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Wait....seriously!!!???!!! The HUD doesn't show airspeed????


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Posted
Hey, man, no judgement intended. I have some experience flying for real, so what I am used to is what looks and behaves like what I know, which is analogue steam gauges. Altimeters have a tendency to look alike.

 

My graphics are set to max, but my resolution is only 1920x1080. Any sharper and I get a headache after a while. VR does it to.

 

No worries :thumbup:

I can see the outer digits just fine, it's the "angels" digits that elude me. They kinda blend in the background. But i just did some cold starts and free flights, and it seams like instrument lighting helped the issue quite a bit. The red hue contrasts nicely with the grey-black matte background :thumbup:

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Posted
No worries

I can see the outer digits just fine, it's the "angels" digits that elude me. They kinda blend in the background. But i just did some cold starts and free flights, and it seams like instrument lighting helped the issue quite a bit. The red hue contrasts nicely with the grey-black matte background

The angel figures kind blends into the background making hard to make out except you zoom in closely.

 

There is Clean F-14 cockpit mod by Japo, the mod is such an amazing job at making instruments labels and caution panel lights very visible.

Not sure if the mod touched the altitude dial instruments but the recent update of the mod is showing a good visibility of the altitude gage.

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Posted
Keeping in mind that the Bug HUD was designed to be the primary flight instrument I much prefer the Bug

 

I real life the Tomcat gauges might be easy to read but in the sim even on my 27” monitor I can barely read them.

 

Yeah, it is extremely difficult to fly the Tomcat well without VR. Once I got my Odyssey+ it was a game changer for monitoring my analog gauges without losing visual cues outside the canopy.

Posted

Well hold on now; I hear tell that the video resolution is relatively low in VR and thus visual acuity suffers

"You see, IronHand is my thing"

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Posted
The angel figures kind blends into the background making hard to make out except you zoom in closely.

 

There is Clean F-14 cockpit mod by Japo, the mod is such an amazing job at making instruments labels and caution panel lights very visible.

Not sure if the mod touched the altitude dial instruments but the recent update of the mod is showing a good visibility of the altitude gage.

 

That sounds quite useful. Does it pass MP integrity check?

Modules: FC3, Mirage 2000C, Harrier AV-8B NA, F-5, AJS-37 Viggen, F-14B, F-14A, Combined Arms, F/A-18C, F-16C, MiG-19P, F-86, MiG-15, FW-190A, Spitfire Mk IX, UH-1 Huey, Su-25, P-51PD, Caucasus map, Nevada map, Persian Gulf map, Marianas map, Syria Map, Super Carrier, Sinai map, Mosquito, P-51, AH-64 Apache, F4U Corsair, WWII Assets Pack

Posted
Simply listen to the airframe. The audible feedback is fantastic and gives you all the necessary cues.

 

 

eh? with the air conditioning and "hear like in cockpit" its impossible to hear exterior wind speed. Maybe you fly without these features?

 

 

 

Looking at the speed gauge is mandatory.

Posted

We talking the sound of wind or the AoA shake? With "here like in helmet" turned OFF and the A/C on I cannot hear any exterior wind speed. The AoA shake only helps you up to around 15 units. Between 15 units and 30 units the shake is almost exactly the same in intensity.

Posted

In a dogfight/ACM, you can only quickly glance at the speed indicator. Remember clock position of the needle for general speeds.

From there it is mostly seat of the pants flying. Listen to the overall soundscape. Rattle for G-load, wind when slowing down, engine sound to judge throttle setting... I can only describe it as "feeling" the plane and more instinctively flying it.

eh? with the air conditioning and "hear like in cockpit" its impossible to hear exterior wind speed. Maybe you fly without these features?

 

 

 

Looking at the speed gauge is mandatory.

Shagrat

 

- Flying Sims since 1984 -:pilotfly:

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Posted
In a dogfight/ACM, you can only quickly glance at the speed indicator. Remember clock position of the needle for general speeds.

