belsimtek Posted November 24, 2017 Posted November 24, 2017 (edited) Hi guys! Multicrew was one of the topics we wanted to roll out as news article, but since you are active here recently, we will address it here. First of all we want to say that we don't want to run from what we said. Multicrew will be done and its progressing. Yes it taking its time and we can only be grateful for your patience! :worthy: Things with helicopter multicrew are not exactly same as in, for instance, L-39. It is because L-39 have two separate cockpits, therefore two clients have each their own accessible controls to fiddle with. But its changing when you have two guys at the same cockpit and both of them have access to whole cockpit, things are getting tricky that way and we tried to dance around those issues we faced. And as solution so far we see separation of available commands for pilot and co-pilot with which we are working right now. As of now we have implementation for multicrew and we are testing it and resolving surfaced issues. Testing process taking its toll, it should go through different testers ours and ED.. At this point we think its a matter of months until multicrew patch for Huey will go live, if no critical showstopper issues will appear. Besides that, there is more changes for UH-1H, that are coming even sooner... You will hear about them soon.. Edited November 24, 2017 by belsimtek 4
QuiGon Posted November 24, 2017 Posted November 24, 2017 (edited) Hi guys! Multicrew was one of the topics we wanted to roll out as news article, but since you are active here recently, we will address it here. First of all we want to say that we don't want to run from what we said. Multicrew will be done and its progressing. Yes it taking its time and we can only be grateful for your patience! :worthy: Things with helicopter multicrew are not exactly same as in, for instance, L-39. It is because L-39 have two separate cockpits, therefore two clients have each their own accessible controls to fiddle with. But its changing when you have two guys at the same cockpit and both of them have access to whole cockpit, things are getting tricky that way and we tried to dance around those issues we faced. And as solution so far we see separation of available commands for pilot and co-pilot with which we are working right now. As of now we have implementation for multicrew and we are testing it and resolving surfaced issues. Testing process taking its toll, it should go through different testers ours and ED.. At this point we think its a matter of months until multicrew patch for Huey will go live, if no critical showstopper issues will appear. Besides that, there is more changes for UH-1H, that are coming even sooner... You will hear about them soon.. Thanks for the news update! I appreciate that very much! :thumbup: Quick dev updates like this make it much easier too wait patiently. I can only imagine how difficult it is to implement multicrewing in the Huey, not just because of the different layout than the L-39, but also because it was designed before multicrewing was available in DCS which probably means a lot of things need to be reworked. So, thank you guys for all your hard work! Looking forward to see the results :) Edited November 24, 2017 by QuiGon Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
Esac_mirmidon Posted November 24, 2017 Posted November 24, 2017 (edited) I hope for a real engine temp managment in future updates. The actual unbreakable engine no matter how high temps are making pilots to adopt flight vicious hard to remove. Edited November 24, 2017 by Esac_mirmidon " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
QuiGon Posted November 24, 2017 Posted November 24, 2017 I hope for a real engine temp managment in future updates. The actual unbreakable engine no matter how hight temps are making pilot's to adopt flight vicious hard to remove. Yes, that is another point that has been said to get overhauled in the future. Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
ebabil Posted November 24, 2017 Posted November 24, 2017 Besides that, there is more changes for UH-1H, that are coming even sooner... You will hear about them soon.. hype is loading :joystick: what are they any hints? FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 | Mi-24 | F-5 | F-15E| F-4| Tornado Persian Gulf | Nevada | Syria | NS-430 | Supercarrier // Wishlist: CH-53 | UH-60 Youtube MS FFB2 - TM Warthog - CH Pro Pedals - Trackir 5
Cibit Posted November 24, 2017 Posted November 24, 2017 YAAY Awesome news. If BST need testers the 229th are the boys to see;) i5 8600k@5.2Ghz, Asus Prime A Z370, 32Gb DDR4 3000, GTX1080 SC, Oculus Rift CV1, Modded TM Warthog Modded X52 Collective, Jetseat, W10 Pro 64 [sIGPIC][/sIGPIC] Adding JTAC Guide //My Vid's//229th AHB
QuiGon Posted November 24, 2017 Posted November 24, 2017 hype is loading :joystick: what are they any hints? I think that might actually be a hint at a new implementation of the engine (temperature) modeling. Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
