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Posted
And there is only so much you can do with the current resolution of VR headsets, maybe Reverb would improve sharpness considerably from O+. Otherwise we just have to wait for higher resolution HMDs.
Having gone from an Odyssey+ to a Reverb the difference in clarity is significant.

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Posted
Having gone from an Odyssey+ to a Reverb the difference in clarity is significant.

 

True. I came from the O+ as well and initially didn't believe the Reverb could improve on it, but boy was I wrong. The clarity the Reverb offers is a tremendous step-up from the O+ :thumbup:

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Posted (edited)
Having gone from an Odyssey+ to a Reverb the difference in clarity is significant.

 

True. I came from the O+ as well and initially didn't believe the Reverb could improve on it, but boy was I wrong. The clarity the Reverb offers is a tremendous step-up from the O+ :thumbup:

 

 

I have had doubts about color reproduction in Reverb compared to Odyssey+. I am a bit of OLED fan, and I guess it is hard to beat that with LCD. Can you give your opinions, how would you compare the color reproduction of Reverb and Odyssey+ ?

 

 

Edit: I am asking this because I am interested in buying Reverb, but was afraid to pull the trigger.

Edited by Unclezam
Posted

The Odyssey+ had more vivid colours but the clarity of the Reverb is such a game changer for me that I have never missed it.

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Posted

Just confirming here, I plugged in the Odeysses+, WMR prompted setup and completetion, then install Windows Mixed Reality for steam VR 19.1.3 from steam.

 

 

Then when ready to play, open WMR for Steam VR, then open DCS correct?

 

 

I hope Im doing something wrong because this is awful! 2 screens on my desktop 1 to the far left is Mixed Reality Portal, the other in the center I presume to be WMR for Steam VR? Presentation screens are wicked choppy until I get in the game. Mouse works occasionally

 

 

I just want to make sure my startup procedure is correct? Thanks

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Posted

I think it is normal to have two screen mirroring same thing on the desktop display.

Have always had that from of onset.

I had the mouse issue before but if you launch dcs from within headset desktop display, mouse loosing track issue is eliminated.

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Posted

Well,, I tried for a few more hours, no luck for me. Cant get the instruments and instrument text clear. played with both Pixel Density and that slider in Steam VR, even different glasses. Hard to believe wit hall this horse power, I cant get a clear picture. Unless there is something in NVidia inspector I need to change, this is going back tomorrow! I will say this, the Rift-S was so much easier to deal with, had more room for glasses, and just looked and felt so much better than this (For Me). To bad it didnt work out either, I took that back because I thought it didnt have IPd Manual Adjustment, and I though that was the issue?

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Posted
Well,, I tried for a few more hours, no luck for me. Cant get the instruments and instrument text clear. played with both Pixel Density and that slider in Steam VR, even different glasses. Hard to believe wit hall this horse power, I cant get a clear picture. Unless there is something in NVidia inspector I need to change, this is going back tomorrow! I will say this, the Rift-S was so much easier to deal with, had more room for glasses, and just looked and felt so much better than this (For Me). To bad it didnt work out either, I took that back because I thought it didnt have IPd Manual Adjustment, and I though that was the issue?

 

Sorry to hear you cannot get satisfactory results. I am not sure if this is configuration issue or too high expectations. Can you be more specific which plane and which instruments you use as a benchmark. WMR has rough edges, which you just have to learn and adapt (mouse focus, flickering loading screens, etc). Some planes have small text labels which is going to be difficult to see without VR-zoom (I think F-14 has worn out labels which makes it extra difficult in VR). Definitely you cannot expect 2D-display (even FullHD) clarity from Odyssey+.

Posted
Well,, I tried for a few more hours, no luck for me. Cant get the instruments and instrument text clear. played with both Pixel Density and that slider in Steam VR, even different glasses. Hard to believe wit hall this horse power, I cant get a clear picture. Unless there is something in NVidia inspector I need to change, this is going back tomorrow! I will say this, the Rift-S was so much easier to deal with, had more room for glasses, and just looked and felt so much better than this (For Me). To bad it didnt work out either, I took that back because I thought it didnt have IPd Manual Adjustment, and I though that was the issue?
My guess is the Index would be the ideal headset for you, slightly better clarity than the Rift-S, IPD adjustment and seems ok with glasses. The Reverb has greater clarity again but no IPD adjustment so an element of risk. Of course this is getting expensive...

