nsksleeper Posted May 2, 2016 Posted May 2, 2016 GREAT Job Polychop! on multiplayer, when looking to en other heli and he is opening the door, there is a soundbug (refueling sound) thx for the good job sofar lg Markus
Flamin_Squirrel Posted May 2, 2016 Posted May 2, 2016 you flying with 200 kmh, try at slow speed Speed is irrelevant.
kuabi Posted May 2, 2016 Posted May 2, 2016 Using the DK2, If you have an in game blackout and you press the escape key to exit you are still blacked out and can't exit to menu. Logs_openAlpha.zip intel i7 6700k overclocked to 4.6, 16GB DDR4 3200MHz, Asus z170 pro gaming motherboard, Asus strix 1080, Max flight stick(modded), MFG Crosswind pedals.
some1 Posted May 2, 2016 Posted May 2, 2016 I just took off, made a 180 degree turn and landed without touching the cyclic, only using collective and rudder. And then repeated the same thing with autopilot stabilization off. It doesn't make any difference. That was on the first attempt and I wasn't even trying very hard. I find it hard to believe that something like this is possible in any helicopter.flying_with_one_hand.zip Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil WarBRD, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro
1.JaVA_Platypus Posted May 2, 2016 Posted May 2, 2016 Can't fly any other chopper in DCS and still enjoy it. Please make it crappier. :( :music_whistling: :lol::megalol: Noooooo DON'T!!!!!!!! :thumbup: This chopper certainly has its quirks. But in the few days I've grown very fond of it. Please don't change any of the flight dynamics!!!! Happy Flying! :pilotfly:
0xDEADBEEF Posted May 2, 2016 Posted May 2, 2016 Some things I noticed regarding flight dynamics: there is no blowback, pitch/power effect at all if you enter ETL, every chopper is supposed to pitch up with increasing airspeed which needs to be compensated with fwd cyclic to achieve level flight. The gazelle does not, and even if you keep the pitch, you will nose-dive into the ground. Actually the rotor generates more lift with increased airspeed, which should prevent this from happening. In level forward flight at no certain airspeed, if you drop collective the nose attitude does not change at all, the helicopter would only start to sink without nosing down (no pitch/power effect present in the gazelle) I do not know if this behaviour is specific to the gazelle, but it is certainly very different to every helicopter I've flown in decent sims (UH-1 and X-plane: AS350, B407, R22, B206, BK117) and got to try at least IRL (Bo105, R66). Based on this experience I'm having a hard time trying to believe that this is realistic behaviour. still, I think the Gazelle is going to be one of the most amazing aircraft in DCS. You guys did a fantastic job modelling it! I have no reason to doubt you will end up with a fantastic AFM for the Gazelle and I'm really looking forward to it!
ldnz Posted May 2, 2016 Posted May 2, 2016 (edited) Quite often when in Altitude hold I find it will keep pitching down slowly and picking up speed - right up to 260km/h or so when I start to get retreating blade stall and consequent sudden rolling moment. Level off, rinse and repeat. No change in torque as speed increases, but something isn't right when autopilot is engaged. Will try for a track. Edit: Altitude hold is correct - zero vertical speed, just continuous acceleration as pitch increases on its own. Disengaging altitude hold at this extreme speed sees a sudden drop in altitude and a return back to normal performance. Using a dual FFB2 with simFFB Edited May 2, 2016 by ldnz Extra info.
PUSHWAGNER Posted May 3, 2016 Posted May 3, 2016 http://videoSo you are having the crazy camera shakes/jitter too! I thought I was crazy for a sec. It actually makes me sick a little bit.
xaoslaad Posted May 3, 2016 Posted May 3, 2016 I get the crazy camera jitters too. I just chalk it up to beta for now. I'm sure it will improve. I think it' happens when set to slave, but not sure.
Flagrum Posted May 3, 2016 Posted May 3, 2016 Option "Easier Controls" stay enabled until DCS is restarted. Details: http://forums.eagle.ru/showthread.php?t=165982
Flagrum Posted May 3, 2016 Posted May 3, 2016 Pilots don't die. When crashing and the helo is shattered all over the place, the first person view camera remains attached to your virtual alter ego - although you are dead. You can look around and see your co-pilot hanging dead in his seat. But you can still swap seats and take the place of your dead buddy. Now you can still look around and also see that the pilot is hanging dead there as well! Both dead pilots can also still operate switches and knobs.
