speed-of-heat Posted October 21, 2021 Posted October 21, 2021 10 hours ago, speed-of-heat said: note that metashaders is now encrypted... so that means specifically that grass.fx wont have any effect. but otherwise this seems to work note there are several other changes like water.fx etc... you might want to see if you still need as my guess is these files were all updated with the change to water SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
speed-of-heat Posted October 21, 2021 Posted October 21, 2021 you also need to rename/delete particlesystem2 as bowwave causes a crash when ships are present SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
Breakshot Posted October 21, 2021 Posted October 21, 2021 I've attached a workable version with the above files removed that caused crashes. Hope that helps until @Mustang makes an update to the pack. Mustang Shaders 0.96B.rar 2 3 Tim "Breakshot" Mytrofanov | C.O. of 51 ПВО / 100 КИАП Regiments | twitch.tv/51breakshot
SMN Posted October 21, 2021 Posted October 21, 2021 6 minutes ago, Breakshot said: I've attached a workable version with the above files removed that caused crashes. What's the use of a "neutered" mod then? :-)) Окурок, выброшенный в урну, гораздо патриотичнее флажочка на автомобиле TM Wartrhog Stick + VPC MongoosT-50Base + VPC TMW Extension 150mm / TM Wartrhog Throttle / CH Pro Pedals / 2-VPC Deck Mount / TrackIR5/ __________________________________________________________ i5-10600K Over to 5.0MHz/32GbDD4-3200/RTX4070/System-SSD1 DCS-SSD2/32" 2560x1440
speed-of-heat Posted October 21, 2021 Posted October 21, 2021 Well this one still largely works … your mileage may vary… 1 SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
FupDuck Posted October 21, 2021 Posted October 21, 2021 2 hours ago, Breakshot said: I've attached a workable version with the above files removed that caused crashes. Hope that helps until @Mustang makes an update to the pack. Mustang Shaders 0.96B.rar 22.22 kB · 7 downloads Thanks! Just tried this and its working so so far! 1 "...I just wanna fly; put your arms around me baby, put your arms around me baby" - Sugar Ray RTX 3090, Ryzen 7 5800X3D, MSI MPG B550 Gaming mobo, 64 GB DDR4 RAM, 970 EVO Plus NVMe M.2 SSD 2TB game drive, VKB STECS Standard throttle, Winwing Ursa Minor Fighter stick, Oculus Quest Pro via ersatz link cable, Standalone DCS. VR only.
Alighierian Posted March 17, 2022 Posted March 17, 2022 It looks like an update is needed. I got an error about a TONEMAP, and DCS plainly didn't boot until I disabled this mod. 1 1
Ready Posted March 18, 2022 Posted March 18, 2022 Confirmed 1 I fly an A-10C II in VR and post my DCS journey on | Subscribe to my DCS A-10C channel Come check out the 132nd Virtual Wing | My VR Performance Optimization (4090/9800X3D/Aero) SYSTEM SPECS: Ryzen 7 9800X3D, RTX4090, 64GB DDR5-6000, Windows 10, ROG STRIX X870E-E Gaming WIFI, Varjo Aero, VKB Gunfighter MKIII MCG Ultimate with 10cm extension, VPC MongoosT-50CM3 Throttle, VPC Control Panel #2, TM TPR Rudders. Buttkicker, Gametrix Jetseat, PointCTRL, OpenKneeboard, Wacom Intuos Pro Small.
EvMstein Posted March 18, 2022 Posted March 18, 2022 13 hours ago, Alighierian said: It looks like an update is needed. I got an error about a TONEMAP, and DCS plainly didn't boot until I disabled this mod. +1 1
Juuba Posted March 18, 2022 Posted March 18, 2022 (edited) Yeah, I got the error also, DCS crashes to desktop hard on init. DCS.exe process stays behind and have to kill it. Error was: 2022-03-18 14:41:21.624 ERROR DX11BACKEND: Shader "/shaders/deferred/ToneMap.fx" failed to compile. Reason: warning X4717: Effects deprecated for D3DCompiler_47 C:\shaders\deferred\ToneMap.fx(94,14-29): error X3004: undeclared identifier 'TONEMAP_FLAG_NVD' Edited March 18, 2022 by Juuba 1 Sometimes I Amaze even Myself!