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Posted
Sorry to hear you cannot get satisfactory results. I am not sure if this is configuration issue or too high expectations. Can you be more specific which plane and which instruments you use as a benchmark. WMR has rough edges, which you just have to learn and adapt (mouse focus, flickering loading screens, etc). Some planes have small text labels which is going to be difficult to see without VR-zoom (I think F-14 has worn out labels which makes it extra difficult in VR). Definitely you cannot expect 2D-display (even FullHD) clarity from Odyssey+.

 

 

I certainly understand your point. My expectations are derived from conversations i have had with fellow players (This was all Rift-S based discussion in recent months), and also reading alot of posts and reviewing YouTube reviews. A couple of folks I commonly fly with have lower spec PCs then I do, certainly lower spec GPU and they were advising me that they could see all of the Huey gauges and text clearly. Huey is what I have been testing with, I mean, if they have clarity, I should expect the same. So I dont think my expectations are too high in my opinion. I am extremely disappointed, I was so looking forward to VR!

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Posted
I certainly understand your point. My expectations are derived from conversations i have had with fellow players (This was all Rift-S based discussion in recent months), and also reading alot of posts and reviewing YouTube reviews. A couple of folks I commonly fly with have lower spec PCs then I do, certainly lower spec GPU and they were advising me that they could see all of the Huey gauges and text clearly. Huey is what I have been testing with, I mean, if they have clarity, I should expect the same. So I dont think my expectations are too high in my opinion. I am extremely disappointed, I was so looking forward to VR!
Do you by chance require glasses or corrective vision? Just wondering because I have to wear contacts or use prescription lens inserts when I had the Odyssey to see clearly. Same thing now with my reverb, I need to wear my contacts until I order lens inserts for it.

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Posted

Yes, so back in february, I tried the Rift CV-1, took it back for the same problem, and actually at the time, I only had a 980 Ti. So I thought that was the issue. And I also wore glasses for distance and another script for PC monitor, but I see perfect in front of me without glasses. I tried all variations back then as well. Fast forwarding to now...

 

 

I have tried with no glasses, my PC Monitor glasses, and my distance/driving glasses,,, all fail.

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Posted

Things to try... Leave the pd at 1.0 in game... Turn off msaa in game, try setting the resolution I steam to be as close to the physical resolution of your device as you can get (it won't be an exact match) but go slightly above if you have to. Adjust the physical ipd on the device to your correct specification, it's a bit of a fiddle but it does make a difference.

 

There is also a number of threads about improving DDI clarity in the f18 and f16 by making changes in some lua files... You will likely still need those.

 

I use corrective lenses from VR Optician, for both my O+ and my Reverb,they have an excellent product.

 

That will/should give you the best clarity you can for your device.

 

Now, I previously owned a odyssey plus, and I have to say it's a great entry level device, but, you are not going to get picture perfect clarity, because of the way they use the lenses to cancel the remaining SDE, it ends up with a tiny Sweet spot for clarity, which means you end up moving your head around way more to actually see stuff... Even then I was never able to read the analogue altimeter without zooming in.

 

Hth

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Posted

My Reverb arrived today and everything went well on the first try. It's mindblowing, I can't go back now. Spent a good 10 minutes just taking it all in sitting in the MiG-19 cockpit. My dream since the age of six has been finally realized.

 

One point of irritation though - the WMR controllers actuate switches even without using trigger buttons - just brushing over controls will cause them to flip. Secondly, not all switches work, (such as the radar) and there doesn't seem to be a Right click function. Am I missing something?

 

Also, after lurking for years: first post I believe.

Posted
I use corrective lenses from VR Optician, for both my O+ and my Reverb,they have an excellent product.

 

+1. They are highly recommended!

