stalhuth Posted May 31, 2018 Posted May 31, 2018 I saw some videos and pictures of landing static objects over the carrier, how can I do that? is using the mission editor? RYZEN 7 1800X 3.5ghz / 32 DDR4 RAM Crucial / Nvidia 2070 RTX EVGA / Samsung SSD 500 GB / Acer XB270H G-Sync / Trackir 5 / Thrustmaster Hotas Warthog / Oculus CV1
Nosferatuwhisky 1-1 Posted May 31, 2018 Posted May 31, 2018 I believe the functionality of the CV is still WIP and will gain traction before long. "Chops"
DowntownSIX Posted May 31, 2018 Posted May 31, 2018 (edited) I'm pretty sure it's in and working, I just can't figure it out to save my life. As a work around I pinched the carrier take off instant action, changed all the Lot 20 F/A-18Cs our for the old model, got rid of my flight and moved myself to the ramp...works great and no FPS loss from the crazy polygon count of the Lot 20 model. Hopefully someone smarter than me can let us know how it's actually done, I can't find anything in the mission editor. EDIT - I cracked it, you link static objects to a unit as before but their X,Y location on deck is relative to each other. If you open the carrier take off instant action you'll see what I mean. Start this mission and look at the carrier deck from a birds eye view, then jump back to the mission editor and you'll see the static objects appear in the same pattern. The only issue is there is no frame of reference as to where the deck stops so there is an element of trial and error. Still, it's a step forward. I appreciate the above explanation is sh*t, happy to clarify if you need it. Edited May 31, 2018 by DowntownSIX Devils Canyon i7 4790K @ 4.9GHz |16gb DDR3 | MSI GeForce GTX 1080Ti | Samsung 860 EVO Thrustmaster Warthog | Virpil WarBRD | Virpil TM-50CM2 Grip | VKB-Sim T-Rudder Mk.IV | Acer X34A (21:9) | Oculus Rift S A-10C | AJS-37 | AV-8B | C-101 | F/A-18C | F-14A/B | F-5E | KA-50 | L-39 | M-2000C | SA342 | Spitfire LF Mk IX | UH-1H
Chief Instructor Posted June 1, 2018 Posted June 1, 2018 +1 CPU: Intel i9 13900KS @5.8GHz | MB: ROG Strix Z790 Gaming-E | GPU: Asus ROG Strix RTX3090 OC | RAM: 32Gb Corsair Dominator DDR5 @6200MHz | Cooling: Custom CPU/GPU cooling loop | PSU: Supernova 850G2 @ 850W | OS: Windows 10 Home Premium 64Bit Storage: 3x Samsung EVO 970 Plus M.2 1Tb + 3x Samsung 850 EVO SSD 250Gb | Input: TM HOTAS WH Saitek Combat Pedals | Output: Samsung 50" OLED TV | VR: HP Reverb G2 | Audio: Realtek + Z906 5.1 Surround Sound Speaker System
hughesj2 Posted June 1, 2018 Posted June 1, 2018 I think they are WIP judging by another thread...I'd say best thing to do right now would be to make a copy of the .miz file (say carrier launch quickstart) open it up in the editor then you can play around with the statics there without breaking anything (I changed all the liveries for example with no issues). Cheers James
pimp Posted June 1, 2018 Posted June 1, 2018 (edited) Here's a mission I created using the Carrier Takeoff mission. https://forums.eagle.ru/showpost.php?p=3510411&postcount=23 Also, this is what is looks like: https://forums.eagle.ru/showpost.php?p=3509516&postcount=21 If you look at the original file in ME, you can see the outlining of the ship the static objects make. It can give you an idea of how to place them yourself. I think the key is the map scaling. Scale it to 100feet and start from there. Whoever created these mission from scratch is a genius, because I would've never figured out how to get started. It's a tedious process for something that should be so simple. Edited June 1, 2018 by pimp i9 14900k @5.6GHz NZXT Kraken |Asus ROG Strix Z790 A-Gaming | Samsung NVMe m.2 990 Pro 2TB | 64GB DDR5 6400MHz EVGA RTX 3090 FTW3 Ultra | PiMAX CRYSTAL LIGHT | HOTAS Warthog | Saitek Flight Pedals
