speed-of-heat Posted January 20, 2021 Posted January 20, 2021 Announcing GeForce Hotfix Driver 461 | NVIDIA GeForce Forums 2 SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
Taz1004 Posted January 20, 2021 Posted January 20, 2021 (edited) Thanks for the info. But the comments on that thread doesn't seem promising. Anyone actually try it on DCS? I guess 30xx series users have no choice but I'll probably be sticking with 446.14 for longer. Edited January 20, 2021 by Taz1004 Better Smoke - Better Trees Caucasus - Better Trees Syria - Better Trees Mariana - Clear Canopy Glass
speed-of-heat Posted January 20, 2021 Author Posted January 20, 2021 i think its mostly this: Quote [Steam VR game]: Stuttering and lagging occur upon launching a game (Without using any Hardware monitoring tool). [3152190] SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
Taz1004 Posted January 20, 2021 Posted January 20, 2021 Yea, that's why I'm using 446.14 too. And some of the comments in that thread said it improved stutter but didn't eliminate it. Probably for other games. Are you using it? Does it improve stutter in DCS? Better Smoke - Better Trees Caucasus - Better Trees Syria - Better Trees Mariana - Clear Canopy Glass
speed-of-heat Posted January 20, 2021 Author Posted January 20, 2021 thats the thing, i never had the stutter problem to begin with, so when i upgraded it didnt make it worse, but im not sure thats a great example ... but i did install it ... it doesnt seem to have broken anything.. im also on a 3090 so i cant roll back to 446.14 SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
Dodge Posted January 20, 2021 Posted January 20, 2021 Originally started from this thread, here 1 Regards, Paul "Dodge / LondonLad / ChemoBrain" SYSTEM SPECS: AMD Ryzen 7 5800x , 64GB 3600MHz RAM, ASUS ROG Strix X570-F Gaming, NVIDIA RTX 4080 SUPER 16GB GDDR6, IIYAMA 34" Curved GB3466WQSU Monitor, VPC WarBRD-D Base, VPC MongoosT-50CM2 Grip, VPC MongoosT-50CM3 Throttle, VPC Control Panel #2, VPC ACE Interceptor Pedals, TM MFD w/CUBESIM (x2), PointCTRL, HP Reverb G2 VR Headset | Back up: NVIDIA RTX 3070 8GB GDDR6, Thrustmaster HOTAS Throttle, VKB Pedals (v4), Oculus Quest 2 VR Headset, & TrackIR Group: DCAF (Now Left, but a great group to be apart of - UK Based)
javelina1 Posted January 20, 2021 Posted January 20, 2021 (edited) I've also installed, but won't be able to test out until this evening. As SOH noted, I wasn't really seeing any stuttering issues, even when using the punk driver. But I'll give this one a whirl.... Edited January 20, 2021 by javelina1 MSI MAG Z790 Carbon, i9-13900k, NH-D15 cooler, 64 GB CL40 6000mhz RAM, MSI RTX4090, Yamaha 5.1 A/V Receiver, 4x 2TB Samsung 980 Pro NVMe, 1x 2TB Samsung 870 EVO SSD, Win 11 Pro, TM Warthog, Virpil WarBRD, MFG Crosswinds, 43" Samsung 4K TV, 21.5 Acer VT touchscreen, TrackIR, Varjo Aero, Wheel Stand Pro Super Warthog, Phanteks Enthoo Pro2 Full Tower Case, Seasonic GX-1200 ATX3 PSU, PointCTRL, Buttkicker 2, K-51 Helicopter Collective Control
Johnny Dioxin Posted January 20, 2021 Posted January 20, 2021 (edited) Am I the only person that has seen a huge improvement in VR performance? I must say first that I haven't installed this hotfix (yet) - but after updating my main hardware a couple of months ago I am getting fantastic performance compared to the horror show it was when 2.5 was released, which kept me from flying due to the poor performance and even far better than the usually solid 45fps I used to get before my upgrade. I now have 60fps absolutely solid, all the time - no mods, no special settings, just completely new installation, all the modules in and off I went and down dropped my jaw. The new rig isn't that special, either - i5 9600k with 4.3Ghz on the turbo, a GA Z390D mobo, 32GB DDR4 3200 (double my previous RAM) and a ZOTAC RTX2080Ti (which I kept from the previous build), using Windows on an M2 SATA SSD (the type you fit directly to the motherboard) and DCS World on a Corsair 1TB SSD with a million other games (okay, slight exaggeration, but you get the picture). Settings as per screenshot and I haven't even looked at the PD - so it's at whatever the default setting is. Edited January 20, 2021 by Johnny Dioxin (Brixmis) Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS; Pimax Crystal Light I'm learning to fly - but I ain't got wings With my head in VR - it's the next best thing!