That's why I was solely flying ther F-5 prior to the Tomcat release - now it is automatic to glance down to check speed. :thumbup:

If you have a glance and the needle is at 3 or 9 o'clock - you gone fluffed up.

Vampire

  • 4 weeks later...
Posted
gauges are very hard to read especially alt and speed

i hope they will add speed and alt to hud

 

To help a bit, independent index pointers can be manually set with the knob: one for

an airspeed index and the other from a Mach index.

Posted
Where and what file was the hud color setting located? I'd like to adjust that green color a little bit.
Perhaps you know already, the HUD color be switch to red with switch on the central panel if red would help in your case.

 

A deeper green would be better IMHO.

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Posted
Perhaps you know already, the HUD color be switch to red with switch on the central panel if red would help in your case.

 

A deeper green would be better IMHO.

 

I know, that wasn't my question. I mean hud color setting, so that I can make it a bit deeper green. It's .lua file on somewhere but I dont know where.

Posted
Why would you need to know the speed? On landing you only need the AoA and you have the E bracket for that. In flight just check the approximate needle position on the ASI.

 

 

Formation flying. Optimum cruise speed for fuel consumption. Turn fight optimization.

 

 

 

For a few.

Posted

You don't fly formation looking at an airspeed gauge in anything but 90s flight simulators.

 

You have a fuel flow gauge that does a better consumption calculation because that's its job.

 

As to turn optimization in BFM, if you can't determine your relative state against an opponent based on his rate along the canopy and aircraft buffet, you've got bigger problems.

Posted
Formation flying. Optimum cruise speed for fuel consumption. Turn fight optimization.

 

 

 

For a few.

 

Formation flying, you look at the other aircraft an gauge speed that way not via an airspeed indicator.

 

Use FF gauge and IAS gauge to calculate the optimum Fuel Consumption vs speed you need.

Strike

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Posted
You don't fly formation looking at an airspeed gauge in anything but 90s flight simulators.

 

You have a fuel flow gauge that does a better consumption calculation because that's its job.

 

As to turn optimization in BFM, if you can't determine your relative state against an opponent based on his rate along the canopy and aircraft buffet, you've got bigger problems.

He said "optimum cruise speed FOR fuel consumption"... and it makes perfect sense, if you care to not just fight and kill in the simulated planes, but also do the basics of actual flying.

Shagrat

 

- Flying Sims since 1984 -:pilotfly:

Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B  | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)

Posted
Formation flying, you look at the other aircraft an gauge speed that way not via an airspeed indicator.

 

 

 

Use FF gauge and IAS gauge to calculate the optimum Fuel Consumption vs speed you need.

Yep. Fly and trim, check fuel flow and then speed. Verify max range at current speed and FF matches or adjust FF and start over...

Shagrat

 

- Flying Sims since 1984 -:pilotfly:

Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B  | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)

Posted

I agree on the formation and BFM, though. If you need your speed gauge for that more than just a casual glance, you are in trouble... ;)

Shagrat

 

- Flying Sims since 1984 -:pilotfly:

Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B  | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)

Posted

I'm sorry.

I fly the Cat in VR, which is significantly harder to read instruments in then on normal screens.

I never had any issues getting speeds and altitude when I needed them with more then a glance. And I don't have more then 20 hours on the thing.

 

I just can't understand this thread, really can't.

 

For BFM (corner speed, max rate etc) you don't need IAS but Mach, and those are giant sized on the airspeed indicator.

For landing speeds the needle goes below the Mach and there you really only need 250 for gear, which is the large line. And 225 which is the small line after that. The rest of the time on landing it's AOA anyway (forget the E bracket... Use the but AOA indicator, you need 15 units which is a giant line).

 

And to just IAS for rejoins, look at the speed you need and where it is on the dial, then just aim to be around it till you can see closure rate.

Posted
all this thread boils down to are the lamentations of those who learned bad habits

 

yup

Strike

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