ED Team SL PAK Posted May 3, 2016 ED Team Posted May 3, 2016 mission: https://www.digitalcombatsimulator.com/ru/files/1895543/
NeilWillis Posted May 3, 2016 Posted May 3, 2016 The fact that the wind sock itself is severely flawed right now, what are you trying to say?
ED Team SL PAK Posted May 3, 2016 ED Team Posted May 3, 2016 The fact that the wind sock itself is severely flawed right now, what are you trying to say? Wind sock spoiled? ED knows?
purpi Posted May 3, 2016 Posted May 3, 2016 Objects ghost ground watch the video carefully :smilewink:
Ugene Posted May 3, 2016 Posted May 3, 2016 I just checked, no conflict at all, the cockpit view shakes even with engine not started at all I think these are the normal helicopter vibrations. It happens to me after I shut down the engine that the vibrations don't stop. Even when I exit and hit "Fly again" it still shakes. I don't have this issue at the start of the very first mission. Tested in the quickstart missions.
Jansgi Posted May 3, 2016 Posted May 3, 2016 If you press the torque test knob in normal flight you hear the sound of engine rpm decreasing. It doesn't affect the engine rpm but only the engine's sound. AMD Ryzen™ 5 5600X AMD Radeon™ RX 7800 XT G.Skill 64GB (4 x 16GB) Trident Z Neo DDR4 3600MHz
Manuel_108 Posted May 3, 2016 Posted May 3, 2016 When turning the engine master switch and/or the fuel pump off in mid-flight, the engine continues to function normally.
j0nx Posted May 3, 2016 Posted May 3, 2016 (edited) Some things I noticed regarding flight dynamics: there is no blowback, pitch/power effect at all if you enter ETL, every chopper is supposed to pitch up with increasing airspeed which needs to be compensated with fwd cyclic to achieve level flight. The gazelle does not, and even if you keep the pitch, you will nose-dive into the ground. Actually the rotor generates more lift with increased airspeed, which should prevent this from happening. In level forward flight at no certain airspeed, if you drop collective the nose attitude does not change at all, the helicopter would only start to sink without nosing down (no pitch/power effect present in the gazelle) I do not know if this behaviour is specific to the gazelle, but it is certainly very different to every helicopter I've flown in decent sims (UH-1 and X-plane: AS350, B407, R22, B206, BK117) and got to try at least IRL (Bo105, R66). Based on this experience I'm having a hard time trying to believe that this is realistic behaviour. still, I think the Gazelle is going to be one of the most amazing aircraft in DCS. You guys did a fantastic job modelling it! I have no reason to doubt you will end up with a fantastic AFM for the Gazelle and I'm really looking forward to it! My thoughts exactly on both counts. I have crashed 2 or 3 times now because when entering ETL the Gazelle likes to take a noser into the ground unless you are pulling more back pressure on the cyclic as it hits transition. This is the opposite of what I would expect based on years of helo simming and some ground school training I've had (even though I've never taken actual lessons). I also see tendency for the gazelle to drop like a stone, albeit a forward moving stone, when you drop the collective. I would imagine that a real helicopter continues to maintain forward flight at same altitude until airspeed bleeds off and you start to lose altitude - like the Huey does in DCS. I can drop the collective in the Huey at 100 knots and pull back on the cyclic to bleed speed and gain or maintain altitude and then pull the collective as needed when slow enough near the ground. When I drop the collective in the Gazelle at 100 knots and pull back on the cyclic the ship still drops to the ground like a rock! Once again not having flown it this is not what I would expect and certainly not what other helos in sims do that I fly. (dodo, mi-8, Huey, Blackshark, etc) Edited May 3, 2016 by j0nx ROTORCRAFT RULE GB Aorus Ultra Z390| 8700K @ 4.9GHz | 32 GB DDR4 3000 | MSI GTX 1080ti | Corsair 1000HX | Silverstone FT02-WRI | Nvidia 3D Vision Surround | Windows 10 Professional X64 Volair Sim Cockpit, Rift S, Saitek X-55 HOTAS, Saitek Pro Flight Rudder Pedals, Microsoft FF2, OE-XAM Bell 206 Collective, C-Tek anti-torque pedals UH-1, SA342, Mi-8, KA50, AV8B, P-51D, A-10C, L39, F86, Yak, NS-430, Nevada, Normandy, Persian Gulf
Sryan Posted May 3, 2016 Posted May 3, 2016 It is not possible to get Launch Authorisation when aiming at vector 003. This contradicts information supplied in page 37 of the manual. Some more useful information may be provided in this thread Check my F-15C guide
Cykyrios Posted May 3, 2016 Posted May 3, 2016 When flying backwards, the piece of string points the wrong way. It seems to be limited to a 180° arc.
