USSInchon Posted February 16, 2021 Posted February 16, 2021 Another stupid question, is it behind an additional folder un the Aircraft folder? Sometimes unzipping generates an additional folder.
michelip Posted February 17, 2021 Posted February 17, 2021 Hi USSInchon -It is I who am stupid - you are quite right ! I had never come across this added folder before. I checked the contents which seemed OK but I must have opened the real underlying folder and then pasted the false one to the Mods folder. Problem solved. Thanks so much for your help. Mich.
USSInchon Posted February 17, 2021 Posted February 17, 2021 2 hours ago, michelip said: Hi USSInchon -It is I who am stupid - you are quite right ! I had never come across this added folder before. I checked the contents which seemed OK but I must have opened the real underlying folder and then pasted the false one to the Mods folder. Problem solved. Thanks so much for your help. Mich. No worries, that has got me more times than I can count. Glad I could help.
dali Posted February 17, 2021 Posted February 17, 2021 @michelip, glad you can enjoy now this wonderful mod!
michelip Posted February 19, 2021 Posted February 19, 2021 Thanks Dali - Indeed a wonderful mod.- I fly it every day now. By the way - this is an excellent forum - knowledgeable people willing to share their knowledge. Looking forward to continued development by Anubis. 1
Tusky Posted February 21, 2021 Posted February 21, 2021 What are the changes in this 6.4 version? I cannot find the changelog on the internet...
MAXsenna Posted February 21, 2021 Posted February 21, 2021 What are the changes in this 6.4 version? I cannot find the changelog on the internet... Says hotfix in Discord. I guess it's just to make it compatible wit latest OB.Cheers!Sent from my MAR-LX1A using Tapatalk 1
BMGZ06 Posted February 22, 2021 Posted February 22, 2021 If only it had the ability to be a tanker to. It would be fun to be the tanker pilot for a change. 3 System Specs: 13900K, Strix Z790 Gaming E, MSI 4090 Sprim Liquid X OC'd, 64gb Gskill Trident Z DDR5, Samsung 980 PRO M.2 SSD,. Winwing throttle, Winwing panels/MIPs and VKB GF3/MCGU stick, MFG Crosswind V2, HP REVERB G2.
xXEVOXx Posted February 25, 2021 Posted February 25, 2021 I have 2 problems: 1) on the 30 paratroop units, only 20 remain active after touching the ground. 2 when I try the "right ALT + Y" combination to enter the WP, DCS crash ... any ideas?
Rick50 Posted February 25, 2021 Posted February 25, 2021 4 hours ago, Conner1224 said: New Pylon Bombs Working! And a working PFD too!!
Doc3908 Posted February 26, 2021 Posted February 26, 2021 On 2/22/2021 at 11:50 AM, BMGZ06 said: If only it had the ability to be a tanker to. It would be fun to be the tanker pilot for a change. I was just going to ask if they've added tanker capability as well... 1
Rick50 Posted February 26, 2021 Posted February 26, 2021 On 2/22/2021 at 9:50 AM, BMGZ06 said: If only it had the ability to be a tanker to. It would be fun to be the tanker pilot for a change. Hmm.... come to think of it, you might be onto something!! This way you aren't dependent on a strictly AI tanker, but can talk directly to the actual pilot. With this, you could also do special missions, where maybe you'd do AAR while flying a valley or something... that AI won't play nice with. 2
BMGZ06 Posted February 26, 2021 Posted February 26, 2021 11 minutes ago, Rick50 said: Hmm.... come to think of it, you might be onto something!! This way you aren't dependent on a strictly AI tanker, but can talk directly to the actual pilot. With this, you could also do special missions, where maybe you'd do AAR while flying a valley or something... that AI won't play nice with. Yes that is what I was thinking as well and I made a post about it in the DCS wish list subforum. Of course I am being shouted down by those that have no ability to see the benefit and do not want to fly the tanker because they think it would be boring. The freedom for mission planning would be huge. No more compromises of where to put tankers in relation to the mission objectives. You could simply call the tanker pilot and adjust the point to meet and make dynamic adjustments to alt, speed and direction. Not having to script the tankers is one less thing to worry about. Also the immersion factor would be much higher. Being able to occupy the boom and operate it would be fantastic as well but ED would really need to figure a way to code in the tanker tow physics like in real life. They are basically towing the planes along with them once hooked up and locked. 2 System Specs: 13900K, Strix Z790 Gaming E, MSI 4090 Sprim Liquid X OC'd, 64gb Gskill Trident Z DDR5, Samsung 980 PRO M.2 SSD,. Winwing throttle, Winwing panels/MIPs and VKB GF3/MCGU stick, MFG Crosswind V2, HP REVERB G2.
