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Posted
10 hours ago, speed-of-heat said:

note that metashaders is now encrypted... so that means specifically that grass.fx wont have any effect. but otherwise this seems to work 

note there are several other changes like water.fx etc... you might want to see if you still need as my guess is these files were all updated with the change to water 

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Posted

you also need to rename/delete particlesystem2 as bowwave causes a crash when ships are present

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Posted
6 minutes ago, Breakshot said:

I've attached a workable version with the above files removed that caused crashes.

What's the use of a "neutered" mod then? :-))

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Posted

Well this one still largely works … your mileage may vary…

  • Like 1

SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
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Posted
2 hours ago, Breakshot said:

I've attached a workable version with the above files removed that caused crashes.

Hope that helps until @Mustang makes an update to the pack.

Mustang Shaders 0.96B.rar 22.22 kB · 7 downloads

Thanks! Just tried this and its working so so far! 

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"...I just wanna fly; put your arms around me baby, put your arms around me baby" - Sugar Ray

RTX 3090, Ryzen 7 5800X3D, MSI MPG B550 Gaming mobo, 64 GB DDR4 RAM, 970 EVO Plus NVMe M.2 SSD 2TB game drive, VKB STECS Standard throttle, Winwing Ursa Minor Fighter stick, Oculus Quest Pro via ersatz link cable, Standalone DCS.

VR only.

 

  • 4 months later...
Posted

Confirmed

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Posted
13 hours ago, Alighierian said:

It looks like an update is needed. I got an error about a TONEMAP, and DCS plainly didn't boot until I disabled this mod.

+1

  • Like 1
Posted (edited)

Yeah, 
I got the error also, DCS crashes to desktop hard on init.

DCS.exe process stays behind and have to kill it.

Error was:
 

2022-03-18 14:41:21.624 ERROR   DX11BACKEND: Shader "/shaders/deferred/ToneMap.fx" failed to compile. Reason:
warning X4717: Effects deprecated for D3DCompiler_47
C:\shaders\deferred\ToneMap.fx(94,14-29): error X3004: undeclared identifier 'TONEMAP_FLAG_NVD'

 

Edited by Juuba
  • Thanks 1
Sometimes I Amaze even Myself!
Posted (edited)

I compare old (mod) and new file with Notepad++ and new one has more lines, so I think an update is required.

Edited by Morpheus

 

 

 

FOX-2 2021_ED_1.PNG

  • 2 weeks later...
Posted
8 hours ago, leo2510 said:

confirmed the mustang0.96B shader is broken...

 

That's too bad. Was a great one.

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Posted

Thought I'd bump this as I'm really missing the lessened atmospheric haze. @Mustang any chance of getting this working with the latest OB?

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Posted

I've tried to merge mustang changes with the latest OB state. I've managed to do it for some changes, but some are beyond my shader knowledge, so the result is a subset of the original changes.

It should contain the atmospheric, cloud and dust changes. 🙂

 

I'm also uplading another file that might be of use to someone, it is an extraction from the VR Shader Mods from Kegetys, and its purpose is to disable bloom, which can get annoying (atleast for me), especially during night missions.

DisableBloom.zip Mustang Shader Edits.zip

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Posted
12 minutes ago, winz said:

I've tried to merge mustang changes with the latest OB state. I've managed to do it for some changes, but some are beyond my shader knowledge, so the result is a subset of the original changes.

It should contain the atmospheric, cloud and dust changes. 🙂

 

I'm also uplading another file that might be of use to someone, it is an extraction from the VR Shader Mods from Kegetys, and its purpose is to disable bloom, which can get annoying (atleast for me), especially during night missions.

DisableBloom.zip 11.44 kB · 0 downloads Mustang Shader Edits.zip 13.73 kB · 0 downloads

Hey, many thanks for this! Will give it a go.

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  • 3 weeks later...
Posted

Hi, 
attached is the working version for this week's patch.
I've excluded the "Deferred"  Shaders folder to prevent the DX11 shaders crash (it's there but with underscore).
hopefully Mustang will update it soon.

Cheers.

GFX_DCS_enhanced_visuals.7z

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Posted
3 hours ago, ron533 said:

Hi, 
attached is the working version for this week's patch.
I've excluded the "Deferred"  Shaders folder to prevent the DX11 shaders crash (it's there but with underscore).
hopefully Mustang will update it soon.

Cheers.

GFX_DCS_enhanced_visuals.7z 29.04 kB · 8 downloads

Thanks. What does it include over and above the Mustang changes  for the haze etc as the archive contains some additional folders and files?

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Posted (edited)
12 hours ago, zildac said:

Thanks. What does it include over and above the Mustang changes  for the haze etc as the archive contains some additional folders and files?

This is just a working update and merge to Mustang's mod from here:

 

Edited by ron533

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Posted
This is just a working update and merge to Mustang's mod from here:
 
Understood, thanks. So not the shader mods for haze reduction etc but the visibility distance "bump"

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Posted

N

1 hour ago, zildac said:
1 hour ago, ron533 said:
This is just a working update and merge to Mustang's mod from here:
 

Understood, thanks. So not the shader mods for haze reduction etc but the visibility distance "bump"

Not only Visibilty Distance, open the shaders folders and see other shaders mod there.

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  • 2 months later...
Posted

Salut'e

Mod is incompatible with the recent beta. CTD during game launch.

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