moggel Posted June 1, 2018 Posted June 1, 2018 How to crowd-up the Stennis? Love our new bird! Been teaching myself how to get off and back on the Stennis and its a very boring boat so I thoght I'd try and add some static mates to it. But how? What I did was adding a bunch of static F/A-18's and a chopper and then set their "LINK UNIT" to the carrier. But nothing shows up when I start the mission. Also, are there any plans to make the Stennis a bit more like the full experience with yellow-, green- (etc) shirts going about their business and doing real procedures? Cheers! i7-3930K CPU @ 3.20GHz; 16Gb DDR3; GeForce GTX 1070; Windows 10; TM Warthog HOTAS
pimp Posted June 1, 2018 Posted June 1, 2018 See my post here: https://forums.eagle.ru/showpost.php?p=3510420&postcount=4 i9 14900k @5.6GHz NZXT Kraken |Asus ROG Strix Z790 A-Gaming | Samsung NVMe m.2 990 Pro 2TB | 64GB DDR5 6400MHz EVGA RTX 3090 FTW3 Ultra | PiMAX CRYSTAL LIGHT | HOTAS Warthog | Saitek Flight Pedals
pimp Posted June 1, 2018 Posted June 1, 2018 Actually no. If you place them yourself then the static object starts below ocean. I think ED did it from the code backend. IDK about that. I was able to place one from scratch but it was too tedious to get it in the right place, but you may be right. i9 14900k @5.6GHz NZXT Kraken |Asus ROG Strix Z790 A-Gaming | Samsung NVMe m.2 990 Pro 2TB | 64GB DDR5 6400MHz EVGA RTX 3090 FTW3 Ultra | PiMAX CRYSTAL LIGHT | HOTAS Warthog | Saitek Flight Pedals
TonyG Posted June 1, 2018 Posted June 1, 2018 Here's a mission I created using the Carrier Takeoff mission. https://forums.eagle.ru/showpost.php?p=3510411&postcount=23 Also, this is what is looks like: https://forums.eagle.ru/showpost.php?p=3509516&postcount=21 If you look at the original file in ME, you can see the outlining of the ship the static objects make. It can give you an idea of how to place them yourself. I think the key is the map scaling. Scale it to 100feet and start from there. Whoever created these mission from scratch is a genius, because I would've never figured out how to get started. It's a tedious process for something that should be so simple. Is the ship moving with the static objects or is it stationary? 9800X3D, MSI 5080 , G.SKILL 64GB DDR5-6000, Win 11, MSI X870, 2/4TB nVME, Quest 3, OpenHornet Pit
pimp Posted June 1, 2018 Posted June 1, 2018 Is the ship moving with the static objects or is it stationary? It's moving. Along with the other ships in the fleet. i9 14900k @5.6GHz NZXT Kraken |Asus ROG Strix Z790 A-Gaming | Samsung NVMe m.2 990 Pro 2TB | 64GB DDR5 6400MHz EVGA RTX 3090 FTW3 Ultra | PiMAX CRYSTAL LIGHT | HOTAS Warthog | Saitek Flight Pedals
Kayos Posted June 1, 2018 Posted June 1, 2018 What I did is take the carrier from the .miz file from the carrier take off instant action and make my own mission out of it. I changed a couple of the planes and deleted a couple etc but it all works fine. [sIGPIC][/sIGPIC]
Vander Posted June 1, 2018 Posted June 1, 2018 This was also my method. However, in multiplayer only the host can see the static objects!
SkateZilla Posted June 1, 2018 Posted June 1, 2018 This was also my method. However, in multiplayer only the host can see the static objects! Reported. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
TonyG Posted June 1, 2018 Posted June 1, 2018 It’s a shame you can’t save the static object as part of a template. That would make generating missions in different maps a cinch. 9800X3D, MSI 5080 , G.SKILL 64GB DDR5-6000, Win 11, MSI X870, 2/4TB nVME, Quest 3, OpenHornet Pit
pimp Posted June 1, 2018 Posted June 1, 2018 It’s a shame you can’t save the static object as part of a template. That would make generating missions in different maps a cinch. Modify the carrier the way you want it and use that mission file as a base file for future missions. Unfortunately, you'll have to rinse and repeat for each map, but once they're created they're there. i9 14900k @5.6GHz NZXT Kraken |Asus ROG Strix Z790 A-Gaming | Samsung NVMe m.2 990 Pro 2TB | 64GB DDR5 6400MHz EVGA RTX 3090 FTW3 Ultra | PiMAX CRYSTAL LIGHT | HOTAS Warthog | Saitek Flight Pedals
HiJack Posted June 1, 2018 Posted June 1, 2018 It’s a shame you can’t save the static object as part of a template. That would make generating missions in different maps a cinch. We have asked for this for over 10 years. Don't expect it to happen any soon.