hipp55 Posted February 27, 2021 Posted February 27, 2021 Can not get to go into ground idle I can not move the plane Warthog throttle Thanks
SMH Posted February 28, 2021 Posted February 28, 2021 On 2/26/2021 at 4:16 PM, BMGZ06 said: Yes that is what I was thinking as well and I made a post about it in the DCS wish list subforum. Of course I am being shouted down by those that have no ability to see the benefit and do not want to fly the tanker because they think it would be boring. The freedom for mission planning would be huge. No more compromises of where to put tankers in relation to the mission objectives. You could simply call the tanker pilot and adjust the point to meet and make dynamic adjustments to alt, speed and direction. Not having to script the tankers is one less thing to worry about. Also the immersion factor would be much higher. Being able to occupy the boom and operate it would be fantastic as well but ED would really need to figure a way to code in the tanker tow physics like in real life. They are basically towing the planes along with them once hooked up and locked. No boom on the KC-130, but a flyable KC-135 would be great too. (And no, they don't tow the tanking aircraft. If the boom extends past the red marker it will disconnect.)
Rick50 Posted February 28, 2021 Posted February 28, 2021 I know there are purpose built Hercs for AAR, think the Marines have more than half the global fleet. But I seem to recall that at some point, someone developed, or intended to develop, a drogue fuel system on pallets that could be rapidly mounted/removed from any standard Hercules. The drogue hose would come out the rear ramp, and while I don't think I heard of details, I think they were to be at least partially or fully fed from palletized fuel bladders in the cargo bay. I'm not sure if this project ever got off the ground though. 1
ST0RM Posted March 1, 2021 Posted March 1, 2021 (edited) 16 hours ago, Rick50 said: I know there are purpose built Hercs for AAR, think the Marines have more than half the global fleet. But I seem to recall that at some point, someone developed, or intended to develop, a drogue fuel system on pallets that could be rapidly mounted/removed from any standard Hercules. The drogue hose would come out the rear ramp, and while I don't think I heard of details, I think they were to be at least partially or fully fed from palletized fuel bladders in the cargo bay. I'm not sure if this project ever got off the ground though. Several C-130 (AFSOC and USMC) tests were done. Last I heard and saw, they couldnt get the drogue to stabilize. It would oscillate in circles and make AAR nearly impossible. As for this mod, I'm loving it. We flew it on our JTF/CSG-1 mission last night and took several airfields in Syria. Using coordination with our SEAD, Strike and CAP assets, the Herk fills a huge gap in the sim. Thanks to Anubis and anyone else who've put their time into this. Its very appreciated. We look forward to its future. Edited March 1, 2021 by ST0RM 2
Rick50 Posted March 2, 2021 Posted March 2, 2021 13 hours ago, ST0RM said: Several C-130 (AFSOC and USMC) tests were done. Last I heard and saw, they couldnt get the drogue to stabilize. It would oscillate in circles and make AAR nearly impossible. Ah, ok that makes a lot of sense, Ill bet there was a lot of drag turbulence behind the fuselage, and maybe propwash didn't help. Kinda a shame, would have been a cheap fast way to get some tankers! 1
avdheide Posted March 3, 2021 Posted March 3, 2021 I don’t have this mod yet. Planning on getting it tonight But already have a version request. Is the gunship version a planned option like the AC-130H Spectre or AC-130U Spooky. would be great for COIN surpresing fire in Syria.
astazou Posted March 3, 2021 Posted March 3, 2021 Hello pilots! I made a small plugin for Tacview to make the tool working with the Hercules by Anubis: How to install the plugin for Tacview to make it works with the Hercules by Anubis? - Download the hercules.xml file in attachment - Put the file here: C:\Users\yourAwesomeNickname\AppData\Roaming\Tacview\Data\Database\Default Properties - Download the Meshes.zip file in attachment - Unzip and put the three .obj files here: C:\Users\yourAwesomeNickname\AppData\Roaming\Tacview\Data\Meshes - (Re)Start Tacview and load an acmi file with a Hercule flight Enjoy! Meshes.zip hercules.xml 6 My DCS contributions: - My mods/skins: here - My server/missions scripts: there - My Discord bot: this place If you want to thank me buying a coffee/beer, feel free: https://www.buymeacoffee.com/Astazou
ctguy1955 Posted March 7, 2021 Posted March 7, 2021 (edited) I just read that You have to put the Hercules file in the saved games folder and not in the game mods aircraft one and so now I no longer get the above fail message. The Hercules is not listed at all in DCS flight sim when I start. I change the name from Hercules ver 6.4 to just Hercules, that cant be the problem ? The DOCS file is empty. and while in the past I was able to get it to run, it always crashed DCS. Grim Reapers has no problems and I wish I could understand why I have so many problems. Ver 6.4 is the newest. Thanks for any help as to WHERE I should put the file for it to run ok. Edited March 7, 2021 by ctguy1955
joojoo Posted March 7, 2021 Posted March 7, 2021 i recently downloaded the C130 hercules mod I tried to drop paratroopers but when they landed, they do not spawn on ground and dissapear even if I have CA, any idea?
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