Lilkiki Posted August 20, 2015 Posted August 20, 2015 (edited) Dear Friends, here is a mod I did in request of a friend (Flo) from my french virtual fighter team, some LZ Lights which can be placed every where on the map to create custom LZ for helos. Be sure to check FORTIFICATION Tab in Mission Editor 2x versions are now available ! High & Low Intensity ;) 4 variants : - Green - Blue - White - Red Version 0.2 Use with JSGME Download for DCS 1.2.8 : https://drive.google.com/file/d/0Bzy06scTcPcndVlXU0tBbnlaSk0/view?usp=sharing Download for DCS 1.5 : https://drive.google.com/file/d/0Bzy06scTcPcnYnhyZlFFNjMzM0k/view?usp=sharing For DCS 1.5 you must set Visibility Model to NONE : http://www.fsfiles.org/flightsimshotsv2/images/2015/10/04/Screen_151004_144506.jpg Edited October 4, 2015 by Lilkiki 2 [sIGPIC][/sIGPIC]
flo57100 Posted August 20, 2015 Posted August 20, 2015 And here is the result: LZ marked in accordance with french army procedures: What do we say ? Thank you Lilkiki !!!! :thumbup:
Blooze Posted August 20, 2015 Posted August 20, 2015 This is a great mod and I can imagine how it could be used for many other purposes within a mission. Target designation as an example. Thanks! [sIGPIC][/sIGPIC]
Charly_Owl Posted August 20, 2015 Posted August 20, 2015 This totally deserves to be in the main game! Chuck's DCS Tutorial Library Chuck's Guides on Mudspike Chuck's Youtube Channel Chuck's Patreon
Aginor Posted August 20, 2015 Posted August 20, 2015 GREAT! I wonder.... can we turn the lights on and off during the mission by using a script? That way maybe people could script funny stuff, like the Ball on a NOLF or something.... One idea would be make the lights directional and turn them around with the script. DCSW weapons cheat sheet speed cheat sheet
Lilkiki Posted August 20, 2015 Author Posted August 20, 2015 GREAT! I wonder.... can we turn the lights on and off during the mission by using a script? That way maybe people could script funny stuff, like the Ball on a NOLF or something.... One idea would be make the lights directional and turn them around with the script. Mmhhh, you can activate units via trigger I suppose, for directional light, I am still wondering how to add spotlights to vehicule, AFAIK, it is not possible with current DCS. [sIGPIC][/sIGPIC]
Morpheus Posted August 20, 2015 Posted August 20, 2015 Mais où s'arrêtera-t-il ?? :thumbup: Nice job.
Stonehouse Posted August 20, 2015 Posted August 20, 2015 Really great new mod Lilkiki I can see a lot of places where it can be used. For the directional light is there anything in the aircraft landing lights that could be somehow adapted? (thinking of searchlights and night missions) Cheers, Stonehouse
uboats Posted August 21, 2015 Posted August 21, 2015 great idea!!! would like to try [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |
Midnight Posted August 21, 2015 Posted August 21, 2015 Great MOD thanks, would it be possible to make a PAPI light or the BALL on the carrier?
Stratos Posted August 21, 2015 Posted August 21, 2015 Great mod Lilkiki!! The french use any kind of landing pads on their FARPs? I don't understand anything in russian except Davai Davai!
joker62 Posted August 21, 2015 Posted August 21, 2015 Thank You very much Lilkiki! Great MOD!! +1 antonio.
flo57100 Posted August 21, 2015 Posted August 21, 2015 What do you mean by "any type of helipads ?" On the schematic I posted before, this rectangular surface marked 150mx60m is not a helipad, but it shows minimum dimensions for any field (can be a grass field in the middle of nowhere) used as a LZ to allow safe approach, landing and take-off of a 3 pumas helicopters flight in night time
Skulleader Posted August 21, 2015 Posted August 21, 2015 WOW great Mod and awesome work !!! It's a rich idea, I have a little question about the halo size, when I'm close of your light it's perfect but when I'm more far the halo is big, is it possible to edit you LUA file for changing the halo size or not ? I would like to thank you for your work and your sharing, Skull. [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic93192_6.gif[/sIGPIC] My Facebook: https://www.facebook.com/profile.php?id=100006748814655 My P-51D's Mod: http://forums.eagle.ru/showthread.php?t=142739 One of my few skins : https://www.digitalcombatsimulator.com/en/files/1452845/
joey45 Posted August 21, 2015 Posted August 21, 2015 Very good. Thank you. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
shagrat Posted August 22, 2015 Posted August 22, 2015 (edited) Now wie REALLY need a transparent rectangle FARP Object!!! I mean like a zone that enables a helicopter to refuel/rearm if landed!!! No more "FARP hills with four pads"... I don't care if you need to put logistics to the FARP or not. Mission designer can take care of this, but please ED give us a "Zone-is-FARP" Condition/Trigger whatever! Edit: or simply remove the EDM objects from the current FARP (invisible) and add them to the ME as a simple object, so mission designers can choose to put them or not, but still the area covered by a FARP is recognized as a rearm/refuel location? I guess there is a dependency to the FARP list (names) as well as warehouse functions (storage database), but if we leave the original FARP area and just get rid of the FARP hill and the pads, that would enable lots of possibilities! Edited August 22, 2015 by shagrat Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
Sukhoi25 Posted August 22, 2015 Posted August 22, 2015 Very good mod! Bye, SU AMD FX-8350 @ 4.0 GHz, GIGABYTE (AMD) Radeon R9 280X Series @ 3GB Video, ATI Radeon / Realtek HD SoundCard, GIGABYTE FX-990GAUD Motherboard, Samsung 840EVO SSD @ 120GB, WD Caviar Blue @ 1TB
Mainstay Posted August 22, 2015 Posted August 22, 2015 Wow great job man ! For some reason everytime i see your name the first thing that comes in mind is Licky..... i dont know why :cry: Licky
Esac_mirmidon Posted September 20, 2015 Posted September 20, 2015 Hi Lilkiki. How is going your spare time for a less brighter LZ lights variant? The white ones i´ve tested are perfect for me. Thanks in advance. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
Lilkiki Posted September 21, 2015 Author Posted September 21, 2015 Hi Esac, done, check 1st topic ;) [sIGPIC][/sIGPIC]
Lilkiki Posted September 21, 2015 Author Posted September 21, 2015 Wow great job man ! For some reason everytime i see your name the first thing that comes in mind is Licky..... i dont know why :cry: Licky :megalol: :megalol: [sIGPIC][/sIGPIC]
Esac_mirmidon Posted September 21, 2015 Posted September 21, 2015 Thanks Lilkiki. You are very talented ¡¡¡¡ Eagerly waiting to use it in my squad missions..... " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
Lilkiki Posted October 3, 2015 Author Posted October 3, 2015 UPDATE on 1st post for DCS 1.5 (not tested in-game but should work in ME placement) [sIGPIC][/sIGPIC]
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