rtimmons Posted May 4, 2016 Share Posted May 4, 2016 I am having a lot of difficulty landing in the rough areas that are not paved. On a paved surface it is slippy sliddy which is understandable but on the unpaved surfaces (sand and gravel) it seems to stick like glue to the ground with no slide at all which results in tipping unless you are perfectly steady when you touch the ground. It is very difficult. Anyway maybe it's just my piloting skills but I can land the huey on either surface without any problem. I can usually get the gazelle down ok at an airport but have blackouts with gasp of breath or crash on unpaved landing spots. I think the blackouts might be from the remaining momentum from the bird not being perfectly still when it "sticks" to the ground. No real knowledge just guessing....I'll keep practicing but I thought i should mention it.... Link to comment Share on other sites More sharing options...
rtimmons Posted May 4, 2016 Share Posted May 4, 2016 I tried some more to slide in the sand while watching via external view and it does seem to slide some on the sand. It has much more friction than sliding on the pavement. That is probably intended behavior although it makes landing much more difficult in the sand. You can feel the difference if you slide off the edge of a runway into the sand. Link to comment Share on other sites More sharing options...
Jacks Posted May 4, 2016 Share Posted May 4, 2016 For me and a few others there is no turn and slip ball beneath the AI. Instead of the ball, I get a blue and brown line across the glass tube making it look like it the glass tube texture is 100% reflective. System Specs: i7 8700k @ 5.0GHz (not delidded), ASRock Extreme4 Z370 MOBO, EVGA GTX 1080 SC 8GB, 32GB Corsair Vengeance LPX 3200MHz DDR4 RAM, Samsung Evo 240GB SSD, Samsung Evo 500GB SSD, 1TB HDD, Noctura NH-D15S Heat Sink, Acer VE278H 27" 1080p Monitor, Ocukus Rift CV1. Controllers: TrackIR 5, Thrustmaster HOTAS X, Saitek Throttle Quadrant (with DIY removable collective mod), Saitek Pro Flight Rudder Pedals. Just trying to keep my number of takeoffs and landings equal! Link to comment Share on other sites More sharing options...
Timka01 Posted May 4, 2016 Share Posted May 4, 2016 I purchased it today and before reporting any bug just wanna say thanks a lot guys for doing such an amazing AMAZING texturing specially the interior and how it's weathered and don't know why some people complaining about how the pilots look like!! OK are you expecting Brad Pitt flying this thing :p As texturing this Gazelle is a 100% #1 here on DCS but as a flying dynamics I don't think there's a heli flying like this? I took the control of some heli's before for few hours (Not the Gazelle) and they were just like and very close to the DCS Heuy & Mi-8!! Ok here's a bug :p When I start the replay it's just giving me a different flying nothing to do with the one that I did :( Again THANKS A LOT for such an AMAZING textures :) Link to comment Share on other sites More sharing options...
HoneyBadger Posted May 4, 2016 Share Posted May 4, 2016 Total hour flight hours in the logbook go up from using the Gazelle but individual flight hours for the Gazelle don't. Link to comment Share on other sites More sharing options...
sorcer3r Posted May 4, 2016 Share Posted May 4, 2016 Is the rotor tail roll effect not implemented in the current version? [sIGPIC]http://i1293.photobucket.com/albums/b582/sorcerer17/sorcf16-b_zpsycmnwuay.gif[/sIGPIC] Link to comment Share on other sites More sharing options...
Flagrum Posted May 4, 2016 Share Posted May 4, 2016 Is the rotor tail roll effect not implemented in the current version? Maybe this is related to the inavoidable forward skidding when getting light on the skids at take off: perhaps just the force vector is 90 degrees off? :o) Link to comment Share on other sites More sharing options...
VIRUS_AT Posted May 4, 2016 Share Posted May 4, 2016 1) use all loaded flares 2) land on Airport or farp 3) reload new flares 4) start an try to drop flares. That does not work. **** „Es gibt alte Piloten und es gibt kühne Piloten, aber es gibt keine alten, kühnen Piloten.“ **** Andre Kostolany http://www.combatpilot.at :pilotfly: Intel i5-3570k 4x3,4 GHz auf MSI M77 MPower, GeForce GTX 1080, 16 GB RAM DDR3-1.600, 500 GB SSD, Logitech G13 + G110, G35 Headset, Thrustmaster Warthog HOTAS, WIN 7 HP, LG IP235P 32 Zoll 21:9,, TrackIR 5 Link to comment Share on other sites More sharing options...
VH-Kestrel Posted May 4, 2016 Share Posted May 4, 2016 The camera is missing when inside the cockpit [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic97972_1.gif[/sIGPIC] Link to comment Share on other sites More sharing options...
