fow5ll Posted December 14, 2021 Posted December 14, 2021 Hello, ugre, I like the map of Syria very much. I look forward to the next major update in the East, but I have some small opinions. Now the Mariana map has been launched, which shows me the possibility of optimizing the coastline texture. Is it possible to add texture to the coastline of the Syrian map and the shore of the inland lake, just like Mariana, I think the map of Syria is very good now. It is also my favorite map. Another problem is that there are several bridges in the lake next to Adana. I feel very spectacular flying over the lake in the evening, but unfortunately there seems to be no lights on the bridge. Can I install street lights on it 2
Hiob Posted December 14, 2021 Posted December 14, 2021 ...and P L E A S E for the sake of us low and slow people - repair the LoD-Popup of building textures. It's annoying! 4 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
Boosterdog Posted December 14, 2021 Posted December 14, 2021 1 hour ago, Hiob said: ...and P L E A S E for the sake of us low and slow people - repair the LoD-Popup of building textures. It's annoying! Not just the buildings but the trees too - some almost "time lapse" into maturity witihn 100M of the helo. 3 MSI Tomahawk X570 Mobo, Ryzen 5600X undervolted on Artic Freezer E34 Cooler, RTX3080 FE, 32GB (2x16GB Dual Ranked) GSkil 3600 CL16 Trident Neo RAM, 2X 4th Gen M2 SSDs, Corsair RM850x PSU, Lancool 215 Case. Gear: MFG Crosswinds, Warthog Throttle, Virpil T50CM gen 1 stick, TIR5, Cougar MFD (OOA), D-link H7/B powered USB 2.0 Hub all strapped to a butchered Wheel stand pro, Cushion to bang head on, wall to scream at.
Popular Post MAESTR0 Posted February 18, 2022 Author Popular Post Posted February 18, 2022 (edited) Hello pilots! Today we present to you information about the upcoming update. The map will be extended eastward 250 km to Deir ez Zor Air Base. Added Sanliurfa International Airport in Turkey. Added part of the territory of Iraq with H3, H3 Northwest, H3 Southwest и Ruwayshid. Added Kharab Ishk helicopter base located on the territory of Lafarge factory. Added At-Tanf military base on Syrian-Iraqi border. Tal Siman military base located north of the city of Raqqa was added. Added abandoned dirt airfield east of Sayqal Air Base. Ataturk Dam and Şanlıurfa International Airport were added in Turkey. Added scenes of oil facilities in ir Deir ez-Zor area. Added a large section of the Euphrates River Valley in the eastern part of the map. Edited February 18, 2022 by MAESTR0 92 17
MARLAN_ Posted February 18, 2022 Posted February 18, 2022 GLORIOUS 2 Virtual CVW-8 - The mission of Virtual Carrier Air Wing EIGHT is to provide its members with an organization committed to presenting an authentic representation of U.S. Navy Carrier Air Wing operations in training and combat environments based on the real world experience of its real fighter pilots, air intercept controllers, airbosses, and many others.
FoxOne007 Posted February 18, 2022 Posted February 18, 2022 9 minutes ago, MAESTR0 said: Hello pilots! Today we present to you information about the upcoming update. The map will be extended eastward 250 km to Deir ez Zor Air Base. Added Sanliurfa International Airport in Turkey. Added part of the territory of Iraq with H3, H3 Northwest, H3 Southwest и Ruwayshid. Added Kharab Ishk helicopter base located on the territory of Lafarge factory. Added At-Tanf military base on Syrian-Iraqi border. Tal Siman military base located north of the city of Raqqa was added. Added abandoned dirt airfield east of Sayqal Air Base. Ataturk Dam and Şanlıurfa International Airport were added in Turkey. Added scenes of oil facilities in ir Deir ez-Zor area. Added a large section of the Euphrates River Valley in the eastern part of the map. Oh wow!!!! I am very much looking forward to this update!! 2 [sIGPIC][/sIGPIC]
VR Flight Guy in PJ Pants Posted February 18, 2022 Posted February 18, 2022 Wow! I thought one were a theme park at first glance! 2 1 I Fly, Therefore I Am. One cannot go around not saying "Thank you" every time these days, can't you? YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA
TLTeo Posted February 18, 2022 Posted February 18, 2022 2 hours ago, MAESTR0 said: Added abandoned dirt airfield east of Sayqal Air Base. Wooooo Kobuleti 2.0! 4
Volator Posted February 18, 2022 Posted February 18, 2022 3 hours ago, MAESTR0 said: The map will be extended eastward 250 km to Deir ez Zor Air Base. Fantastic, thank you! It is a great map already, and it becomes even better. 1 1./JG71 "Richthofen" - Seven Eleven
Harlikwin Posted February 18, 2022 Posted February 18, 2022 5 hours ago, MAESTR0 said: Hello pilots! Today we present to you information about the upcoming update. The map will be extended eastward 250 km to Deir ez Zor Air Base. Added Sanliurfa International Airport in Turkey. Added part of the territory of Iraq with H3, H3 Northwest, H3 Southwest и Ruwayshid. Added Kharab Ishk helicopter base located on the territory of Lafarge factory. Added At-Tanf military base on Syrian-Iraqi border. Tal Siman military base located north of the city of Raqqa was added. Added abandoned dirt airfield east of Sayqal Air Base. Ataturk Dam and Şanlıurfa International Airport were added in Turkey. Added scenes of oil facilities in ir Deir ez-Zor area. Added a large section of the Euphrates River Valley in the eastern part of the map. Outstanding work guys. One request could you post a F10 map image showing the extent of the new map? 8 New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
