John Hargreaves Posted May 3, 2019 Posted May 3, 2019 Rift S has started taking pre orders, but you can't have it for another three weeks. I wonder if HP launch on May 6, but have them ready for delivery day one they could nip in there before Oculus. i7-7700K/Gigabyte RTX2080/Win10 64bit/32Gb RAM/Asus Xonar DX+Sennheiser HD380pro headphones/LG 34" UM65 @2560x1080/TM Warthog+VKB MkIV Rudder pedals/Rift CV1
mhe Posted May 3, 2019 Posted May 3, 2019 True, but unless the upcoming VR efficiency patch delivers big time, I guess we'll be hard pressed to run that kind of res with reasonable FPS inside our beloved sim. | i9 12900K | 64GB DDR5-6000 | STRIX RTX 4090 OC | LG 38GN950 38" | | Hanns-G HT225HPB | TIR 5 & Varjo Aero | Virpil Throttle & Stick | TM TPRs | You don't stop playing because you grow old, you grow old because you stop playing.
bni Posted May 3, 2019 Posted May 3, 2019 With the Rift S headstrap being removable, someone should make a helmet with built in speakers that can attach the Rift S main unit to the helmet. That would be very cool for flight sims and sim racing :-)
some1 Posted May 3, 2019 Posted May 3, 2019 There are rumours about accessory headphones for the Rift S. Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil WarBRD, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro
Johnny Dioxin Posted May 3, 2019 Posted May 3, 2019 Rift S pre-ordered today :D Amazon are still delivering on the 21st (and have a much simpler and more reliable returns service - just in case). I watched a YT video yesterday, of the opening & set-up and the IPD went up to 72. Wondering if that is partly what Oculus were talking about, when they said they were listening to customer's concerns. Anyway - well chuffed! Just about to order an RTX 2060 to replace my 1060/6 as well.... happy days :) Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS; Pimax Crystal Light I'm learning to fly - but I ain't got wings With my head in VR - it's the next best thing!
mhe Posted May 3, 2019 Posted May 3, 2019 With the Rift S headstrap being removable, someone should make a helmet with built in speakers that can attach the Rift S main unit to the helmet. That would be very cool for flight sims and sim racing :-) Do we know that it is removable? I'd be thrilled if that were the case! | i9 12900K | 64GB DDR5-6000 | STRIX RTX 4090 OC | LG 38GN950 38" | | Hanns-G HT225HPB | TIR 5 & Varjo Aero | Virpil Throttle & Stick | TM TPRs | You don't stop playing because you grow old, you grow old because you stop playing.
bni Posted May 3, 2019 Posted May 3, 2019 Yes there are several youtube videos showing people removing the headstrap. There is even a audio connector right next to the hinge, making 3rd party halo strap replacements very possible, even without external wires.
mhe Posted May 3, 2019 Posted May 3, 2019 Yes there are several youtube videos showing people removing the headstrap. There is even a audio connector right next to the hinge, making 3rd party halo strap replacements very possible, even without external wires. You, good Sir, just made my day! I hate halo-headstrap designs with a passion and I am thrilled that I can replace that with something else! Would you mind linking me to some of those videos where they take it off? | i9 12900K | 64GB DDR5-6000 | STRIX RTX 4090 OC | LG 38GN950 38" | | Hanns-G HT225HPB | TIR 5 & Varjo Aero | Virpil Throttle & Stick | TM TPRs | You don't stop playing because you grow old, you grow old because you stop playing.
KodaPOwER Posted May 3, 2019 Posted May 3, 2019 After had read all about this may vr storm i think oculus made the right choice. They not innovate but improve their weak point and make a really solid headset (on paper comparison, should wait the hands on test to get if it's really true) Let me explain: -little improvement of resulution but huge improvement in clarity without need to upgrade graphics adapter. What really miss in CV1? Clearity. Need betrer fov? Useless without better and improved sweet spot. -huge improvement in usability by switching to inside out tracking. Most users don't want to mess with base stations and cable -audio downgrade, by removing good earphones but leave room for premium add on -same great input design -improved comfort with halo band -passtrought camera, everyone secretly want it, i'm sure -retrocompatibility and same price! This make the rift s a rock-solid headset with a very low cost-effort for hmd and pc. They go for VR to mass now, the other watch to the future. What do you think? Inviato dal mio Mi MIX 2 utilizzando Tapatalk
nessuno0505 Posted May 3, 2019 Posted May 3, 2019 (edited) I'm selling my rift CV1 for a rift s, so I totally agree. Neither valve index or reverb are really 2nd gen headsets. Maybe they have some better features than the rift s, but the first costs too much and the latter is too ambitious with a resolution very few VGA (if none) can handle. I'll stay with oculus this time, while I wait for a real 2ng gen headset with foveated rendering, eyetracking and varifocals in the future. Edited May 3, 2019 by nessuno0505
etherbattx Posted May 3, 2019 Posted May 3, 2019 the latter is too ambitious with a resolution very few VGA (if none) can handle. do we know this for sure? why would they sell something nobody can use ?
