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Posted
yep does not seem to work for all.

In all likelihood, if it helped some, like the poster above, it helped because there was something REALLY wrong with their shader cache or old config, so when it was reset it probably looked a lot better than what they saw before.

But I’m willing to bet that the saved game reset fix isn’t actually working for this issue.

They’re likely still seeing what looks like blurry Low quality clouds and the discrepancy between 2D and VR quality settings. It‘s just that Low quality blurry clouds and simplified shading still looks way better than “kind of broken”.
  • Like 1
Posted (edited)
3 hours ago, BIGNEWY said:

Many users have said to me they had issues with the clouds being poor quality until they renamed their dcs folder in saved games ( keep it as a backup), then allow dcs to create a new one, redo settings and test. 

Hey BIGNEWY,
this helped for me. Now it runs nearly as smooth as with the old version. By the way could it be that the Gamma-Calculation for the clouds are the problem for burning them out in VR? I accidently slided the gamma and *kaboosh* at ~1.7 it seems to be more natural and realistic.

https://youtu.be/B95A32CQ2r8

And great job by the way!!!

Edited by havok2
Posted
2 minutes ago, havok2 said:

Hey BIGNEWY,
this helped for me. Now it runs nearly as smooth as with the old version. By the way could it be that the Gamma-Calculation for the clouds are the problem for burning them out in VR? I accidently slided the gamma and *kaboosh* at ~1.7 it seems to be more natural and realistic.

https://youtu.be/B95A32CQ2r8

And great job by the way!!!

 

lowering that increases the midtone contrast so it appears more defined. But there's clearly something wrong with the setting not doing anything in VR, and regardless of the choice you make, you're stuck with low-quality clouds.

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  • ED Team
Posted
5 minutes ago, havok2 said:

Hey BIGNEWY,
this helped for me. Now it runs nearly as smooth as with the old version. By the way could it be that the Gamma-Calculation for the clouds are the problem for burning them out in VR? I accidently slided the gamma and *kaboosh* at ~1.7 it seems to be more natural and realistic.

https://youtu.be/B95A32CQ2r8

And great job by the way!!!

 

 

glad it helped for you, I will mention the gamma to the team. 

 

thanks

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

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Posted (edited)
30 minutes ago, BIGNEWY said:

 

glad it helped for you, I will mention the gamma to the team. 

 

thanks

Maybe it will be quite useful to have a "independient gamma cloud setting", for VR users. I tested with gamma 1.0 and the contrast is perfect. With default gamma 2.2 in VR the clouds are white oversatured. Thanks.

Edited by Gryzor
Posted
Maybe it will be quite useful to have a "independient gamma cloud setting", for VR users. I tested with gamma 1.0 and the contrast is perfect. With default gamma 2.2 in VR the clouds are white oversatured. Thanks.

Again, I don’t believe the issue in this thread is related to gamma. Turning down gamma simply increases some contrast to improve the overall shading (at the cost of throwing lighting values for the rest of the game out of whack).

The issue is simply the lack of small scale edge and lighting cloud detail that is present in 2D on higher settings, but are either missing or look blurry in VR, and can’t (and shouldn’t) be fixed by gamma settings or some other tweak.

We should take care to report fixes and workarounds that may slightly improve cloud appearance but don’t actually fundamentally fix the issue, as they could lead to red herrings that muddy the waters towards getting a proper fix.
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Posted

Ya Gamma is not the solution since turning it down makes everything even darker than at 2.2 which is already darker even with no clouds. It is almost like there is some filtering effect of the sun light. I made a mission with no clouds at noon and set time of year in July when the sun should be really bright. I went back to my old NVME drive with an older version of 2.5.6 and did the same thing and it was much brighter but not blown out and washed out looking by turning up gamma.

System Specs: 13900K, Strix Z790 Gaming E, MSI 4090 Sprim Liquid X  OC'd, 64gb Gskill Trident Z DDR5, Samsung 980 PRO M.2 SSD,. Winwing throttle, Winwing panels/MIPs and VKB GF3/MCGU stick, MFG Crosswind V2, HP REVERB G2.

 

 

Posted
55 minutes ago, SundownSix said:


Again, I don’t believe the issue in this thread is related to gamma. Turning down gamma simply increases some contrast to improve the overall shading (at the cost of throwing lighting values for the rest of the game out of whack).

The issue is simply the lack of small scale edge and lighting cloud detail that is present in 2D on higher settings, but are either missing or look blurry in VR, and can’t (and shouldn’t) be fixed by gamma settings or some other tweak.

We should take care to report fixes and workarounds that may slightly improve cloud appearance but don’t actually fundamentally fix the issue, as they could lead to red herrings that muddy the waters towards getting a proper fix.

Yes, you are right. I agree that these are three different problems that should be discussed separately. 

- Overall quality (out of focus, settings don't seem to work).
- Overlit, burned out clouds
- Mismatched shaky perspective from clouds to world

 

But from everything I've read, Bignewy has all three on his radar now. I am sure they work really hard for us 🙂

Posted
5 hours ago, DST said:

Sorry for off topic, but maybe it´s related to the "clouds stuck on low quality in VR" issue, but water definitely also looks like lowest setting in VR since 2.7. no matter which option in graphic settings menu.

So I decided to switch back to stable until further patches. Along with the wobbling clouds in VR this is just too much that feels rather like a step back since ver. 2.56

 

Too bad I´m on steam and have to download 30 GB again :(((

You are correct about this. My flying buddies and I have noticed that water quality does not change with the option settings. Very similar to what is being reported with the clouds. The admins moved the thread that mentions the water but, as far as I know, they have not acknowledged the issue.