ghost84 Posted May 3, 2016 Posted May 3, 2016 (edited) startup procedure Hi, I have watched some youtube-videos regarding the real-life gazelle startup. The starter switch in the sim behaves different to these videos: [ame=https://www.youtube.com/watch?v=bRuadjea8eQ]https://www.youtube.com/watch?v=[/ame][ame=https://www.youtube.com/watch?v=SZI__6nSfX4]SZI__6nSfX4[/ame] [ame]https://www.youtube.com/watch?v=EQtge7toFV8[/ame] [ame]https://www.youtube.com/watch?v=psftghov2Ws[/ame] In the sim the starter switch is always centered, you turn it upwards to engage the starter and leave it there (with a coded 20sec limit - the starter doesn't work before). If you are switching it to the middle position when idle, the engine goes out. You cannot restart the engine while the rotor is spinning. You have to wait for a complete stop. In the videos the starter switch is in the down-position before starting the engine. To start the engine you switch it to the middle position - the engine is spooled up to a level where you can inject and ignite fuel by moving the starter to the up position for a short time. When the exhaust temp reaches 500 degrees you move the starter back to the middle position. edit: I also think it is not right that there is no avionics power when the engine is not at full throttle. Edited May 3, 2016 by ghost84 edit added
snowsniper Posted May 3, 2016 Posted May 3, 2016 I also see tendency for the gazelle to drop like a stone, albeit a forward moving stone, when you drop the collective. I would imagine that a real helicopter continues to maintain forward flight at same altitude until airspeed bleeds off and you start to lose altitude - like the Huey does in DCS. I can drop the collective in the Huey at 100 knots and pull back on the cyclic to bleed speed and gain or maintain altitude and then pull the collective as needed when slow enough near the ground. When I drop the collective in the Gazelle at 100 knots and pull back on the cyclic the ship still drops to the ground like a rock! Once again not having flown it this is not what I would expect and certainly not what other helos in sims do that I fly. (dodo, mi-8, Huey, Blackshark, etc) on the huey the blade are massively heavy and rotation has a lot of inerty.( easy autorotation for exemple due to that ) on the Gazelle rotor blades are composites and very light maybe this is the start of an explanation. i7-10700KF CPU 3.80GHz - 32 GO Ram - - nVidia RTX 2070 - SSD Samsung EVO with LG TV screen 40" in 3840x2150 - cockpit scale 1:1 - MS FFB2 Joystick - COUGAR F16 throttle - Saitek Pro Flight Rudder Pedals
T0x1s Posted May 3, 2016 Posted May 3, 2016 Not sure if this has been posted before or if I am wrong but shouldn't the missiles spin while airborne? :)
Jansgi Posted May 3, 2016 Posted May 3, 2016 Hi, In the videos the starter switch is in the down-position before starting the engine. To start the engine you switch it to the middle position - the engine is spooled up to a level where you can inject and ignite fuel by moving the starter to the up position for a short time. When the exhaust temp reaches 500 degrees you move the starter back to the middle position. Those are civilian versions which have a different engine. AMD Ryzen™ 5 5600X AMD Radeon™ RX 7800 XT G.Skill 64GB (4 x 16GB) Trident Z Neo DDR4 3600MHz
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