Hypersteff Posted April 14, 2021 Posted April 14, 2021 Hi everyone, since the 2.7 open beta patch today, I faced a bug where AAR would sometimes not end so that the AI planes stay connected to the tanker and never seem to rejoin a formation. I have seen this in a mission which I setup myself and it happens to a flight of two Hornets (both AI), where sometimes both planes would never finish, the flight lead however never finished in my testing sessions, not a single time. It also happened to my AI wingman, for whom I could "fix" it by ordering him to rejoin and then go to tanker again. Then he would normally finish refuelling. Strange, however is that I have a second flight of two Hornets for which the refuelling process was totally fine every time. So far I have no ideo what could be the reason. Before 2.7 everything was working fine. Has anyone else noted this? If you need more information, I will of course provide whatever I can. Cheers. 3
norman99 Posted April 15, 2021 Posted April 15, 2021 (edited) I’ve noticed extremely long refuel rates (as in 100lbs per 30-60 secs) on the right hose only, using the KC-135. The lights on the refuelling hose pod are also not working on the right side, so maybe this is an indication of a general bug with this side? The left hose always seems to refuel at a normal rate. I also noted some abnormal behaviour after disconnecting. This was all present pre v2.7 so it may or may not be the same issue you are experiencing. Edited April 15, 2021 by norman99 1
Hetzenauer999 Posted April 15, 2021 Posted April 15, 2021 vor 19 Stunden schrieb Hypersteff: Hi everyone, since the 2.7 open beta patch today, I faced a bug where AAR would sometimes not end so that the AI planes stay connected to the tanker and never seem to rejoin a formation. I have seen this in a mission which I setup myself and it happens to a flight of two Hornets (both AI), where sometimes both planes would never finish, the flight lead however never finished in my testing sessions, not a single time. It also happened to my AI wingman, for whom I could "fix" it by ordering him to rejoin and then go to tanker again. Then he would normally finish refuelling. Strange, however is that I have a second flight of two Hornets for which the refuelling process was totally fine every time. So far I have no ideo what could be the reason. Before 2.7 everything was working fine. Has anyone else noted this? If you need more information, I will of course provide whatever I can. Cheers. Confirmed from my side. KC-135 MPRS, AI Wingman F/A-18C. Only order to return back into formation helped.
toutenglisse Posted April 17, 2021 Posted April 17, 2021 Since 2.7 AI wingman doesn't disconnect when reaching 100% internal fuel. (and doesn't go above 100%, just occupy the hose until for example an orbit here order is given) 1
toutenglisse Posted April 18, 2021 Posted April 18, 2021 Did some tests. I see inconsistencies in Ai behavior. Before 2.7 I had no issue with wingman AAR (but not since a long time, and no testing because no real issue except external tanks not refuelable). Now some strange things came back, misalignements, speed mismatch, fuel still received after disconnect, sometimes Ai can achieve AAR and continue, sometimes no. AI-refuel-kc135mprs.trk AI-refuel-S3b.trk
jross194 Posted April 21, 2021 Posted April 21, 2021 Same here. On the bright side: I got about 10 minutes of extra formation flying in, while waiting i6700k 4.4mhz, 32Gb, nVidia 1080, Odyssey+, CH Products, Derek Speare Designs button box, Bass shaker w/SimShaker For Aviators
Badger633 Posted April 23, 2021 Posted April 23, 2021 Have had this issue when trying to complete my current campaign. Have reported it. F/A-18C Campaigns : The Serpent’s Head / The Serpent’s Head 2 ------------------------------------------------------------------------- I9 9900K @ 5.0Ghz / Gigabyte 2080ti water force extreme / 32 Gb RAM Corsair Dominator Platinum 3600 / 2Tb Samsung 970 Evoplus NVMe M.2 / Thrustmaster Warthog Hotas / Thrustmaster Pedals / Valve Index.
84-Simba Posted April 24, 2021 Posted April 24, 2021 Yep ! Happens to me with a custom AAR mission with a KC-130. Note that I just disconnected when the transfer was complete and did not ''abort rejoin'' before telling the wingman to refuel. That's why my wingman used the right hose I think. Wingman using the right hose never disconnects and I have to order him to rejoin. I'll add a trigger to monitor when he's full to see if it is the right hose that doesn't go well. Something to try : - Refuel with the right hose and monitor transfert rate, - Abort rejoin, get the wingman to refuel and see if he uses the left hose and how it's going.