Eight Ball Posted February 19, 2022 Posted February 19, 2022 (edited) Wow, very impressive. Love the abandonned airfields. Excellent job Ugra! That white van driver probably need some new underwear Edited February 19, 2022 by Eight Ball 1 Find The Links To All My Mods And Liveries Here (in the gallery)
Worrazen Posted February 19, 2022 Posted February 19, 2022 (edited) Appreciate the dirt airfields, that kind of auxiliary / emergency backup stuff is the stuff I like very much. Got a damaged A-10C, we probably won't make it back, but look there's that abandoned airfield there, might make a difference, if not rescuing the whole airplane anyway versus landing on pure raw dirt, it should increase chances of pilot survivability, more systems and cargo surviving, leftover fuel surviving, electronic cargo such as image or film perhaps etc. And to put these emergency gameplay use cases into actual use, the new DCS ground RTS systems part of the big so called Dynamic Campaign, has to support systems with such features in mind, so you could have several actions on the emergency landed aircraft in a dirt or otherwise runway, should be able to extract ammunition and use them elsewhere, extract fuel and use it elsewhere, extract undamaged cargo and finally even extract parts of the surviving aircraft fuselage or systems. You have a broken Jammer system on A-10C ... use the one from that stuck A-10C on that abandoned airfield, DCS Dynamic Campaign system AI commands an utility/repair truck to location (with escort) and you already have a logistics mission right there which can be a little side-story to the overall campaign, then get the spare Jammer and bring it back ... ofcourse you as a Pilot probably wouldn't participate in that if you're waiting for replacement, or maybe you as a player would be, so whether Dynamic Campaign will allow for swapping which pilots you control so you as a player could be at multiple roles in one session (Kinda like GTA5 character select, interesting?) Also DCS Multiplayer would have to extend support for game modes where fuel, ammo, spare parts are limited and ejections and pilot deaths and respawns cactually do count in the final score or some kind of a gameplay affecting factor. Partially it's already doable with scripts and warehouse rules AFAIK, perhaps not simple enoguh due to manual work by mission designer. Furthermore on the map and aircraft physics level, these abandoned airfields should be officially supported physically, not just esthetical graphics on the terrain. The terrain underneath and the tires contacting it should be supported so that appropriate terrain behavior would be observed. It's a bit hard to do it accurately for aircraft which were never meant to be used on offroad runways so real documentation of the performance is most likely not existent or rare. Aircraft not designed for offroad runways should at least be able to land in DCS and that would count toward the stuff I was mentioning. Perhaps only some of them being able to take off again if they're barebone and light enough. in a limited ammo type of scenario it would matter, or perhaps important intel or cargo onboard, and perhaps only take-off if they're empty. So the actual use of these things beyond esthetics, would give options for player comeback and open up strategies for a greater overall DCS experience. However depends how deep the Dynamic Campaign base-building RTS component is planned to go and whether ED needs documented cases in real-life to justify simulating these rare emergency uses, like salvaging engine parts, extracting fuel, which I think don't really have a problem with reality, it's something a military would do if presented with the challenge, but there hasn't been a large scale war in real-life of that kind where these cases would manifest and get documented. It would be a feeling of pity if DCS wouldn't be able to simulate these very probable possibilities just becuase they never happened to occur in real life military history. Might be somewhat more work tho, crash-model or damage-model would need more variations, but might not be that hard if you just hide the parts that get salvaged(extracted). Pretty animations would need more work tho, the military utility/repair vehicles with several engneers around the aircraft extracting the engine is very complicated animation if you want to do it in great detail, but for DCS, really don't need the esthetics, any simple approach should be fine at first. If lacking documentation I think a group of SMEs that specialize in mechanics, rescue, repair from general fields too as well as the military engineers, and the SMEs that were ex or even active mehanics that repair the very aircraft we're talking about, I think that's a topic they would love to brainstorm, they could advise ED on the feasibility and likelyhood of something working or not or how would it work, so that we can enjoy these things in DCS which do not happen often in real life. Edited February 19, 2022 by Worrazen 2 Modules: A-10C I/II, F/A-18C, Mig-21Bis, M-2000C, AJS-37, Spitfire LF Mk. IX, P-47, FC3, SC, CA, WW2AP, CE2. Terrains: NTTR, Normandy, Persian Gulf, Syria
Backy 51 Posted February 19, 2022 Posted February 19, 2022 Excellent! I don't need no stinkin' GPS! (except for PGMs :D) [sIGPIC][/sIGPIC]
joker62 Posted February 19, 2022 Posted February 19, 2022 Outstanding work!!! Thank you very much for this upcoming update.
