mouse button.

 

With these gloves, can you manipulate the switches WITHOUT having to center your view/mouse on the switch?

 

Thanks

hsb

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Thanks BIGNEWY, thought you guys are interested in my personal experience...

 

Indeed Groove, great to hear you're checking this out. Please post further info when you can. thanks! :thumbup:

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I wonder about CPU usage. Does it hurt FPS?

 

I really want something like this to be successful.

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I wonder about CPU usage. Does it hurt FPS?

 

I really want something like this to be successful.

 

Something like this should be what a LeapMotion is.

 

That is how it works with displays (and you can place it ie. front of the throttle so you can just raise finger on it and use mouse cursor.

 

 

And that works really well, if just DCS would support the virtual hands instead just have some kind placeholder there.


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Something like this should be what a LeapMotion is.

 

That is how it works with displays (and you can place it ie. front of the throttle so you can just raise finger on it and use mouse cursor.

 

And that works really well, if just DCS would support the virtual hands instead just have some kind placeholder there.

 

I know of the technology, I'm looking for more specifics on this particular tech and its usage of resources.

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Thanks very much for sharing this, Groove. Finally one report from someone who has actually used the gloves. What I would be specifically interested in are the following points:

 

* A I understand it, you dont have to center the switch with your view (see Hansangb´s post). I don´t have to do this with my trackball which I´m currently using so I guess it´s the same with the gloves...

 

* how about turning knobs (radio frequncies etc), does this practically work ok (especially can you turn the knobs precisely enough?)

 

* Is aining at the switch stable (or do you have to do the shake as many people report from using Leap Motion)

 

* there are quite a few posts - from a theoretical level since none of the guys seem to have tried the gloves - that this just cant work from a principle point of view as the DCS cockpit is 2 D (and needs to be 3 D to have this kind of device work. I´m not really sure were this concern is aimed at, I guess it means that the finger position does not sufficiently correspond to the position of the switch in the cockpit (so no immersion...). Is that so (in the video with the huey module you see the guy flicking switches in the overhead panel without problems, but this is just an outside view).

 

It would be just great if you could spare some lines on that. For me, cockpit interaction is one of the key issues for the further developement of VR in DCS. And it´s a risky buy as the developer doesn´t seem to offer a refund policy if it turns out that the product is unsatisfactory...

 

Thanks a ton!

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The one thing that I'm concerned about is the fidelity of the hand tracking. In the video, the guy had to try quite a few times to flip the switch on the huey console.

hsb

HW Spec in Spoiler

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i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1

 

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I had multiple opportunities to use the Captoglove system in the past with our simulations.

 

It´s a great product and we are in the process of getting the gloves into our main office for further implementation with DCS.

 

 

Interesting, I will follow the updates. Thank you! :D

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Maybe I'll take the gloves up in the Hawg and do a little video. I'm still learning the software, which is rather simple but yet not. I can't make any promises but I will see what I can do.

 

PS I flew the Huey at E3.

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