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DCS:Syria Map FAQ


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DCS: Syria Map

Frequently Asked Questions (FAQ)

 

Updated 14 June 2020

 

Note: This FAQ is very much subject to change, and nothing should be construed as a "promise". This the current intention as of 13 June 2020.

 

Who is developing this map?

This is a 3rd party map created by Ugra Media, the same team that created the DCS: Normandy 1944 Map. Please find their forum page here:

 

https://forums.eagle.ru/forumdisplay.php?f=646

 

When will this map be available?

The map will soon enter closed external beta testing. The map will then be released based on test results and the time needed to resolve identified issues.We currently estimate Summer 2020.

 

How much will this map cost?

It will normally cost $49.99 USD, but it will be a $39.99 USD at release and while in early access (a 20% savings). Only once complete and out of early access, it will be priced at $49.99 USD.

 

Where is the map located?

In encompasses much the eastern Mediterranean from northern Israel up to southern Turkey. In includes all or portions of Syria, Israel, Turkey, Jordan, and Lebanon.

 

How large is the map?

It is approximately 600 km north to south and 500 km east to west.

 

What period is this map based on?

It roughly corresponds to today’s world. However, this does not exclude creating historical conflicts in the region.

 

Are there different climatic regions?

Yes, along the western coast and mountains, the terrain is temperate with trees, grass, crops, and other vegetation. East of the coastal mountain range, the map is much more arid and typical of a desert.

 

What cities are included?

Major cities that are created in detail with unique landmarks include Damascus, Tripoli (Lebanon), Latakia, Tartus, Homs, Aleppo, Hamah, Palmyra, Haifa, Acre, Beirut, Incirlik/Adana and more.

 

What about historically significant locations?

The historical battlefields of the Golan Heights, the Bekaa Valley, Ar-Raqqah, and more are represented.

 

What airfields will be included?

Quite a few across the map that include the following.

 

Israel:

  • Ramat David
  • Megiddo
  • Haifa International Airport
  • Ein Shemer

Turkey:

  • Incirlik
  • Adana Sakirpasa International Airport
  • Hatay

Syria:

  • Damascus International Airport
  • Bassel Al-Assad (Hmeymim)
  • Khalkhalah
  • Marj Ruhayyil
  • Mezzeh
  • Al-Dumayr
  • An Nasiriyah
  • Palymyra
  • Hama
  • Tabqa
  • Jirah
  • Kuweires
  • Aleppo
  • Abu Al-Duhur
  • Taftanaz
  • Minakh
  • Qabr Al-Sitt Heliport
  • Der Salman Heliport
  • Marj Al Sultan Heliport

 

Lebanon:

  • Beirut International Airport
  • Rayak
  • Wujah Al Hajar
  • Rene Mouawad

 

Jordan

  • King Hussein Air College (Mafraq)

 

How detailed are the airfields?

Very! Ugra Media has gone to great lengths to accurately recreate each airfield, down to berms, bunkers, shelters, revetments, and ground support equipment.

 

What other military targets are available?

Many, and they include Army bases, munition depots, power plants, factories, ports, Petroleum Oil Lubricants (POL) facilities, and command centers. It is very much a target rich environment.

 

 

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Bassel Al-Assad?

 

Very exciting! Looking forward to seeing more!

 

Lebanon:

  • Beirut International Airport
  • Rayak
  • Wujah Al Hajar
  • Rene Mouawad
  • Bassel Al-Assad

 

Isn't Bassel Al-Assad in Syria (where Khmeimim Air Base is) and not Lebanon, though? Or is there another Bassel Al-Assad in Lebanon?

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King Hussein Air College is in Jordan (Mafraq Air Base), and as far as I can see, the only Hatay in the area covered b the map is in Turkey.

 

 

King Hussain Air College gives a good indication of how far south the detailed part of the map extends. The project description previously available at Ugra Media's now dead website mentioned Irbid and Jerash in the south, and Gaziantep in the North, so with a map size of 600x500km I'd expect it to go as far east as approximately Deir ez-Zor.