KodaPOwER Posted May 3, 2019 Posted May 3, 2019 do we know this for sure? why would they sell something nobody can use ?They surely work but if for decent performance at high res i need a 2080ti, it add to the setup cost. If i spend over 1000 bucks to play with low details, where is the deal? Inviato dal mio Mi MIX 2 utilizzando Tapatalk
Bob_Bushman Posted May 3, 2019 Posted May 3, 2019 So far I own. CV1, Original Vive, and now gotten a Pimax 5k+ that I backed on kickstarter. But also pre-ordered an S. I possibly would have gone for the Index too, but they won't let me. So far the 5k+ can get the better experience, granted it's the only higher res unit I got, and the fov is nice, but honestly not a deal breaker to loose it. But the media will obviously focus on the others pushing higher numbers, regardless of the fact that no-one with anything less than a 2080, or better 2080ti will get to use either the Index or Reverb in a proper manner, inow, turning their game into running like a visual potato. I am just barely getting the 5k+ to run in DCS setting it to 72 hz and rely on smoothing at 36fps, reaching 45fps in it has been impossible. And the entire 5k experience is about as fiddly as switching from windows to debian in 2003. Remember the state of linux and wifi drivers back then ? Yeah that's the level of troubleshooting we are dealing with here, and firing it up means crossing your fingers and hoping it works. Steamvr in general is also quite a bit more convoluted than the Oculus, and boy am I missing the dash desktop interface. If you want a polished VR system that is most likely to just work. Everyone is still leagues behind Oculus. i7 8700k @ 4.7, 32GB 2900Mhz, 1080ti, CV1 Virpil MT-50\Delta, MFG Crosswind, Warthog Throttle, Virptil Mongoost-50 throttle.
Eaglewings Posted May 3, 2019 Posted May 3, 2019 do we know this for sure? why would they sell something nobody can use ?+1 The speculative VGA thing gets me wondering too. Why would HP embark on the reverb specs if the hardware to power it on a reasonable framerate is not available. We may have to get real test and see how they will perform with current high-end graphic cards. Windows 10 Pro 64bit|Ryzen 5600 @3.8Ghz|EVGA RTX 3070 XC3 Ultra|Corair vengence 32G DDR4 @3200mhz|MSI B550|Thrustmaster Flightstick| Virpil CM3 Throttle| Thrustmaster TFRP Rudder Pedal /Samsung Odyssey Plus Headset
sze5003 Posted May 3, 2019 Posted May 3, 2019 (edited) I'm selling my rift CV1 for a rift s, so I totally agree. Neither valve index or reverb are really 2nd gen headsets. Maybe they have some better features than the rift s, but the first costs too much and the latter is too ambitious with a resolution very few VGA (if none) can handle. I'll stay with oculus this time, while I wait for a real 2ng gen headset with foveated rendering, eyetracking and varifocals in the future. The reverb sounds a bit more like 2nd gen based on the fov and resolution while the rift S seems 2.5. I think the rift S may have a bit better clarity than the odyssey which would be nice. What you mentioned in the last portion sounds more like a third gen headset and I also expect the price to be a lot more expensive. So far I don't see much of a difference in resolution for the rift S compared to the odyssey except: - Better tracking; - Better controllers; - Most likely more comfortable for most people; - Better lenses; - Native support to Oculus software. do we know this for sure? why would they sell something nobody can use ?They are marketing the reverb more toward businesses. At least that is what I got from their website. It will definitely be useable, for sure in steam and Oculus games but not too sure how smooth it will be for DCS. Edited May 3, 2019 by sze5003 Asus ROG Strix Z790-E | Core i9 13900K-NZXT Kraken X73 AIO | 32GB DDR5 G Skill Neo 6600mhz | 2TB Sk Hynix P41 Platinum nvme |1TB Evo 970 Plus nvme | OCZ Trion 150 960GB | 256GB Samsung 830 | 1TB Samsung 850 EVO | Gigabyte OC 4090 | Phanteks P600S | 1000W MSI MPG A1000G | LG C2 42 Evo 3840x2160 @ 120hz
Harlikwin Posted May 3, 2019 Posted May 3, 2019 (edited) +1 The speculative VGA thing gets me wondering too. Why would HP embark on the reverb specs if the hardware to power it on a reasonable framerate is not available. We may have to get real test and see how they will perform with current high-end graphic cards. I have no doubt the Reverb works fine with most VR apps. Whether or not it works with DCS is another matter, because DCS sucks with regard to VR performance. I had 0 problems running a CV1 rift, with 980m card and an older laptop for IL2 or ED, with most settings set to high. Not so for DCS. So don't blame HP if it doesn't run stellar with DCS. That being said hopefully the promised 50% ?VR frame upgrade fixes that. Edited May 3, 2019 by Harlikwin New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