ebabil Posted November 24, 2017 Posted November 24, 2017 i hope its looking also will be increased like mi-8 FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 | Mi-24 | F-5 | F-15E| F-4| Tornado Persian Gulf | Nevada | Syria | NS-430 | Supercarrier // Wishlist: CH-53 | UH-60 Youtube MS FFB2 - TM Warthog - CH Pro Pedals - Trackir 5
shagrat Posted November 24, 2017 Posted November 24, 2017 Just out of curiosity, why did you buy them for features they don't have? Despite it being 2017, I didn't expect my new motorcycle to hover, even though they said we would have hoverbikes by now in the fifties... It would be more like a bike that was advertised with a pillion to be available later and you bought it, because you want to take your wife on a trip and love the idea of having her seated on the pillion, but they take forever to get you one. I know they are working on that, but I still am a bit disappointed it takes this long. The rudimentary implementation in the Gazelle would be enough for the Huey, to have loads of fun, already. Even if the co-pilot could only navigate and adjust the radios and could fire the forward mounted miniguns. 1 Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
Scrape Posted November 24, 2017 Posted November 24, 2017 It would be more like a bike that was advertised with a pillion to be available later and you bought it, because you want to take your wife on a trip and love the idea of having her seated on the pillion, but they take forever to get you one. I know they are working on that, but I still am a bit disappointed it takes this long. The rudimentary implementation in the Gazelle would be enough for the Huey, to have loads of fun, already. Even if the co-pilot could only navigate and adjust the radios and could fire the forward mounted miniguns. My flying buddies say the exact same thing. Navigation assistance as well for the co-pilot. The Gazelle multicrew system seems like it would work well in the Huey. Although the Gazelle still has sync issues, they are less and less each patch. Because there is no video screen or RWR in the Huey to the layman it looks like a simpler program write. Perhaps they feel there is no money in it, but I would disagree with that. "It's amazing, even at the Formula 1 level how many drivers still think the brakes are for slowing the car down."
shagrat Posted November 24, 2017 Posted November 24, 2017 My flying buddies say the exact same thing. Navigation assistance as well for the co-pilot. The Gazelle multicrew system seems like it would work well in the Huey. Although the Gazelle still has sync issues, they are less and less each patch. Because there is no video screen or RWR in the Huey to the layman it looks like a simpler program write. Perhaps they feel there is no money in it, but I would disagree with that.No it's definitely not about the money, they work on it for quite a while, and some base technologies needed to be in DCS (their network code etc.) before the 3rd parties could start on that. I am sure Belsimtek and others are very interested in a working multicrew for helos. From where I stand, what PolyChop achieved with the Gazelle, already, would enhance the UH-1H multiplayer experience tremendously. Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
epoch Posted November 24, 2017 Posted November 24, 2017 Hi guys! Multicrew was one of the topics we wanted to roll out as news article, but since you are active here recently, we will address it here. First of all we want to say that we don't want to run from what we said. Multicrew will be done and its progressing. Yes it taking its time and we can only be grateful for your patience! :worthy: Things with helicopter multicrew are not exactly same as in, for instance, L-39. It is because L-39 have two separate cockpits, therefore two clients have each their own accessible controls to fiddle with. But its changing when you have two guys at the same cockpit and both of them have access to whole cockpit, things are getting tricky that way and we tried to dance around those issues we faced. And as solution so far we see separation of available commands for pilot and co-pilot with which we are working right now. As of now we have implementation for multicrew and we are testing it and resolving surfaced issues. Testing process taking its toll, it should go through different testers ours and ED.. At this point we think its a matter of months until multicrew patch for Huey will go live, if no critical showstopper issues will appear. Besides that, there is more changes for UH-1H, that are coming even sooner... You will hear about them soon.. Communication > speculation. Thank you for this great news. Very much appreciated.
Tim_Fragmagnet Posted November 24, 2017 Posted November 24, 2017 I'm hoping one of those changes includes the fixing of the dashboard not using its specular texture. https://forums.eagle.ru/showthread.php?t=155792 It's been broken for years.