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Why is Hatay listed in Syria ? Sadly it seems there is no Hmeymim airbase ?

 

 

Hmeymim = Bassel Al-Assad, so it's there, just listed under the wrong country. There were a few screenshots from Hmeymim on Ugra Media's website before it disappeared.

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Will Cyprus be included?

No, it is beyond the scope of this map at release. While it may be possible in the future if sales are strong, it is not currently planned.

I really hope this will happen! :thumbup:

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Wow, looks really good :thumbup:

Is there already an approximate outline of the location available on maps?

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Any info on whether the mesh will be higher res, like in the channel map (some places) and the upcoming Mariannas map? PG looks nice, but the mountains are really low in detail. I hope Syria will change that. Channel map detail, but Caucasus map size.

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Jesus... that looks really stunning. Hopefully by the end of 2020 i will be able to blast around these monuments.

 

Really, really well done Ugra Media.

 

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Jesus... that looks really stunning. Hopefully by the end of 2020 i will be able to blast around these monuments.

 

Really, really well done Ugra Media.

 

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I think it's closer than you think, maybe even this month.

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I think it's closer than you think, maybe even this month.
That would be even more amazing. But anyway, I'm really looking forward to it.

 

Next map: Central Europe - Germany, Austria, Switzerland, Belgium, a part of France, Netherlands & Luxemburg. Following that Eastern Europe - Poland, Czech Republic, Hungary and further east.

 

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The Tornado is being developed by as many people as the Tornado Development Team contains. It progresses rapidly with the speed of the Tornado development progress. It will be released at the Tornado release date. 

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All I care about is if it is going to run better than PG map in VR.

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All I care about is if it is going to run better than PG map in VR.
Probably not, if I look at the amount of details and lighting effects.

 

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The Caucasus map features the outline of the entire Black Sea as no-detail coastline but with usable sea-space for naval operations. How much of the Eastern Mediterranean will the Syria map feature as no-detail coastline?

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Legit Curiosity:

 

By not including Cyprus and the Med surrounding it, aren’t you kind of forcing Carrier Ops to occur closer to the eastern shore of the Med than might be “prudent?”

 

I mean you have to draw the line somewhere. Same way you could've included more parts or Iran or Qatar on the PG map. I think the scope of this map is more than enough. We also havent seen the actual map outline yet.

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Fantastic looking map - cannot wait!

 

Also, I always wanted to ask this as this appears pretty much everywhere in DCS (mainly when 90 deg angles are involved when one 3D object connects to another):

 

How come the shadows shown in the screenshot below (marked with red arrows) do not connect with the base of the fence/wall? This leaves a gap that looks is if light seeps through that looks somewhat unrealistic. Is that a settings thing (draw distance doesn't seem to affect it), or an engine thing?

 

DiDFlbU.png

 

The right side of the image shows what should be shown, assuming that this somehow could be addressed in the current DCS engine...

 

Thanks for any insights.

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Fantastic looking map - cannot wait!

 

Also, I always wanted to ask this as this appears pretty much everywhere in DCS (mainly when 90 deg angles are involved when one 3D object connects to another):

 

How come the shadows shown in the screenshot below (marked with red arrows) do not connect with the base of the fence/wall? This leaves a gap that looks is if light seeps through that looks somewhat unrealistic. Is that a settings thing (draw distance doesn't seem to affect it), or an engine thing?

 

DiDFlbU.png

 

The right side of the image shows what should be shown, assuming that this somehow could be addressed in the current DCS engine...

 

Thanks for any insights.

 

Looks as if the ground dips away from the bottom of the fence while that section of fence does not dip with the ground contour. There might be a minimum distance at work where they can’t render a “bent fence” to follow the terrain. So actually, the shadow is correct referenced to that section of fence. It’s the fence itself that’s not dipping down into that swale.

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