dorianR666 Posted May 9, 2021 Posted May 9, 2021 (edited) raven one mission 2 appears to be unplayable because of this bug Edited May 9, 2021 by dorianR666 CPU: AMD Ryzen 5 1600X GPU: AMD RX 580
Flappie Posted May 12, 2021 Posted May 12, 2021 On 4/18/2021 at 4:51 PM, toutenglisse said: Did some tests. I see inconsistencies in Ai behavior. Before 2.7 I had no issue with wingman AAR (but not since a long time, and no testing because no real issue except external tanks not refuelable). Now some strange things came back, misalignements, speed mismatch, fuel still received after disconnect, sometimes Ai can achieve AAR and continue, sometimes no. AI-refuel-kc135mprs.trk 74.87 kB · 3 downloads AI-refuel-S3b.trk 78.52 kB · 3 downloads Reproduced. It seems the AI has a hard time refueling when the tanker is doing an orbit. Here's the same KC-135MPRS mission , only this time the tanker doesn't orbit: the AI Hornet refueling succeeds. AI-refuel-KC135MPRS_no_orbit_OK.trk 1 ---
Flappie Posted May 12, 2021 Posted May 12, 2021 I believe the source of the issue has been reported already: 1 ---
OLD CROW Posted May 13, 2021 Posted May 13, 2021 Sorry then, I haven't found any similar topic related to that. Thanks anyway A simple Human being's Passion [YOUTUBE] [/YOUTUBE]
howie87 Posted May 16, 2021 Posted May 16, 2021 I've realised this only happens when using external fuel tanks on AI aircraft. Without bags they refuel as normal, with external tanks they stay connected forever.
pimp Posted May 20, 2021 Posted May 20, 2021 Can someone confirm if this is fixed in today's update? I'm going to be away from my PC for a while. i9 14900k @5.6GHz NZXT Kraken |Asus ROG Strix Z790 A-Gaming | Samsung NVMe m.2 990 Pro 2TB | 64GB DDR5 6400MHz EVGA RTX 3090 FTW3 Ultra | PiMAX CRYSTAL LIGHT | HOTAS Warthog | Saitek Flight Pedals
Flappie Posted May 21, 2021 Posted May 21, 2021 Just tested with tracks above: this is not fixed yet. 2 ---
pimp Posted May 21, 2021 Posted May 21, 2021 58 minutes ago, Flappie said: Just tested with tracks above: this is not fixed yet. Thanks for checking. I really appreciate it. i9 14900k @5.6GHz NZXT Kraken |Asus ROG Strix Z790 A-Gaming | Samsung NVMe m.2 990 Pro 2TB | 64GB DDR5 6400MHz EVGA RTX 3090 FTW3 Ultra | PiMAX CRYSTAL LIGHT | HOTAS Warthog | Saitek Flight Pedals
Nix Mills Posted May 23, 2021 Posted May 23, 2021 I'm having the same issue. I've been trying to create a mission where the player and wingman in Hornets (technically another group so as to make it lead) refuel on their way back over Syria. From reading the posts above, I've also been in v.2.7, using KC-135 flying in a race-track orbit, refuelling one at a time from the left basket and both carrying an external fuel tank. I have tried using 'Push AI Task' to next waypoint or follow, and stop refuelling task, but the AI Hornet is stuck refuelling.
84-Simba Posted May 24, 2021 Posted May 24, 2021 Still present with wingman. I still have to order him to rejoin.
ED Team BIGNEWY Posted May 25, 2021 ED Team Posted May 25, 2021 reported thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
enigma6584 Posted July 16, 2021 Posted July 16, 2021 Been dealing with this issue for some time now. Just tested another mission I've been working on. It takes place on the Marianas map which of course means long distances. Here is a track of my flight from the carrier to the tanker. I Air-2-Air refuel first, fill up all three externals. I then command my AI wingman to "hit the tanker" and he does. Except he stays connected to the tanker for a very long time. He basically fills his internal tanks on the Hornet but does not fill up the external tanks of which there are three. He sits at 10.8 on the tanker. You can see this clearly on the track file which is provided below. Sorry, I cannot upload the track file for you. Size limit is 5MB and my track is 13.
dorianR666 Posted July 16, 2021 Posted July 16, 2021 The 5MB file limit is absurd in 2021. It sometimes doesnt even fit official campaign .miz files, let alone the track data. ED pls bump this limit to something actually usable. 1 CPU: AMD Ryzen 5 1600X GPU: AMD RX 580
Grimes Posted July 17, 2021 Posted July 17, 2021 6 hours ago, enigma6584 said: He basically fills his internal tanks on the Hornet but does not fill up the external tanks of which there are three. He sits at 10.8 on the tanker. You can see this clearly on the track file which is provided below. That is a separate bug but has been around for quite a while now. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
enigma6584 Posted July 17, 2021 Posted July 17, 2021 8 hours ago, Grimes said: That is a separate bug but has been around for quite a while now. Kind of pointless then to utilize AI wingmen in missions then. I mean they basically run out of fuel before you get to the AO making deep strike missions impossible in single player or multiplayer with AI assets. It's a "immersion killer," game killer for any kind of mission which goes beyond the most basic parameters. I would say same kind of issue like the one where AI wingmen are running into you when on the ground taxiing to the runway. This should be a priority fix IMHO.
Lookiss Posted July 19, 2021 Posted July 19, 2021 AI refueling still is kind of bugged for me. It's hard to replicate though. If I test it in various little scenarios, it works. But in the mission I'm working on, AI still gets stuck and sometimes hornets fly above the KC130's wings as if the refueling probe is above the wing... The mission was created before the update. Maybe I should delete those aircraft and re-enter them. But that sounds a bit silly... or not. Either way. Something's wrong in the state of Denmark...
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