Buzzles Posted February 18, 2015 Posted February 18, 2015 You're both teases. Fancy trying Star Citizen? Click here!
rjetster1 Posted February 18, 2015 Posted February 18, 2015 (edited) So many secrets… Not DCS World 2.0 yada yada… Thanks Glowing Amraam, we all know EDGE will be as good as this if not better at some point. Look at the team here… Matt Wagner, come on, you have the best producer in the business. There’s no competition out there. Edited February 18, 2015 by rjetster1
badaboom Posted February 18, 2015 Posted February 18, 2015 Thx Silver Dragon,I enjoyed the video. [sIGPIC][/sIGPIC]
Kuky Posted February 18, 2015 Posted February 18, 2015 Man, that light interacting with smoke and trees and everything else looks really great PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
rcjonessnp175 Posted February 18, 2015 Posted February 18, 2015 Man, that light interacting with smoke and trees and everything else looks really great Does look amazing, and also if it doesn't come with Dcs 2.0 I would imagine it could be easily added via mods. Since it's already in a version of edge... I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.
sobek Posted February 19, 2015 Posted February 19, 2015 (edited) Particles being lit and casting shadows are two entirely different pairs of shoes. The only thing that is apparent from this shot is that they are effected by lighting. Edited February 19, 2015 by sobek Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
karambiatos Posted February 19, 2015 Posted February 19, 2015 Yes you are right, but in this shot we can see they receive shadows from other objects: they have a consistency; the step to make them receive also lights or cast shadows should not be so big I believe :drink: Its probably not big, it just causes your PC to die.. A 1000 flights, a 1000 crashes, perfect record. =&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_DATE_CREATE_1_DAYS_TO_BACK=&sort_by_order=TIMESTAMP_X_DESC"] Check out my random mods and things
sobek Posted February 19, 2015 Posted February 19, 2015 Yes you are right, but in this shot we can see they receive shadows from other objects: they have a consistency; the step to make them receive also lights or cast shadows should not be so big I believe Yeah but let's try to stick to the facts. That way, when it comes out, we'll get spared of some of the indignation... Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Cedaway Posted February 19, 2015 Posted February 19, 2015 Not bad, but the trees do not cast shadows. DCS Wish: Turbulences affecting surrounding aircraft... [sIGPIC] [/sIGPIC] Gigabyte GA-Z170-HD3P - Intel Core i5 6600K - 16Gb RAM DDR4-2133 - Gigabyte GeForce GTX 1080 G1 Gaming - 8 Go - 2 x SSD Crucial MX300 - 750 Go RAID0 - Screens: HP OMEN 32'' 2560x1440 + Oculus Rift CV1 - Win 10 - 64bits - TM WARTHOG #889 - Saitek Pro Rudder.
ED Team NineLine Posted February 19, 2015 ED Team Posted February 19, 2015 Not bad, but the trees do not cast shadows. Again, that's not DCS World ;) Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Plagi_Arism Posted February 19, 2015 Posted February 19, 2015 Of course, that's EDGE World with basic DX11 features Not bad, but the trees do not cast shadows. There are still no shadow of the truck and no shadows of trees, bushes, rocks (at 1:05) by the spotlights of the chopper what is unfortunately same as DCS World environmental lights. Only the sunlight is able to create shadows of objects :( May the THRUST be with you
karambiatos Posted February 19, 2015 Posted February 19, 2015 Could even the best of home PCs handle full dynamic lighting and shadow projection at that scale. I have a feeling that it wouldn't do very well. A 1000 flights, a 1000 crashes, perfect record. =&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_DATE_CREATE_1_DAYS_TO_BACK=&sort_by_order=TIMESTAMP_X_DESC"] Check out my random mods and things
ED Team NineLine Posted February 19, 2015 ED Team Posted February 19, 2015 Could even the best of home PCs handle full dynamic lighting and shadow projection at that scale. I have a feeling that it wouldn't do very well. This is key right, they have to find a balance between eye candy and performance... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
9.JG27 DavidRed Posted February 19, 2015 Posted February 19, 2015 Of course, that's EDGE World with basic DX11 features There are still no shadow of the truck and no shadows of trees, bushes, rocks (at 1:05) by the spotlights of the chopper what is unfortunately same as DCS World environmental lights. Only the sunlight is able to create shadows of objects :( not entirely correct...when i made a little video of the 109, i noticed in one of the clips, that also planes not only create a shadow on the ground, but also on other planes and probably other objects as well....