Mr_sukebe Posted February 19, 2022 Posted February 19, 2022 Just wow. really looking forward to flying over that 7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat
Dudikoff Posted February 19, 2022 Posted February 19, 2022 Awesome! i386DX40@42 MHz w/i387 CP, 4 MB RAM (8*512 kB), Trident 8900C 1 MB w/16-bit RAMDAC ISA, Quantum 340 MB UDMA33, SB 16, DOS 6.22 w/QEMM + Win3.11CE, Quickshot 1btn 2axis, Numpad as hat. 2 FPH on a good day, 1 FPH avg. DISCLAIMER: My posts are still absolutely useless. Just finding excuses not to learn the F-14 (HB's Swansong?). Annoyed by my posts? Please consider donating. Once the target sum is reached, I'll be off to somewhere nice I promise not to post from. I'd buy that for a dollar!
Fercyful Posted February 20, 2022 Posted February 20, 2022 The best map ! Please do a Nam one and Fulda gap zone 3
Boosterdog Posted February 20, 2022 Posted February 20, 2022 All very nice. Any previews on buildings resolving fully further than 500M away? Or destroyed tower blocks not replacing single storey buildings when destroyed? A preview of one of the many military installations in the map where the toplogy has been paid some attention to allow units to be placed Flat would be great as well. Or a sceenshot of the RAM usage not approaching 31GB.... I know - I'm ungrateful. But Im the type who believes shoving another flavourless pattie on a burger doesnt improve it. 4 4 MSI Tomahawk X570 Mobo, Ryzen 5600X undervolted on Artic Freezer E34 Cooler, RTX3080 FE, 32GB (2x16GB Dual Ranked) GSkil 3600 CL16 Trident Neo RAM, 2X 4th Gen M2 SSDs, Corsair RM850x PSU, Lancool 215 Case. Gear: MFG Crosswinds, Warthog Throttle, Virpil T50CM gen 1 stick, TIR5, Cougar MFD (OOA), D-link H7/B powered USB 2.0 Hub all strapped to a butchered Wheel stand pro, Cushion to bang head on, wall to scream at.
King39 Posted February 20, 2022 Posted February 20, 2022 Curious, will you be including The Green Village just southeast of Deir ez-Zoir. It could be critical to a Syrian Campaign...:>) 2
Dex0 Posted February 20, 2022 Posted February 20, 2022 Ugra has created a monster of a map. I wonder how long it will take to fly ay 400 knts from one corner to the other. 1 HTC Vive Pro/ Intel i7-9700 CPU @ 3GHz/ 32GB RAM/ Nvidia GeForce RTX 2080/
Mr_sukebe Posted February 20, 2022 Posted February 20, 2022 Just now, Dex0 said: Ugra has created a monster of a map. I wonder how long it will take to fly ay 400 knts from one corner to the other. Being fair, that's not really a difficult maths question... 2 7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat
Hotdognz Posted February 21, 2022 Posted February 21, 2022 Fantastic update looks great, its the best map in DCS by far and this is going to make it so much more. 1
Ulvar40 Posted February 21, 2022 Posted February 21, 2022 (edited) Wow.... this looks amazing! A big thank you for all your hard work providing the best map in the DCS world. Edited February 21, 2022 by Ulvar40 11th Gen Intel(R) Core(TM) i9-11900K @ 3.50GHz 3.50 GHz | Asus tuf gaming B560M-Plus | RGB DDR4 3200MHz 64GB | Asus GeForce RTX 2060 DUAL EVO | HP Reverb G2 | HOTAS Warthog [MA] Ulvar - YouTube
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