Dingo_Bob Posted May 4, 2016 Share Posted May 4, 2016 (edited) Is the rotor tail roll effect not implemented in the current version? Maybe this is related to the inavoidable forward skidding when getting light on the skids at take off: perhaps just the force vector is 90 degrees off? :o) AFAIK the Fenestron tail rotor does not produce that effect as the rear rotor is centrally set and is not off set to the left or high on the tail boom like conventional tail rotors. also if it did happen to have this effect it would hang to the right as main rotor spins clockwise as opposed to counter clockwise like the Huey for example. and the Gazelle moves a lot & is skittish as hell at take off, i'd imagine even more so when it has ~40kg of gear bolted just forward of it c.o.g (imagine trying to stand still with a couple kilo's of books stapled above your eyebrow you'd want to keep move forward too) Edited May 4, 2016 by Dingo_Bob [sIGPIC][/sIGPIC] Modules are like Pokemon you gotta catch 'em all :joystick::lol::pilotfly: AMD Ryzen7 3700x, G-Skills 32Gb RAM @ 3200Mhz, MSI GTX1080Ti, TM Warthog (20cm extension by Sahaj), MFG Crosswind Pedals, Oculus Rift, Track Ir5 Link to comment Share on other sites More sharing options...
rrohde Posted May 4, 2016 Share Posted May 4, 2016 Not sure if this has been posted before or if I am wrong but shouldn't the missiles spin while airborne? :) Thought the same... PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com Link to comment Share on other sites More sharing options...
Knubinator Posted May 5, 2016 Share Posted May 5, 2016 I'm sure this has been noticed, but there is no control bind in the manu for binding the 5 on the NADIR i7 4790k @ 4.4, 32GB RAM, RX480 GTR I fly it all. Link to comment Share on other sites More sharing options...
Knubinator Posted May 5, 2016 Share Posted May 5, 2016 Thought the same... Probably not, because that would damage the wire connection? i7 4790k @ 4.4, 32GB RAM, RX480 GTR I fly it all. Link to comment Share on other sites More sharing options...
Deezle Posted May 5, 2016 Share Posted May 5, 2016 I'm sure this has been noticed, but there is no control bind in the manu for binding the 5 on the NADIR There's a typo in the input default.lua's, 4 is used twice. Easy fix in the meantime. Intel 9600K@4.9GHz, Asus Z390, 32GB DDR4, EVGA RTX 3070, Custom Water Cooling, 970 EVO 1TB NVMe 34" UltraWide 3440x1440 Curved Monitor, 21" Touch Screen MFD monitor, TIR5 My Pit Build, VKB Gunfighter Pro w/WH Grip, TMWH Throttle, MFG Crosswinds W/Combat Pedals, Cougar MFDs, Custom A-10C panels, Custom Helo Collective, SimShaker with Transducer Link to comment Share on other sites More sharing options...
Dudikoff Posted May 5, 2016 Share Posted May 5, 2016 Probably not, because that would damage the wire connection? It has curved stabilizers so it's pretty obvious that it's spin-stabilized. i386DX40@42 MHz w/i387 CP, 4 MB RAM (8*512 kB), Trident 8900C 1 MB w/16-bit RAMDAC ISA, Quantum 340 MB UDMA33, SB 16, DOS 6.22 w/QEMM + Win3.11CE, Quickshot 1btn 2axis, Numpad as hat. 2 FPH on a good day, 1 FPH avg. DISCLAIMER: My posts are still absolutely useless. Just finding excuses not to learn the F-14 (HB's Swansong?). Annoyed by my posts? Please consider donating. Once the target sum is reached, I'll be off to somewhere nice I promise not to post from. I'd buy that for a dollar! Link to comment Share on other sites More sharing options...
Flagrum Posted May 5, 2016 Share Posted May 5, 2016 It has curved stabilizers so it's pretty obvious that it's spin-stabilized. They are curved because they are folded against the missile body while they are in their launch tube. Link to comment Share on other sites More sharing options...
f4l0 Posted May 5, 2016 Share Posted May 5, 2016 When disabling Bat and GEN with a running enginge, then almost all gauges are disabled. I think, that e.g. the engine rpm gauge should not be effected by a power loss. f4l0 Developer of Simshaker for Aviators Feel the brrrrttt: [Official] SimShaker for Aviators Forums thread at ED forums https://simshaker-for-aviators.github.io/SimShaker-for-Aviators-Releases/ Link to comment Share on other sites More sharing options...
