Walshtimothy Posted June 29, 2021 Posted June 29, 2021 Surely a 1 hour job to add a polygon area to the map to allow planes to land on the map ... or fix the borked landing off field characteristics ? Or even better ... allow custom map edits to place limited fobs and grass strips to allow some mixing up of missions , this could also really benefit the modern scene 4 walshtimothyWW2 virtual flier - currently playing on 4ya ww2 - youtube channel here https://www.ww2adinfinitum.blog - https://projectoverlord.co.uk/
burritto Posted July 16, 2021 Posted July 16, 2021 It's great to see some general updates and bug fixes coming in the next Open Beta (hopefully) for this map. Another 6 weeks on from the last request for an update, is there any indication as to whether this may be a possibility? Did they (Ugra) get the email, or is it in their spam folder? 4
Derbysieger Posted July 16, 2021 Posted July 16, 2021 I would love to get a more detailed update on this as well. 3 CPU: AMD Ryzen 7 9800X3D | Mobo: ASRock X870E Taichi Lite | RAM: 96GB DDR5-6000 CL30 | GPU: ASUS RTX5090 32GB ROG Astral | SSDs: 3xSamsung 990 Pro 4TB M.2 Peripherals: Warthog HOTAS | Virpil MongoosT-50CM3 Base | TrackIR 5 | MFG Crosswinds | 3xTM Cougar MFDs | HP Reverb G2
Spuks Posted July 17, 2021 Posted July 17, 2021 (edited) On 3/27/2021 at 10:26 PM, philstyle said: Would it be possible to have Dinan-Trélivan added to the normandy map i the south west. It would be in Grid WU76. Be low is a screenshot from a description of this afield, including lat/ long. Next image is the approx location on the Normandy map: https://remonterletemps.ign.fr/comparer/basic?x=-2.071769&y=48.452177&z=13&layer1=GEOGRAPHICALGRIDSYSTEMS.MAPS.SCAN50.1950&layer2=ORTHOIMAGERY.ORTHOPHOTOS.1950-1965&mode=doubleMap This website has been shared in IL2 Sturmovik forum, Normandy topic. So i think it useful for Ugra-Media if they have plan to add some airfields to Normandy map. Edited July 17, 2021 by Spuks 5
Spuks Posted July 28, 2021 Posted July 28, 2021 (edited) Airfields should be fixed: Evreux runway alignment: (1) approx. 1645 meters (1800 yards) aligned NE/SW, and (2) approx. 1600 meters (1750 yards) aligned E/W. null https://remonterletemps.ign.fr/comparer/basic?x=1.222066&y=49.025966&z=14&layer1=GEOGRAPHICALGRIDSYSTEMS.MAPS.SCAN50.1950&layer2=ORTHOIMAGERY.ORTHOPHOTOS.1950-1965&mode=doubleMap Conches: grass surface on clay sub-soil. There were 2 concrete runways - (1) 1830 meters (2000 yards) aligned NE/SW, and (2) 1600 meters (1750 yards) aligned NW/SE. Each runway had an assembly hardstand at both ends. A perimeter road encircled the landing area. Both runways were equipped with permanent illumination and visual Lorenz systems, while the airfield had perimeter lighting and a beam approach system. https://remonterletemps.ign.fr/comparer/basic?x=0.962162&y=48.943272&z=13&layer1=GEOGRAPHICALGRIDSYSTEMS.MAPS.SCAN50.1950&layer2=ORTHOIMAGERY.ORTHOPHOTOS.1950-1965&mode=doubleMap Airfields could be added: Saint-André-de-l’Eure https://remonterletemps.ign.fr/comparer/basic?x=1.269365&y=48.895535&z=13&layer1=GEOGRAPHICALGRIDSYSTEMS.MAPS.SCAN50.1950&layer2=ORTHOIMAGERY.ORTHOPHOTOS.1950-1965&mode=doubleMap Marcilly-la-Campagne https://remonterletemps.ign.fr/comparer/basic?x=1.222040&y=48.843367&z=14&layer1=GEOGRAPHICALGRIDSYSTEMS.MAPS.SCAN50.1950&layer2=ORTHOIMAGERY.ORTHOPHOTOS.1950-1965&mode=doubleMap Dreux-Vernouillet https://remonterletemps.ign.fr/comparer/basic?x=1.358425&y=48.701224&z=13&layer1=GEOGRAPHICALGRIDSYSTEMS.MAPS.SCAN50.1950&layer2=ORTHOIMAGERY.ORTHOPHOTOS.1950-1965&mode=doubleMap Lonray still can be seen Lonrai (Lonray) (48 28 06 N – 00 01 59 E) General: a small fighter strip in NW France 4.4 km NW of Alençon and immediately N of the village of Lonrai. History: prepared spring 1944. Surface and Dimensions: measured approx. 1370 x 185 meters (1500 x 200 yards). Aircraft were dispersed under trees off the N and S ends of the strip. Infrastructure: none noted. https://remonterletemps.ign.fr/comparer/basic?x=0.041774&y=48.466973&z=15&layer1=GEOGRAPHICALGRIDSYSTEMS.MAPS.SCAN50.1950&layer2=ORTHOIMAGERY.ORTHOPHOTOS.1950-1965&mode=doubleMap it all in detailed area of map. Edited July 28, 2021 by Spuks 5 2
Fred901 Posted July 28, 2021 Posted July 28, 2021 (edited) it would be good if Ugra Media took the time to redo airfields as they were at the time ... Edited July 28, 2021 by Fred901 4
Brigg Posted November 1, 2021 Posted November 1, 2021 (edited) absolutely. this map is in dire need of having its airfields more historically placed and new ones added that were there Edited November 3, 2021 by Brigg 3
Walshtimothy Posted November 6, 2021 Posted November 6, 2021 I've managed to add some basic landable airfields using blender and its edm exporter , if possible could these be added as an official asset or could a game grade version of this be added ( it's really basic but will solve a lot of issues regarding mission planning and should be an easy win for you devs ) also , I've found a bug on normandy the remove trees and objects trigger zone and trigger doesnt work here. Cheers. 3 walshtimothyWW2 virtual flier - currently playing on 4ya ww2 - youtube channel here https://www.ww2adinfinitum.blog - https://projectoverlord.co.uk/