Sandman1330 Posted May 3, 2019 Posted May 3, 2019 I have no doubt the Reverb works fine with most VR apps. Whether or not it works with DCS is another matter, because DCS sucks with regard to VR performance. I had 0 problems running a CV1 rift, with 980m card and an older laptop for IL2 or ED, with most settings set to high. Not so for DCS. So don't blame HP if it doesn't run stellar with DCS. That being said hopefully the promised 50% ?VR frame upgrade fixes that. And, in the end we are basing our predictions on number of pixels. When most of us run a CV1 at 1.8-2.0 PD, we're already pushing twice the pixels of the CV1. When we bump down to PD 1.0 for the higher res, are we really pushing that many more pixels? (I'm not in a position to do the math right now but subjectively I think it's going to be close) Ryzen 7 5800X3D / Asus Crosshair VI Hero X370 / Corsair H110i / Sapphire Nitro+ 6800XT / 32Gb G.Skill TridentZ 3200 / Samsung 980 Pro M.2 / Virpil Warbrd base + VFX and TM grips / Virpil CM3 Throttle / Saitek Pro Combat pedals / Reverb G2
dburne Posted May 3, 2019 Posted May 3, 2019 Yeah I am sure there are a ton of games some higher resolution headsets like Reverb will run just fine. DCS however - is anyone's guess. It is certainly the most demanding in VR on my system. Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
nessuno0505 Posted May 3, 2019 Posted May 3, 2019 Reverb Is intended as a business solution, so maybe you could enjoy its super resolution if you have to show a 3d house furniture or an engeneering project, but we do not know anything about playing games. Maybe you Will be ok with job simulator or similar demo-like games, but dcs? If I had to lower details to minimum, Who cares of the super resolution? With my cv1 and 2070 I play with pixel density = 1.2, but if Rift s Is way clearer than cv1 (it's not only resolution, also lcd panel instead of oled and better lenses) I could lower pixel density to 1 and raise details, keeping good frame rates. What Is important to me Is the ability to read instruments and button labels. Wags have said this Is very good with Rift s, and that's enough for me. Anyway, within a month or so I'll find by myself...
Ishbob88 Posted May 3, 2019 Posted May 3, 2019 Yeah I am sure there are a ton of games some higher resolution headsets like Reverb will run just fine. DCS however - is anyone's guess. It is certainly the most demanding in VR on my system.I'm willing to guess not well. LoL. Reverb would be awesome in Bigscreen but unless the upcoming VR update is God's gift to optimization I just don't think the perf is going to be desirable. Could be wrong though. Guess we'll see when people get them in the next week or so. Sent from my Pixel 3 XL using Tapatalk
KodaPOwER Posted May 3, 2019 Posted May 3, 2019 Reverb Is intended as a business solution, so maybe you could enjoy its super resolution if you have to show a 3d house furniture or an engeneering project, but we do not know anything about playing games. Maybe you Will be ok with job simulator or similar demo-like games, but dcs? If I had to lower details to minimum, Who cares of the super resolution? With my cv1 and 2070 I play with pixel density = 1.2, but if Rift s Is way clearer than cv1 (it's not only resolution, also lcd panel instead of oled and better lenses) I could lower pixel density to 1 and raise details, keeping good frame rates. What Is important to me Is the ability to read instruments and button labels. Wags have said this Is very good with Rift s, and that's enough for me. Anyway, within a month or so I'll find by myself...I agree. I hold my bet that rift s become new "standard" for dcs as the original rift was before. :) Inviato dal mio Mi MIX 2 utilizzando Tapatalk
VirusAM Posted May 3, 2019 Posted May 3, 2019 I agree. I hold my bet that rift s become new "standard" for dcs as the original rift was before. :) Inviato dal mio Mi MIX 2 utilizzando Tapatalk I do agree strongly R7-5800X3D 64GB RTX-4090 LG-38GN950 N/A Realsimulator FFSB MKII Ultra+F-16 grip+F/A-18 grip, VKB Stecs Max, VKB T-Rudder MKV, Razer Tartarus V2 Secrets Lab Tytan, Monstertech ChairMounts
rjetster1 Posted May 3, 2019 Posted May 3, 2019 (edited) I’m waiting until the NDA is lifted and Matt gives his full unbiased review of the Oculus S. There is no other person I trust more to enhance the DCS experience! Edited May 3, 2019 by rjetster1
VirusAM Posted May 3, 2019 Posted May 3, 2019 I’m waiting until the NDA is lifted and Matt gives his full unbiased review of the Oculus S. There is no other person I trust more to enhance the DCS experience! The embargo is already over, I don’t think Wags will do a review, sure I would trust him. R7-5800X3D 64GB RTX-4090 LG-38GN950 N/A Realsimulator FFSB MKII Ultra+F-16 grip+F/A-18 grip, VKB Stecs Max, VKB T-Rudder MKV, Razer Tartarus V2 Secrets Lab Tytan, Monstertech ChairMounts
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