Rescue Posted October 16, 2018 Share Posted October 16, 2018 Hey there! I'm pretty new in DCS. I'm in a year or so and started with the A-10C. Now I'm on the Hornet. Problem is I never get ahit on a Target, regardless if I'm working with CCIP or Auto. The Cross is on the Target but the Bombs fail them by 1-50 meters. Also no hit with the Rockeyes. I tryed it many ways and never get a kill. In some Tracks, even if I hit there is no kill. OH yeah.. No Track for this is happens way to often and the Track is always desync. In a Youtube Video someone saying about the Loft(Toss) Bombing is also not programmet yet/well. Soooo it is just me or does this also happen to others? Im so happy as soon as we get some guided AG Armament. Greetings Link to comment Share on other sites More sharing options...
Gladman Posted October 16, 2018 Share Posted October 16, 2018 I would think you are either not arming your fuses or you are hitting and not destroying. If you look at the F10 map you can see a health status bar for the target. Check to see if when you hit that the bar is going down. i9 9900K @ 5.1Ghz - ASUS Maximus Hero XI - 32GB 4266 DDR4 RAM - ASUS RTX 2080Ti - 1 TB NVME - NZXT Kraken 62 Watercooling System - Thrustmaster Warthog Hotas (Virpil Base) - MFG Crosswind Pedals - Pimax 5K+ VFA-25 Fist Of The Fleet [sigpic]http://forums.eagle.ru/signaturepics/sigpic99190_2.gif[/sigpic] Virtual Carrier Strike Group 1 | Discord Link to comment Share on other sites More sharing options...
sirrah Posted October 16, 2018 Share Posted October 16, 2018 (edited) Hey there! I'm pretty new in DCS. I'm in a year or so and started with the A-10C. Now I'm on the Hornet. Problem is I never get ahit on a Target, regardless if I'm working with CCIP or Auto. The Cross is on the Target but the Bombs fail them by 1-50 meters. Also no hit with the Rockeyes. I tryed it many ways and never get a kill. In some Tracks, even if I hit there is no kill. OH yeah.. No Track for this is happens way to often and the Track is always desync. In a Youtube Video someone saying about the Loft(Toss) Bombing is also not programmet yet/well. Soooo it is just me or does this also happen to others? Im so happy as soon as we get some guided AG Armament. Greetings Are you sure you're not just trying mk82 snake eye's (and that the rockeye miss is just bad luck)? The snake eye's seem to have a specific way of using them. As a new Hornet driver myself, I didn't yet find out how to properly use these, although with all other bombs I don't have this problem (auto as well as ccip) Edited October 16, 2018 by sirrah System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH Link to comment Share on other sites More sharing options...
Ramsay Posted October 16, 2018 Share Posted October 16, 2018 (edited) Really need a track to see if you are setting the bomb profile correctly, you want to be stable (wings level) after the roll-in for approx 5 sec min. I had no issue (CCIP) with the Mk-20 Rockeyes last night (though did miss a couple of targets), I'm still playing with Mk-82SE quantity and interval to get good AOE damage passes. I haven't tried single Mk-82's but Rockeye (burst height 1200ft) roll-in were at 8000 ft with release around 2000ft and Mk-82SE (retarded setting) passes were at approx. 500 ft. @ 470 KCAS Edit: Retested the Snakeyes and they fell long, only way I hit the target dropping singles was to adjust my aim point. Tested DCS Open Beta 2.5.3.22877 Edited October 16, 2018 by Ramsay i9 9900K @4.9GHz, 64GB DDR4, RTX4070 12GB, 1+2TB NVMe, 6+4TB HD, 4+1TB SSD, Winwing Orion 2 F-15EX Throttle + F-16EX Stick, TPR Pedals, TIR5, Win 10 Pro x64, 1920X1080 Link to comment Share on other sites More sharing options...
Hog_No32 Posted October 16, 2018 Share Posted October 16, 2018 With the general purpose low drag bombs like the Mk82/83/84 you should get good hits using CCIP and AUTO. I have no issues with these. There are some issues observed with the targeting solution for high drag bombs, namely the Snakeye (and possibly also the ballute Mk82YT but I didn‘t test that myself yet). Link to comment Share on other sites More sharing options...
Hamilton Posted October 16, 2018 Share Posted October 16, 2018 (edited) Hey there! I'm pretty new in DCS. I'm in a year or so and started with the A-10C. Now I'm on the Hornet. Problem is I never get ahit on a Target, regardless if I'm working with CCIP or Auto. The Cross is on the Target but the Bombs fail them by 1-50 meters. Also no hit with the Rockeyes. I tryed it many ways and never get a kill. In some Tracks, even if I hit there is no kill. OH yeah.. No Track for this is happens way to often and the Track is always desync. In a Youtube Video someone saying about the Loft(Toss) Bombing is also not programmet yet/well. Soooo it is just me or does this also happen to others? Im so happy as soon as we get some guided AG Armament. Greetings Exactly! Same here with Mk82/84 (Edit, it was 82/84) Edited October 17, 2018 by Hamilton _________________________________ Aorus Z390 Extreme MB | i9 9900k CPU @ 5.0 GHz | EVGA RTX 2080 Ti FTW3 Ultra | 32 GB G Skill Trident Z 3600 MHz CL14 DDR4 Ram | Corsair H150i Pro Cooler | Corsair TX 850M PS | Samsung 970 Evo Plus M.2 NVMe SSD 1TB |TMWH Hotas with VPC WarBRD Base| Corsair Gamer 570x Crystal Case | HP Reverb Link to comment Share on other sites More sharing options...