Plagi_Arism Posted February 19, 2015 Posted February 19, 2015 (edited) i noticed in one of the clips.... In which clips ? I mean this: Multiple dynamic lights/shadows Edited February 19, 2015 by Plagi_Arism May the THRUST be with you
ED Team NineLine Posted February 19, 2015 ED Team Posted February 19, 2015 not entirely correct...when i made a little video of the 109, i noticed in one of the clips, that also planes not only create a shadow on the ground, but also on other planes and probably other objects as well.... I think what he is saying that DCS doesnt create shadows from multiple light sources, that the sun is the only thing to cause shadows... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
ED Team NineLine Posted February 19, 2015 ED Team Posted February 19, 2015 In which clips ? I mean this: Multiple dynamic lights/shadows And as much as I want this, shadows from multiple sources (trust me, you have no idea :)), most examples of this are on much much smaller maps. Its going to be a fine balancing act to what we can get and how well it will run, yes DirectX 11 will afford us more goodies, but there is always a ceiling. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Plagi_Arism Posted February 19, 2015 Posted February 19, 2015 (edited) I think what he is saying that DCS doesnt create shadows from multiple light sources, that the sun is the only thing to cause shadows... Yes, we can use multiple light sources but there are no multiple shadows behind the illuminated objects :( ...but there is always a ceiling. Of course, but there would be a compromise: only the five-six nearest light sources will cause dynamic multiple shadows, for example. ps. Other shadows needs by Moon(light) and by lightning/thunderstruck(lights) too. Edited February 19, 2015 by Plagi_Arism May the THRUST be with you
ED Team NineLine Posted February 19, 2015 ED Team Posted February 19, 2015 Yes, we can use multiple light sources but there are no multiple shadows behind the illuminated objects :( Shadows are a resource hog, once you start using transparency anywhere, you start making your machine sweat, not look at all those objects in NTTR, now look at all the light sources... I believe you have to draw a line somewhere... I HOPE that we will see multiple shadows from multiple light sources, but to what extent I do not know... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Eight Ball Posted February 19, 2015 Posted February 19, 2015 That way, when it comes out, we'll get spared of some of the indignation... No worries, 2 years from now it'll be all forgotten :idiot: Find The Links To All My Mods And Liveries Here (in the gallery)
sobek Posted February 19, 2015 Posted February 19, 2015 No worries, 2 years from now it'll be all forgotten :idiot: Really? *crickets* Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
ED Team NineLine Posted February 19, 2015 ED Team Posted February 19, 2015 With 3D models and textures we have a system of LOD scalability to make possible running things with the right details and smoothly. Shouldn't be possible a similar mechanism to draw/display those effects only in a reasonable range of view? Take all the light sources in your given field of view... now imagine all the different shadows... it can add up pretty quick, and then you are at the point that either the shadow quality is so poor by LODs or its just not visible anyways... I just think multiple shadows from multiple light sources is gonna be tough... but I am hopeful :) Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
FlyingHighAU Posted February 19, 2015 Posted February 19, 2015 I've noticed a lot games these days only draw detailed shadows onto objects that are within X distance to the player, even if they in the field of view, the ones in the distance don't get rendered. This might not work so well for DCS though, as it could create a pop-in effect. But if it is done subtley enough where the shadows fade in or if they are far enough away when they do fade in, then it's not distracting.
Aginor Posted February 20, 2015 Posted February 20, 2015 But if it is done subtley enough where the shadows fade in or if they are far enough away when they do fade in, then it's not distracting. Like with the grass for example. DCSW weapons cheat sheet speed cheat sheet
9.JG27 DavidRed Posted February 20, 2015 Posted February 20, 2015 i find that discussion about different light sources and shadows funny....i dont know, i will be more than happy if i receive EDGE with the current looks from the videos we have seen, and good performance.if they "only" achieve that, they would have created an unprecedented unique masterpiece. i think the videos look stunning, and such details coupled with good performance would be just awesome.of course they can implement even more fancy stuff with time, but i think performance is more important at this point.if they have a good and solid groundwork, then they can start to add the stories.but it already looks so good, that such details you guys are talking about currently i cannot really care about. i would rather have them working on proper LODs transitions, spotting of other aircraft, maybe reflections of aircraft and so on, and most importantly, "cleaning" the code to grant best possible performance.of course only my opinion.
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