Morpheus Posted March 19, 2022 Posted March 19, 2022 (edited) I compare old (mod) and new file with Notepad++ and new one has more lines, so I think an update is required. Edited March 19, 2022 by Morpheus
AlexCaboose Posted March 20, 2022 Posted March 20, 2022 Yeah, this is broken. 476th vFG Website, 476th vFG Discord, 476th vFG Pipeline
Sr. Posted April 3, 2022 Posted April 3, 2022 8 hours ago, leo2510 said: confirmed the mustang0.96B shader is broken... That's too bad. Was a great one. Ryzen 7 5800X3D | 64GB DDR4 3600| MSI RTX 4080 16GB Ventus 3X OC | Samsung 970 Evo 2TB NVME | Quest 3 | Logitech X-56 throttle | VKB NXT Premium | Win 11 "Any sufficiently advanced technology is indistinguishable from magic." --Arthur C Clark
Morpheus Posted April 3, 2022 Posted April 3, 2022 5 minutes ago, Sr. said: That's too bad. Was a great one. Let's hope Mustang will make it working again 2
zildac Posted April 10, 2022 Posted April 10, 2022 Thought I'd bump this as I'm really missing the lessened atmospheric haze. @Mustang any chance of getting this working with the latest OB? 1 14900KS | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 6600 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero
winz Posted April 14, 2022 Posted April 14, 2022 I've tried to merge mustang changes with the latest OB state. I've managed to do it for some changes, but some are beyond my shader knowledge, so the result is a subset of the original changes. It should contain the atmospheric, cloud and dust changes. I'm also uplading another file that might be of use to someone, it is an extraction from the VR Shader Mods from Kegetys, and its purpose is to disable bloom, which can get annoying (atleast for me), especially during night missions. DisableBloom.zip Mustang Shader Edits.zip 2 2 The Valley A-10C Version Revanche for FC 3
zildac Posted April 14, 2022 Posted April 14, 2022 12 minutes ago, winz said: I've tried to merge mustang changes with the latest OB state. I've managed to do it for some changes, but some are beyond my shader knowledge, so the result is a subset of the original changes. It should contain the atmospheric, cloud and dust changes. I'm also uplading another file that might be of use to someone, it is an extraction from the VR Shader Mods from Kegetys, and its purpose is to disable bloom, which can get annoying (atleast for me), especially during night missions. DisableBloom.zip 11.44 kB · 0 downloads Mustang Shader Edits.zip 13.73 kB · 0 downloads Hey, many thanks for this! Will give it a go. 14900KS | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 6600 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero
ron533 Posted April 30, 2022 Posted April 30, 2022 Hi, attached is the working version for this week's patch. I've excluded the "Deferred" Shaders folder to prevent the DX11 shaders crash (it's there but with underscore). hopefully Mustang will update it soon. Cheers. GFX_DCS_enhanced_visuals.7z 2 2 Callsign SETUP
zildac Posted April 30, 2022 Posted April 30, 2022 3 hours ago, ron533 said: Hi, attached is the working version for this week's patch. I've excluded the "Deferred" Shaders folder to prevent the DX11 shaders crash (it's there but with underscore). hopefully Mustang will update it soon. Cheers. GFX_DCS_enhanced_visuals.7z 29.04 kB · 8 downloads Thanks. What does it include over and above the Mustang changes for the haze etc as the archive contains some additional folders and files? 14900KS | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 6600 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero
ron533 Posted May 1, 2022 Posted May 1, 2022 (edited) 12 hours ago, zildac said: Thanks. What does it include over and above the Mustang changes for the haze etc as the archive contains some additional folders and files? This is just a working update and merge to Mustang's mod from here: Edited May 1, 2022 by ron533 Callsign SETUP
zildac Posted May 1, 2022 Posted May 1, 2022 This is just a working update and merge to Mustang's mod from here: Understood, thanks. So not the shader mods for haze reduction etc but the visibility distance "bump" 14900KS | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 6600 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero
ron533 Posted May 1, 2022 Posted May 1, 2022 N 1 hour ago, zildac said: 1 hour ago, ron533 said: This is just a working update and merge to Mustang's mod from here: Understood, thanks. So not the shader mods for haze reduction etc but the visibility distance "bump" Not only Visibilty Distance, open the shaders folders and see other shaders mod there. 1 Callsign SETUP
Semor76 Posted July 7, 2022 Posted July 7, 2022 Salut'e Mod is incompatible with the recent beta. CTD during game launch.
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