Cowboy10uk Posted November 24, 2017 Posted November 24, 2017 Hi guys! Multicrew was one of the topics we wanted to roll out as news article, but since you are active here recently, we will address it here. First of all we want to say that we don't want to run from what we said. Multicrew will be done and its progressing. Yes it taking its time and we can only be grateful for your patience! :worthy: Things with helicopter multicrew are not exactly same as in, for instance, L-39. It is because L-39 have two separate cockpits, therefore two clients have each their own accessible controls to fiddle with. But its changing when you have two guys at the same cockpit and both of them have access to whole cockpit, things are getting tricky that way and we tried to dance around those issues we faced. And as solution so far we see separation of available commands for pilot and co-pilot with which we are working right now. As of now we have implementation for multicrew and we are testing it and resolving surfaced issues. Testing process taking its toll, it should go through different testers ours and ED.. At this point we think its a matter of months until multicrew patch for Huey will go live, if no critical showstopper issues will appear. Besides that, there is more changes for UH-1H, that are coming even sooner... You will hear about them soon.. :O an update from Belsimtek on Mutlicrew, Damn guys that’s like finding the golden goose. Anyway joking apart, a huge thanks to Belsimtek for taking the time and addressing this. The news sounds fantastic, even more so the statement, that you think it’s only a matter of months before this comes live. That is just amazing news Thankyou. Cowboy10uk [sIGPIC][/sIGPIC] Fighter pilots make movies, Attack pilots make history, Helicopter pilots make heros. :pilotfly: Corsair 570x Crystal Case, Intel 8700K O/clocked to 4.8ghz, 32GB Vengeance RGB Pro DDR4 3200 MHZ Ram, 2 x 1TB M2 drives, 2 x 4TB Hard Drives, Nvidia EVGA GTX 1080ti FTW, Maximus x Hero MB, H150i Cooler, 6 x Corsair LL120 RGB Fans And a bloody awful Pilot :doh:
CoBlue Posted November 24, 2017 Posted November 24, 2017 Multicrew......Yey :thumbup:. i7 8700k@4.7, 1080ti, DDR4 32GB, 2x SSD , HD 2TB, W10, ASUS 27", TrackIr5, TMWH, X-56, GProR.
Viktor_UHPK Posted November 25, 2017 Posted November 25, 2017 Dear Belsimtek, thank you for talking to your customers. This is fantastic news. I'd like to suggest a feature for multi crew: Cyclic position via force feedback Many of us helicopter pilots are using force feedback sticks, as it is the only affordable way to simulate the feeling of a helicopter cyclic with magnetic brake / force trim. The idea for multi crew would be to synchronize the pilot monitoring's (slave) stick with the pilot flying's cyclic (master). While only working one way (master -> slave) it would make change of controls easier. The second advantage would be the possibility to learn from a more experianced pilot by keeping your hand on the control or just watching it move. My cyclic stick - modded MS FFB2 and My Mi-8 training videos
PeaceSells Posted November 25, 2017 Posted November 25, 2017 At this point we think its a matter of months until multicrew patch for Huey will go live, if no critical showstopper issues will appear. And, if showstoppers appear, it will be a matter of what, years? My DCS modding videos: Modules I own so far: Black Shark 2, FC3, UH-1H, M-2000C, A-10C, MiG-21, Gazelle, Nevada map
BavarianPilot Posted November 25, 2017 Posted November 25, 2017 .......Things with helicopter multicrew are not exactly same as in, for instance, L-39. It is because L-39 have two separate cockpits, therefore two clients have each their own accessible controls to fiddle with. But its changing when you have two guys at the same cockpit and both of them have access to whole cockpit, things are getting tricky that way and we tried to dance around those issues we faced. And as solution so far we see separation of available commands for pilot and co-pilot with which we are working right now...... In this case the integration of mulitcrew in the F4 and MI24 is a easier task? For sure, if we don't see the complexity of the system. [sIGPIC][/sIGPIC] http://www.spare-time-pilots.de Twitch BavarianPilot Youtube BavarianPilot
