Xtacy Posted October 4, 2019 Share Posted October 4, 2019 I understand if BA is not settable yet in day 1 EA...but it seems like the set BA of 500 feet is broken. If I drop bombs on targets at sea level, they work fine...but if the target is around 500 ft ASL or above...no damage occurs to the targets. AFAIK BA should be the setting for AGL. Link to comment Share on other sites More sharing options...
QuiGon Posted October 4, 2019 Share Posted October 4, 2019 I dropped the CBU-97 on targets at 30ft ASL and it did not do any damage to them. :dunno: It works fine with the A-10C, so must be something wrong with the F-16 and not with the weapon itself. Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
Mikkall Posted October 9, 2019 Share Posted October 9, 2019 Don't waste your time with CBU's if you aren't in an A-10. They'll get around to them one day. Link to comment Share on other sites More sharing options...
Sniper175 Posted October 9, 2019 Share Posted October 9, 2019 For some reason setting them to nose fuze seems to work. Check and see if that helps I7-8700 @5GHZ, 32GB 3000MHZ RAM, 1080TI, Rift S, ODYSSEY +. SSD DRIVES, WIN10 Link to comment Share on other sites More sharing options...
pimp Posted October 9, 2019 Share Posted October 9, 2019 I'm having a blast with the 97s. We can't change the BA yet, but I still get a lot kills in one pass with the 97s like I used to in the A-10. Too bad the Navy never bought them. The 105s were also my favorite when I used to fly the A-10. i9 9900k @5.1GHz NZXT Kraken |Asus ROG Strix Z390 E-Gaming | Samsung NVMe m.2 970 Evo 1TB | LPX 64GB DDR4 3200MHz EVGA RTX 3090 FTW3 Ultra | Reverb G1 | HOTAS Warthog | Saitek Flight Pedals Link to comment Share on other sites More sharing options...
launchedsquid Posted October 9, 2019 Share Posted October 9, 2019 they work for me. Link to comment Share on other sites More sharing options...
lobo Posted October 9, 2019 Share Posted October 9, 2019 they work for me. Clearly you had a tape deck strapped to your leg and the rock'in soundtrack made it all work! :music_whistling: Lobo's DCS A-10C Normal Checklist & Quick Reference Handbook current version 8D available here: http://www.digitalcombatsimulator.com/en/files/172905/ Link to comment Share on other sites More sharing options...
backspace340 Posted October 9, 2019 Share Posted October 9, 2019 I dropped the CBU-97 on targets at 30ft ASL and it did not do any damage to them. :dunno: It works fine with the A-10C, so must be something wrong with the F-16 and not with the weapon itself. I think it's launch speed - if you drop the bombs at too high a speed then the bomblets hit the ground before they have a chance to pop. ED should set the height to 900ft or so as the default (until we can change it ourselves), should be much more reliable then. I see the same thing at low level - if I drop them at 500kts, then the hit the ground before popping, but if I drop at 350kts they work fine. Link to comment Share on other sites More sharing options...
StandingCow Posted October 9, 2019 Share Posted October 9, 2019 You want to drop them when you are flying as level as possible, if you try and drop them while diving on a target they will hit the ground before going off. 5900X - 32 GB 3600 RAM - 1080TI My Twitch Channel ~Moo Link to comment Share on other sites More sharing options...
backspace340 Posted October 9, 2019 Share Posted October 9, 2019 You want to drop them when you are flying as level as possible, if you try and drop them while diving on a target they will hit the ground before going off. I dropped some in a CCRP drop from 20kft and they still hit the ground before going off, it's not as simple as dive vs level drop. Pretty sure the speed you / the bomb is going is what's deciding whether it pops or hits the ground. Link to comment Share on other sites More sharing options...
Squid_DK Posted October 9, 2019 Share Posted October 9, 2019 I drop CBU-97 from 1000ft or less, and 450kts or more, that way you get a very long dispersal pattern http://www.ipms.dk i7 9700K, Asus Z390 Prime A, Be Quiet Dark Rock Pro 4, GeForce RTX 2080 Ti STRIX ROG, Fractal Design Define R6, Thrustmaster Warthog HOTAS, MFG Crosswind, Oculus Rift S. 32 GB 3200 MHz RAM Link to comment Share on other sites More sharing options...