Dodge Posted January 20, 2021 Posted January 20, 2021 With this hotfix I have now managed to set my system (it's 6+ years old but with an RTX 3070) to a degree of clarity and 'so far' smooth performance on the MP servers I've currently used. I'm now a happy Quest 2 user, and will be happier once I upgrade my system (at some point this year). 1 Regards, Paul "Dodge / LondonLad / ChemoBrain" SYSTEM SPECS: AMD Ryzen 7 5800x , 64GB 3600MHz RAM, ASUS ROG Strix X570-F Gaming, NVIDIA RTX 4080 SUPER 16GB GDDR6, IIYAMA 34" Curved GB3466WQSU Monitor, VPC WarBRD-D Base, VPC MongoosT-50CM2 Grip, VPC MongoosT-50CM3 Throttle, VPC Control Panel #2, VPC ACE Interceptor Pedals, TM MFD w/CUBESIM (x2), PointCTRL, HP Reverb G2 VR Headset | Back up: NVIDIA RTX 3070 8GB GDDR6, Thrustmaster HOTAS Throttle, VKB Pedals (v4), Oculus Quest 2 VR Headset, & TrackIR Group: DCAF (Now Left, but a great group to be apart of - UK Based)
dburne Posted January 20, 2021 Posted January 20, 2021 2 hours ago, Johnny Dioxin (Brixmis) said: Am I the only person that has seen a huge improvement in VR performance? I must say first that I haven't installed this hotfix (yet) - but after updating my main hardware a couple of months ago I am getting fantastic performance compared to the horror show it was when 2.5 was released, which kept me from flying due to the poor performance and even far better than the usually solid 45fps I used to get before my upgrade. I now have 60fps absolutely solid, all the time - no mods, no special settings, just completely new installation, all the modules in and off I went and down dropped my jaw. The new rig isn't that special, either - i5 9600k with 4.3Ghz on the turbo, a GA Z390D mobo, 32GB DDR4 3200 (double my previous RAM) and a ZOTAC RTX2080Ti (which I kept from the previous build), using Windows on an M2 SATA SSD (the type you fit directly to the motherboard) and DCS World on a Corsair 1TB SSD with a million other games (okay, slight exaggeration, but you get the picture). Settings as per screenshot and I haven't even looked at the PD - so it's at whatever the default setting is. You can also up your anisotropic filtering to 16x without much hit on performance and it helps the view also. 2 Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
airdog Posted January 20, 2021 Posted January 20, 2021 I've installed the hotfix drivers and have noticed a huge improvement on my G2. Airdog | Asus ROG Strix Z370-E Mobo | i7 8700K @ 4.7 | 32 GB DDR4@3200mhz | Gigabyte 2080Ti OC 11GB| Samsung M.2 960 Evo 250Gb and 500Gb | Win10 Pro | Hotas Warthog #02743 | Track IR 5 | Toshiba 47" 120hz LED | Acer 23" Touchscreen | HELIOS |Oculus Rift-S| http://www.blackknightssquadron.com/
James Spartan Posted January 20, 2021 Posted January 20, 2021 Yep I noticed also a great performance boost. With the G2 I turn it at 60Hz and I can hold 60FPS everywhere ! Really happy about that ! 1
dburne Posted January 20, 2021 Posted January 20, 2021 Yeah I am running 100% resolution for my Reverb G2 with Motion Smoothing locked at 45 FPS. Some pretty high graphics , just no AA. Looking and performing sweet. 1 Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
unlikely_spider Posted January 20, 2021 Posted January 20, 2021 17 minutes ago, James Spartan said: Yep I noticed also a great performance boost. With the G2 I turn it at 60Hz and I can hold 60FPS everywhere ! Really happy about that ! You don't get a flickery or strobing effect at 60hz? I would love to set it there instead of 90/45, but the image is more stable at the native setting than at 60. Modules: Wright Flyer, Spruce Goose, Voyager 1
Drac Posted January 20, 2021 Posted January 20, 2021 Any RTX2080 users using this hotfix seeing any improvements with G2?
James Spartan Posted January 21, 2021 Posted January 21, 2021 @unlikely_spiderI can notice it's a bit less smooth than the 90 Hz settings but it's a kind of compromise I made. I really prefer the 60Hz mode to the 90/45 as I can bear the ghosting when at 45FPS. Seeing ghosting on a plane I'm trying to shoot is making me crazy ! With that hotfix you could maybe give it another go !