Cibit Posted November 25, 2017 Posted November 25, 2017 And, if showstoppers appear, it will be a matter of what, years? I don't think sarcasm is needed here. We got a response from Belsimtek and we can let them get on with it now. From previous snippets it is clear that with old code it was harder to implement multicrew compared with starting from scratch and using the knowledge gained in the creation of the L39 i5 8600k@5.2Ghz, Asus Prime A Z370, 32Gb DDR4 3000, GTX1080 SC, Oculus Rift CV1, Modded TM Warthog Modded X52 Collective, Jetseat, W10 Pro 64 [sIGPIC][/sIGPIC] Adding JTAC Guide //My Vid's//229th AHB
RazorbackNL Posted November 25, 2017 Posted November 25, 2017 I don't think sarcasm is needed here. We got a response from Belsimtek and we can let them get on with it now. From previous snippets it is clear that with old code it was harder to implement multicrew compared with starting from scratch and using the knowledge gained in the creation of the L39 Amen to that, brother Cib! Asus ROG Crosshair VIII Hero (Wi-Fi) | AMD Ryzen 9 5900X @ 4,5Ghz | 128Gb DDR4 3200Mhz | beQuiet! Dark Power 12 1200W | 2 x 2Tb M.2 Samsung SSD | 2 x 4Tb M.2 Samsung SSD | Aorus RTX3090 Xtreme 24Gb | Windows 10 Pro x64 | HOTAS Cougar (heavily modified) | MFG Crosswind pedals | CH Throttle Quadrant | TrackIR5 | Oculus Quest 2 | VoiceAttack Aviate Navigate Communicate
PeaceSells Posted November 25, 2017 Posted November 25, 2017 I don't think sarcasm is needed here. We got a response from Belsimtek and we can let them get on with it now. From previous snippets it is clear that with old code it was harder to implement multicrew compared with starting from scratch and using the knowledge gained in the creation of the L39 Let's recapitulate: A module is released with an announced feature to be included. More than 4 years later, still without the feature or any explanation (despite buyers asking) the dev appears and, without showing or releasing or any form of alpha or beta, says that it will be a matter of months IF no showstoppers appear. And for some reason some of you are very grateful for that. My DCS modding videos: Modules I own so far: Black Shark 2, FC3, UH-1H, M-2000C, A-10C, MiG-21, Gazelle, Nevada map
Flagrum Posted November 25, 2017 Posted November 25, 2017 Let's recapitulate: A module is released with an announced feature to be included. More than 4 years later, still without the feature or any explanation (despite buyers asking) the dev appears and, without showing or releasing or any form of alpha or beta, says that it will be a matter of months IF no showstoppers appear. And for some reason some of you are very grateful for that. What do you suggest instead? Shouting them down for what they intent to do, moaning that this now too late and we don't want it anymore and that we won't buy their F/A-18 and their Mi-24 anyways?
shagrat Posted November 25, 2017 Posted November 25, 2017 Let's recapitulate: A module is released with an announced feature to be included. More than 4 years later, still without the feature or any explanation (despite buyers asking) the dev appears and, without showing or releasing or any form of alpha or beta, says that it will be a matter of months IF no showstoppers appear. And for some reason some of you are very grateful for that.Well, actually they announced a feature that was available on release, the option for multicrew as in switch between multiple crew stations. With that announcement they said that at a later(!) point they hope to include Multicrew for multiplayer, depending on the multicrew feature being available in DCS and that it is something they need to develop. Now, we finally arrive at a point in time where rudimentary multicrew is supported by DCS in multiplayer, the sync issues being fixed and the overall performance enhanced. They work on implementing a really good working multicrew and try to solve problems like switch positions being set different on multicrew, control switch etc. rather than simply throwing a "move the gun and fire"-is-all-you-can-do multicrew Co-Pilot feature at us... So yes, I am very happy, EDs netcode is improved towards multiplayer-multicrew, and Belsimtek is taking the effort to go for a perfect, rather than a simple solution and invests into improving this feature, currently. And as a bonus, they seem to do a general overhaul and add new features to the Huey for free. Thanks for that Belsimtek. 2 Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
Esac_mirmidon Posted November 25, 2017 Posted November 25, 2017 Post of the weekend. Thanks Shagrat. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
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