yngvef Posted October 8, 2019 Posted October 8, 2019 I am loving the F-16 so far, even with all it's current bugs and shortcomings. However, I find it strange that you can pretty much never pull more than 7.5-8 gs without blacking out, even full G-LOC. I have G effects in game set to "simulation", as I want extreme maneuvering to be punished, but it feels way too restrictive in the Viper. I read in an old book called "Combat Aircraft: F-16" by Doug Richardson the following: "In conventional cockpits, pilots often experience tunnel vision - commonly known as grey-out - at levels of around 6 or 7g, but the semi-reclining seat of the F-16 seems to extend this limit by up to 2g. Aviation Week's Robert Ropelewski noted no vision problems at manoeuvres of 8g or more, despite having had grey-out at around 7g in other aircraft" I haven't been able to really reach the design limit of 9g, as the pilot will fall asleep before you even reach it. What do you think? PS: I know you can turn off g effects in game, but that feels too unrealistic in the other direction. Also, most multiplayer servers have g-effects enabled in my experience.
rrohde Posted October 8, 2019 Posted October 8, 2019 (edited) I have no problem to get my pilot to sustain 9.0G in smooth, controlled turn at corner speed; he's close to blacking out, but still very manageable. Edited October 8, 2019 by rrohde PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com
Prancingkiller Posted October 8, 2019 Posted October 8, 2019 after 8 g's the pilot blackout in few seconds
yngvef Posted October 8, 2019 Author Posted October 8, 2019 I have no problem to get my pilot to sustain 9.0G in smooth, controlled turn at corner speed; he's close to blacking out, but still very manageable. How much of a turn can you sustain in 9g? I can only do maybe 70-90 degrees and I have to stop turning or I'll black out completely
Teknetinium Posted October 8, 2019 Posted October 8, 2019 Howe long time can a human stay at 9gs? 51st PVO Discord SATAC YouTube
bkthunder Posted October 8, 2019 Posted October 8, 2019 G tolerance in DCS has always been that of a heart patient, regardless of the warm-up. Many videos of both centrifuge and airshows are a testimony that fighter pilots can withstand 9g for longer than what we have in DCS. G-resistance should also be higher in the beginning, and degrade as the vistual pilot becomes "tired", unless given time to recover. They should overhaul it as a whole, and give the Viper an extra level of tolerance due to the reclined seat. My 2 cents. Windows 10 - Intel i7 7700K 4.2 Ghz (no OC) - Asus Strix GTX 1080 8Gb - 16GB DDR4 (3000 MHz) - SSD 500GB + WD Black FZEX 1TB 6Gb/s
bkthunder Posted October 8, 2019 Posted October 8, 2019 Howe long time can a human stay at 9gs? Windows 10 - Intel i7 7700K 4.2 Ghz (no OC) - Asus Strix GTX 1080 8Gb - 16GB DDR4 (3000 MHz) - SSD 500GB + WD Black FZEX 1TB 6Gb/s
grafspee Posted October 8, 2019 Posted October 8, 2019 Don't forget that we are not fighters pilots and we don't wear G suits in our houses so expect slight lower values in G tolerance. System specs: I7 14700KF, Gigabyte Z790 Aorus Elite, 64GB DDR4 3600MHz, Gigabyte RTX 4090,Win 11, 48" OLED LG TV + 42" LG LED monitor
Teknetinium Posted October 8, 2019 Posted October 8, 2019 (edited) https://www.ncbi.nlm.nih.gov/pubmed/23926661 https://www.ncbi.nlm.nih.gov/pubmed/591467 Edited October 8, 2019 by Teknetinium 51st PVO Discord SATAC YouTube
Keks Posted October 8, 2019 Posted October 8, 2019 The problem is that everyone is different. Even pilots. So there is no one set value to be implemented in order to make a perfect simulation.
yngvef Posted October 8, 2019 Author Posted October 8, 2019 The problem is that everyone is different. Even pilots. So there is no one set value to be implemented in order to make a perfect simulation. Well, at the very least make the pilot average. Currently I feel our DCS dude would fail centrifuge training.
yngvef Posted October 8, 2019 Author Posted October 8, 2019 G tolerance in DCS has always been that of a heart patient, regardless of the warm-up. Many videos of both centrifuge and airshows are a testimony that fighter pilots can withstand 9g for longer than what we have in DCS. G-resistance should also be higher in the beginning, and degrade as the vistual pilot becomes "tired", unless given time to recover. They should overhaul it as a whole, and give the Viper an extra level of tolerance due to the reclined seat. My 2 cents. I fully agree with this.
Airhunter Posted October 8, 2019 Posted October 8, 2019 Yes, this has to be simply and finally increased to more like 10-11G. Blacking out at 7-9G is simply not realistic.
cabzi Posted October 10, 2019 Posted October 10, 2019 Don't forget that we are not fighters pilots and we don't wear G suits in our houses so expect slight lower values in G tolerance. Lol, wut? i7-6850K | GTX1080 | 32GB DDR4 | Windows 10 Pro
nighthawk2174 Posted October 10, 2019 Posted October 10, 2019 This is a paper where multiple different articles from different sources from different countries are put together on the topic of g protection and resistance. Should help inform us about how to better improve the G model in DCS. https://apps.dtic.mil/dtic/tr/fulltext/u2/a296761.pdf
NeMoGas Posted October 10, 2019 Posted October 10, 2019 Doesn't the USAF have standards on how much G and for how long a pilot must be able to pull? Obviously many things can change the number but there must be a minimum training limit to pass right? If so why not just use that standard to define what we should be able to do in DCS?
