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Posted

I will include Dmitry S. Baikov in my prayers tonight!

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Posted

Great news. I guess it means no more compatibility problems. If X-Fi user will hear all the sounds right so will realtek user. There were some serious EAX/Alchemy problems in previous sound engine. Even on alternative ASUS Xonar series soundcards. Another software sound title after ArmA 2 ...

Posted

Am I hearing this right? :huh: They got sound engine fixed in CF2.0? :crazy:

That is great news! :music_walkman: :clap:

No longer active in DCS...

Posted

Now this is some real big news. Hopefully there will less problems with sound artifacts.

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Posted

Good news for onboard soundcard users :)

 

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Posted

Kewl :D

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Posted (edited)
Good work!

 

C2D 2.6 with new Sound Engine compared with C2D 2.6 with old Sound Engine, have same performance (FPS), better, poor?

 

According to Coff, in general we won't see a decrease in fps because cpu are underused in DCS (lots of cpu cycles free). I assume tho, that will be the case for multicore cpu, 1 core cpu most probably will be out of luck.

 

http://forums.eagle.ru/showthread.php?p=856614#post856614

Edited by Distiler

AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2

Posted

This is really getting beyond interesting!

 

 

Spoiler:

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Posted

Great news!! I can't wait for FC 2.0! I am buying two copies to begin with. One for me one for Dedicated server.

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Posted
Good news for onboard soundcard users :)

I am guessing good news for sound in game full stop be that if you are an onboard user or have a dedicated sound card.

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Posted (edited)

Yes! but I, and maybe others, assumed it was an upgrade from LO to the actual 1.01 DCS:Ka-50 engine (I assume, perhaps wrongly, both are a bit different). Imagine the surprise! and DCS:Ka-50 is also upgraded, that's so nice from ED.

Other than that, we love details! like the multithread thing :)

Edited by Distiler

AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2

Posted

I experimented; i have on-board sound, realtek. Turned off sound in game, looked to be about 10 fps gain. Putting the sound on a different thread could likely result in similar gains? (for multi-core)

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Posted

so then, what are the features of the new sound engine ?

 

from the vidoes it didnt sound that spectacular, tho i guess thats because of their compression.

Posted

I don't think it's supposed to be spectacular, but much cleaner, more efficient and flexible. As for specific features, one of the more interesting ones is the modeling of the speed of sound. You now hear events with a delay after you see them at a distance and that's pretty cool.

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