JamesRothwell Posted October 9, 2019 Share Posted October 9, 2019 I've been having a great time with that weapon, it's hilariously destructive. I tried tossing them and dropping them in a dive but they don't work, as others mentioned it seems they hit the ground too fast. Dropping them from 2k ft at around 350-400knots seems to work very well. Hopefully burst altitude will be fixed at some point, tossing 10 of these into enemy area will be rather interesting. Link to comment Share on other sites More sharing options...
QuiGon Posted October 9, 2019 Share Posted October 9, 2019 I think it's launch speed - if you drop the bombs at too high a speed then the bomblets hit the ground before they have a chance to pop. ED should set the height to 900ft or so as the default (until we can change it ourselves), should be much more reliable then. I see the same thing at low level - if I drop them at 500kts, then the hit the ground before popping, but if I drop at 350kts they work fine. Interesting, will try slower speeds then. That sounds like a bug though, or is that really realistic that the bomblets just smash into the ground if the dispenser is launched at higher speed? Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
SSG_HALO Posted October 9, 2019 Share Posted October 9, 2019 (edited) CBU's are function as intended there is no bug however they are set to a burst altitude of 500ft. This is used for low altitude passes at high rates of speed. I have had tremendous success starting my IP at 10nm hitting full AB at 2000 ft and delivering munitions around the 550 to 600 knts range. With a spacing of 999FT (the max allowed) two CBU-97's will cover .5 x .3 nm area with tremendous effects. this works on all maps. Kahsab PG Kobileti CA Tonopah Airport NV all runways are 1.5 NM long 6xCBU-97's Ripple 6 Spacing 999ft Dropped from 2000FT AGL around 600 KNTs. The following is Shiraz International Airport's Main Apron, 1 pass, 10xCBU-97, Spacing 999ft, Ripple 10, Dropped form 2000ft AGL at 600knts. from this testing it is very clear that they are functioning appropriately for the intended employment however it will be very nice when i can change the Burst Altitude to be able to employ these from 30'000 FT. Current suggested use, conduct a SEAD strike and take out radars with SU-25T's or F/A-18C's then run in with two vipers at 2,000 ft AGL .3-.5nm horizontal separation and drop to your hearts content. Hope this helps folks! Got to say it may be lacking for dog fighting right now but I am cleaning house A2G! Discord: SSG HALO#1394 Modules: A-10C, AJS-37, Black Shark 2, M-2000C, UH-1H, F-16C, F/A-18C, L-39, AV-8B, FC3, F-5E, F-14B, P-51, Mig-29, Persian Gulf, Nevada, Normandy, Combined Arms. Edited October 9, 2019 by SSG_HALO Discord: SSG HALO#1394 Modules: A-10C, AJS-37, Black Shark 2, M-2000C, UH-1H, F-16C, F/A-18C, L-39, AV-8B, FC3, F-5E, F-14B, P-51, Mig-29, Persian Gulf, Nevada, Normandy, Combined Arms. Link to comment Share on other sites More sharing options...
QuiGon Posted October 9, 2019 Share Posted October 9, 2019 (edited) Damn, that's even more effective than the Viggens BK90s, although they don't have to overfly the target. Edited October 9, 2019 by QuiGon Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted October 9, 2019 ED Team Share Posted October 9, 2019 Hi all We have a tweak coming for CBU HOF possibly in the next update Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal Link to comment Share on other sites More sharing options...
Deano87 Posted October 9, 2019 Share Posted October 9, 2019 Hi all We have a tweak coming for CBU HOF possibly in the next update Woop woop! Proud owner of: PointCTRL VR : Finger Trackers for VR -- Real Simulator : FSSB R3L Force Sensing Stick. -- Deltasim : Force Sensor WH Slew Upgrade -- Mach3Ti Ring : Real Flown Mach 3 SR-71 Titanium, made into an amazing ring. My Fathers Aviation Memoirs: 50 Years of Flying Fun - From Hunter to Spitfire and back again. Link to comment Share on other sites More sharing options...
Zad Fnark Posted October 9, 2019 Share Posted October 9, 2019 (edited) I wiped out almost 2 platoons of AFVs with one pass using the 16. Works for me. ${1} Edited October 9, 2019 by Zad Fnark Questions are a burdon, and answers a prison for one's self. Link to comment Share on other sites More sharing options...