Walshtimothy Posted November 8, 2021 Posted November 8, 2021 so after some help from those mr knowledable than i , inland normandy trees and objects can be removed , it appears those near the coast are baked in for about a mile .... is this a bug ? cheers. walshtimothyWW2 virtual flier - currently playing on 4ya ww2 - youtube channel here https://www.ww2adinfinitum.blog - https://projectoverlord.co.uk/
barry_c Posted November 8, 2021 Posted November 8, 2021 +1 Adding an "airfield surface" object would be fantastic for mission makers to expand by adding in airfields where their please. Would be great for adding them next to historical locations or as close as possible, also opens up the mission opportunities, Walshtimothy above has proven this concept, (Could you post your video please so ED can see?) 1 AMD Ryzen 5 3600 OC'd 4.2Ghz | 32GB Corsair Vengeance LPX 3200mhz | RTX 3070Ti Founders Edition | Oculus Quest 2
Walshtimothy Posted November 8, 2021 Posted November 8, 2021 https://drive.google.com/drive/folders/1uWT0_e2oTGZi53smBJdvRQshe3qCO64H?usp=sharing link to demo file above - rough as hell but proof of idea walshtimothyWW2 virtual flier - currently playing on 4ya ww2 - youtube channel here https://www.ww2adinfinitum.blog - https://projectoverlord.co.uk/
Walshtimothy Posted November 8, 2021 Posted November 8, 2021 @BIGNEWY @NineLine walshtimothyWW2 virtual flier - currently playing on 4ya ww2 - youtube channel here https://www.ww2adinfinitum.blog - https://projectoverlord.co.uk/
Bagpipe Posted November 8, 2021 Posted November 8, 2021 Sounds great for added flexibility, can't see why it should not be supported really 1
MJDixon Posted November 8, 2021 Posted November 8, 2021 Would be great to have some extra airfields added for the Axis side to make the map even more useful, especially considering the ongoing expansions to the Syria map. 3
burritto Posted November 9, 2021 Posted November 9, 2021 Is there any update on whether the original request in this post gained any traction at all with Ugra? Is there any hope for either the requested field, or other fields on the Normandy map? 1
DawnSentinelRP Posted November 9, 2021 Posted November 9, 2021 (edited) I am sure we all know that this map is simply lacking in features, adding this airfield would atleast make up for some of the errors of the map. So +1 chaps Edited November 9, 2021 by DawnSentinelRP 1
Teckel Posted November 9, 2021 Posted November 9, 2021 Would be great if ED could support talented modders such as @Walshtimothy with proper editor support so they can really flesh out terrains to reach their full potential. Right now, the Normandy map in particular is missing essentially all of the Luftwaffe's historical airfields during Overlord. And support like this along with expansion of the map itself would be of great benefit to the DCS WWII community. 1 1
Yob Posted November 9, 2021 Posted November 9, 2021 Not sure if it has been stated already, but adding to this map, would greatly please the ww2 community and a way to enhance the general DCS sandbox would be allowing mission makers to create airfields/farps. Not only would that benefit ww2 but would be huge for the helo fellas aswell. +1 to new airfields +1 to ability to create new airfields 1 487th Squadron Section Leader
Simps.NL Posted November 9, 2021 Posted November 9, 2021 I wholeheartedly support this initiative! :) 1
Olliecast Posted November 9, 2021 Posted November 9, 2021 Sounds good per the added flexibility mentioned in the posts above 1
Bisch Posted November 9, 2021 Posted November 9, 2021 Yes, please buff DCS WW2 this way. With all the updates and fixes it’s finally taking off but a better Normandy would bring the experience to a new level 1 1 Win 10 Pro | Trustmaster Warthog | MFG Rudders | VivePro Wireless Gear Lens modded | 1080ti OC Asus | 32 GB DD4 RAM | i7 9700 | Razer Chroma Orbweaver Keypad | Corsair KB | Derek Switchbox | USB Keypad | Logitech 502 | Jetseat with SimShaker Software | TrackIR5 | Autotkey | Thrustmaster Cougar MFDs | Monstertech Mounts | Saitek Throttle Quadrant
Brigg Posted November 9, 2021 Posted November 9, 2021 (edited) Yeah absolutely. If Urga media are going to bury their heads in the sand about the mess they perceive Normandy 44 to have been, then at least let and aid the community to clean it up Edited November 9, 2021 by Brigg 1
Walshtimothy Posted November 9, 2021 Posted November 9, 2021 In case others are put off by the totally crap looking example , the actual one I would envisage looking more natural , with a runway , tents , maybe some trees on the sides etc and will be significantly smaller lol . I'd imagine it will also be destructable and hence actual airfields can be destroyed with sufficient firepower... but I would need some ed support to enable cratering etc as I am no modder , learning as I go here. Thanks for support chaps and again , the main aim is to add extra airfields and this would be ancillary to this main request as noted by Phil styles at the start if this thread. 2 walshtimothyWW2 virtual flier - currently playing on 4ya ww2 - youtube channel here https://www.ww2adinfinitum.blog - https://projectoverlord.co.uk/
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