IceFire Posted May 30, 2018 Posted May 30, 2018 Can only place 4 planes on the deck ? What happened to the full deck of hornets that we kept seeing ? [sIGPIC][/sIGPIC] Matt "IceFire" Schuette Commander In Chief United States Atlantic Command Virtual Carrier Air Wing Eleven
Esac_mirmidon Posted May 30, 2018 Posted May 30, 2018 (edited) Planned for future updates Edited May 30, 2018 by Esac_mirmidon " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
IceFire Posted May 30, 2018 Author Posted May 30, 2018 (edited) Planed for future updates How is that planned for future updates considering the youtubers had it already in a previous build. And where specifically showing it off saying "lookie here what you can do !" Edited May 30, 2018 by IceFire [sIGPIC][/sIGPIC] Matt "IceFire" Schuette Commander In Chief United States Atlantic Command Virtual Carrier Air Wing Eleven
SkateZilla Posted May 30, 2018 Posted May 30, 2018 (edited) Static Aircraft Placement, was used in Marketing Videos Edited May 30, 2018 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
ED Team Wags Posted May 30, 2018 ED Team Posted May 30, 2018 Planned for future updates Correct, already in development for later update. Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
justindw199 Posted May 30, 2018 Posted May 30, 2018 Correct, already in development for later update. Will aircraft be able to spawn on the bow in front of cats 1 and 2 if the deck is full? Justin "Bullhead" Weinberg, VCVW-11 [sIGPIC][/sIGPIC]
IceFire Posted May 30, 2018 Author Posted May 30, 2018 Correct, already in development for later update. Thank you Wags, appreciate the response :pilotfly: [sIGPIC][/sIGPIC] Matt "IceFire" Schuette Commander In Chief United States Atlantic Command Virtual Carrier Air Wing Eleven
Nivki89 Posted May 30, 2018 Posted May 30, 2018 Correct, already in development for later update. Wags, Where I can found a document for keyboard mapping? What documents get released today? (still at work and only can read posts at this moment) A-10C AV-8B Bf109 UH-1H Ka-50 FC3 F-14A F-16C F-18C | NEVADA NTTR PG
ED Team Wags Posted May 30, 2018 ED Team Posted May 30, 2018 Wags, Where I can found a document for keyboard mapping? What documents get released today? (still at work and only can read posts at this moment) Keyboard listing is in the game Options/Controls Early Access Guide in Mods/Aircraft/FA-18C/Docs Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
westr Posted May 30, 2018 Posted May 30, 2018 I'm adding aircraft as static objects and linking them to the carrier but they are spawning on the sea bed under the boat. Any tips anyone? RYZEN 7 3700X Running at 4.35 GHz NVIDIA GeForce GTX 1080Ti 32gb DDR4 RAM @3200 MHz Oculus CV1 NvME 970 EVO TM Warthog Stick & Throttle plus 11" extension. VKB T-Rudder MKIV
SkateZilla Posted May 30, 2018 Posted May 30, 2018 I'm adding aircraft as static objects and linking them to the carrier but they are spawning on the sea bed under the boat. Any tips anyone? Wait for the update that adds the capability. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
westr Posted May 30, 2018 Posted May 30, 2018 ok thanks RYZEN 7 3700X Running at 4.35 GHz NVIDIA GeForce GTX 1080Ti 32gb DDR4 RAM @3200 MHz Oculus CV1 NvME 970 EVO TM Warthog Stick & Throttle plus 11" extension. VKB T-Rudder MKIV
nrosko Posted May 30, 2018 Posted May 30, 2018 Noticed there was a bit of a bug on the carrier with multiple hornets parking in the same spaces. Win 10 64//4.5g i7 Kaby Lake//gtx Titan x pascal//16gb 3200ram//Asus Maximux Hero IX//Oculus Rift//
ED Team Wags Posted May 30, 2018 ED Team Posted May 30, 2018 Noticed there was a bit of a bug on the carrier with multiple hornets parking in the same spaces. What specific mission? Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
IceFire Posted May 30, 2018 Author Posted May 30, 2018 (edited) What specific mission? Hey Wags, One other thing I know your busy and the Hornet is MOST excellent. Will there be provision to spawn people in parking spots after that parking spot and/or catapult has been vacated ? Please say yes. Edited May 30, 2018 by IceFire [sIGPIC][/sIGPIC] Matt "IceFire" Schuette Commander In Chief United States Atlantic Command Virtual Carrier Air Wing Eleven
ED Team Wags Posted May 30, 2018 ED Team Posted May 30, 2018 Hey Wags, One other thing I know your busy and the Hornet is MOST excellent. Will there be provision to spawn people in parking spots after that parking spot and/or catapult has been vacated ? Please say yes. Yes, later. Again though, what mission? Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
maverickturner Posted May 31, 2018 Posted May 31, 2018 Noticed there was a bit of a bug on the carrier with multiple hornets parking in the same spaces. Yes, later. Again though, what mission? Hey Wags. You guys have done an amazing job. In reference to the Carrier parking comment, I've noticed in MP that client placed aircraft spawn on top of each other at random. Regardless of parking stall selected. It appeared to be random though.. every once in a while it will work. AI placed seem to work fine. Currently, the only way to put 4 aircraft on deck is to set as Takeoff From Ramp. Hope this helps identify any possible issues.