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Posted
One point of irritation though - the WMR controllers actuate switches even without using trigger buttons - just brushing over controls will cause them to flip. Secondly, not all switches work, (such as the radar) and there doesn't seem to be a Right click function. Am I missing something?

 

 

Why do you use WMR controllers? Best to use a mouse or controller that mimics mouse functions. Check out Point Control thread in this forum.

Posted
+1. They are highly recommended!

 

Make that a +2. They're absolutely brilliant.

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  • 2 weeks later...
Posted (edited)

Well, its 2020 and the the sole VR update was not what we hoped for, and zero Vulkan updates or real info still have not released from the late 2018 hopeful dates I once read about. Nor have the Lods fixes promised for the Yak come out yet, keeping them at double FPS eater status after all this time. Ancient sim engine, modern PC, still not great bedfellows LOL.☺

 

But, seeing as it is a new year I would like to be blindly optimistic and ask if ANYONE can tell me IF 2020 will be the year for either Vulkan or some form of ANY kind of hope to look forward to for VR improvements, please☺? I really am hoping that I missed the great news somewhere. Not looking for guessworks or any form of fight or anything, just looking for some hope and help please.☺

 

I am not challenging anyone. I am not trying to be sarcastic mean, just reality-funny, this is just straight shooting talking like a man who really wants 2020 to be the year I fly more than surfing looking for some form of smooth performance.

 

I am hopeful that I have missed something in these last 52 pages of this thread and twenty others like it that mean so very well and are indeed friendly & very patient, but did not make up for what the patches all year totally lacked.

 

Since the first responses to anything like this form of posting is the standard requests for me to post my specs I will do so; knowing full well from the last 11 years of waiting for better performance from Lomac, er☺ I mean DCS, that all I will get is that I need to sell a kidney and buy more expensive equipment rather than expect Eagle to update this 20 year old engine to utilize modern PC's and all their cores.☺

 

Ryzen 5, SSD, 16gb ram, RTS 2080, Odyssey+ WMR, vr shaders mod, beta version of DCS, and all tweaks that I have been able to find that actually work for my system. No I am not upgrading this year anything further, nor should I have to with these specs as ALL other games I own run tremendous, so DCS should also be made to as well by Devs and not paying customers☺.

 

No need to hijack this thread with how DCS is not like other sims or games. I know. Other sims and games actually work with 64 bit, multiple cores, GPUS, real shaders etc all and that is why their forums are not mostly tweak help guides as here☺.

 

I am hopeful for a good and understanding chuckle from all readers, and I am dreamy eyes and so VERY-VERY hopeful for someone to link me a thread or mod or info or news that can make a difference for me and a zillion others this year.☺

 

Yes, I love DCS and have flown since they started. No it has never ran like it could have for me. And as much as I love it I have avoided this sale and the last 4 others until Eagle invests their efforts into taming this mighty beast. When they make a positive & real difference in my VR performance then I look forward to buying a few more aircraft, because that's all I don't own yet is a handful.

 

Tried the PD of 1.+ whatever, nope too-too bogged down.

Tried PD of 1 but with SS in Steam VR raised past 100 up to 300% and bogs too much. Instead of 11ms or less for 90hz I average 12-14ms.... = too bogged, stutters..

 

Medium view distance, med shadows, flat terrain shadows, med water, no traffic, hi textures, low terrain textures, no aa or smaa, lowest res under screen res, full screen, no raindrops, no anstrophic etc.☺

 

Who can thrill me please. Some good news, some link, some mod perhaps☺?

After the 134 reboots and tests my last 3 days off the only thing that made this latest test session worthwhile was the brilliant shaders mod. HUGE thank you to that wonderfully awesome individual to get that to us customers.☺

Edited by Flarpt
Posted
Ryzen 5, SSD, 16gb ram, RTS 2080, Odyssey+ WMR, vr shaders mod, beta version of DCS, and all tweaks that I have been able to find that actually work for my system. No I am not upgrading this year anything further, nor should I have to with these specs as ALL other games I own run tremendous, so DCS should also be made to as well by Devs and not paying customers☺.