Sporg Posted May 5, 2016 Share Posted May 5, 2016 Bug report: Crashed, lying on the ground on the side, rotor broken off: The helicopter still turned on the ground, like there was a rotor attached, until the engine stopped. On another note: I have problems switching labels off with "LShift-F10", does anyone else have this problem? System specs: Gigabyte Aorus Master, i7 9700K@std, GTX 1080TI OC, 32 GB 3000 MHz RAM, NVMe M.2 SSD, Oculus Quest VR (2x1600x1440) Warthog HOTAS w/150mm extension, Slaw pedals, Gametrix Jetseat, TrackIR for monitor use Link to comment Share on other sites More sharing options...
1.JaVA_Platypus Posted May 5, 2016 Share Posted May 5, 2016 On another note: I have problems switching labels off with "LShift-F10", does anyone else have this problem? You have to assign it again for the Gazelle. Happy Flying! :pilotfly: Link to comment Share on other sites More sharing options...
kojdog Posted May 5, 2016 Share Posted May 5, 2016 (edited) corroborating evidence 4) HOT3 is laser beam precise after cable is cut, allowing for pinpoint strikes far beyond the theoretical max range by aiming at a closer target and then slewing to a target much further away. Edit: Based on trying to replay my track, however it may display correctly to others, the chopper mysteriously drops out of the sky. I think we all know the missiles are very accurate after launch but is anyone else having problems with replays? See attached track. After system finally warms up the method is demonstrated twice and distance is confirmed by laser (4700m+, 4900m+). Is it possible to calculate this as a random dispersion based on the stability oscillations of the missile or just the velocity vector and a slight random offset when the cable is severed? Also, I imagine the inertia is such that the cable yanking loose at the rear is not sufficient to reorient the missile? Or should that effect just completely bork the yaw/pitch of the missile?SA342Sniper.trk Edited May 5, 2016 by kojdog track file is the actual new bug? Link to comment Share on other sites More sharing options...
Dudikoff Posted May 5, 2016 Share Posted May 5, 2016 (edited) They are curved because they are folded against the missile body while they are in their launch tube. That determines the final shape, yes, but if the missile was not spin-stabilized (and thus the stabilizers were not maintaining the spin after launch), they would have used a different design of the stabilizers (e.g. a straight one which would not spin the missile) and thus, again, the shape of the stabilizers is an obvious indication that the missile is spin-stabilized. Edited May 5, 2016 by Dudikoff i386DX40@42 MHz w/i387 CP, 4 MB RAM (8*512 kB), Trident 8900C 1 MB w/16-bit RAMDAC ISA, Quantum 340 MB UDMA33, SB 16, DOS 6.22 w/QEMM + Win3.11CE, Quickshot 1btn 2axis, Numpad as hat. 2 FPH on a good day, 1 FPH avg. DISCLAIMER: My posts are still absolutely useless. Just finding excuses not to learn the F-14 (HB's Swansong?). Annoyed by my posts? Please consider donating. Once the target sum is reached, I'll be off to somewhere nice I promise not to post from. I'd buy that for a dollar! Link to comment Share on other sites More sharing options...
Mt5_Roie Posted May 5, 2016 Share Posted May 5, 2016 Moderator - can we close this thread so it doesn't get bigger. Coder - Oculus Rift Guy - Court Jester Link to comment Share on other sites More sharing options...
Sporg Posted May 5, 2016 Share Posted May 5, 2016 I have problems switching labels off with "LShift-F10", does anyone else have this problem? You have to assign it again for the Gazelle. Thanks Platypus, somehow I managed to miss it in the key assignments. Worked perfectly. :) System specs: Gigabyte Aorus Master, i7 9700K@std, GTX 1080TI OC, 32 GB 3000 MHz RAM, NVMe M.2 SSD, Oculus Quest VR (2x1600x1440) Warthog HOTAS w/150mm extension, Slaw pedals, Gametrix Jetseat, TrackIR for monitor use Link to comment Share on other sites More sharing options...
sunski34 Posted May 6, 2016 Share Posted May 6, 2016 2 problems When lift on roof Gazelle doesn't touch the floor (see image, may be a DCS World 2.0 bug, don't know) When fire a hot3 on a cold huey, friendly unit, nothing, or when fire a static vehicle (which stays on the map initialy, I didn't test if I create one with the editor) , the missile passed through in the 2 cases, without dommages. Link to comment Share on other sites More sharing options...
Pat01 Posted May 6, 2016 Share Posted May 6, 2016 Note for people using the 1.5.3 openbeta french version The Gazelle 1.5.3 openbeta version has been made available with an error regarding the french campaign missions names, ONLY FOR THE FRENCH VERSION The files should be named CMPGaz3VF.miz instead of CMPGaz3VFR.miz (for example) The fix should be to rename all french campaign missions to VF instead of VFR then the campaign will work, while waiting the next update. We are really sorry for the inconvenience. Link to comment Share on other sites More sharing options...
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