YoYo Posted January 21, 2021 Posted January 21, 2021 (edited) No any improvments for me (Reverb). According fpsVR = the same FPS and same magnet peaks in some situation as it was before, I think its placebo effect only (because something new means better). Edited January 21, 2021 by YoYo 1 Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 5090 32Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
Lurker Posted January 21, 2021 Posted January 21, 2021 Well according to this thread it's a pretty good driver fix, check it out: https://www.nvidia.com/en-us/geforce/forums/game-ready-drivers/13/402768/valve-index-missing-dropped-frames-since-nvidia-d/ Also it obviously doesn't affect all, and fpsVR will not give you the real picture I think. It's mostly about the spikes. I look forward to trying them out, even though I don't expect a lot of performance improvements. After all Im on an Oculus Rift S and don't use Valve VR. Specs: Win10, i5-13600KF, 32GB DDR4 RAM 3200XMP, 1 TB M2 NVMe SSD, KFA2 RTX3090, VR G2 Headset, Warthog Throttle+Saitek Pedals+MSFFB2 Joystick.
Dodge Posted January 21, 2021 Posted January 21, 2021 (edited) I thought I'd post my settings with my legacy rig + Quest 2 VR headset in the event that its of help (hopefully the images post). The game changer for me was the lastest NVIDIA driver hotfix (461.33) - https://nvidia.custhelp.com/app/answers/detail/a_id/5152 M/B MSI X99S Gaming 7 (MS-7885) CPU: Intel Core i7-5930K @3.5GHz, 6 Cores (OC to 3.9 GHz) RAM 48GB 2100MHz GFX NVIDA RTX 3070 8GB GDDR6 (461.33 Drivers - HOTFIX) SSD Samsung EVO 1TB's (Multiple) OS Windows 10 Pro (Latest OS patches) VR Oculus Quest 2 Oculus Software Graphics > Devices > Graphics Preferences GRAPHICS PREFERENCES Oculus Tray Tool GAME SETTINGS > VIEW & EDIT > CREATE NEW PROFILE QUEST LINK SteamVR Settings Settings > General (I set this to the closest Oculus Quest 2 per-eye resolution - 2232x 2252) Render Resolution: Custom Set to 150% (or closest per-eye resolution of your VR Headset as a minimum) Settings > Video Resolution per eye (This is set via the 'global screen') Advanced Supersample Filtering: On (Will also set this in-game) Overlay Render Quality: Low Setting > Video > Per-Application Video Settings Select 'DCS WORLD STEAM EDITION' (DCS STEAM, yours may vary if non-steam) Custom Resolution Multiplier: 44% (Your mileage may vary) = Add SS Note: You'll be increasing DCS settings, so there's no needs to go crazy here Motion Smoothing: Disabled (This adds another 50% to SS) DCS Game Settings SYSTEM TAB VR TAB NVIDIA CONTROL PANEL Manage 3D Settings > Programs Settings > Digital Combat Simulator Edited January 21, 2021 by Dodge 1 Regards, Paul "Dodge / LondonLad / ChemoBrain" SYSTEM SPECS: AMD Ryzen 7 5800x , 64GB 3600MHz RAM, ASUS ROG Strix X570-F Gaming, NVIDIA RTX 4080 SUPER 16GB GDDR6, IIYAMA 34" Curved GB3466WQSU Monitor, VPC WarBRD-D Base, VPC MongoosT-50CM2 Grip, VPC MongoosT-50CM3 Throttle, VPC Control Panel #2, VPC ACE Interceptor Pedals, TM MFD w/CUBESIM (x2), PointCTRL, HP Reverb G2 VR Headset | Back up: NVIDIA RTX 3070 8GB GDDR6, Thrustmaster HOTAS Throttle, VKB Pedals (v4), Oculus Quest 2 VR Headset, & TrackIR Group: DCAF (Now Left, but a great group to be apart of - UK Based)
speed-of-heat Posted January 21, 2021 Author Posted January 21, 2021 (edited) @Dodgesomething i really dont understand (and its not just you) is why people use both in game PD and super sampling to achieve their results ... is there an improved graphical outcome ? I have never seen one but thats just me I'm weird... and whatever works for you works. but just from a simple math POV you are currently driving a total of 6,381,582 pixels. If you had left your custom resolution multiplier alone (e.g. 100% for DCS, or 150% of native) you would be driving 5m (ish)pixels. By increasing your Steam super sampling to for DCS 126% you would get 6,333,344 pixels pretty much the same (128% would take you to just over 6.4m). I can only see a case for lost cpu cycles and fidelity as a result of multiple super sampling (up and down and up again) operations... does one have different properties (I know the SS math is done differently for PS vs Steam SS, but ultimately that's a granularity issue not a visual outcome)? Edited January 21, 2021 by speed-of-heat 1 SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