 

No need to hijack this thread with how DCS is not like other sims or games. I know. Other sims and games actually work with 64 bit, multiple cores, GPUS, real shaders etc all and that is why their forums are not mostly tweak help guides as here☺.

None of the flight combat nor race sims I play are particularly well optimised for VR and the forums contain exactly the same tweaking guides and moans about lack of multiple core support!

 

Not that it makes it ok but for me at least DCS is far from unique in this respect.

 

I think a lot depends what you run mission wise, I am pretty new at DCS and still at the basic taking off landing of various aircraft and instant action so it all tends to work pretty well in VR, certainly very acceptable and I am thoroughly enjoying it. The key may be avoiding too many aircraft and vehicles from the limited amount of bigger missions I have dabbled with. I guess for the more veteran DCS pilot that is more restricting.

 

I have a Reverb with an 8600K @5GHz, 2080Ti and 32Gb RAM and run DCS in VR whenever I can. Of course I would love to get 90fps everywhere and fill the skies and ground with aircraft & vehicles but I am happy with the experience right now.

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Posted
None of the flight combat nor race sims I play are particularly well optimised for VR and the forums contain exactly the same tweaking guides and moans about lack of multiple core support!

 

Not that it makes it ok but for me at least DCS is far from unique in this respect.

 

I think a lot depends what you run mission wise, I am pretty new at DCS and still at the basic taking off landing of various aircraft and instant action so it all tends to work pretty well in VR, certainly very acceptable and I am thoroughly enjoying it. The key may be avoiding too many aircraft and vehicles from the limited amount of bigger missions I have dabbled with. I guess for the more veteran DCS pilot that is more restricting.

 

I have a Reverb with an 8600K @5GHz, 2080Ti and 32Gb RAM and run DCS in VR whenever I can. Of course I would love to get 90fps everywhere and fill the skies and ground with aircraft & vehicles but I am happy with the experience right now.

 

+1 to that.

 

I want to just add that I have never understood the praise that the Kegetys shader mod gets. I have tried it several times with my Vive Pro, Index and Reverb and I uninstall it almost immediately after.

 

To me, it does nothing particulary good, and a lot of bad. There may be marginal frame time gains, but the cost in visual degradtion, e.g. the loss of 'shallows' at coastlines, shimmering of islands in PG map, horrible grass, poor shadowing, etc. is too great for me to contemplate using it on a regular basis.

 

I know it is supposed to benefit lower spec systems, but my experience is not good.

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Posted

It depends a lot on your box, on your pc you get no frame rate difference on mine, it enables a stable 45fps... I turn off grass so it doesn’t bug me... so it depends a lot on your hardware spec...

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Posted (edited)
...I use corrective lenses from VR Optician, for both my O+ and my Reverb,they have an excellent product...

I ordered mine on 12/17/2019 and I'm still waiting on mine.:cry:

Edit: Someone from VR Optician must be part of the forums, because I just received my shipping info.:yay:

Edited by pimp

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Posted

OK Guys, I was trying to get the most I could with my system.. So I was tunning it and all but when I went and ran the Motion Projection Indicator down low it indicated CPU and GPU Bound FPS where steady 45 with motiuon reprojection..

 

When I went up high about 10KFT it was just GPU Bound.. I even tried OC the vid card another 200MHZ but no good I also have my CPU @ 4.8Ghz with 32GB 3000Mhz Ram..

 

MY question is how can I disable Motion Reprojection, in the past I just put in OFF under the line for motionreprojection but that seems to have no effect now..

 

I was thinking If I can get at least 45FPS I would reduce the Hz rate for the Odyssey+ to 60hz but with motion reprojection on it stays at 30FPS/Hz which is crap..

 

I would just like to turn if OFF the motion reprojection but it seems not too be able to turn it off now which sucks.. I am not worried about getting motion sick as I did not in the past with it off..

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Posted (edited)
Comment out the line

 

 

EDIT: Well I got it figured out but it did not do what I thought it was going to do..

Edited by The_Nephilim

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