Growling Sidewinder Posted June 1, 2018 Posted June 1, 2018 What I did in the editor was place them over the carrier set to take off from ramp and then set thier internal fuel to 0. That worked pretty good I managed to get up to 8 planes on the deck [sIGPIC][/sIGPIC] HP OMEN 880-130 - Windows 10/Intel Core i7-8700K/2TB HDD/ 1TB SSD/32GB DDR4 RAM/GTX 1080 Ti https://www.youtube.com/channel/UCh2rDh7vXGeoh1LlzL3QEwg
Chief Instructor Posted June 1, 2018 Posted June 1, 2018 Wow, I also thought about that but: do you think it will cost more performance calculations having them as AI rather than static? Might be. Interesting question. I played around with the original carrier takeoff mission and managed to get a few additional aircraft on deck and it looked good. However, I noticed pretty quickly that I started getting a lot of crashes/blue screens with that mission. As soon as I removed the additional assets, the crashes stopped. I also noticed very high CPU utilisation with the unstable mission. I suspect that we're just going to have to wait for DCS to develop this in their own time, as "hacking it" may end up causing more problems down the line. CPU: Intel i9 13900KS @5.8GHz | MB: ROG Strix Z790 Gaming-E | GPU: Asus ROG Strix RTX3090 OC | RAM: 32Gb Corsair Dominator DDR5 @6200MHz | Cooling: Custom CPU/GPU cooling loop | PSU: Supernova 850G2 @ 850W | OS: Windows 10 Home Premium 64Bit Storage: 3x Samsung EVO 970 Plus M.2 1Tb + 3x Samsung 850 EVO SSD 250Gb | Input: TM HOTAS WH Saitek Combat Pedals | Output: Samsung 50" OLED TV | VR: HP Reverb G2 | Audio: Realtek + Z906 5.1 Surround Sound Speaker System
Growling Sidewinder Posted June 1, 2018 Posted June 1, 2018 Wow, I also thought about that but: do you think it will cost more performance calculations having them as AI rather than static? Might be. didn't cause any FPS problems for me [sIGPIC][/sIGPIC] HP OMEN 880-130 - Windows 10/Intel Core i7-8700K/2TB HDD/ 1TB SSD/32GB DDR4 RAM/GTX 1080 Ti https://www.youtube.com/channel/UCh2rDh7vXGeoh1LlzL3QEwg
derbynew Posted July 1, 2019 Posted July 1, 2019 The solution. Bottom of Map. Click Show Objects. It is a little ICON of a tank in the editor. Near the Sat buttom. Romiko Derbynew --------------------------------------------------------------- Intel® Core i5-9600K CPU @ 4.8GHz Corsair Vengeance XMP 32GB - CMW32GX4M4C3000C15 MSI NVIDIA GeForce RTX 2070 Gamzing Z 8GB MSI Z390 Gaming Edge AC Motherboard NZXT H500 Case EVGA 650W P2 Power Supply NH U12S CPU Cooler - 2 fans 2 Inlet fans - Noctua 2 outlet fans - Noctua
Fonz_408 Posted July 2, 2019 Posted July 2, 2019 How do you open the instant missions? Acer Predator 500 Laptop i7 8750 @ 3.9MHz /16GB DD4 / GTX1070 / 256 SSD Youtube https://www.youtube.com/channel/UC3FtEcJlj_34i3IVqx6pE_w?view_as=subscriber
Harker Posted July 2, 2019 Posted July 2, 2019 Interesting question. I played around with the original carrier takeoff mission and managed to get a few additional aircraft on deck and it looked good. However, I noticed pretty quickly that I started getting a lot of crashes/blue screens with that mission. As soon as I removed the additional assets, the crashes stopped. I also noticed very high CPU utilisation with the unstable mission. I suspect that we're just going to have to wait for DCS to develop this in their own time, as "hacking it" may end up causing more problems down the line.Mate, if you're getting blue screens, there's a hardware issue at play. More assets should just worsen performance, not hard crash your system. It sounds like you have an unstable overclock somewhere or a component is running in an unstable fashion, be it getting too hot or something else, when it hits high utilization. The vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord. F/A-18C, F-15E, AV-8B, F-16C, JF-17, A-10C/CII, M-2000C, F-14, AH-64D, BS2, UH-1H, P-51D, Sptifire, FC3 - i9-13900K, 64GB @6400MHz RAM, 4090 Strix OC, Samsung 990 Pro
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