 

 

Posted
1 hour ago, SundownSix said:


Again, I don’t believe the issue in this thread is related to gamma. Turning down gamma simply increases some contrast to improve the overall shading (at the cost of throwing lighting values for the rest of the game out of whack).

The issue is simply the lack of small scale edge and lighting cloud detail that is present in 2D on higher settings, but are either missing or look blurry in VR, and can’t (and shouldn’t) be fixed by gamma settings or some other tweak.

We should take care to report fixes and workarounds that may slightly improve cloud appearance but don’t actually fundamentally fix the issue, as they could lead to red herrings that muddy the waters towards getting a proper fix.

I completely agree. This thread has completely gone off course already anyway, with 4-5 different issues being discussed muddying the waters.

Posted
34 minutes ago, Csgo GE oh yeah said:

Clouds set to "nothing" and clouds set to "Light scattered". 

Suddenly full of orange and purple frametime thingies , also really irratic as you can see there's some green in there as well. 
 

fkclouds1.JPG

fkclouds2.jpeg

What are your hardware specs? Try fpsvr app to see frametimes of cpu and gpu. So you can see what part of the system is the reason. I mean nothing had less calculation then clouds right?

Posted
On 4/16/2021 at 10:53 AM, Marklar said:

Water is not flat, I don't understand what you are talking about. Clouds are not as good as on 2D monitor but still miles better than in 2.5.6.

 

yGObjY4.png

 

V7vH8lz.png

 

ZoQVdEG.png

Yeh,close up the water looks good. But when you fly above it , even as low as 500 ft, it is too dark and featureless. Especially if it's in the shade of a cloud. 

  • Like 2
Posted
17 hours ago, Sandmonkee said:

Try setting your vsync to fast in the Nvidia control panel. This made a big difference for me in terms of smoothness. Won't help with clouds or water though! 😀


wont make any difference in VR.

 

VR headsets always control vsync themselves with their own implementation. 

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Posted (edited)

The above goes for 99% of nvidia control panel settings. They don't do jack in VR 

@Havok 

Sure the new clouds will add some overhead. But uhm 30% for those could puffs seems incorrect especially considering the quality of the clouds in VR. 
i7 8700K @ 5,2ghz (all cores) , 32GB of Ram, RTX 3090 

Guess we'll have to wait and see if ED can make this work a little better in VR. 

Edited by Csgo GE oh yeah
Posted
28 minutes ago, Csgo GE oh yeah said:

The above goes for 99% of nvidia control panel settings. They don't do jack in VR 

@Havok 

Sure the new clouds will add some overhead. But uhm 30% for those could puffs seems incorrect especially considering the quality of the clouds in VR. 
i7 8700K @ 5,2ghz (all cores) , 32GB of Ram, RTX 3090 

Guess we'll have to wait and see if ED can make this work a little better in VR. 

 

Yeah I saw the same performancedrop. On Youtube erverybody tells you there is no performanceloss - even in VR - no its faster!!!

 

I tried the tip from BIGNEWY and renamer my DCS Folder in C\User\YOUR USER\saved games\

 

after that I started the game and copied my controles later in the new folder. For me it definitely fixed the heavy performance-drop. I also have a 3090. Do you have Rez Bar enabled? Latest drivers as well?

Posted
22 hours ago, BIGNEWY said:

Many users have said to me they had issues with the clouds being poor quality until they renamed their dcs folder in saved games ( keep it as a backup), then allow dcs to create a new one, redo settings and test. 

 

 

The quality in my side it´s awesome although i tried changing from ultra to low and can´t tell noticeable difference. My biggest issue in VR (Index user) it´s the clouds jumping, making flying very difficult due to eye tireness, but i know that you are already on it.

Besides that it´s a game changer. No doubt.

Thank you.

About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.'

 

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Posted (edited)

If I want to keep my control assignments but reset the display settings, which file are those stored in?

 

Edit - I guess C:\Users\your_mom\Saved Games\DCS\Config\Options.lua

Edited by unlikely_spider

Modules: Wright Flyer, Spruce Goose, Voyager 1

Posted (edited)
2 hours ago, unlikely_spider said:

If I want to keep my control assignments but reset the display settings, which file are those stored in?

 

Edit - I guess C:\Users\your_mom\Saved Games\DCS\Config\Options.lua

 

I would recommend to rename the whole DCS Folder to DCS_Old and then start the Game. I think the Settings File is not an problem. Its the Shadercache that will be recreated. So just start the Game and close it then. You now have a new DCS folder next to your DCS_Old. Now Copy the files you need. I would recommend to copy the whole Controles Folder then. 

Edited by havok2
Posted
2 hours ago, Jester2138 said:

Why not just delete only the fxo and metashaders2 folders?

Theoretically, this is probably the same, but it is not confirmed exactly what the problem is. I refer here only to the statement of BIGNEWY. I have also done it this way and it worked.

Posted

Cloud quality is likely held back in VR otherwise it would be too much for any hardware to do currently. Might have to wait until game engine updates before we see high detailed clouds in VR.

Posted
11 minutes ago, Hoirtel said:

Cloud quality is likely held back in VR otherwise it would be too much for any hardware to do currently. Might have to wait until game engine updates before we see high detailed clouds in VR.

This is just a hypothesis. It appears ED are looking into the slider effect option for VR.

 

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Posted (edited)
4 hours ago, Hoirtel said:

Cloud quality is likely held back in VR otherwise it would be too much for any hardware to do currently. Might have to wait until game engine updates before we see high detailed clouds in VR.

I agree with you but the clouds for me in VR are a game changer (already awesome), at this moment i just need that ED fix the cloud jumping (VR) after that i can enjoy things. I have that little fear that it can be a more complex problem and can´t be fixed...

Edited by fagulha
  • Like 1

About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.'

 

PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 /  1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.

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