Deano87 Posted October 9, 2019 Share Posted October 9, 2019 I wiped out almost 2 platoons of AFVs with one pass using the 16. Works for me. May well work fine using your delivery method. But try CCRPing them from 20k... they just fly into the dirt. Proud owner of: PointCTRL VR : Finger Trackers for VR -- Real Simulator : FSSB R3L Force Sensing Stick. -- Deltasim : Force Sensor WH Slew Upgrade -- Mach3Ti Ring : Real Flown Mach 3 SR-71 Titanium, made into an amazing ring. My Fathers Aviation Memoirs: 50 Years of Flying Fun - From Hunter to Spitfire and back again. Link to comment Share on other sites More sharing options...
backspace340 Posted October 9, 2019 Share Posted October 9, 2019 Hi all We have a tweak coming for CBU HOF possibly in the next update I'm hoping it'll be to something like 900ft, rather than the A-10C's default of 1800ft where they all drift off target before they pop! Link to comment Share on other sites More sharing options...
ghashpl Posted October 9, 2019 Share Posted October 9, 2019 Drop them from shallow dive - less then 15' and the magic will happen https://msielski.com Link to comment Share on other sites More sharing options...
Zad Fnark Posted October 9, 2019 Share Posted October 9, 2019 May well work fine using your delivery method. But try CCRPing them from 20k... they just fly into the dirt. Yeah, never ran it that way, so who knows? I tend to not use CCRP, though I get the usefulness of it. Never tried it before using LGBs. Questions are a burdon, and answers a prison for one's self. Link to comment Share on other sites More sharing options...
SmoglessPanic Posted October 9, 2019 Share Posted October 9, 2019 CBU's are function as intended there is no bug however they are set to a burst altitude of 500ft. This is used for low altitude passes at high rates of speed. I have had tremendous success starting my IP at 10nm hitting full AB at 2000 ft and delivering munitions around the 550 to 600 knts range. With a spacing of 999FT (the max allowed) two CBU-97's will cover .5 x .3 nm area with tremendous effects. this works on all maps. Kahsab PG Kobileti CA Tonopah Airport NV all runways are 1.5 NM long 6xCBU-97's Ripple 6 Spacing 999ft Dropped from 2000FT AGL around 600 KNTs. The following is Shiraz International Airport's Main Apron, 1 pass, 10xCBU-97, Spacing 999ft, Ripple 10, Dropped form 2000ft AGL at 600knts. from this testing it is very clear that they are functioning appropriately for the intended employment however it will be very nice when i can change the Burst Altitude to be able to employ these from 30'000 FT. Current suggested use, conduct a SEAD strike and take out radars with SU-25T's or F/A-18C's then run in with two vipers at 2,000 ft AGL .3-.5nm horizontal separation and drop to your hearts content. Hope this helps folks! Got to say it may be lacking for dog fighting right now but I am cleaning house A2G! Discord: SSG HALO#1394 Modules: A-10C, AJS-37, Black Shark 2, M-2000C, UH-1H, F-16C, F/A-18C, L-39, AV-8B, FC3, F-5E, F-14B, P-51, Mig-29, Persian Gulf, Nevada, Normandy, Combined Arms. This is awesome, I was having fun with the smart CBU's but I had no clue you could spread them out so much. Thanks for the heads up!I'm gonna have a "blast" in PVE MP now..lol :thumbup::thumbup::thumbup::thumbup: Link to comment Share on other sites More sharing options...
Eldur Posted October 9, 2019 Share Posted October 9, 2019 Hi all We have a tweak coming for CBU HOF possibly in the next update This is Hotel as Sierra But I guess setting that up ourselves via Kneeboard will take a little longer, have been waiting for that for over a year in case of the Hornet Link to comment Share on other sites More sharing options...
JagHond Posted October 9, 2019 Share Posted October 9, 2019 Interesting, will try slower speeds then. That sounds like a bug though, or is that really realistic that the bomblets just smash into the ground if the dispenser is launched at higher speed? You guessed it right, that is as in real life - from all the few we're allowed to know, it's still classified stuff after all. We are still missing the dispenser altitude opening setting, for what I can see, so let's just hope to get a fix soon. With best regards. Link to comment Share on other sites More sharing options...
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