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Any news as to whether timed bomb fuses and skip bomb capability will be available in time for the Normandy map would be greatly appreciated.

Sorry if I have missed any updates about this, but to the best of my knowledge we are unable to set bomb fuses and carry out traditional WWII skip bombing.

Thanks in anticipation.

 

Happy landings,

 

56RAF_Talisman

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Would be a cool feature...But what do you plan to skip bomb..ships?

 

Are there any dams on the Normandy Rivers? I ask because I don't know.

 

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who needs river/dam for ships if you have a whole sea :)

 

LOL!

 

I assumed he might want to skip bomb a dam...like they did during WWII...

 

https://www.damninteresting.com/skipping-bombs-like-stones/


Edited by MegOhm_SD

 

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Out of interest was it a widely used practice?

 

Skip bombing was used over land and water. But my question was also about timed fuses. We need to be able to set timed fuses or we get blown up by our own bombs, and/or blow our squad mates up, with low level attacks. Being able to set timed fuses for bombs is important for air attack.

 

Happy landings,

 

56RAF_Talisman

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Out of interest was it a widely used practice?

 

I just make clearer what is requested... proper interaction with the terrain, right now bombs stick like velcro if the dont explode on contact, so not so much about skip bombing, more of proper interaction with terrain. Skip bombing would be possible then I would imagine.

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Out of interest was it a widely used practice?

 

The British used specialized drums for their dam busting missions. In the Pacific theater B-25 Mitchell's were used for anti-shipping strikes using 500 pound general purpose bombs as well as some specialized types.

 

Still photos of the Mitchell in action during an anti-shipping raid.

http://rarehistoricalphotos.com/b-25-bombs-kaibokan-ship-1945/

 

Mitchell's using specialized bombs over land during a training exercise.

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Here are some more skip bombing videos.

 

 

 

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I just make clearer what is requested... proper interaction with the terrain, right now bombs stick like velcro if the dont explode on contact, so not so much about skip bombing, more of proper interaction with terrain. Skip bombing would be possible then I would imagine.

 

It would also be nice if the bombs did any actual damage. Currently one has to drop a 500lbs bomb nearly directly on a truck with laser precision to do any damage.

 

The funniest thing is that as much as .50cal is underperforming in Air to Air, it is able to blow up a truck with a single bullet.


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It would also be nice if the bombs did any actual damage. Currently one has to drop a 500lbs bomb nearly directly on a truck with laser precision to do any damage.

 

The funniest thing is that as much as .50cal is underperforming in Air to Air, it is able to blow up a truck with a single bullet.

 

I have to disagree with that, it just needs to be relatively close.

 

50 cals are not as bad as you are implying, they need work but they aren't terrible. Don't expect to have anywhere near the same impact as the 20/30mm, i imagine it will be the improved damage model that really gives any improvement.


Edited by Krupi

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  • 3 months later...

It would be good if the devs could confirm if they have sorted out bomb delay settings for the allied side ready for the Normandy map.

The allies used bomb delay settings for ground attack, so it is a basic fundamental requirement for a WWII simulation. Bomb delay was not just a LW thing, LOL. Come on DCS, lets hope you can give us some news on this.

 

Happy landings,

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Dambusters takes a brand new flightsim.

 

Multicrew Lancaster. Lights for correct altitude. Device for calculating range to dam.

Ruhr map does not exist.

Nightfighters.

Flak with searchlights.

 

In short: forget it.

 

More than enough to dig in DCS already.

:)

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Dambusters takes a brand new flightsim.

 

Multicrew Lancaster. Lights for correct altitude. Device for calculating range to dam.

Ruhr map does not exist.

Nightfighters.

Flak with searchlights.

 

In short: forget it.

 

More than enough to dig in DCS already.

:)

 

a delayed fuse and the ability to put into practice something that was tried in RL isn't asking for Lancaster or new map. It is however something some of us who would like to use the map in a timeline relevant context would really appreciate.

 

In short: no we wont

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We don't necessarily need "skip bombing" or dambusting, but we really do need delayed fuses for the allied fighters, without them it's very hard to properly bomb as the P-51.

 

Also, when will we get the 250 (and 500?) pound bombs for the Spitfire?

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Why does not having a fuse delay make dive bombing with the P-51D more difficult. You are supposed to release your bomb about 3-4000 feet above the target and be pulled out of the dive at the latest at 2000 feet.

 

Delayed fuses were to allow penetration of the target, not to save the pilot form his own errors.

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Why does not having a fuse delay make dive bombing with the P-51D more difficult. You are supposed to release your bomb about 3-4000 feet above the target and be pulled out of the dive at the latest at 2000 feet.

 

Delayed fuses were to allow penetration of the target, not to save the pilot form his own errors.

 

Those were the instant fuses, delays between 0 and 1 second.

 

Then there were fuses for low level bombing with roughly 4 to 20 seconds. Roughly.

 

You could also have long delay fuses, bombs would explode like a minute after impact. No idea as to why that was a thing, but it was.

 

 

And yes, low level bombing was a thing - done especially for improved accuracy or avoiding flak. Skip bombing was a thing as well - and does not equal to dam-busting. It's used against shipping.

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