Eldur Posted October 16, 2018 Share Posted October 16, 2018 There's been a bug report months ago about the Mk.83 being accurate, but the others not. 82s fall long and 84s fall short. Was never acknowledged though. So if you can score good hits with the 83s, but not with other bombs, it might be the case that the problem is not you Link to comment Share on other sites More sharing options...
KoN Posted October 16, 2018 Share Posted October 16, 2018 My rock eyes are falling short ccip . I'll test the mk82. Gigabyte - X570 UD ~ Ryzen - 5600X @ 4.7 - Pulse - RX-6800 - XPG 32:GB @ 3200 - VKB - Gunfighter 4 - STECs - Throttle - Crosswinds Rudders - Trackir 5 . I'm a dot . Pico Nero 3 link VR . @ 4k Win 11 Pro 64Bit . Link to comment Share on other sites More sharing options...
Rescue Posted October 17, 2018 Author Share Posted October 17, 2018 Really need a track to see if you are setting the bomb profile correctly, you want to be stable (wings level) after the roll-in for approx 5 sec min. Sounds interesting.. For sure it's just normal that the plane needs to stabilize but I missed the "not-accurate-fire-solution-symbology" like the Harrier (blinking cross) or the A10c (dashed line) had. So I just thought "well that's works". :music_whistling::doh: Will try some runs later with the 83's and will report. Maybe a Track if I get one. Nice to see I'm not alone :joystick: Link to comment Share on other sites More sharing options...
VDV Posted October 17, 2018 Share Posted October 17, 2018 Auto-bombing (CCRP) sucks ATM....I 've never use it. Only manual CCIP and Im very accurate with that mode. Link to comment Share on other sites More sharing options...
ED Team NineLine Posted October 17, 2018 ED Team Share Posted October 17, 2018 Might play a small part as well, but CCIP doesnt account for wind yet, so possible people are seeing issues there. Some of it could be proper procedures with drops, but without a track its hard to confirm. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Rescue Posted October 17, 2018 Author Share Posted October 17, 2018 Hey guys! With some less dynamic flying i finally get some hits. But the first and the last bombs doenst hit again. Am im flying to low or the angle or something? Thanks for looking.Test run.trk Link to comment Share on other sites More sharing options...
sirrah Posted October 17, 2018 Share Posted October 17, 2018 Auto-bombing (CCRP) sucks ATM....I 've never use it. Only manual CCIP and Im very accurate with that mode. As far as for the MK-82SE, I agree with you. For all other bombs I find the auto mode highly effective and, most of all, very easy to use, especially for quick target designation. Of course for precision bombing we will need laser guidance, but till that time the "simple" auto bombing mode grants the ability to hit targets while staying out of reach from AAA guns System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH Link to comment Share on other sites More sharing options...
Hamilton Posted October 17, 2018 Share Posted October 17, 2018 (edited) Auto-bombing (CCRP) sucks ATM....Only manual CCIP and Im very accurate with that mode. Agree! Same here, CCIP is fine. Edited October 17, 2018 by Hamilton _________________________________ Aorus Z390 Extreme MB | i9 9900k CPU @ 5.0 GHz | EVGA RTX 2080 Ti FTW3 Ultra | 32 GB G Skill Trident Z 3600 MHz CL14 DDR4 Ram | Corsair H150i Pro Cooler | Corsair TX 850M PS | Samsung 970 Evo Plus M.2 NVMe SSD 1TB |TMWH Hotas with VPC WarBRD Base| Corsair Gamer 570x Crystal Case | HP Reverb Link to comment Share on other sites More sharing options...
Ramsay Posted October 17, 2018 Share Posted October 17, 2018 But the first and the last bombs doenst hit again. Am im flying to low or the angle or something? Doesn't look too bad IMHO, you just need to improve your technique and practice. I make plenty of mistakes myself but I'll give what feedback I can • I use the radar altimeter but it's use depends on terrain and altitude, so is less of an issue. • In your 1st release, you didn't reduce your throttle in the dive, so were at/near M1.0 at release. • Your release for the 1st pass looked early. Other long/short impacts, looked to be for similar reasons. This is my basic technique but I'm probably explaining stuff you already known and you just want a little more practice. I'll attach a track of my attempt (took control after your spawn) - I could attribute my misses to poor timing/flying rather than CCIP problems or anything else. i9 9900K @4.9GHz, 64GB DDR4, RTX4070 12GB, 1+2TB NVMe, 6+4TB HD, 4+1TB SSD, Winwing Orion 2 F-15EX Throttle + F-16EX Stick, TPR Pedals, TIR5, Win 10 Pro x64, 1920X1080 Link to comment Share on other sites More sharing options...