Parkbank Posted May 31, 2018 Posted May 31, 2018 I can confrim the spawn problem. Aircraft would spawn close to each other and damge/explode the others. We had to spawn start up and then leave the spawn area for the next one in order to prevent this.
Silverado Posted May 31, 2018 Posted May 31, 2018 Yes, later. Again though, what mission? We experienced it in self-made multiplayer mission, f-18s spawned inside each other, with differences in coordinates just about 1 feet. Two or three of four slots has been occupied. I can send you mission file if needed.
deadlyfishes Posted May 31, 2018 Posted May 31, 2018 We experienced it in self-made multiplayer mission, f-18s spawned inside each other, with differences in coordinates just about 1 feet. Two or three of four slots has been occupied. I can send you mission file if needed. I can confirm this. We have 4+ slots for the Stennis and they all spawn in the same place. If someone attempts to spawn in while another is spawned in already, then they will overlap and explode. These slots are CLIENT set to START ON RAMP. The only parking option I get in the editor for these slots is "Auto" "Through The Inferno" - Endless, Dynamic, Open-World Experience for DCS World Website | Discord | Support TTI on Patreon SP Missions: Caucasus | NTTR | Syria | Afghanistan | Iraq | Mariana Islands | Persian Gulf Normandy | South Atlantic | Sinai | Kola | Cold War Germany MP Servers: PvE Server TTI x Pimax - Get discounts on Pimax Headsets
pimp Posted June 1, 2018 Posted June 1, 2018 For static object placement, I just modified the Carrier Takeoff mission. i9 14900k @5.6GHz NZXT Kraken |Asus ROG Strix Z790 A-Gaming | Samsung NVMe m.2 990 Pro 2TB | 64GB DDR5 6400MHz EVGA RTX 3090 FTW3 Ultra | PiMAX CRYSTAL LIGHT | HOTAS Warthog | Saitek Flight Pedals
castor Posted June 1, 2018 Posted June 1, 2018 Hi. It looks nice. You can send a file of this mission. [sIGPIC][/sIGPIC] System specs: CPU: i7-9700K@ 5.0 GHz | RAM: 32 GB | GPU: RTX 2080 Super | Thrustmaster HOTAS Warthog | CH Products Pro Pedals |HP REverb
pimp Posted June 1, 2018 Posted June 1, 2018 (edited) Sure. See attachment. You might want to remove that extra Lot20 static object. Right now they're a fps killer.myCarrier_Starter.miz Edited June 1, 2018 by pimp i9 14900k @5.6GHz NZXT Kraken |Asus ROG Strix Z790 A-Gaming | Samsung NVMe m.2 990 Pro 2TB | 64GB DDR5 6400MHz EVGA RTX 3090 FTW3 Ultra | PiMAX CRYSTAL LIGHT | HOTAS Warthog | Saitek Flight Pedals
whitav8 Posted June 1, 2018 Posted June 1, 2018 (edited) @Pimp, Could you explain he modifications via the Mission Editor? Thanks for the MIZ file though. NOTE: Figured it out. Just add static aircraft using most expanded scale and proper heading with Link Unit = Carrier Unit and Link Fixation set. Icon is forward centerline of Carrier. Edited June 1, 2018 by whitav8 PC HW 9700K@5.0Ghz Win 10 (Build 2004 ) with WMR VR - Reverb RTX2070 with Nvidia 451.48 DCS 2.5.6 (latest)
wizav Posted June 1, 2018 Posted June 1, 2018 Wags should have made Carriers already populated... or create a unit variant for populated carrier... who wants to land on empty carrier? nobody [sIGPIC][/sIGPIC]
Recommended Posts