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Posted (edited)

So many secrets… Not DCS World 2.0 yada yada… Thanks Glowing Amraam, we all know EDGE will be as good as this if not better at some point. Look at the team here… Matt Wagner, come on, you have the best producer in the business. There’s no competition out there.

Edited by rjetster1
Posted

Man, that light interacting with smoke and trees and everything else looks really great

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Posted
Man, that light interacting with smoke and trees and everything else looks really great

 

Does look amazing, and also if it doesn't come with Dcs 2.0 I would imagine it could be easily added via mods. Since it's already in a version of edge...

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Posted (edited)

Particles being lit and casting shadows are two entirely different pairs of shoes. The only thing that is apparent from this shot is that they are effected by lighting.

Edited by sobek

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Posted
Yes you are right, but in this shot we can see they receive shadows from other objects: they have a consistency; the step to make them receive also lights or cast shadows should not be so big I believe :drink:

 

Its probably not big, it just causes your PC to die..

Posted
Yes you are right, but in this shot we can see they receive shadows from other objects: they have a consistency; the step to make them receive also lights or cast shadows should not be so big I believe drinks_nologo.gif

 

 

Yeah but let's try to stick to the facts. That way, when it comes out, we'll get spared of some of the indignation...

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Posted

Of course, that's EDGE World with basic DX11 features

 

Not bad, but the trees do not cast shadows.

 

There are still no shadow of the truck and no shadows of trees, bushes, rocks (at 1:05) by the spotlights of the chopper what is unfortunately same as DCS World environmental lights.

Only the sunlight is able to create shadows of objects :(

 

May the THRUST be with you

Posted
Of course, that's EDGE World with basic DX11 features

 

 

 

There are still no shadow of the truck and no shadows of trees, bushes, rocks (at 1:05) by the spotlights of the chopper what is unfortunately same as DCS World environmental lights.

Only the sunlight is able to create shadows of objects :(

 

 

 

not entirely correct...when i made a little video of the 109, i noticed in one of the clips, that also planes not only create a shadow on the ground, but also on other planes and probably other objects as well....

Posted (edited)
i noticed in one of the clips....

 

In which clips ?

 

I mean this: Multiple dynamic lights/shadows

 

 

 

Edited by Plagi_Arism

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  • ED Team
Posted
not entirely correct...when i made a little video of the 109, i noticed in one of the clips, that also planes not only create a shadow on the ground, but also on other planes and probably other objects as well....

 

I think what he is saying that DCS doesnt create shadows from multiple light sources, that the sun is the only thing to cause shadows...

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  • ED Team
Posted
In which clips ?

 

I mean this: Multiple dynamic lights/shadows

 

 

 

 

 

And as much as I want this, shadows from multiple sources (trust me, you have no idea :)), most examples of this are on much much smaller maps. Its going to be a fine balancing act to what we can get and how well it will run, yes DirectX 11 will afford us more goodies, but there is always a ceiling.

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Posted (edited)
I think what he is saying that DCS doesnt create shadows from multiple light sources, that the sun is the only thing to cause shadows...

 

Yes, we can use multiple light sources but there are no multiple shadows behind the illuminated objects :(

 

...but there is always a ceiling.

 

Of course, but there would be a compromise: only the five-six nearest light sources will cause dynamic multiple shadows, for example.

 

ps. Other shadows needs by Moon(light) and by lightning/thunderstruck(lights) too.

Edited by Plagi_Arism

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  • ED Team
Posted
Yes, we can use multiple light sources but there are no multiple shadows behind the illuminated objects :(

 

Shadows are a resource hog, once you start using transparency anywhere, you start making your machine sweat, not look at all those objects in NTTR, now look at all the light sources... I believe you have to draw a line somewhere... I HOPE that we will see multiple shadows from multiple light sources, but to what extent I do not know...

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Posted
No worries, 2 years from now it'll be all forgotten :idiot:

 

Really? *crickets*

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Posted
With 3D models and textures we have a system of LOD scalability to make possible running things with the right details and smoothly.

 

Shouldn't be possible a similar mechanism to draw/display those effects only in a reasonable range of view?

 

Take all the light sources in your given field of view... now imagine all the different shadows... it can add up pretty quick, and then you are at the point that either the shadow quality is so poor by LODs or its just not visible anyways... I just think multiple shadows from multiple light sources is gonna be tough... but I am hopeful :)

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Posted

I've noticed a lot games these days only draw detailed shadows onto objects that are within X distance to the player, even if they in the field of view, the ones in the distance don't get rendered. This might not work so well for DCS though, as it could create a pop-in effect. But if it is done subtley enough where the shadows fade in or if they are far enough away when they do fade in, then it's not distracting.

Posted

i find that discussion about different light sources and shadows funny....i dont know, i will be more than happy if i receive EDGE with the current looks from the videos we have seen, and good performance.if they "only" achieve that, they would have created an unprecedented unique masterpiece.

 

i think the videos look stunning, and such details coupled with good performance would be just awesome.of course they can implement even more fancy stuff with time, but i think performance is more important at this point.if they have a good and solid groundwork, then they can start to add the stories.but it already looks so good, that such details you guys are talking about currently i cannot really care about.

 

i would rather have them working on proper LODs transitions, spotting of other aircraft, maybe reflections of aircraft and so on, and most importantly, "cleaning" the code to grant best possible performance.of course only my opinion.

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