Yeti42 Posted October 10, 2019 Posted October 10, 2019 Obviously this topic must be slightly subjective as G-tolerance varies widely per individual. I think it's fair to assume that the pilots simulated in DCS should be: a) Trained to withstand g using the Hook manoeuvre (Anti-G Straining Maneuver (AGSM)) b) Be wearing anti-g suits c) Be physiologically able to withstand high sustained g Given the above 3 factors, there should be no problem sustaining 9g over a prolonged period (20 seconds or so) and higher g (9-12g) for shorter periods. DCS does not currently use these kinds of thresholds and I believe it should. It should not be that difficult programmatically to implement this. Windows 10 64 bit | Intel i5-9600k OC 5 Ghz | RTX 2080 |VENGEANCE® LPX 32GB DDR 4 OC 3200 Hotas Warthog | Logitech G Flight Rudder Pedals | Track IR 4
draconus Posted October 10, 2019 Posted October 10, 2019 Don't forget that we are not fighters pilots and we don't wear G suits in our houses so expect slight lower values in G tolerance. You failed to understand the point of simulation. Since you're not a fighter pilot how do you even play DCS? Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Yeti42 Posted October 10, 2019 Posted October 10, 2019 You failed to understand the point of simulation. Since you're not a fighter pilot how do you even play DCS? Exactly! Windows 10 64 bit | Intel i5-9600k OC 5 Ghz | RTX 2080 |VENGEANCE® LPX 32GB DDR 4 OC 3200 Hotas Warthog | Logitech G Flight Rudder Pedals | Track IR 4
Fri13 Posted October 11, 2019 Posted October 11, 2019 question ain't about G level, but the affect of the G forces. Currently in DCS a virtual pilot can pull max G to point where only very small area of their vision at center of screen is visible. And then very quickly recover from it by little negative G. What I would like to see are different effects than just dimming or red one. Like how about the reported capabilities to see colors? To narrow field of view AND head direction? Like how many can pull 5+ and still turn their heads around like nothing with combat helmet on? How many can pull high G and lean forward from their seat continually? High G and read instruments at head up display without problems? The DCS should simulate G forces effect based head direction and speed as well. So those who turn head to side, rear etc will blackout far sooner than those who look straight ahead. And make the pilot flight log to log in the hours as well G forces etc so "more experienced" pilot withstands more, and to withstand more you need to do "warmup" as well.. A average dcs pilot: https://www.youtube.com/watch?v=_0nbRYIBVDQ i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
Svsmokey Posted October 11, 2019 Posted October 11, 2019 You want a g simulator , not a flight simulator . 9700k @ stock , Aorus Pro Z390 wifi , 32gb 3200 mhz CL16 , 1tb EVO 970 , MSI RX 6800XT Gaming X TRIO , Seasonic Prime 850w Gold , Coolermaster H500m , Noctua NH-D15S , CH Pro throttle and T50CM2/WarBrD base on Foxxmounts , CH pedals , Reverb G2v2
GGTharos Posted October 12, 2019 Posted October 12, 2019 There's a lot of opinion and very little convincing science in this thread. Further, which era pilot are we talking about an from which country? [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Sandman1330 Posted October 12, 2019 Posted October 12, 2019 (edited) There's a lot of opinion and very little convincing science in this thread. Further, which era pilot are we talking about an from which country? I can admit when I’m wrong, and my data above was wrong - it was 6g, not 9g, for 15 secs without a g suit. However it seems counter-intuitive to me to build an entire aircraft around a 9g sustained turn capability if the pilot can only sustain 7.5g. Anecdotally, much has been said about the Viper’s reclined seat and the additional G resistance it provides. I’m not sure we will find a source that tells us an exact number for how much extra resistance this provides, but I’m not convinced it is currently factored into the game. Edited October 12, 2019 by Sandman1330 Ryzen 7 5800X3D / Asus Crosshair VI Hero X370 / Corsair H110i / Sapphire Nitro+ 6800XT / 32Gb G.Skill TridentZ 3200 / Samsung 980 Pro M.2 / Virpil Warbrd base + VFX and TM grips / Virpil CM3 Throttle / Saitek Pro Combat pedals / Reverb G2
GGTharos Posted October 12, 2019 Posted October 12, 2019 However it seems counter-intuitive to me to build an entire aircraft around a 9g sustained turn capability Like an F-15C? if the pilot can only sustain 7.5g. No one runs around sustaining 9g turns. Well, maybe raptors. The entire sustaining 9g thing is manufactured by flight simmers running gunzo matches with clean wings and low fuel. Anecdotally, much has been said about the Viper’s reclined seat and the additional G resistance it provides. I’m not sure we will find a source that tells us an exact number for how much extra resistance this provides, but I’m not convinced it is currently factored into the game. Non-anecdotally (although IIRC but yes, the sources are out there), real g protection requires at least 55 degrees on the reclined seat. 30 degrees like the viper's offers minimal additional tolerance. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
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