Dodge Posted January 21, 2021 Posted January 21, 2021 Hi @speed-of-heat Thank you for your input. Most interesting and something I'll use to continue tweaking. Now, forgive me if this seems strange, my memory is terrible at the best of times; and what with many many many changes/tweaks over the past two weeks in the hope of trying to get my Q2 to both provide satisfactory performance and quality I'm going by vague recollections.. To answer your question. The reason for using the in-game PD settings was just that if memory recalls correctly, I found the quality to be sharper/better for me with the above settings (I think the performance issues at the time as well). However, using your input (helpful for me as I'm old and poor at math) I'll revisit my settings and try again. My preference would be to use just one program of setting change (e.g. just using SteamVR, rather than SteamVR + in-game PD, and/or OTT, Although I purposely remove SS from OTT) Out of all of this, I feel that the latest nvidia driver hotfix (461.33) is what has been the game-changer for me and allowed me to find a setting that seems to work (for me anyway). 1 Regards, Paul "Dodge / LondonLad / ChemoBrain" SYSTEM SPECS: AMD Ryzen 7 5800x , 64GB 3600MHz RAM, ASUS ROG Strix X570-F Gaming, NVIDIA RTX 4080 SUPER 16GB GDDR6, IIYAMA 34" Curved GB3466WQSU Monitor, VPC WarBRD-D Base, VPC MongoosT-50CM2 Grip, VPC MongoosT-50CM3 Throttle, VPC Control Panel #2, VPC ACE Interceptor Pedals, TM MFD w/CUBESIM (x2), PointCTRL, HP Reverb G2 VR Headset | Back up: NVIDIA RTX 3070 8GB GDDR6, Thrustmaster HOTAS Throttle, VKB Pedals (v4), Oculus Quest 2 VR Headset, & TrackIR Group: DCAF (Now Left, but a great group to be apart of - UK Based)
speed-of-heat Posted January 21, 2021 Author Posted January 21, 2021 yep part of me was wondering along those lines ... get the performance that you want and then tweak in game or because thats where you have gotten to because of lots of iterations of change without (no intended judgement) going back to the root cause etc... I'd be interested to know your results after testing... but either way glad you have a better experience now. 1 SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
Bailey Posted January 21, 2021 Posted January 21, 2021 1 hour ago, speed-of-heat said: I can only see a case for lost cpu cycles and fidelity as a result of multiple super sampling (up and down and up again) operations... does one have different properties (I know the SS math is done differently for PS vs Steam SS, but ultimately that's a granularity issue not a visual outcome)? If you swap the math "operations" for SS and PD, you will notice that DCS PD results in much higher clarity, but at the expense of more processing. The reverse is not true because if PD is really low with SS really high, SS cannot make up the gap in clarity because the PD never rendered those pixels that were necessary for a clear picture in the first place. Something like that. DCS VoiceAttack Profiles | My Mods and Utilities on ED User Files | DiCE: DCS Integrated Countermeasure Editor DCS Update Witching Utility | DCS-ExportScripts for Stream Deck Community Github Library | Kiowa Integrated Overlays
speed-of-heat Posted January 21, 2021 Author Posted January 21, 2021 (edited) 10 minutes ago, Bailey said: If you swap the math "operations" for SS and PD, you will notice that DCS PD results in much higher clarity, but at the expense of more processing. The reverse is not true because if PD is really low with SS really high, SS cannot make up the gap in clarity because the PD never rendered those pixels that were necessary for a clear picture in the first place. Something like that. depends on what you mean, ss 110 is not equivilant of PD 1.1. A PD of 1.1 drives the same number of pixels as a Steam Super Sample of 121. So i would expect them (1.1 and 110%) to have different clarity as there is a different value of work being done... or are you saying that a pd of 1.1 has a improved clarity over steam SS of 121%? link to handy dandy PD SS comparison spreadsheet https://forums.eagle.ru/applications/core/interface/file/attachment.php?id=182146 Edited January 21, 2021 by speed-of-heat 1 SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
Taz1004 Posted January 21, 2021 Posted January 21, 2021 (edited) 35 minutes ago, Bailey said: If you swap the math "operations" for SS and PD, you will notice that DCS PD results in much higher clarity, but at the expense of more processing. The reverse is not true because if PD is really low with SS really high, SS cannot make up the gap in clarity because the PD never rendered those pixels that were necessary for a clear picture in the first place. Something like that. Game doesn't render twice. It doesn't render once from DCS and another from SteamVR. It takes the PD and SS values (as resolution) and multiply into final resolution to send to GPU. And output once (per eye that is). So both PD and SS does same thing. Confusion comes from different scale as speed-of-heat mentioned. And not only the different scale but 100% of SteamVR isn't even native resolution for many HMD. Which adds even more confusion. Edited January 21, 2021 by Taz1004 Better Smoke - Better Trees Caucasus - Better Trees Syria - Better Trees Mariana - Clear Canopy Glass
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