Eldur Posted October 17, 2018 Share Posted October 17, 2018 (edited) Might play a small part as well, but CCIP doesnt account for wind yet, so possible people are seeing issues there. At least in my observations I can rule that out. I've got the weather set to German = no wind at all in my training maps. So it's probably my hooves... though I hit far more precisely and consistently in any other module with CCIP. And they don't have FCS/FBW, except for the Mirage... wait, may it be that some micro oscillations originating from the FCS to stabilize the Hornet may cause some inaccuracy in bombing and rockets deployment? • In your 1st release, you didn't reduce your throttle in the dive, so were at/near M1.0 at release. Interesting, does that change things? I've always trying to be fast (usually 0.9 - 0.95ish), 'cos otherwise I could just drive an A-10C instead... I'll try making out differences in accuracy with different speeds in my next training runs to find that out... Edited October 17, 2018 by Eldur Link to comment Share on other sites More sharing options...
Alphamale Posted October 17, 2018 Share Posted October 17, 2018 Agree! Same here, CCIP is fine. Yep, make that three for manual (dead on) .... auto sux Link to comment Share on other sites More sharing options...
Hog_No32 Posted October 17, 2018 Share Posted October 17, 2018 Interesting, does that change things? I've always trying to be fast (usually 0.9 - 0.95ish), 'cos otherwise I could just drive an A-10C instead... I think it is not so much about the absolute speed itself but more to the point that you dont want to accelerate too much during the dive since that makes the pipper moving faster and faster up and make a precise pickle more difficult than it has to be. Link to comment Share on other sites More sharing options...
Mad Dog 7.62 Posted October 17, 2018 Share Posted October 17, 2018 Snake Eyes require a pretty specific delivery method.....500 knots at 500 feet altitude from a pretty much level delivery....using that method I have found them to be pretty accurate. [sIGPIC][/sIGPIC] Gigabyte GA97XSLI Core i7 4790 @ 4.0 Ghz MSI GTX 1080ti 32 Mb RAM DDR3-2133 512GB SSD for DCS HP Reverb VR HMD Thrustmaster Warthog & MFG Crosswind Link to comment Share on other sites More sharing options...
Tbolt Posted October 17, 2018 Share Posted October 17, 2018 Yep, make that three for manual (dead on) .... auto sux + 1 Very accurate with CCIP, Auto sucks Link to comment Share on other sites More sharing options...
mahuja Posted October 17, 2018 Share Posted October 17, 2018 A transsonic release is probably a bad idea for a dumb munition. It's not just the changing drag coefficients, if simulated properly, you can easily get very highly asymmetric drag in unpredictable directions. What I've observed in game seems to bear this out. Mk82Y (ballute retarded) has similar issues in all cases - but it doesn't matter much in its intended use case, very low and straight drops. I suggest no higher than 200ft AGL for a convoy-sized target. I call them shotgun bombs. Haven't seen anyone mention it in this thread, but apparently the cluster munitions need to have their activation altitude set to 1500 ft to be accurate too. Certainly the only case where it hits what I aimed it at. Link to comment Share on other sites More sharing options...
KoN Posted October 18, 2018 Share Posted October 18, 2018 Mk83 are good ccip. Gigabyte - X570 UD ~ Ryzen - 5600X @ 4.7 - Pulse - RX-6800 - XPG 32:GB @ 3200 - VKB - Gunfighter 4 - STECs - Throttle - Crosswinds Rudders - Trackir 5 . I'm a dot . Pico Nero 3 link VR . @ 4k Win 11 Pro 64Bit . Link to comment Share on other sites More sharing options...
ApoNOOB Posted October 18, 2018 Share Posted October 18, 2018 Sorry if this was covered already: Make sure that if you are attacking a heavily armed target (Tank/Bunker etc.) you drop your bombs in pairs. If you are trying to kill a T-90 with a single Mk82 for example, you are setting yourself up for frustration. :) Link to comment Share on other sites More sharing options...
Rescue Posted October 19, 2018 Author Share Posted October 19, 2018 I thought more speed will help with penetration. Im now in training with the mk83 and it works better everyday. Hope they fix the other Bombs and auto. Thanks for all. =) Link to comment Share on other sites More sharing options...
Georgio Posted October 19, 2018 Share Posted October 19, 2018 Love plinking tanks with the mk82's, no problem here with the hornet and CCIP, even a near miss will brew them up. You just need to make sure that you are as smooth as possible on the lining up and release. Link to comment Share on other sites More sharing options...
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